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Official Pts Waiting Thread.


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#121 aniviron

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Posted 11 September 2015 - 11:30 AM

View PostFupDup, on 11 September 2015 - 11:24 AM, said:

Am I interpreting the yawspeed quirks right? I seriously hope that -0.2 torso yaw speed isn't a twist speed nerf...

However, I'm pretty sure that the -0.2 accelerp and decellerp are nerfs.

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY


Can't you read anything on the forums? Every single clan mech was OP and needed to be nerfed. :rolleyes:

#122 Mister Blastman

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Posted 11 September 2015 - 11:31 AM

View PostMcgral18, on 11 September 2015 - 11:24 AM, said:


733C gets 60% Accel boosts, but no structure boosts and only 40% TURN boosts. +10 degs of twist distance, but no twist speed boosts (or land speed boosts).



Yessss yesssssssssssssss! Moar agility! Muwahahahaahahahahaha.

#123 KraftySOT

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Posted 11 September 2015 - 11:31 AM

View PostRhaythe, on 11 September 2015 - 11:29 AM, said:

On the plus side, with all these armor and structure quirks, TTK goes up and damage delivered goes up. More c-bills to go around!



From my glancing, theyre down overall. TTK will go up slightly because apparently ALL heat and weapons quirks are gone. Other than the Locust. But dont expect much from the structure.

#124 Sarlic

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Posted 11 September 2015 - 11:31 AM

View PostMcgral18, on 11 September 2015 - 11:26 AM, said:


Yeah, I think I'll give it a rest for now...it's just so horrifying.


Perhaps they'll update some stuff later...hopefully.

Good thing they made carrying LRMs more attractive :ph34r:

Perhaps even changed the damage and flight speed!

Too optimistic? We will find out soon enough.

#125 KraftySOT

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Posted 11 September 2015 - 11:33 AM

View PostGas Guzzler, on 11 September 2015 - 11:30 AM, said:


Wait what? Black Knight quirks in there?



Not in the list. But, if they got rid of all quirks...that means the quirks on upcoming mechs are no longer valid.

So clearly theres something else going on here. I dont put it past PGI that theyd sell a mech with a bunch of quirks, then completely remove quirks lol, but I doubt thats what theyre doing.

Ill be back to roll in more tears, this fiasco is going to require another bottle. Swervin.

#126 MrJeffers

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Posted 11 September 2015 - 11:33 AM

View PostHal Greaves, on 11 September 2015 - 11:10 AM, said:

TTK would drop a good amount if a lot of weapon quirks were removed, really


True, but the only people who benefit from that are the Clans. Without weapon quirks the IS is going to just get (ahem) mauled by the Clan weapon advantages. Weapon quirks are what brings the IS to some level of combat parity.

#127 Gas Guzzler

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Posted 11 September 2015 - 11:36 AM

View PostKraftySOT, on 11 September 2015 - 11:33 AM, said:

Not in the list. But, if they got rid of all quirks...that means the quirks on upcoming mechs are no longer valid.

So clearly theres something else going on here. I dont put it past PGI that theyd sell a mech with a bunch of quirks, then completely remove quirks lol, but I doubt thats what theyre doing.

Ill be back to roll in more tears, this fiasco is going to require another bottle. Swervin.


Well mechs that aren't out yet have not had quirks announced.

I'm really concerned about this... I might even like the way things are now more.

Like why are there ANY negative Mist Lynx quirks. Seriously what the hell.

And negative agility to the Shadow Hawk? Because those are so good without agility quirks?

#128 Steve Pryde

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Posted 11 September 2015 - 11:36 AM

Can't login because I'm not autorized? O.o

#129 Kira Onime

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Posted 11 September 2015 - 11:37 AM

View PostKraftySOT, on 11 September 2015 - 11:29 AM, said:

Also there isnt ~460mbs worth of changes here in the .xmls.

Perhaps they added some models for some upcoming mechs, like the loyalty rewards? Or perhaps something else?

Id rather speculate about something other than that horrifying dequirkening.



There's a folder called "tutorial_forestcolony".

EDIT: NVM it's on the normal server as well.

EDIT2: What is new tho is a "rivercity_night" folder.

Edited by Kira_Onime, 11 September 2015 - 11:43 AM.


#130 Gas Guzzler

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Posted 11 September 2015 - 11:37 AM

BTW is the 7.8 GB i am downloading right now all I need? Or is there going to be more gigs after that?

