adamts01, on 06 November 2015 - 05:41 AM, said:
My thoughts:
Assaults should be slower but have much more armor and firepower. They need to be special, right now they're like much slower, easier to hit heavies with a little more armor and firepower. I don't drive them but concerning equally skilled pilots with the same range loadout, an assault should beat anything but another assault of a group.
Cheetahs, as well as many other lights, have god-like hit boxes. If you haven't learned to shoot legs and ignore their CT by now, even when they're standing still, you deserved to be worked over in your assault.
With any decent assault build, two decent shots will take any light's leg off. Take your time and make those two shots count.
Most importantly, if you are with your team then you will never have this problem. The assaults I destroy in my Cheetah are trying to LRM or snipe from the back or flanks like noobs.
Your first paragraph wants them to be slow as a disadvantage, but then goes on to say only an assault should beat an assault, disregarding that advantage. You've basically made it so that lights can't compete with assaults at all.
Cheetahs, Firestarters, and Spiders are the only ones with "Godlike" boxes. That hardly qualifies as many.
All of these decent builds need to be pinpoint, front loaded. Otherwise we have fattie pilots coming in, complaining their 98 Alpha didn't core a light; neglecting to mention they were using lasers and SRMs. And you need to take your lag into account when aiming. This is easier said than done.
I agree with your assault sentiment. Head on, there shouldn't be a contest between a hundred tonner and anything below with the same range profile.
But that should come with the agility of a Dire as baseline. Assaults are not nimble, save for a few oddball designs. Just like how all lights are not meant to be weak, weaponless scouts meant to stare at the enemy team for "recon".