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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#601 RedDragon

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Posted 05 October 2015 - 02:40 AM

View PostSarlic, on 05 October 2015 - 02:35 AM, said:


Yes, that's where I looked up the latest numbers. If the trend continues, I am not so sure anymore we'll reach 1,85 millions. But I have zero experience with Kickstarter ...

#602 Steinar Bergstol

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Posted 05 October 2015 - 03:08 AM

Kickstarters generally have a massive rush at the start and then a big surge the last few days. The middle period tends to be rather slow and quiet.

#603 MeiSooHaityu

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Posted 05 October 2015 - 03:31 AM

View PostRedDragon, on 05 October 2015 - 02:40 AM, said:

Yes, that's where I looked up the latest numbers. If the trend continues, I am not so sure anymore we'll reach 1,85 millions. But I have zero experience with Kickstarter ...


I'm nervous too. Like many have said though, I think there will be a bit of a surge at the end. People may hold off contributing and taking the risk if they think their goal will hit. They may feel more motivated towards the end to contribute, especially if they see the game is close to a goal they want.

Also keep in mind that the Paypal counter hadn't been updated in several days. I don't expect it to be a huge jump, but it may truly be $50,000 by now.

Regardless of what happens, I'm pretty ok with what we have now. I'd love to see the single player get it's 3D modeling goal hit. I'd REALLY love to see the expanded Merc campaign, and multiplayer would be great too!

If it doesn't hit that goal, maybe if the game sells well once released expansions with those items may become available (although I really want it in the core game instead).

We will see. Anyway, just remember, even at a trickle we still have a whole month to go. Those small donations add up even if it is a bit at a time.

Edited by MeiSooHaityu, 05 October 2015 - 03:33 AM.


#604 STEF_

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Posted 05 October 2015 - 03:45 AM

I want stage 4.

And then to play with/vs BT fan forumers around here!

Well, I trust this:

https://www.kicktraq...-exp-projection

Here it seems we will end at 4.4 millions at worst.

#605 NextGame

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Posted 05 October 2015 - 03:48 AM

Something that's pretty interesting is that they are planning for melee combat, I wonder if PGI could take any cues from it despite it being turn based.

Edited by NextGame, 05 October 2015 - 03:58 AM.


#606 MeiSooHaityu

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Posted 05 October 2015 - 03:52 AM

$4.4m seems VERY ambitious. Looking at that chart it shows a ramp up in projections when what is shown looks to be a curve that is very flat.

I could see hitting $2m ~ $3m (and I hope we do), but I think at this point $4.4m is unrealistic. Boy I hope I'm wrong though.

#607 STEF_

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Posted 05 October 2015 - 04:47 AM

View PostMeiSooHaityu, on 05 October 2015 - 03:52 AM, said:

$4.4m seems VERY ambitious. Looking at that chart it shows a ramp up in projections when what is shown looks to be a curve that is very flat.

I could see hitting $2m ~ $3m (and I hope we do), but I think at this point $4.4m is unrealistic. Boy I hope I'm wrong though.

Yea, that page says "esperimental" too.
Anyway with 2.5 million we'll have stage 4, it is possible.
Crossed fingers!

#608 RedDragon

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Posted 05 October 2015 - 04:53 AM

View PostStefka Kerensky, on 05 October 2015 - 03:45 AM, said:

I want stage 4.

And then to play with/vs BT fan forumers around here!

Well, I trust this:

https://www.kicktraq...-exp-projection

Here it seems we will end at 4.4 millions at worst.

As I said, I have no experience with KS, but those projections seem highly optimistic to me. Even in their worst case scenario. i mean why should the curve rise again tomorrow? I can see that there will be an increase at the end of the campaign, but those projected numbers are taken from thin air IMO.

#609 STEF_

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Posted 05 October 2015 - 04:58 AM

View PostRedDragon, on 05 October 2015 - 04:53 AM, said:

As I said, I have no experience with KS, but those projections seem highly optimistic to me. Even in their worst case scenario. i mean why should the curve rise again tomorrow? I can see that there will be an increase at the end of the campaign, but those projected numbers are taken from thin air IMO.