#131 Sarlic

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Posted 11 September 2015 - 11:37 AM

View PostSteve Pryde, on 11 September 2015 - 11:36 AM, said:

Can't login because I'm not autorized? O.o


Because it's not up yet. No announcement.

#132 FupDup

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Posted 11 September 2015 - 11:41 AM

Wow, it seems that even Urbanmechs got nerfed. No agility quirks, and only modest durability quirks (i.e. +7-8 structure everywhere) on the 60L. The other variants only have 0.05 heatloss.

#133 Gas Guzzler

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Posted 11 September 2015 - 11:42 AM

View PostFupDup, on 11 September 2015 - 11:41 AM, said:

Wow, it seems that even Urbanmechs got nerfed. No agility quirks, and only modest durability quirks (i.e. +7-8 structure everywhere) on the 60L. The other variants only have 0.05 heatloss.


We must be missing something. This doesn't make any sense!!!

#134 MrJeffers

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Posted 11 September 2015 - 11:43 AM

View PostFupDup, on 11 September 2015 - 11:41 AM, said:

Wow, it seems that even Urbanmechs got nerfed. No agility quirks, and only modest durability quirks (i.e. +7-8 structure everywhere) on the 60L. The other variants only have 0.05 heatloss.


Well it certainly seems that the re-balance lives up to the tag of 'It's a game changer'. Can't say that it looks like in a good way at this point though...

#135 FupDup

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Posted 11 September 2015 - 11:43 AM

View PostGas Guzzler, on 11 September 2015 - 11:42 AM, said:

We must be missing something. This doesn't make any sense!!!

Well, I left out the sensor quirks. For example, here is the Urbie R63:

  <QuirkList>
	<Quirk name="heatloss_multiplier" value="0.05" />
	<Quirk name="targetscantime_long_multiplier" value="-0.2" />
	<Quirk name="targetacquisitiondelay_additive" value="3" />
  </QuirkList>


Yup, that's it.

I REALLY hope we're missing something.

Edited by FupDup, 11 September 2015 - 11:44 AM.


#136 Phailwhale

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Posted 11 September 2015 - 11:44 AM

Please tell me and be gentle, how is the Yen-lo-wang?

#137 FupDup

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Posted 11 September 2015 - 11:45 AM

View PostPhailwhale, on 11 September 2015 - 11:44 AM, said:

Please tell me and be gentle, how is the Yen-lo-wang?

Here are your new quirks:

<QuirkList>
    <Quirk name="torsoangle_yaw_additive" value="-10" />
    <Quirk name="torsospeed_yaw_multiplier" value="0.1" />
    <Quirk name="accellerp_all_multiplier" value="0.2" />
    <Quirk name="decellerp_all_multiplier" value="0.2" />
    <Quirk name="turnlerp_all_multiplier" value="0.3" />
    <Quirk name="internalresist_ct_additive" value="12" />
    <Quirk name="internalresist_lt_additive" value="12" />
    <Quirk name="internalresist_rt_additive" value="12" />
    <Quirk name="internalresist_la_additive" value="10" />
    <Quirk name="internalresist_ra_additive" value="10" />
    <Quirk name="internalresist_ll_additive" value="12" />
    <Quirk name="internalresist_rl_additive" value="12" />
    <Quirk name="armorresist_ra_additive" value="16" />
    <Quirk name="targetscantime_short_multiplier" value="-0.5" />
    <Quirk name="targetscantime_medium_multiplier" value="-0.66" />
    <Quirk name="targetretentiontime_additive" value="1" />
    <Quirk name="targetacquisitiondelay_additive" value="0.5" />
  </QuirkList>


#138 Gas Guzzler

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Posted 11 September 2015 - 11:45 AM

How bout the good old Executioner, and the Mauler for that matter. It's quirks were pretty nice, if it lost its weapon quirks... lame.

Sorry Fup, I am a couple hours away from looking at the files myself. If only they would release the list...

Edited by Gas Guzzler, 11 September 2015 - 11:46 AM.


#139 Jman5

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Posted 11 September 2015 - 11:47 AM

The real question we'll have to see is how Clan vs IS balance pans out from these changes. When one side has access to gear and upgrades that are just plain better, something has to give.

#140 Mcgral18

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Posted 11 September 2015 - 11:47 AM

View PostBilbo, on 11 September 2015 - 11:29 AM, said:

Wow. It lost structure quirks? :huh:


Apparently.





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