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Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube


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#281 Oplix

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Posted 24 June 2015 - 03:33 PM

Will you were enable an Alternate Deck in CW where you could have a second decked already setup that you can change to quickly. 60 seconds is not enough time to change up a deck once you figure out which map you will be dropping on.

Edited by Oplix, 24 June 2015 - 03:34 PM.


#282 Gas Guzzler

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Posted 24 June 2015 - 03:39 PM

Highlander Jump Jet quirks incoming?

New gift store mech set soon?

Edited by Gas Guzzler, 24 June 2015 - 03:39 PM.


#283 Koshirou

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Posted 24 June 2015 - 03:45 PM

CW Phase 3 Questions. Should CW be...
a.) About the clan invasion, i.e. the Clans cutting a path towards Terra and conquering dozens of worlds (as we see now)?
b.) Balanced on a faction and match level?
... since it cannot be both with the current setup. If the former, how do you envision long-term motivation for IS players?

What is the role of the "southern" houses in CW if it is supposed to be IS vs Clans? What are the actual goals of factions in CW? Can a faction or group of factions "win" CW and what are th victory conditions? If not, what do you envision to happen if a faction is functionally wiped out and no new players can be motivated to join a "dead" faction? Are loyalist players (especially IS players) ever going to get any special consideration or will faction remain something entirely arbitrary to be changed on a whim (or to follow greater rewards)?

Edited by Koshirou, 24 June 2015 - 03:46 PM.


#284 Omi_

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Posted 24 June 2015 - 03:54 PM

At what point does PGI deem that content shared over the PTS is good enough for consumer use? Example: Mechlab improvements.

#285 Felicitatem Parco

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Posted 24 June 2015 - 03:55 PM

Can we have a "Recall All Modules" button that will strip all equipped modules from all mechs and return them to inventory?

#286 Halizard

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Posted 24 June 2015 - 04:24 PM

Why does CW advertise that reinforcements are needed for planets under attack in the Mechlab when, as a solo player, I am being asked to participate in a part of the game not designed for solo players? (So that when I participate in the part of the game being advertised, I am signing up to be cannon fodder for an organized 12 man group).

#287 Daniel James Neumann

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Posted 24 June 2015 - 05:04 PM

Can we please have an explorable garage/warehouse for our mechs? I want to feel like the mechs I bought with real money are, in fact, real. You may take a tip from Living Legends on the emersive effects on this one.

#288 unwary

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Posted 24 June 2015 - 05:40 PM

1. Can the next CW map be a super sized version of Mining Collective?
2. Encourage solo players to join up with a unit for cw matches by giving them a 20% cbill bonus (on top of the aftermatch reward) if they have a unit tag. Only in cw matches and they have another member of their unit in game with them.
3. Can clan jumpjets be unlocked now that the timberwolf has been nerfed? It was the tbr-s side torsos that were in heavy usage.
4. Canadian oriented cockpit items please? Maple syrup bottle, beaver statue, plush goose to hang, and a Tim Horton's cup.

#289 Fate 6

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Posted 24 June 2015 - 05:44 PM

Will we see any other terrain hitbox changes such as Tourmaline or HPG?

Are there any planned changes to the lobby system in the future? (this includes premium necessity, useability, options for chassis restrictions, etc)

Edited by Fate 6, 24 June 2015 - 06:04 PM.


#290 ArchMage Sparrowhawk

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Posted 24 June 2015 - 05:58 PM

I want a pony. and a puppy. with jump jets.

Oh, put that in the form of a question.

#291 Mawai

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Posted 24 June 2015 - 05:58 PM

Hi ... perhaps this is not a politically correct question but ...

Why does PGI tend to ignore its own game forums for communications and rely on twitter and other less focused social media to interact with its player base?

There are many players on the forums with many potentially useful ideas. Many also have a passion for MWO and for the IP in general. Many of the people on the forums have been around since closed beta or early open beta and have spent significant amounts of money on the game.

However, the general impression held by many is that Russ and PGI do not like the forums and do not wish to interact with the people here. From Sept to Dec, 2014 this was not the case ... there were posts by quite a number of PGI employees engaging with the player base on the forums. However, since the start of 2015 there has been far less interaction. Initially, this was attributed to the lack of a community manager ... but having had a community manager for several months ... the primary interactions on the forum are in the developer corner and announcements ... very little real engagement.

Anyway ... I was wondering why ... so I thought I would ask.

#292 ArchMage Sparrowhawk

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Posted 24 June 2015 - 06:02 PM

Russ was bitten by a MWO forum poster when he was a kid. It has since left him with a phobia of MWO forums, Steiner pilots, and strange men with time machines.

