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Pve Is The Way Ensure The Future.


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#141 Imperius

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Posted 15 July 2015 - 07:55 AM

It's already been said that the PVE elements to be created will be used in CW after they are made, but they have to be made and only PVE support will get those AI units into CW.

I want my $2500 to be available to me offline for many reasons, I like to own my games, I barely play Diablo 3 because it's online only I don't feel like investing heavy time into vaporware. If we get an Offline option two things will happen. First I'll spend more money, second I will invest more time knowing that if at anytime servers go down or my internet does I'm still able to enjoy Mechwarrior.


View PostMischiefSC, on 15 July 2015 - 07:39 AM, said:

A recurring stupid idea that I see in this thread and has come up in bad business decisions is this idea that if you don't give people choices or the content they want they will just take what you give them and be happy. That is not, never had been and never will be the case.

People who only want pvp will still pvp. People who want some pve will come back, play pve and likely stay some pvp - instead of their current decision to just play something else all together. People who like pve almost exclusively will buy that content and play it, as opposed to never touching mwo.

However every single person who gets into mwo adds value to it and increases the odds that someone they know will get introduced to it. The game need a full pve campaign you can play solo and coop, it needs an arena mode you can play solo and coop. Most gamers play most their time on solo play. Even games like CoD have only ~20% of their sold copies ever registering fire online play. Drives the devs crazy. It is reality though and trying to force people to play how you want doesn't work. Pve needs to be a thing and it will grow pvp directly and indirectly but it needs to be a complete, independent draw of its own.

Lol quit copying my posts :P
http://mwomercs.com/...ost__p__4563583

#142 Dracol

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Posted 15 July 2015 - 08:03 AM

PvE for me would be a one time play through and in my honest opinion a waste of resources.

Better new player experience I am all for, but a full on PvE, no thank you.

I've been playing MWO for about 3 years now. That beats every other game I've been interested in by 2 years. No PvE game held my interest beyond the first play through. Once you do a PvE, procedural created or predifined, it plays the same every time. PvP beats PvE in long term play ability due to the randomness involved with fighting against a real human player compared to a predefined AI.

Edited by Dracol, 15 July 2015 - 08:03 AM.


#143 Dracol

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Posted 15 July 2015 - 08:17 AM

View PostNephyrisX, on 15 July 2015 - 12:29 AM, said:

People are actually arguing against PvE?

Do you guys even play any of the four previous iterations of MW?

I did, all of em. With MW1 & MW2 I enjoyed repeat playings, but I was 14 and had a lot of free time. When it came to the later titles, one play through and then to the multiplayer, which didn't last all that long due to how broken PvP was in those games since they were build for PvE with Online tacked on.

The amount of resources required to build a campaign to satisfy this community would be huge and would draw away from what this game is all about, the PvP. Looking around these forums and it seems a large segment is disappointment in the slow development of MWO. I don't believe it could handle the major slow down of a PvE focused PGI.

#144 Joseph Mallan

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Posted 15 July 2015 - 08:19 AM

View PostDracol, on 15 July 2015 - 08:17 AM, said:

I did, all of em. With MW1 & MW2 I enjoyed repeat playings, but I was 14 and had a lot of free time. When it came to the later titles, one play through and then to the multiplayer, which didn't last all that long due to how broken PvP was in those games since they were build for PvE with Online tacked on.

The amount of resources required to build a campaign to satisfy this community would be huge and would draw away from what this game is all about, the PvP. Looking around these forums and it seems a large segment is disappointment in the slow development of MWO. I don't believe it could handle the major slow down of a PvE focused PGI.
Waging War and trying to gain control of the Houses?

#145 TWIAFU

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Posted 15 July 2015 - 08:31 AM

View Post00ohDstruct, on 15 July 2015 - 06:30 AM, said:

So why were turrets removed from Assault mode, again? That was the closest thing to PvE this game had, and Russ had them removed.


They were added because of the community crying.

They were removed due to the same.

Russ listened to the crying and did what some wanted.

Put blame where it belong, the players.

#146 Dracol

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Posted 15 July 2015 - 08:34 AM

View PostJoseph Mallan, on 15 July 2015 - 08:19 AM, said:

Waging War and trying to gain control of the Houses?

If that is what this game is all about, then PvE will not satisfy that at all. I mean sure, we all could play a PvE campaign and become the Ilkhan or new rule of a United Inner Sphere, as predetermined by the campaign. A hollow victory though since it was predetermined that would be the outcome.

Now, if PGI continues down the path of PvP, putting aside any thoughts on a PvE campaign, and made CW into something more, than gaining control of a House through diplomacy and working with other players would be a worthy victory.

#147 Midax

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Posted 15 July 2015 - 08:39 AM

I'm behind PvE if it is pay to play. If they can get working SP and sell campains it would bring in some money and maybe a few will play MP too. If the stuff build for campains can be added to CW too it would be a big boon.

#148 Dracol

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Posted 15 July 2015 - 08:39 AM

View Post00ohDstruct, on 15 July 2015 - 06:30 AM, said:

So why were turrets removed from Assault mode, again? That was the closest thing to PvE this game had, and Russ had them removed.