No idea, it's the first time I follow a kickstarter.
Let's see.

#610 RedDragon

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Posted 05 October 2015 - 05:03 AM

View PostStefka Kerensky, on 05 October 2015 - 04:58 AM, said:

No idea, it's the first time I follow a kickstarter.
Let's see.

Yep, let's cross fingers and wait. The Battletech KS seems to be one of the most popular ones right now (#1 on kicktraq). Hopefully they will also reach some of those who are not BT-fans yet.

#611 Dulahan

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Posted 05 October 2015 - 06:01 AM

Yeah, Kicktraq goes only off the Data it has. which isn't a large sample yet.

Here's a post someone linked on the official Battletech forums that gives a reasonably good analysis.

http://www.neogaf.co...0&postcount=507

So we've probably got about a 50% chance of making enough to get multiplayer.

This particular kickstarter has an oddball issue going for it. Namely, the HUGE initial advertising blitz that went on for a good two months. so people knew it was coming, which frontloaded the pledges even more than a typical kickstarter.

That being said, hitting 1 million on the first 24 hours could well end up helping all the same, since it probably got a lot more media attention, and thus some backers who never knew what Battletech was. However, those people are doubtful to have been the 'big' pledges, probably only the $25 level, maybe some at $50, simply because they don't love the lore like others.

There's another theory, based on the two Shadowrun Kickstarters, that the amount pledged on day 4 will likely end up being the 'average' daily pledge (Note, this means JUST the pledges made on day 4). Both Returns and Hong Kong had this happen. Going by that we might hit 3.2 million, but I think that is probably a bit optimistic based on the thing I posted above, and also the SHARP decline, even relative to those two kickstarters.

A final thing to keep in mind, Returns got 2.4 million or so. This looks to be a very likely number, with a but...

That but? I know there's a TON of people, myself included, who are waffling on gettnig that Jacket. I'm at $125, but if we go into the final couple days looking like the goal is in reach? that could change a lot of minds and push impulse 'raises' to pledge amounts. Heck, the same could be true of those who don't know the theme, but maybe learn about it from the kickstarter and decide to raise to the $125 level. who knows?

Personally, I -think- we'll manage that 50% chance at MP, how far beyond? Well, who knows. In another few days we might have a pretty clear trend of the daily increases, as things tend to level off in the second week to about the same number every day with occassional spikes on Fridays, and around the 15th and final days of each month, since those days are all common paydays.

So until then? Just do those weekly missions, sharing the announcements and the likes, since those will bring in new things too! And help bring attention to the game.

#612 RedDragon

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Posted 05 October 2015 - 06:25 AM

View PostDulahan, on 05 October 2015 - 06:01 AM, said:

Yeah, Kicktraq goes only off the Data it has. which isn't a large sample yet.

Here's a post someone linked on the official Battletech forums that gives a reasonably good analysis.

http://www.neogaf.co...0&postcount=507

So we've probably got about a 50% chance of making enough to get multiplayer.

This particular kickstarter has an oddball issue going for it. Namely, the HUGE initial advertising blitz that went on for a good two months. so people knew it was coming, which frontloaded the pledges even more than a typical kickstarter.

That being said, hitting 1 million on the first 24 hours could well end up helping all the same, since it probably got a lot more media attention, and thus some backers who never knew what Battletech was. However, those people are doubtful to have been the 'big' pledges, probably only the $25 level, maybe some at $50, simply because they don't love the lore like others.

There's another theory, based on the two Shadowrun Kickstarters, that the amount pledged on day 4 will likely end up being the 'average' daily pledge (Note, this means JUST the pledges made on day 4). Both Returns and Hong Kong had this happen. Going by that we might hit 3.2 million, but I think that is probably a bit optimistic based on the thing I posted above, and also the SHARP decline, even relative to those two kickstarters.

A final thing to keep in mind, Returns got 2.4 million or so. This looks to be a very likely number, with a but...

That but? I know there's a TON of people, myself included, who are waffling on gettnig that Jacket. I'm at $125, but if we go into the final couple days looking like the goal is in reach? that could change a lot of minds and push impulse 'raises' to pledge amounts. Heck, the same could be true of those who don't know the theme, but maybe learn about it from the kickstarter and decide to raise to the $125 level. who knows?

