Ptr Balance Test... What A Mess...
#141
Posted 12 September 2015 - 04:37 AM
What a bunch of betatesters you are
#142
Posted 12 September 2015 - 04:49 AM
Rad Hanzo, on 12 September 2015 - 04:37 AM, said:
What a bunch of betatesters you are
Won't matter, there aren't enough people on currently to launch a game.
#143
Posted 12 September 2015 - 04:50 AM
Edited by Siviiliuhri, 12 September 2015 - 04:59 AM.
#144
Posted 12 September 2015 - 04:54 AM
Yokaiko, on 12 September 2015 - 04:49 AM, said:
Won't matter, there aren't enough people on currently to launch a game.
PGI should learn to add release valves for the PTS to allow matches of 4v4 up to 12v12.
If it's 4v4 up to 8v8 they can just toss people into old forest colony and use regular maps for 9v9 upwards.
Edited by Elizander, 12 September 2015 - 04:55 AM.
#146
Posted 12 September 2015 - 04:59 AM
If they get these changes through without a major revision, I will seriously consider quitting this game. We must put serious pressure on PGI on all channels to put a stop to this nonsense.
#147
Posted 12 September 2015 - 05:09 AM
- Weapon quirks have been removed, ensuring Clans dominate
- Random buffs and nerfs have been handed out to structure, armor, and mobility, ensuring that whatever mechs we have today will probably in no way resemble what we have after this idiotic patch goes live.
- The Timberwolf, apparently, needed buffs.
Right... This wouldn't even make a good April Fool's joke, but here we are.
It also proves with absolute certainty that PGI has NO CLUE what they are doing or how to balance this game. Don't they understand that the only thing keeping IS playable was the weapon quirks? Do they not understand that random quirks that aren't even remotely consistent across a chassis series just makes the game stupid and confusing? Do they have any idea how long it takes to grind out a new chassis (3 of them, in most cases) and how insanely frustrating it is to see everything change ever 6 months into something totally different?
I have 20 million cbills and more than enough real-world money that I could throw at this game... and despite liking the mech combat, I have ZERO incentive to spend a single cbill on anything at this point, because things keep changing - and becoming more and more stupid - for no good reason.
Would you buy a sports car that might turn into a rusted out truck in 6 months? Of course - so why buy anything in this game? Ugh!
#148
Posted 12 September 2015 - 05:10 AM
90% of all light mechs now have zero reason to be run.
It's back to whoever has the most hardpoints wins. Unless it's ECM Info war doesn't matter a damn.
However it does significantly boost the majority of heavies and assault making them extremely nimble able to jump in and out of cover pretty quickly.
Man-o-War with 1020% turn rate...yeesh.
Also worth point out: Hero mechs being Pay 2 Win is a legitimate gripe now. Almost all hero mechs are miles above their counterparts in quirks and hardpoints.
#149
Posted 12 September 2015 - 05:15 AM
#150
Posted 12 September 2015 - 05:17 AM
Carrioncrows, on 12 September 2015 - 05:10 AM, said:
90% of all light mechs now have zero reason to be run.
It's back to whoever has the most hardpoints wins. Unless it's ECM Info war doesn't matter a damn.
However it does significantly boost the majority of heavies and assault making them extremely nimble able to jump in and out of cover pretty quickly.
Man-o-War with 1020% turn rate...yeesh.
Also worth point out: Hero mechs being Pay 2 Win is a legitimate gripe now. Almost all hero mechs are miles above their counterparts in quirks and hardpoints.
Its torso twist - and its more than likely a mistake.
I wouldn't say the Grid Iron or the Boars head, or the Yen low are MILES above the competition... :|
#151
Posted 12 September 2015 - 05:25 AM
Saxie, on 12 September 2015 - 05:17 AM, said:
I wouldn't say the Grid Iron or the Boars head, or the Yen low are MILES above the competition... :|
GI is arguably inferior to the -4G now. Yen-Lo is basically a wash with the -AH or -D depending on your preferred build.
Cataphracts are a mess, apparently Nerfinator STILL hates the -3D it not only has 0 tanking quirks but mobilty nerfed accell/decell down 10% and turn rate -20. (but plus 35 yaw and 15% yaw rate)
For reference the -0X The ECM GODBOX variant has +40% turn rate +7/8 structure to all components +40 yaw, +15% yaw rate
Seriously you are trying to tell me that ECM is of less value than Hoverjets™ Seriously?
#152
Posted 12 September 2015 - 05:27 AM
Yokaiko, on 12 September 2015 - 05:25 AM, said:
I don't know. The amount of value they give ECM is as inconsistent as everything else.
I mean, the DDC, because it has ECM, didn't get ANY durability quirks (like every other Atlas, up to 50 points!!), instead it got NEGATIVE mobility quirks.
Because, it was SOOOooo overpowered, i mean, you'd never see a single Direwolf in the game! Nothing but Atlas DDCs after Atlas DDCs!
Edited by Juodas Varnas, 12 September 2015 - 05:27 AM.
#153
Posted 12 September 2015 - 05:30 AM
Juodas Varnas, on 12 September 2015 - 05:27 AM, said:
I mean, the DDC, because it has ECM, didn't get ANY durability quirks (like every other Atlas, up to 50 points!!), instead it got NEGATIVE mobility quirks.
Because, it was SOOOooo overpowered, i mean, you'd never see a single Direwolf in the game! Nothing but Atlas DDCs after Atlas DDCs!
Yeah that is another that is a head scratcher, and panning around in the lab they are everywhere.
#154
Posted 12 September 2015 - 05:31 AM
Juodas Varnas, on 12 September 2015 - 05:27 AM, said:
I mean, the DDC, because it has ECM, didn't get ANY durability quirks (like every other Atlas, up to 50 points!!), instead it got NEGATIVE mobility quirks.
Because, it was SOOOooo overpowered, i mean, you'd never see a single Direwolf in the game! Nothing but Atlas DDCs after Atlas DDCs!
They removed quirks but added more module slots. The Atlas D has lost one. The K have a extra module slot.
It's basically thin paper with extra cooldown/range/whatever + ECM.
#157
Posted 12 September 2015 - 05:35 AM
FIRST step of the balance. everyone goes nuts.
yeah..... its just the beginning.. cant you all just wait and test before threadbombing the sh*t out of here....
we dont even know whats coming the next step so why the hell are you all such whiney knobheads?
ffs.....
#158
Posted 12 September 2015 - 05:36 AM
Alienized, on 12 September 2015 - 05:35 AM, said:
FIRST step of the balance. everyone goes nuts.
The problem is that this "first step" is a giant leap and in a completely incomprehensible direction.
Edited by Juodas Varnas, 12 September 2015 - 05:36 AM.
#159
Posted 12 September 2015 - 05:37 AM
Alienized, on 12 September 2015 - 05:35 AM, said:
FIRST step of the balance. everyone goes nuts.
yeah..... its just the beginning.. cant you all just wait and test before threadbombing the sh*t out of here....
we dont even know whats coming the next step so why the hell are you all such whiney knobheads?
ffs.....
Again, because PGI tends to put whatever hits the test server live without any significant changes, this is a point of concern because no one can make any sense of what they are trying to accomplish. Paul posted the what they were trying to do, but it makes NO sense when you look at it in the the mechlab.
#160
Posted 12 September 2015 - 05:38 AM
Goodbye to ER PPC adders or novas please bring more pulse/er lasers.
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