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Is This How Solo Q Is Going To Be Now?


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#61 Juju Shinobi

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Posted 03 September 2015 - 08:40 AM

View PostWarHippy, on 03 September 2015 - 08:36 AM, said:

Your team lost because you all didn't bother with capping. You were in a medium mech and did 900+ damage, but did you or anyone else on your team even pay attention to the caps? The game finished 11 kills to 10 which most would consider a close game although when you factor in how badly you were slaughtered on the map objective it would seem that regardless of individual score you all had a very similar skill set of ignoring the map objectives. You guys all deserved that loss because you guys all equally played poorly. I hate to break it to you, but you all were playing at a similar skill level and lost because of it.

Mediums shouldn't cap unless they really need to. Lights should be doing all the capping and harassing those they run by along the way. A medium mech capping and not fighting is a lot of firepower missing .

#62 GalmOne

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Posted 03 September 2015 - 08:48 AM

Another example still from a match today, i'm starting to see where the problem is

Posted Image
I think the matchmaking is trying to put together an even number of players from the same tiers, which i could live with but only if said tier difference wasn't so high
Examples: people with no awareness of their surrounding that do not look at the minimap at all, play to passively and miss shots from 200m, all of this was on this match. I'm actualy amazed we won it considering our guys were all over the place and not grouped
Also props to gangben for carrying his whole team in a (THE) light mech.

View PostJujuShinobi, on 03 September 2015 - 08:40 AM, said:

Mediums shouldn't cap unless they really need to. Lights should be doing all the capping and harassing those they run by along the way. A medium mech capping and not fighting is a lot of firepower missing .

SAY WHAT JUJU? THERE'S ACTUALY ANOTHER WAY TO PLAY EXCEPT SKIRMISH? solo queue has tainted you

Edited by GalmOne, 03 September 2015 - 08:50 AM.


#63 Juju Shinobi

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Posted 03 September 2015 - 08:50 AM

View PostJagerXII, on 03 September 2015 - 08:28 AM, said:

Grats, sounds like you have made it to the big leagues. This is what the game has been like for many of us since Elo matchmaker went in. Continue to improve, analyze your mistakes, learn from them, and carry harder in the next drop. Impossible matches do exist but do the best you can and tighten up your play. You will see your soloqueue w/l climb despite the odds.

Thanks. I always seek to do better but I'm quite salty that these are the matches that I've been getting as of late. Good matches for me are good, but loses are extremely rage inducing when you or you + one other are the only ones contributing.

And I'm actually seeing my stats improve, especially in my Wolverine, thanks to pug queue. If anything I learned from pug queue, it's how to make use of distractions provided by your team to sneak around and core something out

#64 cSand

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Posted 03 September 2015 - 08:52 AM

I'm not seeing the problem here, these are close matches not steamrolls

Looks fine to me

Not everyone is gonna get 1000+ damage, in fact between 2-400 is probably to be expected. Most of the players are falling in that range

we got some serious epeen going on here



I'm assuming with all this big talk from certainfolks, we'll all be able to see your Tier ratings when the option to display it comes out eh? :P :D

Edited by cSand, 03 September 2015 - 10:27 AM.


#65 Alwrathandabout42ninjas

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Posted 03 September 2015 - 08:52 AM

View PostJujuShinobi, on 03 September 2015 - 06:39 AM, said:

I can't bring fun mechs like Panthers anymore because we will loose thank to the game expecting me to carry.


wait... you cant carry in a panther? hehe

#66 Scandinavian Jawbreaker

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Posted 03 September 2015 - 08:52 AM

View PostGalmOne, on 03 September 2015 - 08:48 AM, said:

I think the matchmaking is trying to put together an even number of players from the same tiers, which i could live with but only if said tier difference wasn't so high


Remember that PSR acts as a numerical value to the matchmaker. Tiers 1-5 will only be the visible implementations. It could be that they are actually using same 0-2800 metrics as Elo and the MM handicapping ex high Elo player now high PSR player the same it did with Elo implemented.