Personally, I -think- we'll manage that 50% chance at MP, how far beyond? Well, who knows. In another few days we might have a pretty clear trend of the daily increases, as things tend to level off in the second week to about the same number every day with occassional spikes on Fridays, and around the 15th and final days of each month, since those days are all common paydays.

So until then? Just do those weekly missions, sharing the announcements and the likes, since those will bring in new things too! And help bring attention to the game.

I'd guess the big media announcements well before the KS started are a reason for the sharp decline in spending after day 1: Most people already knew there would be a KS and pledged immediately after it went live.

The guy in your link raises a valid point: The backing tiers don't offer that much for more money, especially not for those people who don't have a BT background. Why would anyone upgrade from 50$ to 125$ if he only wants to play the game? They should have included some items that are of worth to someone who doesn't care for the BT franchise, like Shadowrun games (as the author of that article suggested) or something. Even I as a hardcore BT fan was not sure if I should go over 50$. I did in the end, but the decision was not made because of the rewards but because I wanted to support the game.

#613 Jack Gallows

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Posted 05 October 2015 - 06:43 AM

I personally would be fine without multiplayer, however... it would be incredibly cool to have it. It's also a big draw for some people especially those on the fence. Just really need stage 3 for me :)

Right now we have a few things going on. You've got a group of people that won't pledge until near or at PVP level so you can't count on them until that time. You've got a group of people that are still burnt on MW:T (and MW:O, probably,) that won't back it until they see more or if someone helps change their mind. There's also a group of people who would maybe pledge more if they tiers had something between the 125 and higher OR are waiting for another payday before bumping their package up (like I am and a few of my buddies.) I've also seen people go, "Well, you guys have funded the core game so I'm going to sit on my money until it's out then buy it," which I can understand on some aspects (like avoiding being burned or uncertain if they're even going to like it which I think is fair,) but it also has the issue of possibly hurting what the game can be at the 2.5mil mark.

I think there's also the case of still having to get the word out better, and as Dulahan said, it's important to keep on those weekly missions and getting people to share the announcements/etc.

In any case, Battletech has had a solid first showing and I think we'll either get real damn close to that 2.5 mil or just over unless that final surge is big. Also, might get their a bit easier as time goes on in the kickstarter seeing as HBS seems to be pretty vocal about helping people see what's going on and what they want to do for the game. Even if we don't reach the PVP level in Battletech there will be another after this (though, this one getting to 2.5 mil helps solidify a sequel I'd say,) and then that one will have the benefit of people KNOWING that the first game was worth the backing.


View PostRedDragon, on 05 October 2015 - 06:25 AM, said:

I'd guess the big media announcements well before the KS started are a reason for the sharp decline in spending after day 1: Most people already knew there would be a KS and pledged immediately after it went live.

The guy in your link raises a valid point: The backing tiers don't offer that much for more money, especially not for those people who don't have a BT background. Why would anyone upgrade from 50$ to 125$ if he only wants to play the game? They should have included some items that are of worth to someone who doesn't care for the BT franchise, like Shadowrun games (as the author of that article suggested) or something. Even I as a hardcore BT fan was not sure if I should go over 50$. I did in the end, but the decision was not made because of the rewards but because I wanted to support the game.


How many kickstarter or like projects give out stuff that isn't related to the game they're trying to get funded? Most really don't, and what of those of us who don't care for Shadowrun? I know you mean to add more variety, which is good, but I think it'd remain BT centric. I can understand maybe the desire for more digital stuff but HBS seems to want to have a certain goal and avoid bloat/promised stuff over what they know they have time for in their time frame. A 75 dollar tier might not hurt, and maybe make it more digital stuff, but I dunno if they'd add anything else now.

Edited by Jack Gallows, 05 October 2015 - 06:48 AM.


#614 Scout Derek

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Posted 05 October 2015 - 06:54 AM

So... no more Merc Packages....

