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Cheating In Cw

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#101 Speedy Plysitkos

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Posted 10 November 2015 - 01:26 AM

CW is cheat itself. 12 pugs vs 12 man unit. PGI logic of fun. muhahahaha. um, no. NEVER.

#102 Vellron2005

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Posted 10 November 2015 - 05:11 AM

OP says they all all hunker down on the dropzone wall? They wanna snipe from there?

Ever heard of Artillery strikes? Works like a charm to scatter the roaches, and in the time they reassemble, you're already in deep cover on one of the sides... and from there.. LURM.. :P

#103 W4SN7M3

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Posted 13 November 2015 - 11:15 AM

So as a fairly new player in MWO I just want to make sure I am doing things correctly and not offending any of the other players by cheating or using exploits.</div>
So as I understand it, please correct me if I am wrong, I should consider the following things when in CW.

Using a sniper from a strategically superior high position and attacking the enemy from extreme range is cheating. check
Having more than one sniper in a strategically superior high position attacking the enemy at extreme range is an exploit. check
Taking up defensive positions in order to draw enemy into effective firing ranges is cheating. check
Having multiple players performing that same strategic defensive action is an exploit. check

So if I decide to use a sniper build in CW I should only attack the enemy if they can attack me back too. check

OK clear on snipers.

Now for brawlers
Using similar logic as presented by the OP, am I correct in the following?

Pressing the Clanners with my IS brawler in order to force them to overheat and shut down is cheating. check
Having multiple players press the Clanners in order to force them to overheat and shut down is an exploit. check

So when brawling Clanners I should not press the enemy, instead give them a chance to cool down so they can have a fair chance to kill me.
As I don't have any Clanner mechs could someone let me know how many alphas a typical Clanner mech can get off before overheating and how long should I wait before attacking.
Would a count of 3 between shots be enough?</div>

Now for lights
Again using similar logic presented by the OP, again please confirm for accuracy.

Using my IS light mechs superior speed to overtake a Clanner mech is cheating. check
Using multiple IS light mechs superior speed to overtake Clanner mechs is an exploit. check

So as to not to offend the OP or any other MWO players I should probably just throttle down on my combat lights, lets say keep them under 120, would that be sufficient?

Just a couple more things I would like clarification on if you would be so kind.

If I sneak up on an enemy, should I warn them before firing?
Should I inform the other team if my team plans on using any of the above cheats or exploits?
I have fairly quick reaction time, may I defend myself immediately or could my faster reaction time be a considered a cheat? Should I count to 3 then shoot, would that be fair?
Is there anything else that I may do to help the OP's or other enemies gaming experience to be better?

Would recklessly charging all 4 of my mechs directly into your enemy fire improve your game experience? I could come to your drop zone, then you wouldn't even have to look for me.

I could remove all my weapons and just run around or stand still if that is too difficult.

It is so nice of the OP and others in the MWO community to help us new players with these informative forums.
Enabling us to better understand the community and how we may properly play this game to further their personal enjoyment.
I would like to thank the OP and any others for their informative responses to this post.

glhf

Edited by W4SN7M3, 13 November 2015 - 11:22 AM.


#104 MaxFool

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Posted 13 November 2015 - 12:36 PM

Those were very tough questions, I can answer only one.

View PostW4SN7M3, on 13 November 2015 - 11:15 AM, said:

Would recklessly charging all 4 of my mechs directly into your enemy fire improve your game experience? I could come to your drop zone, then you wouldn't even have to look for me.


You can't go into their drop zone, or at any position where you can fire into their drop zone. That's spawn camping, which is pretty much just cheating. Doesn't matter if they are slow in coming out from there and have no troops anywhere but in there, you still can't do it.

Edited by MaxFool, 13 November 2015 - 12:37 PM.


#105 ZenFool

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Posted 13 November 2015 - 01:37 PM

View PostMaxFool, on 13 November 2015 - 12:36 PM, said:

Those were very tough questions, I can answer only one.



You can't go into their drop zone, or at any position where you can fire into their drop zone. That's spawn camping, which is pretty much just cheating. Doesn't matter if they are slow in coming out from there and have no troops anywhere but in there, you still can't do it.

This simply isn't true. Many games don't allow you to enter the spawn at all. MWO does, for a reason.

#106 B L O O D W I T C H

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Posted 13 November 2015 - 01:41 PM

View PostZenFool, on 13 November 2015 - 01:37 PM, said:

This simply isn't true. Many games don't allow you to enter the spawn at all. MWO does, for a reason.


/sarcasm

#107 Kin3ticX

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Posted 13 November 2015 - 02:15 PM

The spawn changes were a mixed bag.

It did stop dropship farming on maps like Taiga and Sulfer(where you took a grid and killed off 4 people). All they had to do was have everyone spawn in the same spot.

However, they put the spawn so far back on Taiga that slow IS mechs cant even get to the gate in time on counter attack defense

Spawn camping on snowballed games is still a thing but you also don't want people able to hide where you can't get to them.

The spawn farming was the main thing that had to be fixed but I dunno if they went about it the best way.

#108 Tuis Ryche

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Posted 14 November 2015 - 05:32 PM

View PostMaxFool, on 13 November 2015 - 12:36 PM, said:

Those were very tough questions, I can answer only one.



You can't go into their drop zone, or at any position where you can fire into their drop zone. That's spawn camping, which is pretty much just cheating. Doesn't matter if they are slow in coming out from there and have no troops anywhere but in there, you still can't do it.


I'd bark at those incompetent fly-boys for dropping me into an obviously hot drop zone when they shoulder zero risk for hovering over a dozen enemy mechs. o.0

#109 Scanz

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Posted 14 November 2015 - 11:46 PM


CHEATING IN CW = artic cheatah in cw


#110 Sandpit

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Posted 16 November 2015 - 10:16 AM

So "cheating" now includes walking up a hill to a vantage point legally within the rules of the game and in-bounds?