#67 Juju Shinobi

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Posted 03 September 2015 - 09:00 AM

View PostAlwrath, on 03 September 2015 - 08:52 AM, said:


wait... you cant carry in a panther? hehe

I stopped playing it for 2 months, lost the muscle memory for it that I'm trying to relearn

#68 GalmOne

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Posted 03 September 2015 - 09:00 AM

View Postugrakarma, on 03 September 2015 - 08:52 AM, said:


Remember that PSR acts as a numerical value to the matchmaker. Tiers 1-5 will only be the visible implementations. It could be that they are actually using same 0-2800 metrics as Elo and the MM handicapping ex high Elo player now high PSR player the same it did with Elo implemented.


Frankly i don't know, from the way i see it, it just makes solo matches a farm for points for the higher lvl players while all the other "plebs" end up having marginal impact on the game, except maybe for conquest.
I'll clarify: a match where a single mech can do that much damage is NOT a good one, if you play with and against realy good players the higher you will see is 400 dmg avarage, which also brings up the old problem where those kind of matches would end up even lowering your rank becouse there's so much difference compared to solo queue

#69 Mcgral18

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Posted 03 September 2015 - 09:07 AM

Honestly, that's how most matches go. Win or lose, the average is half the team failing to deal 200 damage.
25% of the time, less than half the team fails to deal 200 damage, the other 25% more than half your team fails to deal 200 damage.

Regardless of what people tell you, damage is directly related to victory. It's the fastest way to win, and more damage means less robots, which means less firepower. True, some damage is more worthwhile than others, but damage is better than no damage.

I have not noticed a difference between Elo and PSR. Here's an Elo match just before PSR introduction:
Posted Image

Note the 8 sub 200, more than typical, but not unheard of. 10 sub 200 are the real unicorns, but exist. Correction, no sub 200 players are the REAL unicorns.

Here we have PSR in action:
Posted Image
An XL400 Assault, perfect for carrying the team!...or not.
Only 7 sub 200 here, closer to the average.

For some reason, a teammate was telling me I should bring a BAP...not sure why. The Jesus Boxes don't affect my laser output; lasers affect my laser output via death.


Even on victories, you can see half your team fail to get 200 damage. In the above, one team has that, the other only has 1 sub 200. A unicorn!



All that can be said: Welcome to the PUG LIFE!

Edited by Mcgral18, 03 September 2015 - 09:10 AM.


#70 Odium

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Posted 03 September 2015 - 09:09 AM

Everybody thinks they are the best on every match but lose.

You posted one game. If this is LITERALLY 85% of your matches like you say then post more screens. Otherwise I think it is in your head and you get carried sometimes as well.

Solo Q for me has been pretty good. I usually get even matches, at least during the day. Group Q sucks hard and at night the organized groups come out to stomp so I don't play at night mostly.

#71 Juju Shinobi

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Posted 03 September 2015 - 09:11 AM

View PostMcgral18, on 03 September 2015 - 09:07 AM, said:

Honestly, that's how most matches go. Win or lose, the average is half the team failing to deal 200 damage.
25% of the time, less than half the team fails to deal 200 damage, the other 25% more than half your team fails to deal 200 damage.

Regardless of what people tell you, damage is directly related to victory. It's the fastest way to win, and more damage means less robots, which means less firepower. True, some damage is more worthwhile than others, but damage is better than no damage.

I have not noticed a difference between Elo and PSR. Here's an Elo match just before PSR introduction:
Posted Image

Note the 8 sub 200, more than typical, but not unheard of. 10 sub 200 are the real unicorns, but exist. Correction, no sub 200 players are the REAL unicorns.

Here we have PSR in action:
Posted Image
An XL400 Assault, perfect for carrying the team!...or not.
Only 7 sub 200 here, closer to the average.

For some reason, a teammate was telling me I should bring a BAP...not sure why. The Jesus Boxes don't affect my laser output; lasers affect my laser output via death.


Even on victories, you can see half your team fail to get 200 damage. In the above, one team has that, the other only has 1 sub 200. A unicorn!



All that can be said: Welcome to the PUG LIFE!

But Mcgral, we need to counter ECM those Cheetahs and use up the 1.5 tons that could've been use for armour and heatsinks! In all seriousness though, good matches but shame you lost

#72 Scandinavian Jawbreaker

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Posted 03 September 2015 - 09:13 AM

One question about the screenshots though... Are they prime time or odd hours? I know they are extreme examples and you don't pull 1k damage on a loss per match.

