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Official Pts Waiting Thread.


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#181 Fubbit

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Posted 11 September 2015 - 12:23 PM

1) It looks like almost all the mechs got sensor "quirks". So that seems to just be IW related? Maybe interesting in practice?

2) Poking around I don't seen any weapon quirks at all.. Is it possible they moved these somewhere else? (weapon data?) I realize that seems crazy but.......

#182 Kira Onime

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Posted 11 September 2015 - 12:24 PM

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.

#183 KraftySOT

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Posted 11 September 2015 - 12:25 PM

Its leaning that way. Unless theres something were missing here.

They said its definitely not making Sept 22nd. Seems we can tell why.

They probably just want to see if their new quirks work first. Im hoping, but expectations are still low, that theyre going to listen to us testing it about what to do with the quirks. Itll be nice to see what life was like before them again.

GET YO TIMBAH WHALES BOYS

#184 FupDup

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Posted 11 September 2015 - 12:25 PM

View PostKira_Onime, on 11 September 2015 - 12:24 PM, said:

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.

That's what they said about every other PTS session...

#185 MrJeffers

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Posted 11 September 2015 - 12:25 PM

View PostFubbit, on 11 September 2015 - 12:23 PM, said:

1) It looks like almost all the mechs got sensor "quirks". So that seems to just be IW related? Maybe interesting in practice?

2) Poking around I don't seen any weapon quirks at all.. Is it possible they moved these somewhere else? (weapon data?) I realize that seems crazy but.......


There have been a couple that have weapon quirks listed, very minor ones. Locust and Summoner still have some minor heat/weapon quirks listed in that same section.

#186 KraftySOT

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Posted 11 September 2015 - 12:26 PM

View PostKira_Onime, on 11 September 2015 - 12:24 PM, said:

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.


Maybe.

This is PGI were talking about here. It could be anything from quirks are no longer in the mech files, to this was a mistake, to this is their finished rebalance, to them actually wanting feedback to building them back.

#187 Gas Guzzler

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Posted 11 September 2015 - 12:27 PM

View PostKira_Onime, on 11 September 2015 - 12:24 PM, said:

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.


I mean, I am not looking forward to writing 120+ feedback paragraphs explaining what is wrong with EVERY mech that I own.

#188 Johnny Z

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Posted 11 September 2015 - 12:27 PM

View PostKira_Onime, on 11 September 2015 - 12:24 PM, said:

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.


Yep. Anyone think this was going to fix all the problems? Anyone think they could manage that in one big sweep like this rebalance?

All I hope for is an improvement and some light at the end of the tunnel that balance will ultimately be achieved, at least to the point its not a FOTM(flavour of the month) chasing race.

Rock solid balance would make Mechwarrior Online one of the few not using FOTM as cheap content. Even if they try to avoid FOTM this is the toughest game to balance ever.

Edited by Johnny Z, 11 September 2015 - 12:30 PM.


#189 Mister Blastman

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Posted 11 September 2015 - 12:28 PM

View PostYosharian, on 11 September 2015 - 12:22 PM, said:

Sounds like The Great Rebalance is a ******* joke.




#190 Mechwarrior Buddah

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Posted 11 September 2015 - 12:30 PM

View PostKira_Onime, on 11 September 2015 - 12:24 PM, said:

Gotta keep in mind guys this is just the starting point.
Changes are going to happen once they start getting player feedback.

Quirks are gona change/be added in due time.


Three years

#191 Mister Blastman

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Posted 11 September 2015 - 12:31 PM

Look, folks, we might not get uber pew-pew anymore but if time to kill is increased, how is that bad? Lots have complained stuff dies too fast. So... now it might take longer? That's not so bad, right? Let's see it in action first.

#192 Gas Guzzler

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Posted 11 September 2015 - 12:33 PM

View PostMister Blastman, on 11 September 2015 - 12:31 PM, said:

Look, folks, we might not get uber pew-pew anymore but if time to kill is increased, how is that bad? Lots have complained stuff dies too fast. So... now it might take longer? That's not so bad, right? Let's see it in action first.


