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The Executioner: Masc Of The Executioner, A Gargles Tale

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#41 Kmieciu

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Posted 02 September 2015 - 02:08 AM

View PostNightshade24, on 01 September 2015 - 10:29 PM, said:

also what is wrong with the exe's arm?

It looks like a grocery bag..LOL

#42 Vellron2005

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Posted 02 September 2015 - 02:58 AM

View PostStefka Kerensky, on 01 September 2015 - 10:23 PM, said:

also: 95tonner vs 95tonner

Posted Image


(when a single image is like 1000 words)


I think both mechs have their merits..

I bought an Executioner yesterday, and since I have only had a few hours on it, here are my first impressions:

1) Masc is usefull, but takes some skill to use effectively

2) The mech has "great potencial", simply becouse its alot faster than the slug wolf Direwhale.
3) The weapon loadout is comperable to that of a timberwolf, witch is great, since the Timby has one of the crazy good loadout options in the game, and by all acounts, should be an assault mech.

4) The Exe gets taken down very easily. It is not a mech to tank in, rather, much better in a support peek-and-destroy role.
5) The loadout options would be MUCH better if one had 2-3 more hardpoins.. this way, I end up having exsess tonage and no space to put that much needed extra DHS..

6) The arms are UUUUGLY without the hand actuators.. I really dont understand such design.. If you remove the actuators, at least rearange the installed weapons so that it dosent look like stubby McArmless... damn. I use the D, with lasers in the right hand and LRMs in the left, and I visually have a wasp hive on the left arm and a stub with sticks on the right.. its just fugly as hell..

7) It does feel powerfull and dangerous though.. but its still a slow assault, so it does get left behind alot.. I'm gonna have to learn to play assaults (this is my second one, I had the warhawk before, hated it and sold it to buy a hellbringer), cose I never really gave the slowboats a chance.

8) First match did 375 damage.. next three group matches did less than 50 (with one match beeing legged, and then killed by a 2Gauss jager I couldn't even see), then did a solo match with 576 damage... so.. mixed feelings so far...

Definatelly gotta still work on it and learn how to play it..

#43 Nightshade24

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Posted 02 September 2015 - 03:12 AM

View PostVellron2005, on 02 September 2015 - 02:58 AM, said:


I think both mechs have their merits..

I bought an Executioner yesterday, and since I have only had a few hours on it, here are my first impressions:

1) Masc is usefull, but takes some skill to use effectively

2) The mech has "great potencial", simply becouse its alot faster than the slug wolf Direwhale.
3) The weapon loadout is comperable to that of a timberwolf, witch is great, since the Timby has one of the crazy good loadout options in the game, and by all acounts, should be an assault mech.

4) The Exe gets taken down very easily. It is not a mech to tank in, rather, much better in a support peek-and-destroy role.
5) The loadout options would be MUCH better if one had 2-3 more hardpoins.. this way, I end up having exsess tonage and no space to put that much needed extra DHS..

6) The arms are UUUUGLY without the hand actuators.. I really dont understand such design.. If you remove the actuators, at least rearange the installed weapons so that it dosent look like stubby McArmless... damn. I use the D, with lasers in the right hand and LRMs in the left, and I visually have a wasp hive on the left arm and a stub with sticks on the right.. its just fugly as hell..

7) It does feel powerfull and dangerous though.. but its still a slow assault, so it does get left behind alot.. I'm gonna have to learn to play assaults (this is my second one, I had the warhawk before, hated it and sold it to buy a hellbringer), cose I never really gave the slowboats a chance.

8) First match did 375 damage.. next three group matches did less than 50 (with one match beeing legged, and then killed by a 2Gauss jager I couldn't even see), then did a solo match with 576 damage... so.. mixed feelings so far...

Definatelly gotta still work on it and learn how to play it..

Being an executioner fan for some time my comments to your comments:

1) Yep, masc is quite useful. It's good matching with JJ that allows it to jump further then most assault mechs. as well as make it as agile as a 80 or 75 tonner while being 95 tons

2) one of the main attractions- it isn't a direwolf and isn't as slow as one.

