IraqiWalker, on 14 July 2015 - 04:40 PM, said:
I will not say one is always superior to the other though. Piloting style, and build choices make a huge different.
The main thing is that the Dire's alpha isn't PPFLD, it's best is 30, my King with 2 20s has that beat, and the twisting is enough to allow the King to survive just long enough to be the victor. It's toast for the next thing it faces mind you, unless the Dire pilot was an idiot, but I can usually survive the encounter. Luckily for me, there's lots of Dire pilots who shouldn't be in them, I've taken out 3 in a single drop that way.
Now, against some of the top comp players, IF they get in a Dire, which isn't often because there's much better Clan Mechs, they won't LET me use the King's advantages, they'll take my ass out from range, where they've got the edge and that big alpha can be safer to use since it outdoes my alpha, that's a fact. I said it, the Dire has a lot more sheer damage it can put out, and when it's used to it's best advantages, ranged combat, it's the better option for that fact alone. My King can't come close to that damage output, no IS Mech can.
Comes down to the pilots, personally prefer my King because the mobility factor, something I find matters more for my playstyle than sheer boom does.
*edit* can see the video now..
Ok, I can see you can aim up and down, but there's no lateral movement at all for the Gauss, which is what I was talking about. Same as the Jager, no lateral movement, same as my Yen and AH. My King, I got some swing there, and that matters a hell of a lot, since I can face away and still put 2 rounds on target.
Edited by Kristov Kerensky, 14 July 2015 - 05:11 PM.