#293 Gill

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Posted 24 June 2015 - 06:24 PM

Where is the M@#$$%$#$@!# MECH DETAILS BUTTON?! The new mechlab is fine, but the lack of being able to view the mechs overall is INCREDIBLY infuriating. During last week's sale I couldn't even see the loadouts of the mechs for sale, for some of us it is important to be able to locate hardpoints without using a third party website...

#294 Sigilum Sanctum

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Posted 24 June 2015 - 07:07 PM

View PostGill, on 24 June 2015 - 06:24 PM, said:

Where is the M@#$$%$#$@!# MECH DETAILS BUTTON?! The new mechlab is fine, but the lack of being able to view the mechs overall is INCREDIBLY infuriating. During last week's sale I couldn't even see the loadouts of the mechs for sale, for some of us it is important to be able to locate hardpoints without using a third party website...

Posted Image
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#295 Greenjulius

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Posted 24 June 2015 - 07:15 PM

View PostSigilum Sanctum, on 24 June 2015 - 07:07 PM, said:

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I think I actually agree with Gill. I only noticed those buttons when Sean opened them in the NGNG twitch session for the new Exe and Jag. They aren't the most obvious, especially since we've gotten used to the menus being all on the left side.

#296 Sigilum Sanctum

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Posted 24 June 2015 - 07:18 PM

View PostGreenjulius, on 24 June 2015 - 07:15 PM, said:

I think I actually agree with Gill. I only noticed those buttons when Sean opened them in the NGNG twitch session for the new Exe and Jag. They aren't the most obvious, especially since we've gotten used to the menus being all on the left side.


I must have been the only one then to just stop and look around to see what was a button and what wasn't before I actually tried building something.

#297 ArchSight

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Posted 24 June 2015 - 07:27 PM

View Postbad arcade kitty, on 24 June 2015 - 01:25 PM, said:


don't ask to fix what is not broken and is actually the best designed mode



especially with terrible ideas like this which would nullify the ability of a single mech to win vs overwhelming odds

Nothing gives you the right to take away my speech, neither I can't stop you from saying "don't ask to fix what is not broken", and that's your opinion that conquest is the best designed game mode. Also, I didn't imply it was broken nor needed to be fixed in my post. Your putting words into my message that wasn't there. The word "Upgrade" does not imply fix, it instead implies replacing it with a newer version of it but with greater value.

My suggested idea adds additional content to the conquest game mode. One extra capture point to make a total six capture points. The Community Warfare drop ship respawn mechanic that has one drop ship for each lance. The feature of using the point's like tickets earned by the capture points to pay for additional respawns. A feature that adds in a scouting mechanic that causes players to have a mech's line of sight on the maps capture objectives in order to get updated information to their team on what team has control of those capture points.

If a team death balls just like in the orginal conquest the lone fast mech that splits from the team to capture all the capture points can cause the other team to loose sooner or later. The win could take longer due to the enemy mechs having to be killed off when they can't respawn after neglecting capturing the points or could still be dictated by how much resource/ticket points are captured. The lone fast mech's team would be in fresh mechs after they die while the death ball team has beat up mechs that can't be replaced with respawn if they die. Catching and destroying them all before they capture enough points to make up for the lead in respawn tickets they don't have would be an individual and a group effort. Individual as in the one that gets away to capture a point puts their team back into the game. If death balling is not happening in the match it should play out differently to who wins the lance vs lance battles to become the last mech standing to capture the points.

Although, the upgraded conquest would probably be better suited for community warfare.

Edited by ArchSight, 25 June 2015 - 07:58 AM.


#298 Ovion

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Posted 24 June 2015 - 07:39 PM

View PostSigilum Sanctum, on 24 June 2015 - 07:18 PM, said:

I must have been the only one then to just stop and look around to see what was a button and what wasn't before I actually tried building something.
No, anyone with a scrap of sense does that.

But common sense aint so common.

#299 DebaucheryNShenanigans

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Posted 24 June 2015 - 09:20 PM

how bout an AMMO EJECT button "J"..?

arrow to your AC20 line... like you set up your weapon groups...
or my gauss exploded, SRM blown off an arm, but the ammo is in the torso(IS load most ammo in torsos with C.A.S.E.) it simply dumps the remaining ammo

hold J for 3, like an eject...

now my busted AC20 ammo in my legs is ejected and I can get on with life.

how many times do you see people empty 1000 rounds out of an MG, knowing they wont go thru it in a dogfight.

Edited by Fluero, 24 June 2015 - 09:22 PM.


#300 DebaucheryNShenanigans

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Posted 24 June 2015 - 09:26 PM

MECHLAB : STRIP ARMOUR button...!?

can we get a max armour button.?... just frontload the torsos.... let us scale it back some for our rear armour...





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