3) eeyup, however with mimic builds this thing can reach the same heat efficiency with 6 er medium lasers and 2 large pulse which is an extreme alpha with no ghost heat. that can be comparable with the meta wolf. (also with much more armour and Jumpjets and masc). But none of my builds are along those lines

4) masc with armour rolling and getting more then stock armour helps- the CT can get nearly 100 points of armour if you put it there. Armour redistribution may be required for this thing.

5) 2-3 more hardpoints? for what? this thing can already do 13E hardpoints (more then effectively be possible to use), or can do 10E + 2M, or 10E+ 1B, or 8E + 2B + 2M, or 8E + 3B. etc.
If you want more ballistic hardpoints then the Executioner C is the last Executioner in timeline available, it has a UAC 20, LRM 20+ A and a small laser with a targeting computer... oh I forgot to say what's cool about this thing- it has the UAC 20 on the energy arm (right) instead of the left arm. Allowing people to duel arm UAC 20 on the executioner (and when quirks comes- the C UAC 20 arm and the A UAC 20 arm may give interesting quirk combo...) and with the D's E hardpoints in the ST's, you can throw in 3 er mediums with that build and get very heavy on the ammo and the heatsinks and the armour.
Beyond that nothing much can be done.

6) agreed- talked about it earlier. the only acception to this rule is the ER PPC and Ballistic weapons where they are where that gap is instead of undersligned.

7) speed tweak will fix that, With masc it goes faster then clan heavy mechs which is already fast (with masc), without masc it is well... about the same speed as the warhawk. Which is kinda fast for an assault.

8) practice, mastery of masc and jumpjets, and getting the elites will help out here- I say if there is a game it does good- it can do good again. (unless huge changes come in ie nerfs to the exe or the weapons you used get critically bad)

#44 LordBraxton

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Posted 02 September 2015 - 03:26 AM

I laugh at anyone who thinks the EXE is mediocre. The EXE just has a new role. (berserker) In fact, I'd go so far to say the EXE is one of the last truly viable brawlers, maybe standing alone with his 95 ton bro the banshee. Load massive close range punch and wait for the mid match to engage. Then go berserk with MASC agility and kill 4 mechs in 30 seconds! MASC is constantly understated. It may only give the EXE moderate top speed, but it gives it centurion-like agility while still retaining banshee armor. EXE is god tier! I just would never include more than 1 in a 12 man group, its role is far too specific.

Edited by LordBraxton, 02 September 2015 - 03:35 AM.


#45 Hit the Deck

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Posted 02 September 2015 - 03:38 AM

View PostVellron2005, on 02 September 2015 - 02:58 AM, said:

7)...but its still a slow assault,...

I don't understand this - 1st time said by the OP and then by you. 71kph with MASC is fast for a 95 tonner!

As Nightshade24 has said, the double basic is also invaluable.

#46 Aggravated Assault Mech

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Posted 02 September 2015 - 04:02 AM

View PostHit the Deck, on 02 September 2015 - 03:38 AM, said:

I don't understand this - 1st time said by the OP and then by you. 71kph with MASC is fast for a 95 tonner!

As Nightshade24 has said, the double basic is also invaluable.


Don't you think it says a lot about the gravity of taking a 95t mech that Banshee pilots, when given the option between a 71kph speed limit and more firepower, almost always opt for more firepower?

Sure, you go 71 kph, but you carry less tonnage in weapons, heatsinks, and ammo than the Timber Wolf.

#47 Lugh

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Posted 02 September 2015 - 04:38 AM

View PostDeathlike, on 01 September 2015 - 08:27 PM, said:


For CW, speed and an Executioner makes some sense.

For Comp... facetime with a Direwolf = super low TTK.

Comp teams don't allow DWs to get any face time, they are priority #1 in any target call.

#48 STEF_

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Posted 02 September 2015 - 04:59 AM

View PostVellron2005, on 02 September 2015 - 02:58 AM, said:


I think both mechs have their merits..