To expand on TWIAFU simplified explanation:

Turrets were put in place back when there was no skirmish. Players looking for a straight up fight had do deal with base camping and games with little to no contact with the enemy. Turrets in assault helped promote combat.

Then Skirmish was introduced and the two game modes played vary similar for the last year. It was either Skirmish with or without turrets.

Now, turrets have been removed to make assault mode actually play differently and promote a wider range of tactics. While Skirmish is still present to give those just looking for a fight a place to find a fight every time.

#149 Imperius

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Posted 15 July 2015 - 08:39 AM

View PostDracol, on 15 July 2015 - 08:03 AM, said:

PvE for me would be a one time play through and in my honest opinion a waste of resources.

Better new player experience I am all for, but a full on PvE, no thank you.

I've been playing MWO for about 3 years now. That beats every other game I've been interested in by 2 years. No PvE game held my interest beyond the first play through. Once you do a PvE, procedural created or predifined, it plays the same every time. PvP beats PvE in long term play ability due to the randomness involved with fighting against a real human player compared to a predefined AI.

One could argue pvp is the same special pug that rotates around the map via NASCAR, runs to the center via MORDOR etc, Yes you would play though once (of course a mission generation could add endless fun) but it's all about new people.

It's not a waste of time or resources. I would argue CW was, but that's always been my opinion.




#150 TWIAFU

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Posted 15 July 2015 - 08:41 AM

View PostDracol, on 15 July 2015 - 08:03 AM, said:

PvE for me would be a one time play through and in my honest opinion a waste of resources.

Better new player experience I am all for, but a full on PvE, no thank you.




See, those that want this PvE crap, cannot even decide between themselves what PvE they want!

PvE to teach MMO
PvE campaign solo
PvE campaign can play with friends
PvE for Pug
PvE for CW

Sure I am missing some.

What does this tell you? People here just do not want to play with others. They do not want a challenge, they want to fight dumb ass AI and always win. Top it all off, we are to swallow the BS that PvE players, naturally solo type, are going to go and PvP. Ok, sure, they MIGHT in solo but once they are stomped we will get the same nerf/balance/nerd rage BS we have now, just from new names. They MIGHT try group drops, but just like now, they go at it under the solo mentality - same with CW. We already know what happens when solos do that, all grouping and group have to be nerf'd, limited, eliminated, pick who to fight or not, or any one of the other change group play into solo play ideas.

Right with you, NPE solo type training, all for it! Someone or something has to teach people how to play, how to use keyboard, grouping tools and warn these people that Group and CW is for Groups, not solo, to protect them from themselves.

#151 Vandul

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Posted 15 July 2015 - 08:42 AM

Every player that sits in a PVE campaign is one less player in queue. Even with a solid steam launch, this wont sustain the game.

That being said, PVE Elements in the core game is attractive enough. Off map assets, vehicles, infantry, elementals, etc... are all immersive elements that would attract and retain players.

But a pure story driven single player experience? Bad for the game.

Quick 5-6 single player missions to acclimate and learn game mechanics, good for the game.

#152 Imperius

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Posted 15 July 2015 - 08:44 AM

View PostDracol, on 15 July 2015 - 08:34 AM, said:

If that is what this game is all about, then PvE will not satisfy that at all. I mean sure, we all could play a PvE campaign and become the Ilkhan or new rule of a United Inner Sphere, as predetermined by the campaign. A hollow victory though since it was predetermined that would be the outcome.

Now, if PGI continues down the path of PvP, putting aside any thoughts on a PvE campaign, and made CW into something more, than gaining control of a House through diplomacy and working with other players would be a worthy victory.


Think about this at least if unit (blank) decides to do a ceasefire and you start getting auto wins thanks to AI made for PVE you would have some opponents.



View PostTWIAFU, on 15 July 2015 - 08:41 AM, said:


See, those that want this PvE crap, cannot even decide between themselves what PvE they want!

PvE to teach MMO
PvE campaign solo
PvE campaign can play with friends
PvE for Pug
PvE for CW

Sure I am missing some.

What does this tell you? People here just do not want to play with others. They do not want a challenge, they want to fight dumb ass AI and always win. Top it all off, we are to swallow the BS that PvE players, naturally solo type, are going to go and PvP. Ok, sure, they MIGHT in solo but once they are stomped we will get the same nerf/balance/nerd rage BS we have now, just from new names. They MIGHT try group drops, but just like now, they go at it under the solo mentality - same with CW. We already know what happens when solos do that, all grouping and group have to be nerf'd, limited, eliminated, pick who to fight or not, or any one of the other change group play into solo play ideas.

Right with you, NPE solo type training, all for it! Someone or something has to teach people how to play, how to use keyboard, grouping tools and warn these people that Group and CW is for Groups, not solo, to protect them from themselves.


Or you're missing the point that PVE is all of those...

#153 TWIAFU

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Posted 15 July 2015 - 08:45 AM

View PostMidax, on 15 July 2015 - 08:39 AM, said:

I'm behind PvE if it is pay to play. If they can get working SP and sell campains it would bring in some money and maybe a few will play MP too. If the stuff build for campains can be added to CW too it would be a big boon.



