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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#241 Gas Guzzler

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Posted 14 September 2015 - 06:16 PM

View PostMister Blastman, on 14 September 2015 - 06:13 PM, said:

No. Not unless my Hunchbacks get an engine cap raise, my Suckoner™ gets removable Endo + Ferro + Jets + Torso energy nipples and my Dragon gets six ballstic hardpoints in one arm.

Nope.


Why? What's wrong with a 300 engine size 75 tonner.

#242 Bishop Steiner

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Posted 14 September 2015 - 06:16 PM

View PostMister Blastman, on 14 September 2015 - 06:13 PM, said:

No. Not unless my Hunchbacks get an engine cap raise, my Suckoner™ gets removable Endo + Ferro + Jets + Torso energy nipples and my Dragon gets six ballstic hardpoints in one arm.

Nope.

Cool story. I Didn't the HBKs get one already at some point? Weren't they stuck at 260s for a while?

One has ZIP to do with the other, but hey, thanks for playing.

#243 Brody319

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Posted 14 September 2015 - 06:16 PM

View Postzagibu, on 14 September 2015 - 06:15 PM, said:

STD300 with that loadout will be a bit hot and slow, but if it works for you...

Hot and slow is how I mech.

#244 Bishop Steiner

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Posted 14 September 2015 - 06:17 PM

View PostGas Guzzler, on 14 September 2015 - 06:16 PM, said:


Why? What's wrong with a 300 engine size 75 tonner.

Nothing. Blast just likes to be obstinate.

#245 Lord0fHats

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Posted 14 September 2015 - 06:17 PM

It has low slung arms so it won't be a good ranged mech. This mech will want striking and brawler builds, which makes it more vulnerable to attacks from the side, and with those arms being the way they are, putting an XL on this thing is just an on the face of it bad idea. You'll either be very easy to blow apart, or forcing the mech into a role where it can't compete with mechs already in that role.

Marauder is going to be a STD mech, just like the Stalker, King Crab, or TBolt. It's side torsos just seem way too vulnerable for anything else.

And I've already played around with the mech math on Smurfy using Orion's as a stand in. Using STD's these mech's can't reasonably fit much larger than a 315 and still carry 75 tonner firepower. Assuming I'm correct about the viability of XLs, the BH having a cap larger than 300, probably won't matter cause any bigger engine and it won't be able to take full advantage of it's weapon hard points.

#246 Gas Guzzler

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Posted 14 September 2015 - 06:17 PM

Basically saying "I'm not going to buy it so it better not get any more improvements unless these mechs I have get those improvements first" is kind of a terrible argument.

#247 Agent 0 Fortune

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Posted 14 September 2015 - 06:17 PM

View PostWintersdark, on 14 September 2015 - 06:03 PM, said:


Wait. I don't really understand your motivation here. You don't want the Bounty Hunter, no matter what engine cap it has. You want the 3R(S), presumably because you're interested in the 3B hardpoints.

If the BH2 is "better" in no way affects the 3R. It will be no stronger or weaker.

All I can see here is you saying " If a mech I don't want doesn't suck, I'm going to throw a tantrum and not buy anything at all, so THERE PGI.". Which seems shockingly childish and out of character for you.

Or am I misunderstanding something?


I have said my peace, but want to address this before my phone totally gives out.
I want a MAD-3R(S) not for the loadout, but because it is they original marauder (nostalgia). However, the pragmatist in me will not spend money on a (*) meh that I won't play. Yes I want (must have) the marauder in my hanger, but if the (S) is a mech I wont play, I am patient enough to wait for the C-Bill version.
You can call it a tantrum, I call it Pretty-Baby-itis, once bitten, twice shy.

#248 Wintersdark

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Posted 14 September 2015 - 06:18 PM

View PostBishop Steiner, on 14 September 2015 - 06:10 PM, said:

yet there is no power creep in letting it move fast enough to not be garbage.

Again, you are VASTLY overestimating the value of those energy hardpoints, especially since it's IS Lasers, on a slow mech with low slung hardpoints.


This is what I'm saying. I've been playing with builds, and I just can't find a 6+ energy weapon build with a 300 that is in any way over the top. Mounting a lot of medium lasers on a very slow mech with poor cooling is just not very intimidating, its too slow to run small lasers, the low arms decrease the value of the 6EE... Unless it's harshly quirked, its not going to be a proble!m.