I bought an Executioner yesterday, and since I have only had a few hours on it, here are my first impressions:

1) Masc is usefull, but takes some skill to use effectively

2) The mech has "great potencial", simply becouse its alot faster than the slug wolf Direwhale.
3) The weapon loadout is comperable to that of a timberwolf, witch is great, since the Timby has one of the crazy good loadout options in the game, and by all acounts, should be an assault mech.

4) The Exe gets taken down very easily. It is not a mech to tank in, rather, much better in a support peek-and-destroy role.
5) The loadout options would be MUCH better if one had 2-3 more hardpoins.. this way, I end up having exsess tonage and no space to put that much needed extra DHS..

6) The arms are UUUUGLY without the hand actuators.. I really dont understand such design.. If you remove the actuators, at least rearange the installed weapons so that it dosent look like stubby McArmless... damn. I use the D, with lasers in the right hand and LRMs in the left, and I visually have a wasp hive on the left arm and a stub with sticks on the right.. its just fugly as hell..

7) It does feel powerfull and dangerous though.. but its still a slow assault, so it does get left behind alot.. I'm gonna have to learn to play assaults (this is my second one, I had the warhawk before, hated it and sold it to buy a hellbringer), cose I never really gave the slowboats a chance.

8) First match did 375 damage.. next three group matches did less than 50 (with one match beeing legged, and then killed by a 2Gauss jager I couldn't even see), then did a solo match with 576 damage... so.. mixed feelings so far...

Definatelly gotta still work on it and learn how to play it..

I also want to re-comment!


"1) Masc is usefull, but takes some skill to use effectively"
At least exe has masc.... although all those tons and space, maybe I would prefer it more effective, or the ability to put other stuff.

"2) The mech has "great potencial", simply becouse its alot faster than the slug wolf Direwhale."
It is good to have more speed. Let's see my comment about the banshee, below.
Also it regards about the great weaponry potential :)

"3) The weapon loadout is comperable to that of a timberwolf, witch is great, since the Timby has one of the crazy good loadout options in the game, and by all acounts, should be an assault mech."

Wait: EXE weights 20 tons more. And have the same free tons of a timby. Which is an heavy, and has the free tons of an heavy.
nope: the 65 TONNER jaguar, has the same free tons of the 95 tonner EXE.
So the exe has the same free tons of a heavy mech with 30 tons less. Quite ridicolous, don't you think?

"4) The Exe gets taken down very easily. It is not a mech to tank in, rather, much better in a support peek-and-destroy role."
It's a pity that the exe has weird hitboxes and weird hardpoint location too. Because if you want to hill peek, you must expose your mech totally.
So nope, if you want to peek, take a look at those wonderfull harpoints of the Banshee, or even the Battlemaster.

"5) The loadout options would be MUCH better if one had 2-3 more hardpoins.."
See the Banshee.

"6) The arms are UUUUGLY without the hand actuators"
Its arms are at its diaper level. Which is very ugly, too.

"7) It does feel powerfull and dangerous though.. but its still a slow assault, so it does get left behind alot.. I'm gonna have to learn to play assaults"
YES to this. So you'll see that ANY assault can do better than the exe.


"Definatelly gotta still work on it and learn how to play it.."
You chose the hard way to learn how to pilot an assault. Respect.
I prefer the easy way, and far better assaults.

Edited by Stefka Kerensky, 02 September 2015 - 05:03 AM.


#49 LordBraxton

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Posted 02 September 2015 - 05:13 AM

I don't think people know how to use MASC properly yet... Probably took me close to 200 games to develop the habit of MASCing everytime my speed changes to max out accel\deccel. The EXE is far more agile than heavy mechs. The ability to rapidly change acceleration or direction during combat makes the EXE terribly tanky. Tap MASC to throw off enemy's aim. If you think the EXE is 'fragile,' at all, you aren't even close to piloting it properly. EXE is tanky as hell, brutal up close, and dances like a ballerina. 10/10 would wreck entire teams again.

