

#681
Posted 21 June 2016 - 09:45 PM
#682
Posted 21 June 2016 - 09:54 PM
Zolaz, on 21 June 2016 - 09:45 PM, said:
Announcements ≠ Personal Opinion. The announcement didn't appear in the sub-forum so I decided to post it in here. Now stop saying censoring, I merged.
they are two different words.Censor = Remove thread
#683
Posted 22 June 2016 - 01:34 AM
Long Dong, Scout Modus and this ridiculous Minimap... I know they gonna fix it within the next days. but the anger that guy produced killed all the appreciation for all the good things added.
#684
Posted 22 June 2016 - 01:40 AM
Quality control at its best.... not
#685
Posted 22 June 2016 - 01:50 AM
It is so so hirrible, that I can't even image who with the minimal knowledge of the game would propose it.
#686
Posted 22 June 2016 - 02:11 AM
drunkblackstar, on 22 June 2016 - 01:50 AM, said:
It is so so hirrible, that I can't even image who with the minimal knowledge of the game would propose it.
You have to understand how things work at PGI.
Certain individuals think they are god and know everything about the game. They accept no input from other staff or the players and want to see their grand idea (in their mind) materialized.
Despite all the negative feedback from the devs themselves and testers, they push that grand idea.
Only when they see the backlash, they know they messed up and how bad their idea was.
One thing i just can not understand is how this galactic scale mess got past QA and testing and made it to live servers.
This single patch just outright disqualifies PGI from EVER having ANY idea of ANY sort.
You see... this is the game when there is no feedback from the community.
Every match i play i'm just constantly insulting everything and everyone (in my head... not vocally).... i'm a very calm person, but this is frustration to the max.
god i hate this patch... i hate it... i hate it.
This single F* up ruined all the re-scale joy for me.!
Edited by Navid A1, 22 June 2016 - 02:14 AM.
#687
Posted 22 June 2016 - 02:24 AM
Procurator Derek, on 21 June 2016 - 09:54 PM, said:
they are two different words.Censor = Remove thread
Here let me help you with the English language a bit.
cen·sor
ˈsensər/
noun[color=#878787 !important]
[/color]
-
1.
an official who examines material that is about to be released, such as books, movies, news, and art, and suppresses any parts that are considered obscene, politically unacceptable, or a threat to security.
http://www.merriam-w...ctionary/censor
#688
Posted 22 June 2016 - 04:22 AM
Or is contrast the killer feature for a C3 system to come:

