Alan Davion, on 20 July 2015 - 05:07 PM, said:
Remember that they're also going to have a metric crap-ton more immersion than MWO could ever /dream/ to have.
Multiple landing zones on the same planet, let alone multiple planets in the same bloody system. Then the fact that they'll have something like 100 unique star systems, where as MWO hasn't even gotten one bit of lore for even one star system, let alone managed to make the individual planets worth something in CW.
I actually think SC hasn't been in development as long as MWO has, maybe a year or so less, they started back in 2012 if I remember, where MWO started in 2011 didn't they?
But again, SC is simply going to have a lot more than MWO will ever have once it reaches a full launch status.
What they have to show backers after 4 years of development is nothing special. Four years is a long time to be in development, even by AAA standards. Not even
Halo 2 was in development for that long, and that game was scrapped about half-way through and restarted from the ground up. By this point, they ought to have at least one section of the game complete, given the modularity. They don't. Oh, sure, they are calling Arena Commander finished, but it's not, not at all.
Alan Davion, on 20 July 2015 - 04:52 PM, said:
They actually stopped adding stretch goals somewhere in the 3rd or 4th quarter of last year, and there hasn't been another once since.
And what you've played of it so far is like, a game within the larger overall game. Chris Roberts just spent the last... 2, maybe 3 months over in London directing the performance capture for the single player portion of the game, Squadron 42, so the game is progressing, by leaps and bounds sometimes.
The delays to the FPS portion, Star Marine though, and indications that even they aren't infallible, but they are at least honest about it and are even working on the weekends to try and get these problems fixed.
I have high hopes for CIG, which is more than I can say about most dev studios these days.
I know they stopped, but they stopped too late. They ought to have stopped way before that. They've essentially promised three games in one, but they can't even get the arena shooter to be any good. The controls are incredibly chunky, the weapons are uninspired and a complete snore, the ships are detailed but aesthetically unpleasing, and then of course there are the bugs. While I realize things can and probably will improve, I sincerely doubt the controls will get much better and I know the ships are not changing (but hey, they can always add more ships!).
If you ask me, the only space sim worth keeping an eye on right now is
Enemy Starfighter. It's not anywhere near as ambitious as
Elite: Dangerous,
Star Citizen, or
No Man's Sky, but its focus on what it is has allowed the developer to shine it to an incredible level.
Kristov Kerensky, on 20 July 2015 - 04:59 PM, said:
SC has me worried, multiple SRM members bought into it and every single time I ask, they always tell me, do NOT drop a dime on SC. Reading their latest monthly letter really worried me, they are FINALLY getting up to 16 players in multiplayer! Seriously, wtbf, the engine supports that natively and they are just NOW getting it to work? And that's ALL they can get it to support? It's supposed to be an MMO, massive space combats and all that, sorry, 16 players is NOT massive, and it's sure as hell not an MMO.
That and the FPS news, wow..ok..I WAS impressed with the devs working on SC at first, but now I'm starting to wonder about them.
Whenever you think PGI's devs are slow and whatever, remember this : SC has been in dev almost as long, has a lot more money and a lot more talent and is still nothing but a space ship demo that is just now getting capable of putting 16 players together at once.
Since I grew up on
Wing Commander, I was incredibly excited for Roberts and
Star Citizen. The concept he pitched for the game was also very appealing. However, the development is moving at such a snail's pace and even the stuff we have access to is mediocre. All
Star Citizen has going for it at the moment is high-poly, incredibly detailed ships. But, as mentioned above, I think the ships are ugly as a package, so that buys them nothing in terms of good-will.