#50 Saint Scarlett Johan

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Posted 02 September 2015 - 05:43 AM

View PostNightshade24, on 01 September 2015 - 10:20 PM, said:



In my mind there are 3 tiers of Clan omnimechs instead of hte IS 5 tiers.

tier 1- mechs that are quite good all round and match the IS top end mechs.
(Timberwolf, Stormcrow, Arctic Cheetah, etc)
tier 2- mechs that are okay but not the best, useless in some game modes and/or can have games can easily (for enemy) under 100 damage.
(Direwolf, Hellbringer, shadowcat, kitfox, executioner)

tier 2.5- same as above but in between 2 and 3. sometimes collapse them in same list
(warhawk, adder, ice ferret)

Tier 3 - bad mechs that you would be lucky to get 200+ damage in
(gargoyle, summoner, mist lynx, etc)

Why do I not think direwolf is top end?

CW it is useless unelss your team nearly revolves around you and for what it does in CW it would be better to drop the tons to prevent a useless mist lynx in your line up

Normal play? nascar is nearly guaranteed death for the direwolf. Every time nascar occurs it's always the direwolf that dies. not the gargoyle, not the mist lynx, not the summoner, not the machine gun urbanmech. but always the direwolf if there is one.

If it is meta comp tier- then why is it one of the least played clan mechs in some events ie tukayiid? Why are direwolfs the most often to die in regular games durring things like NASCAR if they are so good? Why can even the worst of light mechs easily beat the direwolf in a 1 vs 1 but not an atlas, stalker, warhawk, or executioner?

1 of the main points of meta is high firepower that is pinpoint and preferred to be instant, high hardpoints, ECM, jumpjets (on heavies and under), etc. that's the rough perimeters. Another one is being good in most situations. Rather that be on a map of lava or snow, close range or med-long range, etc. Direwolf is to situational for me and quite a few people to think of it as meta- it is just like calling the hellbringer meta just for the soul fact it can carry ECM better then a kitfox. take the ECM off and it struggles to compete with some mechs like the gargoyle.


Your inclusion of a dead game mode invalidates your entire argument. Your putting the Hellbringer not on T1 also shows a lack of understanding. In comp matches, the Hellbringer sees more action than a Timberwolf.

If you're in normal queue and you're NASCARing away from your whales, you deserve to lose.

When players claim the Direwhale is "situational" or not meta or really any excuse why it isn't the top assault it really says, "I haven't mastered positioning and movement."

When there are players like Twinky who can pair up with another EmP in Direwhales, do their own thing, and win the match while their team does fuckall shows what a player who has mastered positioning can do with it.

Do I think any schmuck can take a Direwhale and pull a Twinky? No, because it's an absolutely unforgiving mech when you mess up.

#51 Deathlike

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Posted 02 September 2015 - 12:46 PM

View PostLugh, on 02 September 2015 - 04:38 AM, said:

Comp teams don't allow DWs to get any face time, they are priority #1 in any target call.


They are still the #1 Assault goto dropdeck option, which doesn't really refute the reality when they are used in comp.


View PostHit the Deck, on 02 September 2015 - 03:38 AM, said:

I don't understand this - 1st time said by the OP and then by you. 71kph with MASC is fast for a 95 tonner!

As Nightshade24 has said, the double basic is also invaluable.


When it comes to top speed, MASC is not actually sustainable @ the new speed. The Shadowcat is no different (although in the case of the Shadowcat, it's not as impressive and not as effective for the top speed).

It's still as fast as a Warhawk, but that only means it's "above average" when it comes to Assaults. Compared to other things, it's still "slow" in the overall scheme, which is fine. It's not Dire Wolf slow though.

#52 KharnZor

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Posted 02 September 2015 - 01:51 PM

Brought the D variant and i got to say that it feels....strange. I cant quite put my finger on the reason why yet but it just feels odd.
Also why do both legs blow up when you go over max when using masc? Seems like a stupid easy suicide option. I'd much rather lose one leg.

