

#561
Posted 21 June 2016 - 02:28 PM
/) I'm out of here for a while too
#562
Posted 21 June 2016 - 02:28 PM
Wait! Don't change that!!!
Here we go again...
#563
Posted 21 June 2016 - 02:28 PM
#564
Posted 21 June 2016 - 02:29 PM
I just played again and someone said, I just put up a UAV....
Buddy you just wasted 40,000 CBills!
#565
Posted 21 June 2016 - 02:30 PM
Once the total confusion stage passes, people WILL cling to deathballing even more than they used to. The less you know about what is going on around you, the better is to just stay in the deathball and roll around the map until you meet the enemy. Without the ability to read the map easily and quickly determine enemy positions, any attempt at leaving the cozy deathball pose a risk on running straight into the major enemy forces you didn't know about. Any attempt to counter a deathball with flanking or a firing line fails if you cannot quickly and precisely determine the enemy position and vector of movement.
Of all effective tactics around, deathball is the one that is the least dependant on situational awareness. If you are not aware of that, you'll learn soon enough.
#566
Posted 21 June 2016 - 02:30 PM
Yellonet, on 21 June 2016 - 02:19 PM, said:
Don't bring realism into MWO, there's just too many completely unrealistic things already, realism don't belong.
In REALITY- our soldiers on the ground right now have HUDs better than this futuristic walking tank with lasers game. I've worked with the tech myself.
A minimap is a minimap, real or fictional. This is a SCALED DOWN MAP. Not a minimap, not an engagement/local radar.
#567
Posted 21 June 2016 - 02:30 PM
Please, I want the old minimap back!
#568
Posted 21 June 2016 - 02:30 PM
Old Mechdonald, on 21 June 2016 - 02:08 PM, said:
The new map makes me sick.... physiologically.
I was going to spend more money....but now don't even want to play.
Big kindergarten letters for map locales really...what a huge step backwards...huge back step....it looks cheap and unprofessional.
Triordinant, on 21 June 2016 - 02:17 PM, said:
Did you even read my post? I went over this. In fact, it might even be the whole point. Stop stating the obvious. I'm not inclined to take you guys very seriously if you won't even read.
Dingo Red, on 21 June 2016 - 02:21 PM, said:
In this case it's a change that has directly removed functionality, some integral to mech control, and has provided no new or useful functionality. It also suffers from considerable inconsistency.
Of course we will have to give it awhile, no choice on that. But I suspect this isn't going to go down as a loved feature and will inevitably have to receive either a zoom toggle as well as a representation of your torso arc on-map.
Prof RJ Gumby, on 21 June 2016 - 02:01 PM, said:
Also, some people freak out, some criticize in a cultural manner.
Thanks for being level headed. I agree that it will certainly go through some iterations like the new UI did, zoom being in the pipeline already. My guess is it will reach some sort of inbetween.
#569
Posted 21 June 2016 - 02:31 PM
#570
Posted 21 June 2016 - 02:31 PM
Scalien, on 21 June 2016 - 02:06 PM, said:
I'm certainly not going to argue with you in this well thought out point.
For today, for tomorrow for the next week and very likely the next month this what we have to deal with. So until it changes, I wanted to make a thread on the best way to play the game with what we have.
There are, at this posting, 22 threads of complaints about the mini map. It seems the message on dislike it going out loud and clear.
This is what to do in the mean time.
Russ has addressed it on Twitter in the last few minutes at least.
#571
Posted 21 June 2016 - 02:31 PM

#573
Posted 21 June 2016 - 02:32 PM
#574
Posted 21 June 2016 - 02:34 PM
#575
Posted 21 June 2016 - 02:34 PM
#577
Posted 21 June 2016 - 02:35 PM
#578
Posted 21 June 2016 - 02:36 PM
I couldn't play anymore due to it. And I've never had a game before get me sick to my stomach.
Edited by KariLP, 21 June 2016 - 02:39 PM.
#579
Posted 21 June 2016 - 02:36 PM
Moldur, on 21 June 2016 - 02:30 PM, said:
Most probably that inbetween will be basically old minimap but with new mech icons instead of arrows. I can understand they removed arrows, because those eat up on some of the latency that can be used to improve hitreg or allow for more complex heat scale.
#580
Posted 21 June 2016 - 02:37 PM
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