And honestly, I'd far rather see lighter quirks and a reasonable 300-325 engine than huge quirks.

#249 Mechwarrior Buddah

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Posted 14 September 2015 - 06:18 PM

View PostTed Wayz, on 14 September 2015 - 05:03 PM, said:

Way to hijack the topic someone else created.


http://mwomercs.com/...ost__p__4690996

sorry you were talking in my crazy ear

#250 Gas Guzzler

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Posted 14 September 2015 - 06:19 PM

View PostAgent 0 Fortune, on 14 September 2015 - 06:17 PM, said:

I have said my peace, but want to address this before my phone totally gives out.
I want a MAD-3R(S) not for the loadout, but because it is they original marauder (nostalgia). However, the pragmatist in me will not spend money on a (*) meh that I won't play. Yes I want (must have) the marauder in my hanger, but if the (S) is a mech I wont play, I am patient enough to wait for the C-Bill version.
You can call it a tantrum, I call it Pretty-Baby-itis, once bitten, twice shy.


BNC-3E level fire power with a STD 300 is nothing to scoff at, especially with the high mounted AC5s.

#251 Bishop Steiner

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Posted 14 September 2015 - 06:19 PM

View PostLord0fHats, on 14 September 2015 - 06:17 PM, said:

It has low slung arms so it won't be a good ranged mech. This mech will want striking and brawler builds, which makes it more vulnerable to attacks from the side, and with those arms being the way they are, putting an XL on this thing is just an on the face of it bad idea. You'll either be very easy to blow apart, or forcing the mech into a role where it can't compete with mechs already in that role.

Marauder is going to be a STD mech, just like the Stalker, King Crab, or TBolt. It's side torsos just seem way too vulnerable for anything else.

And I've already played around with the mech math on Smurfy using Orion's as a stand in. Using STD's these mech's can't reasonably fit much larger than a 315 and still carry 75 tonner firepower. Assuming I'm correct about the viability of XLs, the BH having a cap larger than 300, probably won't matter cause any bigger engine and it won't be able to take full advantage of it's weapon hard points.

sounds about right, and that's if you basically run Gauss and MLs, if my projections are right. at 71 kph, it's still gonna be outclassed by similar builds on a lot of other mechs.

#252 Mister Blastman

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Posted 14 September 2015 - 06:20 PM

View PostBishop Steiner, on 14 September 2015 - 06:16 PM, said:

Cool story. I Didn't the HBKs get one already at some point? Weren't they stuck at 260s for a while?

One has ZIP to do with the other, but hey, thanks for playing.


LOL sad, shiny things aren't what you want? My Hunch had unlimited engines and now it does not. My Suckoner is still getting shafted because of rules™--something you yourself have agreed with. And the Dragon 5N? Don't get me started...

Oh... those terrilarge Trebuchets... Sorry, am not shedding a tear.

You gotta be equal opportunity. And right now we got a bunch of poor guys sitting on the sidelines.

#253 Wintersdark

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Posted 14 September 2015 - 06:23 PM

View PostAgent 0 Fortune, on 14 September 2015 - 06:17 PM, said:


I have said my peace, but want to address this before my phone totally gives out.
I want a MAD-3R(S) not for the loadout, but because it is they original marauder (nostalgia). However, the pragmatist in me will not spend money on a (*) meh that I won't play. Yes I want (must have) the marauder in my hanger, but if the (S) is a mech I wont play, I am patient enough to wait for the C-Bill version.
You can call it a tantrum, I call it Pretty-Baby-itis, once bitten, twice shy.

Look, I'm not trying to be argumentative here, but the whole crux of your argument is based on the fear of the BH2 being "too good". Can you at least expand on that and say which build will be too good? That's a fairly important detail to have anything you've said here make any sense at all.

#254 Lord0fHats

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Posted 14 September 2015 - 06:23 PM

View PostBishop Steiner, on 14 September 2015 - 06:19 PM, said:

sounds about right, and that's if you basically run Gauss and MLs, if my projections are right. at 71 kph, it's still gonna be outclassed by similar builds on a lot of other mechs.


I'm calling it the "IS Timber Wolf" because that's frankly what the Marauder is shaping up to be. Most of the Timber's best builds can be easily replicated on a Marauder, and better the mech can use Endo and Ferro at the same time, which on an IS heavy is a big deal.