#53 Nightshade24

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Posted 02 September 2015 - 03:18 PM

View PostLord Scarlett Johan, on 02 September 2015 - 05:43 AM, said:

Your inclusion of a dead game mode invalidates your entire argument. Your putting the Hellbringer not on T1 also shows a lack of understanding. In comp matches, the Hellbringer sees more action than a Timberwolf.

If you're in normal queue and you're NASCARing away from your whales, you deserve to lose.

When players claim the Direwhale is "situational" or not meta or really any excuse why it isn't the top assault it really says, "I haven't mastered positioning and movement."

When there are players like Twinky who can pair up with another EmP in Direwhales, do their own thing, and win the match while their team does fuckall shows what a player who has mastered positioning can do with it.

Do I think any schmuck can take a Direwhale and pull a Twinky? No, because it's an absolutely unforgiving mech when you mess up.


Ah yes- because majority of the direwolf is low to medium hardpoints and it is the slowest clan assault mech in game is obviously one of the best clan mechs in game.

Meanwhile the shadowcat isn't? I mean it can do laser vomit [for it's tonnage, ie 2 large pulse, 1 er med, 1 ecm], it has all of it's hardpoints high, it has ECM, jumpjets, masc, can handle gauss quite well. Seems like on paper to be the best clan medium mech (and 'light') in game meanwhile it is one of the most hated.
What about stormcrow? suffers from kingcrab syndrome with very high parts on the mech compared to cockpit and often impacts it's ability to sneak around and to utilize cover. And the second most common build for it is a complete missile boat which isn't beta due to spread and such right?

Biggest problem with meta = it's everyones own personel opinion.
Go look at some units outside of english and most likely not in US hotspot for time zone. Those guys think the warhawk is better over the direwolf in every single way- the Adder and Kitfox is superior over the Arctic cheetah due to having much higher fire-power and think that the timberwolf isn't the best heavy out there and instead it's the ebon jaguar or what have you.

I go to 1 high end meta unit and there prefference is SRM vomit Ice ferrets.
I go to another meta unit and they ***** and whine when there is a direwolf dead weight on there team to baby sit.
I go to another unit and they hate people who put 5 instead of 4 er medium lasers on a timberwolf.

I go to meta mechs and I have never seen half the builds on it and some meta players says that site is trash.

I go to some people and they say the only current meta timberwolf is one with an A side torso and has a shield side.

I say the direwolf is good on 1 thread and meta people beat down on my statement
I say it is meh on another thread and meta people beat down on that statement.



I've been playing for 3 years and I quite know how to position well- hell one of the mechs I got is the urbie with standard 60- which is the same speed as a LEGGED direwolf which I still do well in (assuming the LRM boats don't get a lock on me, then my mini gun AC 10 often rips enemies apart)
However it doesn't ignore the fact that most teams of mechs nearly double or over your own speed are not going to leave you to die. and there are many problems with the direwolf that doesn't make it picture perfect in the meta. Part of this is the ability to handle well in any situation- a popular situation of the meta is to take cover but still fire on enemies with high mounted hardpoints- in this case this is 1 head laser and that's it. go a bit higher and your accel/ deccel time and how much you revealed will expose you to quite a lot of enemy fire. The direwolf has no massive redeeming features like ECM, high mounted hardpoints, insane quirks, speed, etc.
If there is a full flushed quirk pass on all clan assaults- I can definitely see the Direwolf as one of them that would get positive quirks. I mean for most ranged builds the King crab can mimic or do better then it and for most brawler builds any 95 tonner + can do better in it.

It's a 100 ton mech, that kind of puts it never at the top or the bottom. Just like the king crab and the atlas.

I'm telling you- as soon as a 100 ton battlemech for clans is added... Kodiak... kraken... Stone Rhino... etc. You will never see the direwolf again unless in pug matches.

#54 Quicksilver Aberration

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Posted 02 September 2015 - 04:17 PM

View PostNightshade24, on 02 September 2015 - 03:18 PM, said:

Ah yes- because majority of the direwolf is low to medium hardpoints and it is the slowest clan assault mech in game is obviously one of the best clan mechs in game.