#73 Juju Shinobi

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Posted 03 September 2015 - 09:32 AM

View Postugrakarma, on 03 September 2015 - 09:13 AM, said:

One question about the screenshots though... Are they prime time or odd hours? I know they are extreme examples and you don't pull 1k damage on a loss per match.

EU/OC Prime time atm. I can only play NA prime during weekends

#74 Poisoner

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Posted 03 September 2015 - 10:02 AM

View PostJujuShinobi, on 03 September 2015 - 06:39 AM, said:

This is literally 85% of my matches. I am the only one contributing immensely and everyone else on my team does jack for damage. I can't bring fun mechs like Panthers anymore because we will loose thank to the game expecting me to carry. Please PGI, this is getting old. I can't group queue because of obscenely long wait times and solo queue is basically "if you're Tier 1/2, you have to carry or gglocse loose"

Edit: To all those who say "1300 damage 1 kill? Get good", Hi guys, I'm gonna chase that Trebuchet who ran away from me in a 100 ton hulking assault that goes 55kph

Posted Image


This is how you carry a team:
Posted Image

#75 IIIuminaughty

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Posted 03 September 2015 - 10:05 AM

You're in a crab...you are supposed to do that kind of damage

#76 mogs01gt

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Posted 03 September 2015 - 10:20 AM

View PostJujuShinobi, on 03 September 2015 - 06:39 AM, said:

This is literally 85% of my matches. I am the only one contributing immensely and everyone else on my team does jack for damage. I can't bring fun mechs like Panthers anymore because we will loose thank to the game expecting me to carry. Please PGI, this is getting old. I can't group queue because of obscenely long wait times and solo queue is basically "if you're Tier 1/2, you have to carry or gglocse loose"

Edit: To all those who say "1300 damage 1 kill? Get good", Hi guys, I'm gonna chase that Trebuchet who ran away from me in a 100 ton hulking assault that goes 55kph

Posted Image

They had better heavy mechs.

#77 WarHippy

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Posted 03 September 2015 - 10:24 AM

View PostJujuShinobi, on 03 September 2015 - 08:40 AM, said:

Mediums shouldn't cap unless they really need to. Lights should be doing all the capping and harassing those they run by along the way. A medium mech capping and not fighting is a lot of firepower missing .

I hate to break it to you but map objectives are everyone's responsibility(certain mechs are going to be more adept at it than others), but your mindset really explains why GalmOne lost the match. Being able to get a good personal score doesn't make you a good player if your inaction on primary map objectives results in a loss. Both of you are caught up in your own personal score and as a result are completely oblivious to what is going on in the rest of the match. The sad thing is you guys are going to move up in tier because of individual performance despite the fact that your team lost. At least the old Elo system would have counted those losses against you because you guys didn't deserve the win.

#78 Scandinavian Jawbreaker

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Posted 03 September 2015 - 10:29 AM

View PostWarHippy, on 03 September 2015 - 10:24 AM, said:

Being able to get a good personal score doesn't make you a good player if your inaction on primary map objectives results in a loss.

I hate to break it to you but yeah it does. Capping isn't primary map objective, it's a condition for winning like kill all enemy mechs.

#79 patataman

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Posted 03 September 2015 - 10:33 AM

WOW, i am forced to agree with the OP.
Until today the matches were far more close than pre-PSR. I don't know what's going on today, but i'm in a giant loss streak, with lots of sub 100 damage players in the result screen. I guess the MM is releasing valves like there is no tomorrow...

#80 WarHippy

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Posted 03 September 2015 - 10:38 AM

View Postugrakarma, on 03 September 2015 - 10:29 AM, said:

I hate to break it to you but yeah it does. Capping isn't primary map objective, it's a condition for winning like kill all enemy mechs.

Sorry bud but a loss is a loss and no matter how good you do as an individual if you keep losing because you ignore one of the win conditions you are not a good player period. As for primary objectives winning by base cap and winning by resources is how it used to be listed. They may not be listed as such now but they are still the primary differentiating mechanic of the various game modes.





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