PFC Carsten, on 11 August 2015 - 06:43 AM, said:
With the same rights as you, I hereby claim that solo queue should be unavailable for players who joined a unit. They can go to CW to level their mechs, to earn their c-bills and everything else. It's solo queue after all, not unit queue.
People bringing their battle-hardened equipment earned with tons of CW cash into the solo queue do make matchmaking complicated, working together unbalances PUG/solo queue matches etc. pp.
I would go so far as to completely separate both queues. Decided upon installing the client if you want to join a unit, then go to unit queue, face experienced adversaries in battle-hardened, mastered mechs, fully meta'ed and equipped with modules where companies are mostly made up from the latest and greatest MWO-tech has to offer.
And leave the same for us solo droppers.
And then count population after a few month and decide which group of players would be considered more successfull from a business POV for PGI. Close the other one down.
[/hyperbole]
^PFC Carsten wins the prize for best use of reverse psychology... This proves how there needs to be a middle ground people.
You think you want 12v12 premade only groups? Look at World of Tanks and their faction warfare system.
Very well thought out and sounds awesome right? It doesnt work. WOT has at least 10x the population of MWO and even there organizing specific time slots to link up with other clans and then actually having everybody make it online at the right time is a huge pain.
They need to reduce the CW combat to IS vs Clans and then allow a third faction, Mercs, which can act to fill in the rosters of IS vs Clan matches that need more players. This way there is a large enough pool of players in each "faction" to allow a queue which is absolutely essential to a good playing experience. Even units/clans dont want to be waiting around 1 hour between matches for timeslots to roll around.
IS and Clan will be mech specific, and give Unit loyalty bonuses, while the Mercs could use both IS and Clan mechs as their bonus.. This will lead to more people (especially solo players) being in the Merc faction, and so even if there are no IS vs Clan battles, it could still be IS vs Merc or Clan vs Merc, or even Merc vs Merc... Doing it like this doesnt mean Units can't acquire meaningful territory either.
If this was implemented right, you could possibly even remove the regular solo queue all together.
All I know is I had a number of fantastic CW matches last week where there was like a 5-7 man premade group on either team and then solo players filling out the rest of the slots and it was amazingly fun.
Edited by FightingFetus, 11 August 2015 - 02:14 PM.