Yes, because the high mounts aren't all it's cracked up to be, or the Timby wouldn't have been better than the Hellbringer for as long as it was, and the sheer amount of firepower you can bring to bare is what makes it awesome despite all of its downsides.

High mounts are certainly nice, but they aren't the ONLY deciding factor in what makes a good mech, and they are overvalued by many people.

Edited by WM Quicksilver, 02 September 2015 - 04:25 PM.


#55 Nightshade24

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Posted 02 September 2015 - 04:43 PM

View PostWM Quicksilver, on 02 September 2015 - 04:17 PM, said:

Yes, because the high mounts aren't all it's cracked up to be, or the Timby wouldn't have been better than the Hellbringer for as long as it was, and the sheer amount of firepower you can bring to bare is what makes it awesome despite all of its downsides.

High mounts are certainly nice, but they aren't the ONLY deciding factor in what makes a good mech, and they are overvalued by many people.

The timberwolf has high mounts. And also the ebon jaguar got a lot more high mounts over the hellbringer and timberwolf hence why many are shifting to that:

I do not hold high reguards for high mounts but in the meta I know that it is quite high on the list: For instance the mechs that are not that good for clans all have low mounts. ie Kitfox, summoner, executioner, etc.

I personalyl find those mech qutie well (in executioner situation I regard this as the best clan assault in game when taking meta out of consideration)


This goes back to the statement I said that Meta is mainly of a portion of the communities opinion- you state yourself it is over valued by many people- thus that makes it meta and the opposite not so much.

#56 Saint Scarlett Johan

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Posted 02 September 2015 - 04:43 PM

View PostNightshade24, on 02 September 2015 - 03:18 PM, said:

Snip


That was a good laugh. Full of anecdotes.

My claims aren't based on anecdotes. They're based on what the top 4 units (228, CSJx, EmP, SJR) in this game field almost exclusively when it counts. Which means my claims are based on repeated observations. You know, stats and science. Not "he" said, "she" said.

EDIT:

I'll even remove the burden of proof off you and go ahead:

EmP vs 228
14 of 20 assaults are Direwolves
Spoiler


SJR vs 228
6 of 6 assaults are Direwolves
Spoiler


EmP vs SRPH
4 of 4 assaults are Direwolves
Spoiler

Edited by Lord Scarlett Johan, 02 September 2015 - 05:24 PM.


#57 KharnZor

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Posted 02 September 2015 - 04:55 PM

The EXE just doesn't click for me..not sure why but it isn't my cup of tea.
There's something strange about it

#58 Deathlike

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Posted 02 September 2015 - 05:05 PM

View PostKharnZor, on 02 September 2015 - 04:55 PM, said:

The EXE just doesn't click for me..not sure why but it isn't my cup of tea.
There's something strange about it


It is still a Gargles in disguise. :P

:ph34r:

#59 KharnZor

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Posted 02 September 2015 - 05:06 PM

View PostDeathlike, on 02 September 2015 - 05:05 PM, said:


It is still a Gargles in disguise. :P

:ph34r:

Posted Image

#60 Nightshade24

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Posted 02 September 2015 - 05:54 PM

View PostLord Scarlett Johan, on 02 September 2015 - 04:43 PM, said:


That was a good laugh. Full of anecdotes.

My claims aren't based on anecdotes. They're based on what the top 4 units (228, CSJx, EmP, SJR) in this game field almost exclusively when it counts. Which means my claims are based on repeated observations. You know, stats and science. Not "he" said, "she" said.

