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Countdown To The Wolfhound Release Oct 20Th - 1 Days Left


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#101 FLG 01

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Posted 15 October 2015 - 02:02 PM

No problem. The mech is just one I personally like very much, that is why I had that in mind... :P

Edited by FLG 01, 15 October 2015 - 02:02 PM.


#102 Jabilo

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Posted 15 October 2015 - 02:24 PM

Model looks awful. Hopefully its just a bad camera angle. Looks sloppy and low detail.

#103 CorranHorn

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Posted 15 October 2015 - 02:26 PM

It may not be the prettiest mech, though I do not think it looks terrible, surely not the same as the concept art though. I am still looking forward to piloting this mech when it comes out.

#104 -Ramrod-

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Posted 15 October 2015 - 03:14 PM

Oh I'm not complaining about the mechs speed. Speed is fine. With no jumpjets it makes it kinda hard for a 35 tonner to compete. The Raven has a variant with JJ's. A Raven is also more versatile considering it's hard points. Wolfhound has lasers...and speed...that's about it. So it at least needs some good armor quirks. I believe the commando and locust have good armor quirks am I right?

#105 Malleus011

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Posted 15 October 2015 - 03:33 PM

Falls well short of the concept art.

Disappointed.

#106 FLG 01

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Posted 15 October 2015 - 03:37 PM

View PostRamrod AI, on 15 October 2015 - 03:14 PM, said:

Oh I'm not complaining about the mechs speed. Speed is fine. With no jumpjets it makes it kinda hard for a 35 tonner to compete. The Raven has a variant with JJ's. A Raven is also more versatile considering it's hard points. Wolfhound has lasers...and speed...that's about it. So it at least needs some good armor quirks. I believe the commando and locust have good armor quirks am I right?


In the lore it is usually described as very resilient for a light mech. Considering the lack of JJ and what it means in game, it should have nice armour quirks indeed.


View PostMalleus011, on 15 October 2015 - 03:33 PM, said:

Falls well short of the concept art.


That quite depends on what concept art as we have seen a number of different interpretations. And not everyone of them is pretty or practical...

#107 Sigilum Sanctum

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Posted 15 October 2015 - 04:25 PM

Proportions are wonky as hell.

#108 Apathy Enrage

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Posted 15 October 2015 - 04:38 PM

Sorry, I think it's ugly... The concept art made it look slender and fast and really friggen cool... The game model looks totally out of place considering how updated and modern looking MWO mechs are...

Sorry, but not a fan :(

Posted Image

Edited by Apathy Enrage, 15 October 2015 - 04:40 PM.


#109 Chadamir Fitzkrieg

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Posted 15 October 2015 - 04:40 PM

I'm disappointed.. I've been very excited due to the concept art and the fact this is such a nice Steiner mech. But this looks nothing like the art, it's hideous.

#110 Wildstreak

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Posted 15 October 2015 - 04:54 PM

Looks kinda like something generic from the supermarket compared to the Panther.

#111 Twilight Fenrir

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Posted 15 October 2015 - 04:58 PM

View PostThaddeus Radetzky, on 15 October 2015 - 04:40 PM, said:

I'm disappointed.. I've been very excited due to the concept art and the fact this is such a nice Steiner mech. But this looks nothing like the art

I beg to differ... it's really quite similar... it's mostly a matter of "Action Pose" I think... There are some definite differences, the right arm, and the laser array in the torso are far and away the most obvious. There's a subtle change on the shoulder pauldron.... But, the head is actually almost identical. The torso array is what bugs me the most visually... Though the right arm is much more blocky... God help PGI if they do that kind of thing to the Marauder's cannon...

Posted Image

Edited by Twilight Fenrir, 15 October 2015 - 05:01 PM.


#112 Sigilum Sanctum

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Posted 15 October 2015 - 05:34 PM

Maybe if PGI shared the Orthos like they did with the Marauder and Hunchback IIC we could get a better understanding.

#113 Twilight Fenrir

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Posted 15 October 2015 - 06:22 PM

View PostSigilum Sanctum, on 15 October 2015 - 05:34 PM, said:

Maybe if PGI shared the Orthos like they did with the Marauder and Hunchback IIC we could get a better understanding.

o.o What does a 2-headed mythological Greek dog have to do with anything? (Seriously, what is an Orthos in this context? And I want to see whatever it is for the Marauder X3)
EDIT: Never mind, I found it... Badass!
http://mwomercs.com/...arauder-orthos/

Edited by Twilight Fenrir, 15 October 2015 - 06:50 PM.


#114 SilentSooYun

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Posted 15 October 2015 - 07:18 PM

I'm going to paint it purple and call it Shockwave!
Posted Image

Seriously... this thing is probably just going to sit in my hanger. I've little use for Lights and no use at all for Lights that can't jump.

Edited by SilentSooYun, 15 October 2015 - 07:22 PM.


#115 Witness10

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Posted 15 October 2015 - 08:16 PM

I'm going to have to agree I've been disappointed with how the Enforcers and Black Knights turned out, but this one takes the ugly cake. This looks like they tried to model an 80s mini instead of Alex's art, (or maybe the model from Mechwarrior 4) and at the last minute smooth out some edges and tack on a different head to make it resemble the concept. :(

In my opinion, this is not what I paid for.