Executioner with agility nerfs -> lower TTK

One example, sure, but I guarantee that isn't the only instance.

#193 Mcgral18

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Posted 11 September 2015 - 12:34 PM

View PostMister Blastman, on 11 September 2015 - 12:31 PM, said:

Look, folks, we might not get uber pew-pew anymore but if time to kill is increased, how is that bad? Lots have complained stuff dies too fast. So... now it might take longer? That's not so bad, right? Let's see it in action first.


You see, Clam weapons weren't affected.

They'll be just as deadly. The Cheetah doesn't have Nega Quirks, and retains +14 per leg. No weapon quirks, but still quite potent.


TTK for Clams will largely stay the same, but IS mechs have worse weapons, but can survive one or two more alphas, at best.

#194 KraftySOT

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Posted 11 September 2015 - 12:34 PM

Its not bad except that the holy trinity and a handful of others, are still capable of pretty much the same TTK other mechs that they have right now.

But everyone else just took a huge hit to their firepower.

Doing the math, my Wubshees 189 damage now comes in ~13.75 seconds instead of ~9.25

4 seconds is surely higher TTK. But if you have less than 120 combined CT/IS, you still died in ~6.15 seconds.

Meanwhile, the LOLCada and Thudder, just got the floor pulled out from under them.

However if you handle the holy trinity, then were probably all better off.

#195 Snaky115

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Posted 11 September 2015 - 12:34 PM

Internet is pooping a lil

Can i ask LCT 3V / AWS PB and all 4 Panther quirks, at least a very short TLDR of them? Thanks ahead of time.

#196 FupDup

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Posted 11 September 2015 - 12:34 PM

View PostMcgral18, on 11 September 2015 - 12:34 PM, said:

You see, Clam weapons weren't affected.

They'll be just as deadly. The Cheetah doesn't have Nega Quirks, and retains +14 per leg. No weapon quirks, but still quite potent.

TTK for Clams will largely stay the same, but IS mechs have worse weapons, but can survive one or two more alphas, at best.

Wait, I thought I saw negative agility quirks on most Cheeto torsos?

#197 KraftySOT

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Posted 11 September 2015 - 12:35 PM

And keep in mind, the ACH only lost 1 of 7 shots before overheating when mastered. So its barely less effective than it is now.

Meanwhile the Centurion has no more LB shotgun/AC quirks or SRM quirks.

#198 Mister Blastman

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Posted 11 September 2015 - 12:35 PM

View PostMcgral18, on 11 September 2015 - 12:34 PM, said:


They'll be just as deadly. The Cheetah doesn't have Nega Quirks, and retains +14 per leg. No weapon quirks, but still quite potent.



The +14 should definitely go.

#199 Yosharian

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Posted 11 September 2015 - 12:36 PM

Weapon quirks existed in the first place to bring Inner Sphere mechs closer to parity with Clan Mechs. Removing almost every weapon quirk just slaps every single IS mech back to last place.

We needed a balance pass that reined in the worst offenders (DRG-1N, TDR-5SS) and brought the other IS mechs up to scratch.

Instead we've got a bunch of structure, agility and sensor quirks. Further proof that PGI have a bunch of ******* lobotomized monkeys in charge of balancing this game.

I should've known better; let myself get all excited at this balance pass thinking holy ****, they might actually fix the game this time.

Edited by Yosharian, 11 September 2015 - 12:38 PM.


#200 Sarlic

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Posted 11 September 2015 - 12:36 PM

View PostGas Guzzler, on 11 September 2015 - 12:33 PM, said:


Executioner with agility nerfs -> lower TTK

One example, sure, but I guarantee that isn't the only instance.


It slice perhaps through a D-DC like butter because th D-DC lost its structure quirks. You have MAC, JJ and great HPs.

Like i said, we should wait out and look at the complete picture before we shoot it. ;)





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