Great idea!

Sell this PvE Campaign as an Expansion. To play it, buy it. Core game free, but want to play MW5 in MWO, buy it.

#154 Dracol

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Posted 15 July 2015 - 08:48 AM

View PostImperius, on 15 July 2015 - 08:44 AM, said:

Think about this at least if unit (blank) decides to do a ceasefire and you start getting auto wins thanks to AI made for PVE you would have some opponents.

Predictable and exploitable AI targets. In my opinion, it would probably get as boring as repeatedly ghost dropping after a few games.

Edit to add: Now, if PGI were to make CW in a way to discourage faction/house ceasefires and encourage engaging the opposition, that would do more for CW than turning Ghost Drops into AI target practice.

Edited by Dracol, 15 July 2015 - 08:50 AM.


#155 TWIAFU

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Posted 15 July 2015 - 08:49 AM

View PostImperius, on 15 July 2015 - 08:44 AM, said:

Think about this at least if unit (blank) decides to do a ceasefire and you start getting auto wins thanks to AI made for PVE you would have some opponents.





Or you're missing the point that PVE is all of those...


At least those AI will be just as smart as Turrets. Not to mention how FUN it will be to read the first post how AI stomped someone.

Yes, PvE IS all those. However, proponents for PvE cannot even decide what shape this PvE will be.

I am just happy that PGI is making the decisions and not us.

#156 Deathpactt

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Posted 15 July 2015 - 09:08 AM

View PostVandul, on 15 July 2015 - 08:42 AM, said:

Every player that sits in a PVE campaign is one less player in queue. Even with a solid steam launch, this wont sustain the game.

That being said, PVE Elements in the core game is attractive enough. Off map assets, vehicles, infantry, elementals, etc... are all immersive elements that would attract and retain players.

But a pure story driven single player experience? Bad for the game.

Quick 5-6 single player missions to acclimate and learn game mechanics, good for the game.


If someone is not interested in PVP do you realy think they will be in the queue? ffs they just leave. Bigger player base is bigger income/better game its that simple and thinking ''we already have a small player base and if they pve we can not play is just plain xxxx'' Let people play the game like their way. If they want to play versus bots let it be. Some will pve some will pvp maybe both but anyway the player base will increase.

How many more ''mech packs'' are they gonna throw us before they realize we need more players not packs in every 3 months. By the way I am not against new mechs, its just the only new thing about this game and its not enough.

Sorry If I offend someone, I am realy pissed.

#157 Imperius

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Posted 15 July 2015 - 09:28 AM

View PostTWIAFU, on 15 July 2015 - 08:45 AM, said:



Great idea!

Sell this PvE Campaign as an Expansion. To play it, buy it. Core game free, but want to play MW5 in MWO, buy it.


People have been saying that did you just join this planet?

#158 Imperius

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Posted 15 July 2015 - 09:32 AM

View PostDeathpactt, on 15 July 2015 - 09:08 AM, said:


If someone is not interested in PVP do you realy think they will be in the queue? ffs they just leave. Bigger player base is bigger income/better game its that simple and thinking ''we already have a small player base and if they pve we can not play is just plain xxxx'' Let people play the game like their way. If they want to play versus bots let it be. Some will pve some will pvp maybe both but anyway the player base will increase.

How many more ''mech packs'' are they gonna throw us before they realize we need more players not packs in every 3 months. By the way I am not against new mechs, its just the only new thing about this game and its not enough.

Sorry If I offend someone, I am realy pissed.

I'm with you man I'm getting pissed too with the amount of stupid I'm reading in this thread. PVE will and has more opportunities to generate more revenue than pvp ever did. You can't sell maps in pvp but you can in PVE and if you want to use the maps for offline mission mode you have map packs to buy. Which = more maps for PVP.

That's just one source of income out of many!

#159 Dracol

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Posted 15 July 2015 - 09:36 AM

View PostImperius, on 15 July 2015 - 09:32 AM, said:

I'm with you man I'm getting pissed too with the amount of stupid I'm reading in this thread. PVE will and has more opportunities to generate more revenue than pvp ever did. You can't sell maps in pvp but you can in PVE and if you want to use the maps for offline mission mode you have map packs to buy. Which = more maps for PVP.

That's just one source of income out of many!

Hmmm.... if PvE has more opportunities to generate more revenue, why was MW5 not picked up by a publisher but Mechwarrior Online was?

#160 Imperius

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Posted 15 July 2015 - 09:39 AM

View PostVandul, on 15 July 2015 - 08:42 AM, said:

Every player that sits in a PVE campaign is one less player in queue. Even with a solid steam launch, this wont sustain the game.

That being said, PVE Elements in the core game is attractive enough. Off map assets, vehicles, infantry, elementals, etc... are all immersive elements that would attract and retain players.

But a pure story driven single player experience? Bad for the game.

Quick 5-6 single player missions to acclimate and learn game mechanics, good for the game.


Some people will never PVP because the majority of PVP community it and has been quite TOXIC for a long time. I told one guy we were movie water on Forrest Colony. He instantly started insulting me and I had to go Xbox Live on a motherEffer...





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