EDIT:

I'll even remove the burden of proof off you and go ahead:

EmP vs 228
14 of 20 assaults are Direwolves
Spoiler


SJR vs 228
6 of 6 assaults are Direwolves
Spoiler


EmP vs SRPH
4 of 4 assaults are Direwolves
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12 man teams: which can oh I do not know: also make 3 x 8 flamer firestarters, 3 x 14 flamer novas, some flamer thunderbolts and another flamer spammed awesome be OP due to coordination and such en mass: even though it is the weakest weapon in game:

I do not even know if you know what an anecdote is: because technically your 'stats' are one as well- which even then is a very small sample size to begin with, where 30 is the typical lowest a sample size would go and 100+ is where people should aim for: and I do not see 100+ spoilers here, or 30+. Another point is you do not have much validation or proof that you didn't simply cherry pick the best games: how should I or anyone know that these are a 100% occurence or you just ignored the 500 matches these peoples failed to use a direwolf and these are just a 1 time thing for doing good: much like a person using an LBX 10 spider: 20 bad games, 1 game finally when you get more then 200 damage.

Of course I know about 228's and the other units where this isn't most likely the case:

However your 'valid statistics' show more then simply people using them under a valid unit tag for the discussion:
First picture shows a direwolf barely going over 200 damage: for a 100 tonner whouldn't it be at worst 300? my atlas can dish out 300+ damage in a suicide rush and die in less then a minute and still pull out 600 damage. wouldn't the meta 4 x ER med las, 2 x large pulse, 2 x gauss or the other meta 6 UAC 5 be able to dish out that much damage in under a minute?

The same screenshot shows a raven 4X (which is arguable one of the worse 35 tonners out there or at least the worst raven) doing more damage then any direwolf in that game: this is a raven that half of it's regular arnament is machine guns and SRM 6 which isn't very the most best build or meta: assuming he went for 2 x ER large laser that is still somehow doing more damage then a direwolf that has 2 x large pulse lasers and 4 x "light weight large lasers" as some inner sphere people call the ER mediums and then a pair of gauss. or simply 6 x UAC 5 which does 30 damage ever few seconds at med-long ranges.
There is also a raven 2X doing more damage then some of the direwolfs.

If the direwolf is so good why are there so many subpar light mech doing more damage then the "best 100 assault mech in game" ?


second screenshot:... 3 of the 228's direwolfs did around 200 or less damage... this is supposed to show the direwolf is so good how? granted on the other team they did better overall compared to both screenshots thus far but it also shows subpar mechs getting decent damage again ravens (leaving me to assume the direwofls died by nascar... the very thing you say is a noob only situation if you do not know how to play a direwolf...). Again this is a problem with limited screenshots as well as not showing the game feed and situation and such and trying to wave it around as proof the same way someone shots a picture at the sky sees a light up there and call it proof for UFO's even though it was the 4th of july.

third screenshot: a bit better I guess: but 300 damage for a direwolf-ish? That's my average in a gargoyle prime trial (granted I do not have the ammo to get much higher then 300 )


overal: you do not have enough screenshots to justify the direwolf is a good mech: you only justified that it was common and that isn't a good point.

4 clan assault mechs in game: 1 just came out for c-bills and no time for mastery unless you pre ordered it. (executioner)
another is just a bigger timberwolf and that's it: no firepower change and such, just more armour. (gargels)
the last two is the direwolf and warhawk, and the direwolf does the meta laser vomit better.

practically there is only 2 practical clan assaults in game so it's quite obvious to see which one out of the two would be used and if there was an option to in public matches people would have simply used more stormcrows, timberwolfs, hellbringers, or ebon jagaurs instead of a lumbering direwolf.



In a way this validility of 'proof' is rather lacking: you need more sources then that to make a call (at least waving around that I am right and you are wrong). Overall statistics would be needed instead of games where it appears some people even disconnected so the other team had the advantage (my assumption is based on the fact there are mising names in one of the screenshots often due to internet issues with the user and to the server)

another problem is I have no idea when these screenshots were taken.

Before quirks?

before the first clan nerf where the clan lasers are much more colder and you can probably get away with 6 x ER med, 2 x Large pulse, and 2 gauss?


I do not know about you, but seeing a subpar IS light mech do more damage then a direwolf nearly consecutively through out all three matches isn't the strongest evidence for your claims.





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