But yeah. It will immediately run into the wall that the Timber Wolf is still faster, and has better range on identical weapon sets. This baby will definitely need quirkage to compete with the Timber, cause the extra tiny bit of survivability from an IS STD ain't going to make up that difference.

That being said though, the Marauder could easily become the new IS mainline heavy, if only because IS heavies are lack luster. It will really depend on how the Marauder stacks up to the TBolt and the upcoming Black Knight. EDIT: personally, I'm optimistic. It looks good on paper. Great even, and quirks can only make it better.

Edited by Lord0fHats, 14 September 2015 - 06:27 PM.


#255 Bishop Steiner

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Posted 14 September 2015 - 06:24 PM

View PostMister Blastman, on 14 September 2015 - 06:20 PM, said:


LOL sad, shiny things aren't what you want? My Hunch had unlimited engines and now it does not. My Suckoner is still getting shafted because of rules™--something you yourself have agreed with. And the Dragon 5N? Don't get me started...

Oh... those terrilarge Trebuchets... Sorry, am not shedding a tear.

You gotta be equal opportunity. And right now we got a bunch of poor guys sitting on the sidelines.

Rome in a Day, Osaka Tower in however long.... baby steps bro, baby steps. Easier to fix something before it's born busted.

#256 FupDup

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Posted 14 September 2015 - 06:25 PM

300 engine seems fair. Make it so.

I think 325 would be too much, since the BH does get JJs and more energy after all.

#257 Bishop Steiner

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Posted 14 September 2015 - 06:27 PM

View PostLord0fHats, on 14 September 2015 - 06:23 PM, said:


I'm calling it the "IS Timber Wolf" because that's frankly what the Marauder is shaping up to be. Most of the Timber's best builds can be easily replicated on a Marauder, and better the mech can use Endo and Ferro at the same time, which on an IS heavy is a big deal.

But yeah. It will immediately run into the wall that the Timber Wolf is still faster, and has better range on identical weapon sets. This baby will definitely need quirkage to compete with the Timber, cause the extra tiny bit of survivability from an IS STD ain't going to make up that difference.

That being said though, the Marauder could easily become the new IS mainline heavy, if only because IS heavies are lack luster. It will really depend on how the Marauder stacks up to the TBolt and the upcoming Black Knight.

and the TBR does it with better range, DPS, 2crit DHS, and immortal Clan XLs, whereas it's questionable if the MAD can run an XL at all.

#258 Gas Guzzler

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Posted 14 September 2015 - 06:28 PM

View PostMister Blastman, on 14 September 2015 - 06:20 PM, said:


LOL sad, shiny things aren't what you want? My Hunch had unlimited engines and now it does not. My Suckoner is still getting shafted because of rules™--something you yourself have agreed with. And the Dragon 5N? Don't get me started...

Oh... those terrilarge Trebuchets... Sorry, am not shedding a tear.

You gotta be equal opportunity. And right now we got a bunch of poor guys sitting on the sidelines.


There are a LOT of mechs that are far worse off than Hunchbacks and Summoners. Hunchbacks are quirked to be pretty strong from what I can tell, and Summoners are just not as good as other options..

That being said, none of this is offering a compelling reason why this new mech should be limited to 65 kph.

Edited by Gas Guzzler, 14 September 2015 - 06:29 PM.


#259 Bishop Steiner

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Posted 14 September 2015 - 06:30 PM

View PostGas Guzzler, on 14 September 2015 - 06:28 PM, said:


There are a LOT of mechs that are far worse off than Hunchbacks and Summoners. Hunchbacks are quirked to be pretty strong from what I can tell, and Summoners are just not as good as other options..

Summoner is lackluster but not actually BAD (go run any non 1N DRG or CPLT or Quickdraw if youwant to see BAD Heavies).

And HBKs are amonst the strongest Mediums not named Stormcrow, already.

Speaking as someone who runs HBKs 75% of the time (over 7000 HBK drops)

#260 Mister Blastman

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Posted 14 September 2015 - 06:33 PM

View PostGas Guzzler, on 14 September 2015 - 06:28 PM, said:


There are a LOT of mechs that are far worse off than Hunchbacks and Summoners. Hunchbacks are quirked to be pretty strong from what I can tell, and Summoners are just not as good as other options..

That being said, none of this is offering a compelling reason why this new mech should be limited to 65 kph.


Bitterness is reason enough for me. :)





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