Moenrg, on 15 October 2015 - 08:20 PM, said:
Ironically enough I'm wondering the same thing about you. In case it's the second, riddle me this...My Victor 9k, with endosteel, a standard 300, 6 double heat sinks (for a total of 16) and max armor has 29.56 tons available for weapons. My Gargoyle Prime, also 80 tons, with it's installed 6 engine heat sinks and max armor, has 19.63 tons available for weapons.
So when exactly is 29.56 less than 19.63. How exactly is that "more tonnage to play with"?
Oh I know, you think the gargoyle is the exception. Lets compare the Ice Ferret to the Blackjack...9.03 tons available vs 19.43 tons (without ferro and the same number of HS). You think 19.43 is less than 9.03? Where is this mythical "more tonnage to play with"?
How does the Shadow hawk compare to that blackjack...16.03 (only 10 DHS) vs 21.43...Hmmmm
Not every clan mech is the Storm crow/timberwolf/dire wolf. So making blanket statements like you did, tends to make your argument look inaccurate.
They have more tonnage to play with, they just spend it on larger engines. They are getting something for that tonnage spent - speed.
They are getting more for the tonnage spent than the IS mechs, too. In the case of speed, the clan mechs gain speed at either a far lower tonnage cost and comparable survivability (clan XL vs IS standard) or at the same tonnage cost and VASTLY improved survivability (clan XL vs is XL).
Your gargoyle is only a relevant comparison to a Victor if the Victor has a comparable engine. If you didn't want a fast assault, you shouldn't have bought the gargoyle.
I'll agree that the fixed engines and es/ff are stupid; I've already covered that in this thread.
But the fact of the matter remains that every single piece of Clan equipment is either flat out better than the IS version, or at least smaller.
The closest balance is in the autocannons, but it's not like IS autocannons are particularly competitive now either. Even there, then clan autocannons do lose some front loading, but they are substantially lighter and smaller... Again, offering more room.
Clan mechs with comparable build profiles, in the unquirked PTS environment even with those PTS changes are objectively better, with the possible exception of a couple truely terrible clan chassis... And even then, there'd be room for debate.
Anyways, my post you quoted was directly referring to the heat sinks, and specifically the post about "Clan DHS being made worth than IS SHS." I was agreeing with wintermute's post, which had quoted that very claim.
Are you seriously arguing that Clan DHS are inferior overall, particularly on mechs where most equipment is both better AND lighter AND smaller, and at least two of those
in every case?. You can run clan mechs with 30DHS. Well into the 20's is trivial. You can sport 88 heatcap on a Warhawk. Do that on an is mech.
Look, I'm a Clan player. I constantly bemoan how locked customisation breaks many Clan mechs. But as long as Clan mechs have objectively superior equipment (particularly in the most effective weapons), much better XL engines, half size ES and FF, the only way to get balance with IS mechs is with truly absurd quirks. You saw just how crazy they got, and even with those insane quirks Clan mechs still held the number one slot in every single weight class.
That's bad for the game.