#111 Hades Trooper

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Posted 23 November 2015 - 11:22 PM

View PostSandpit, on 16 November 2015 - 10:16 AM, said:

So "cheating" now includes walking up a hill to a vantage point legally within the rules of the game and in-bounds?

using a map exploit is cheating period. PGI should have been on this before they released the new drop zones but then why am i not suprised

#112 Creag

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Posted 23 November 2015 - 11:34 PM

So if this is cheating by attacking a landing zone or using high points of the terrain to try and gather an advantage is cheating. Then all the wars fought in the real world by different countries were cheating as well. As far as I knew spawn camping as you call it is really trying to stop a beach head from happening, take advantage of high ground is ideal for sniping.

#113 Kuritaclan

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Posted 24 November 2015 - 03:45 AM

View PostKin3ticX, on 13 November 2015 - 02:15 PM, said:

The spawn changes were a mixed bag.

It did stop dropship farming on maps like Taiga and Sulfer(where you took a grid and killed off 4 people). All they had to do was have everyone spawn in the same spot.

However, they put the spawn so far back on Taiga that slow IS mechs cant even get to the gate in time on counter attack defense

Spawn camping on snowballed games is still a thing but you also don't want people able to hide where you can't get to them.

The spawn farming was the main thing that had to be fixed but I dunno if they went about it the best way.

The diffrence between sulfur and boreal new spawn is noticeable. While you may can jump up the ridge with a light on sulfur no heavy or assault can jump up. It is also really small so you doN't have a fallback and reaproach by walk. On boreal its more like a ramp you can climb up with whatever you have and back off by walking into cover. The way to fix it on spawnpoints like boreal is to make it high and small as it is on Sulfur. Problem fixed.

#114 Khereg

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Posted 24 November 2015 - 06:08 AM

View PostHades Trooper, on 23 November 2015 - 11:22 PM, said:

using a map exploit is cheating period.


Your map "exploit" is my map "location". It's in bounds and it's accessible. By definition, NOT cheating. Get over it already.

#115 Sandpit

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Posted 24 November 2015 - 07:37 AM

View PostKhereg, on 24 November 2015 - 06:08 AM, said:


Your map "exploit" is my map "location". It's in bounds and it's accessible. By definition, NOT cheating. Get over it already.

I thought the word "cheating" sounded suspicious in this particular case lol

#116 illudium Q 36

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Posted 25 November 2015 - 10:05 AM

So therefore the Center Torso is a "location" and the fact that dropships will always hit this target at full force means that this fact cannot be "exploited"?

Would this be "cheating"? Or would this be a "legal and viable" tactic?

#117 Adamski

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Posted 27 November 2015 - 10:06 AM

View PostHades Trooper, on 23 November 2015 - 11:22 PM, said:

using a map exploit is cheating period. PGI should have been on this before they released the new drop zones but then why am i not suprised

Its not a map exploit, its reachable by every mech and doesn't even require jumpjets. It doesn't provide mechs with phantom collision boxes that block incoming fire while allowing outgoing fire.

Its not a map exploit.

#118 VoodooLou Kerensky

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Posted 27 November 2015 - 12:41 PM

The biggest issue I have with CW is that the maps are too small, there are out of bounds areas in the middle of maps, which just funnels you into areas that can be set up as kill zones. PGI claims that its a 'Thinking Persons Game Mode', when in all actuality its CoD with Mechs. Seriously if you have a BFG on the ground that needs to be taken out and it cant be hit from Orbit you dont send in Mechs, you send in Aerofighters or a Special Forces infantry. The BFG has zero Strategic Importance. And placing time limits forces running down the funnels instead of coming up with alternative tactics. Its already bad enough the Planets mean nothing other than bragging rights. Come on PGI you've had 3 other online MechWarrior games that had User created Planetary leagues that did outstanding jobs of making it seem like every planet was unique. We have Wash Rinse Repeat Planetary now and its Lame.

#119 WANTED

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Posted 27 November 2015 - 02:06 PM

Not cheating. I've seen both sides use this and PGI will fix if it's an issue. There are more issues with this map not involving what OP said. It's in the other thread above by Apogee.
If you get spawn camped oh well don't let them get the upper hand. Clans all do this to me and frankly it doesn't bother me since by then we've usually lost and it ends the match quicker. Plus I can sometimes get a couple kills before I go down. If not oh well. Relax and enjoy being clan ;) Most of the stress I see on IS is plenty of other issues and people just getting to pissy and blaming others. More positive feedback and commanding goes a long way. You can tell pugs and such why something was not working but berating them does no good.

#120 vandalhooch

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Posted 27 November 2015 - 02:42 PM

View PostVoodooLou Kerensky, on 27 November 2015 - 12:41 PM, said:

The biggest issue I have with CW is that the maps are too small, there are out of bounds areas in the middle of maps, which just funnels you into areas that can be set up as kill zones. PGI claims that its a 'Thinking Persons Game Mode', when in all actuality its CoD with Mechs. Seriously if you have a BFG on the ground that needs to be taken out and it cant be hit from Orbit you dont send in Mechs, you send in Aerofighters or a Special Forces infantry. The BFG has zero Strategic Importance. And placing time limits forces running down the funnels instead of coming up with alternative tactics. Its already bad enough the Planets mean nothing other than bragging rights. Come on PGI you've had 3 other online MechWarrior games that had User created Planetary leagues that did outstanding jobs of making it seem like every planet was unique. We have Wash Rinse Repeat Planetary now and its Lame.


Destroying the gun renders it unusable when you have taken the planet. In lore, destroying something as valuable as these orbital cannons would be considered a war crime.





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