Gimp or photoshop isn't magic it was used it to make the map almost black. Because as you see the picture is beautiful in the colors of the landscape.
As a guy with color-deficiencies i would prefer the green map
Edited by Karl Streiger, 22 June 2016 - 04:25 AM.
#689
Posted 22 June 2016 - 08:04 AM
#690
Posted 22 June 2016 - 08:08 AM
Burke IV, on 22 June 2016 - 08:04 AM, said:
They usually mean 5pm their local time (PDT/UTC-7 - Vancouver, BC).
About 8 hours from the time of this post.
Edited by Khereg, 22 June 2016 - 08:09 AM.
#691
Posted 22 June 2016 - 08:08 AM
StaticSprocket, on 21 June 2016 - 05:44 PM, said:
* I can't frigging tell how far my team members are (probably fixable with a zoom option)
* Can't tell which way the enemy or friendlies are facing -- this was critical for my flanking mechs. Sure if you want to go with realism on the enemy, maybe I could get on board - but friendlies would be transmitting IFF beacons that could include that data - so at least show it for friendlies. And if computers in the day and age of Mechs can't figure out what direction an enemy mech is facing when in full view of radar, thermal and mag scan -- then there's something wrong...
* The biggest issue is, I can't call out to my team members where the enemy is because it takes too long to figure out what grid coordinates I'm looking at. Combination of lack of rotation, zoom, and it taking way too long to figure out which row and column I'm looking at on the map -- embedded coordinates was much easier for "at a glance" viewing. Not to mention taking away the field of view -- I rarely spot enemies at long range while facing directly at them with my feet -- I use the FoV to figure out what grid coord I'm looking at -- and the command wheel coords are hardly a replacement -- they don't call out the coords in audio, and when looking at targets at extreme range, I can't center the cross hairs on them to activate the enemy spotted option.
Yeah, I'm thinking if PGI would have rolled this out with it zoomed in, and kept the map rotation, and then GRADUALLY introduced the zoom out feature and bigger minimap features, it would have been fine, but just
BOOM IN YOUR FACE **********
Was probably a bit much.
I like the icons, but some explanation would have been nice. I'm starting to get used to it, but given how whiny and resistant to everything this community is...
Come on, guys...
#692
Posted 22 June 2016 - 08:16 AM
Burke IV, on 22 June 2016 - 08:04 AM, said:
he didnt say date. actually what they'r promising seems to be impossible as it must be done from the beginning. The way the feature was pushed to release means it wasnt ready to time. i guess we have to wait about next week.
#694
Posted 22 June 2016 - 08:37 AM
Procurator Derek, on 21 June 2016 - 09:54 PM, said:
they are two different words.Censor = Remove thread
Well, by merging, you sortof downplay the community's outrage with the minimap change. It was natural for complaints to fill the front page, because that's what people were talking about. Merging was a good move from a PR standpoint, but it's still definitely censorship.
Doesn't really matter to me, since we did make enough noise for a hotfix already, but... just some food for thought.
Edited by Jack Shayu Walker, 22 June 2016 - 08:38 AM.
#695
Posted 22 June 2016 - 09:07 AM
Quote
Giving the CC reasons by making everyone else subpar and the CC bringing you back to even-up, it's not a matter of the CC becoming worth it's weight.
What we had was a baseline. Lowering the baseline and telling people to suck it up and spend C-bills/tonnage for what was the norm since 2011 is taking with one hand, giving back with a price, and telling you to be grateful for the new things you're given.
It is, without a doubt, a failure. While you're at it, let's remove all the lasers from the game, put them back in a half-ton heavier, and call that a new advancement in combat options. Effectively the same deal.
Shuffling UI features is not "making something useful". Making useless things give MORE options not already available is "making something useful".
#696
Posted 22 June 2016 - 09:33 AM
wanderer, on 22 June 2016 - 09:07 AM, said:
What we had was a baseline. Lowering the baseline and telling people to suck it up and spend C-bills/tonnage for what was the norm since 2011 is taking with one hand, giving back with a price, and telling you to be grateful for the new things you're given.
It is, without a doubt, a failure. While you're at it, let's remove all the lasers from the game, put them back in a half-ton heavier, and call that a new advancement in combat options. Effectively the same deal.
Shuffling UI features is not "making something useful". Making useless things give MORE options not already available is "making something useful".
Are we just talking about Doritos now? Because if so I think your blowing this out of proportion. Map rotation, zoom, and field of view cone, are essential quality of life features that shouldn't be locked behind an equipment barrier, but directional doritos sounds like a pretty good info warfare bonus.
Only thing I don't like is that clans don't have access to it. Maybe we should get it on a higher tier targeting computer, thereby giving IS easier access?
#697
Posted 22 June 2016 - 10:27 AM
- Lack of a cone of view. This makes it incredibly difficult to orient your perspective on a fixed map, in relation to allies or enemies. Hilariously, this means the new map, with the entire map on it, designed to help foster an overall perspective of the battlefield, actually works to hinder just that.
- Grid identifiers that are on the edge of the map, instead of in the grid squares, making it slow and clunky to call out a grid. The scale of the map necessitates it, but does not excuse it from being a royal pain in the arse to quickly shout out a coord.
The scale of the map and the fixed north of the map isn't really the problem so much as those two. Lacking those undermines the entire thing's purpose. You end up with data you cannot easily, let alone quickly, digest or even use. It is fortunate that PGI is going to fix those ASAP, but it is also incredibly astounding they approved it in the first place.
Edited by Pariah Devalis, 22 June 2016 - 10:29 AM.
#698
Posted 22 June 2016 - 10:33 AM
Navid A1, on 22 June 2016 - 01:40 AM, said:
Quality control at its best.... not
Well it´s not like they didn´t add junkboxes on Catapults ears for whatever reason (loadout readability, size nerf,

Edited by burns, 22 June 2016 - 10:34 AM.
#699
Posted 22 June 2016 - 10:41 AM
Quote
Only thing I don't like is that clans don't have access to it. Maybe we should get it on a higher tier targeting computer, thereby giving IS easier access?
If I can read a target's damage front-to-back, knowing it's facing should be trivial.
As an "added feature", it's charging you a premium for what should be basic information. Lowering what you get as a minimum isn't enhancing information warfare, it's simply putting blinders on your pilots and charging them to take them off to get what they had in the first place.
It takes no development and adds nothing to the game, breaking parts and charging you to glue it back together. That is garbage and as anti a quality-of-life change as it gets.
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