Posted Image


Oh well, least I get to use some people as mercs.... :)

#615 Juodas Varnas

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Posted 05 October 2015 - 07:01 AM

View PostScout Derek, on 05 October 2015 - 06:54 AM, said:

So... no more Merc Packages....

Posted Image


Oh well, least I get to use some people as mercs.... :)

You can still get the 4k package, if "all of the above" actually means "all of the above" you should get your merc in-game AND a cameo in a novel :D

Edited by Juodas Varnas, 05 October 2015 - 07:02 AM.


#616 Dulahan

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Posted 05 October 2015 - 07:20 AM

Also, looking at numbers, I think it's rather likely the daily total will be @35k, average, from here on out. that should get us right about to 2.5 million, and I honestly think if we end within 100k or so of PVP, we'll still get it. Just possibly a bit later (Especially since with Backerkit, people will probably raise pledges over time)

But like Jack just said, if we can get to PVP, or near to it, we might well get a sudden influx as well from people who only care about that. I know they're out there!

The other wildcard, HBS knows people want more goodies, digital and physical. Add ons could make a huge difference if they can secure rights to them. though new tiers are probably just a bit too late at this point, day one does make a big difference. But we never know! And there is still room for more 10k sorts too. ;)

#617 Nathan Foxbane

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Posted 05 October 2015 - 08:26 PM

View PostSarlic, on 04 October 2015 - 10:29 AM, said:

Does it auto update or something?

Update on the auto update status. It does indeed auto update.

#618 Sarlic

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Posted 05 October 2015 - 11:27 PM

View PostNathan Foxbane, on 05 October 2015 - 08:26 PM, said:

Update on the auto update status. It does indeed auto update.


I really love the interaction from these guys. Hopefully this will keep up during beta and after it goes live.

#619 Kiiyor

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Posted 06 October 2015 - 02:20 AM

I'll be happy with stage 3, I think. Here's something from one of their updates:

Quote

Always Read the Fine Print
One of the more treacherous elements that we’d like to include in the Stage 3 Expanded Mercenary Campaign is negotiating contracts with potential employers - who can be anyone from the leader of a local farming cooperative, to the crown prince of a Great House.

We are currently thinking that mercenary contracts will contain a variety of clauses or terms that can be negotiated. For example, you might trade a higher initial downpayment for increased salvage rights on a given mission. Or, insist that the client provide some of their own military support for a particularly dicey operation, in exchange for a reduction in fees for completing a mission objective.

You may decide to negotiate and try to improve a specific clause in your contract, but remember - it’s a negotiation, so improving the terms in one area may cause the employer to worsen the terms in another. Ideally, different employers will have different contract terms they’re prepared to negotiate and “hot button” issues that may result in negative reactions if pressed too hard. We like the idea that over time you might learn the negotiating style of a particular representative, and thus improve your negotiating success rate with them.

In BATTLETECH, an employer’s agenda isn’t always what it seems. Don’t be surprised if the minor noble from House Marik who’s assigned to negotiate with you slips a little something for herself into your mission objectives. Going out of your way to accomplish that objective might earn you more favorable terms on future contracts, but at what cost?

One of our design goals in the Stage 3 Expanded Mercenary Campaign is make both how you negotiate and execute on contracts with a given employer affect your reputation with *that employer.* Likewise, the Noble Houses and Periphery Kings who are targets of those contracts will remember your combat actions against them. The sum of these actions determines your reputation with each faction in the game - and your reputation determines the contracts and terms they offer.

If we hit Funding Stage 3, over the course of development we will explore the fun of these design concepts and determine how deep each of these systems should be. We’re excited to bring the contract negotiation aspect of mercenary life to the game, and to use it as a vehicle to illustrate the political intrigue of the Inner Sphere.


Sounds freaking awesome.

#620 MeiSooHaityu

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Posted 06 October 2015 - 04:48 AM

The Kickstarter just hit 1.5m.

Now, Paypal contributions add to that, but it has been at $35,605 for about 3+ days.

I wonder what the current Paypal total is and if it might have contributed enough to finally close out Stage 2.

I also wonder if they are intentionally not updating it for fear of stagnating the funding if people knew the goal was met.





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