Inflatable Fish, on 27 October 2015 - 12:35 PM, said:
how did the lower cap/higher dissipation heat system for Clan mechs on the PTS work out? have you considered applying an even more drastic iteration of the same to both IS and Clan mechs in order to veer away from the alpha strike playstyle?
I second what posters above have said, a fixed cap of 40-ish heat with heat sinks only affecting dissipation would bring about a major change in how the game is played and improve not only TTK, but also secondary aspects such as staying truer to the lore.
More than that, make your "vision" swim and go to tunnel vision as it gets hotter. Give me some indication why mechwarriors in lore had to dress like this:
Make me see that the mech is heating up - if my mech actually shuts down from the heat, I should be ROASTING in that cockpit.