Official Pts Waiting Thread.
#181
Posted 11 September 2015 - 12:23 PM
2) Poking around I don't seen any weapon quirks at all.. Is it possible they moved these somewhere else? (weapon data?) I realize that seems crazy but.......
#182
Posted 11 September 2015 - 12:24 PM
Changes are going to happen once they start getting player feedback.
Quirks are gona change/be added in due time.
#183
Posted 11 September 2015 - 12:25 PM
They said its definitely not making Sept 22nd. Seems we can tell why.
They probably just want to see if their new quirks work first. Im hoping, but expectations are still low, that theyre going to listen to us testing it about what to do with the quirks. Itll be nice to see what life was like before them again.
GET YO TIMBAH WHALES BOYS
#184
Posted 11 September 2015 - 12:25 PM
Kira_Onime, on 11 September 2015 - 12:24 PM, said:
Changes are going to happen once they start getting player feedback.
Quirks are gona change/be added in due time.
That's what they said about every other PTS session...
#185
Posted 11 September 2015 - 12:25 PM
Fubbit, on 11 September 2015 - 12:23 PM, said:
2) Poking around I don't seen any weapon quirks at all.. Is it possible they moved these somewhere else? (weapon data?) I realize that seems crazy but.......
There have been a couple that have weapon quirks listed, very minor ones. Locust and Summoner still have some minor heat/weapon quirks listed in that same section.
#186
Posted 11 September 2015 - 12:26 PM
Kira_Onime, on 11 September 2015 - 12:24 PM, said:
Changes are going to happen once they start getting player feedback.
Quirks are gona change/be added in due time.
Maybe.
This is PGI were talking about here. It could be anything from quirks are no longer in the mech files, to this was a mistake, to this is their finished rebalance, to them actually wanting feedback to building them back.
#187
Posted 11 September 2015 - 12:27 PM
Kira_Onime, on 11 September 2015 - 12:24 PM, said:
Changes are going to happen once they start getting player feedback.
Quirks are gona change/be added in due time.
I mean, I am not looking forward to writing 120+ feedback paragraphs explaining what is wrong with EVERY mech that I own.
#188
Posted 11 September 2015 - 12:27 PM
Kira_Onime, on 11 September 2015 - 12:24 PM, said:
Changes are going to happen once they start getting player feedback.
Quirks are gona change/be added in due time.
Yep. Anyone think this was going to fix all the problems? Anyone think they could manage that in one big sweep like this rebalance?
All I hope for is an improvement and some light at the end of the tunnel that balance will ultimately be achieved, at least to the point its not a FOTM(flavour of the month) chasing race.
Rock solid balance would make Mechwarrior Online one of the few not using FOTM as cheap content. Even if they try to avoid FOTM this is the toughest game to balance ever.
Edited by Johnny Z, 11 September 2015 - 12:30 PM.
#191
Posted 11 September 2015 - 12:31 PM
#192
Posted 11 September 2015 - 12:33 PM
Mister Blastman, on 11 September 2015 - 12:31 PM, said:
Executioner with agility nerfs -> lower TTK
One example, sure, but I guarantee that isn't the only instance.
#193
Posted 11 September 2015 - 12:34 PM
Mister Blastman, on 11 September 2015 - 12:31 PM, said:
You see, Clam weapons weren't affected.
They'll be just as deadly. The Cheetah doesn't have Nega Quirks, and retains +14 per leg. No weapon quirks, but still quite potent.
TTK for Clams will largely stay the same, but IS mechs have worse weapons, but can survive one or two more alphas, at best.
#194
Posted 11 September 2015 - 12:34 PM
But everyone else just took a huge hit to their firepower.
Doing the math, my Wubshees 189 damage now comes in ~13.75 seconds instead of ~9.25
4 seconds is surely higher TTK. But if you have less than 120 combined CT/IS, you still died in ~6.15 seconds.
Meanwhile, the LOLCada and Thudder, just got the floor pulled out from under them.
However if you handle the holy trinity, then were probably all better off.
#195
Posted 11 September 2015 - 12:34 PM
Can i ask LCT 3V / AWS PB and all 4 Panther quirks, at least a very short TLDR of them? Thanks ahead of time.
#196
Posted 11 September 2015 - 12:34 PM
Mcgral18, on 11 September 2015 - 12:34 PM, said:
They'll be just as deadly. The Cheetah doesn't have Nega Quirks, and retains +14 per leg. No weapon quirks, but still quite potent.
TTK for Clams will largely stay the same, but IS mechs have worse weapons, but can survive one or two more alphas, at best.
Wait, I thought I saw negative agility quirks on most Cheeto torsos?
#197
Posted 11 September 2015 - 12:35 PM
Meanwhile the Centurion has no more LB shotgun/AC quirks or SRM quirks.
#199
Posted 11 September 2015 - 12:36 PM
We needed a balance pass that reined in the worst offenders (DRG-1N, TDR-5SS) and brought the other IS mechs up to scratch.
Instead we've got a bunch of structure, agility and sensor quirks. Further proof that PGI have a bunch of ******* lobotomized monkeys in charge of balancing this game.
I should've known better; let myself get all excited at this balance pass thinking holy ****, they might actually fix the game this time.
Edited by Yosharian, 11 September 2015 - 12:38 PM.
#200
Posted 11 September 2015 - 12:36 PM
Gas Guzzler, on 11 September 2015 - 12:33 PM, said:
Executioner with agility nerfs -> lower TTK
One example, sure, but I guarantee that isn't the only instance.
It slice perhaps through a D-DC like butter because th D-DC lost its structure quirks. You have MAC, JJ and great HPs.
Like i said, we should wait out and look at the complete picture before we shoot it.
30 user(s) are reading this topic
0 members, 30 guests, 0 anonymous users