#116 Navid A1

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Posted 15 October 2015 - 09:40 PM

uhh.... boy, this thing is ugly.

like... very very ugly!

#117 Fang01

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Posted 15 October 2015 - 11:17 PM

I ******* love it

#118 Speedy Plysitkos

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Posted 15 October 2015 - 11:19 PM

oh my god. Thats a UGLY sonof.... bleeeeh.

#119 STEF_

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Posted 15 October 2015 - 11:26 PM

View PostAtomCore, on 15 October 2015 - 07:01 AM, said:

pgi, make something before selling it.

the problem is that pgi's already sold it far before custumers could see it.

And that's why pgi doesn't care so much the final product.

#120 Nightshade24

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Posted 15 October 2015 - 11:32 PM

View PostScout Derek, on 15 October 2015 - 06:37 AM, said:

I understand that part, like the Gargoyle: It's meant to look ugly, and I appreciate the fact that it looks ugly and that's why I know it and like to try it out once in a while.

Highlander IIC however, has no reason to be ugly, and to me, it looks like, as per say yet again, a mech with a conquistador hat along with a bolt action rifle for an arm with knee pads as if mech jousting was taken to the extreme.

I dunno, maybe it's just me, but the TRO Art and Concept art for the Highlander IIC rubs me wrong. The others are fine, it's just the Highlander IIC rubs me the wrong way somehow.

Oh well, at least I remembered that I'm going to be in first person, in the cockpit, so that I won't have to look at it's ugly profile :P


I would say the Highlander IIC discription you stated and what i am looking at nearly do not match at all O_o
I had to google the hat you refereed to and this is the common results I found...
Posted Image
Note: not all of these have such a 'huge' sail but they are common... now... Looking to the highlander IIC in MW: O and in the TRO and TT...
Posted Image
Posted Image
Posted Image


None of the 3 have the so called 'hat' you refereed to in my mind that is and as an artist and a person who can look at similarities... I could name a huge ammount of mechs that fit the discription better- this includes the resistance black knight, enforcer, atlas, Centurion, Urbanmehc, etc... However it's pretty broad as you seem... but for a hat so round it is slightly odd you compare it to a rather blocky head... if we look at the rims and sail it has more simularities to mechs like the centurion then the Highlander IIC...
This is not me trying to make fun of you and I hope you do not take it that way! But it's your 'patterns' between the cockpit or 'head' of the Highlander IIC and most likely indirectly the traditional highlander tro, to such a head ware... I hope this makes sense to you because the whole profile, form, angles, lines, shape, and depth the highlander IIC has in MW: O, TRO, and TT. Do not match the description you said...
As you said- that could be more of a "might be just myself..." kinda situation...

"Knee guards'? Well I must say that is rather the point. Less prominent in MW: O and in the TRO / TT relative to MW: O's interpretation, but MW: O compared to the TT/ TRO is more accurate to what it would be functionally and "Knee guards' is quite common in previous games and many other mechs. I should mention the Atlas, Man'o'war, Summoner, etc all got 'knee guards' in MW: O but went with a flat rectangular plate more then a circular one.This is also part of my comment with the art differentiation with the IIC's to the rest as the IIC's seem to like more circles... ie look at the Jenner IIC's whole cockpit...

The gun?... well it's true it's the most gunliest gun in MW: O, but ironically isn't that what everyone begs for? ie what the warhammer/ marauder should and will have and what the Catapult K2, Jagermech, panther, and wolfhound really need?
I remember the release of the image and many people are complaining they are much better then the normal highlander and it is very sexy. I personally do not consider it the best of everything but I do like it... I should note I hate most gun-style mech parts like on the Battlemaster tro so it's interesting to see that this doesn't rustle my jimmies...
Battlemaster tro: (not the one I was looking but it looked more hand held gun style)Posted Image


However I can see the feel that some may have there jimmies rustled. (Note: knee pads~)

In terms of art and humour and such many people have difference prefferences.
Some see the gargoyle as sexy, others want to ban it until it's remodelled due to how it burns there eyes. Some love the looks of timberwolf, others hate it... etc. You may dislike it for features that you dislike which is fine (however the whole hat thing is a bit confussing to say the least for my point of view... which makes it seem more like a "it's just you" situation ^^; )

Mech Jousting? sad to say but Mech jousting is a thing... in fact, the Behemoth/ Stone Rhino a famous clan assault mech and can be pictured as an IIC mech of a failed super heavy IS mech it had it's arms reinforced to be able to bassically joust...
Also most mechs with a weapon or pointed end instead of a first can 'joust' or jab with that instead of puniching... defence against ramming and puniching and stabbing attacks does go a long way... oh and due to clan mechs deadly aim (or just watching the first few episodes of battletech) getting blown up due to unpretected joints is annoying...

I wounder if the round knee is a Origins only thing or is it on the standards too... guess we'll have to wait and see.





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