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Prepare Yourself For Huge Disappointment Dec. 1


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#1 Kristian Radoulov

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Posted 11 November 2015 - 01:50 PM

Apparently Russ and Co. think that the rebalance will be good to go on December 1st. I've played the PTS extensively and can vouch for the fact that balance on there is a huge mess currently. If a rebalance resembling anything like what we have seen on the PTS goes live on Dec. 1 it will be a catastrophe.

Posted Image


Thanks to infotech, we still have Maddog's that can't even acquire misslelock with their own tag past 500 meters in PTS 3 (yeah 3 iterations in!). Amongst many other glaring problems.

Please contact Russ and tell him not to rush the rebalance and explain to him that the playerbase will gladly wait for a finished rebalance.

Edited by Kristian Radoulov, 11 November 2015 - 01:54 PM.


#2 Jetfire

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Posted 11 November 2015 - 01:58 PM

As I understand it, PTS 1, 2, 3 were nothing like the proposed final rebalance, just testing opportunities to determine strength of various mechanics and tweaks in order to attempt a final rebalance.

#3 Ronan

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Posted 11 November 2015 - 02:02 PM

Whinging about rebalance going live, due to an announcement of another round of PTS changes? Yup, I'm on the MWO forums.

#4 Kristian Radoulov

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Posted 11 November 2015 - 02:03 PM

View PostRonan, on 11 November 2015 - 02:02 PM, said:

Whinging about rebalance going live, due to an announcement of another round of PTS changes? Yup, I'm on the MWO forums.


You have no idea what you are talking about. How many hours have you logged on the PTS? I'm trying to actively make the game better for us all, while you're on the sidelines trying to troll my thread. Kindly see yourself out. Thanks.

Edited by Kristian Radoulov, 11 November 2015 - 02:06 PM.


#5 Kristian Radoulov

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Posted 11 November 2015 - 02:08 PM

View PostJetfire, on 11 November 2015 - 01:58 PM, said:

As I understand it, PTS 1, 2, 3 were nothing like the proposed final rebalance, just testing opportunities to determine strength of various mechanics and tweaks in order to attempt a final rebalance.


That's what was said, but the reality is much different. Most obvious example is the fact that PTS 1 "tested" infotech, but all the problems that people spotted in PTS1 showed up again in PTS3. The process is not testing opportunities, it has been iterative; which is exactly what worries me as we are so far from anything resembling good balance.

Edited by Kristian Radoulov, 11 November 2015 - 02:11 PM.


#6 WarHippy

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Posted 11 November 2015 - 02:17 PM

View PostJetfire, on 11 November 2015 - 01:58 PM, said:

As I understand it, PTS 1, 2, 3 were nothing like the proposed final rebalance, just testing opportunities to determine strength of various mechanics and tweaks in order to attempt a final rebalance.
If they are not testing all of the re-balance changes on the PTS, and have a bunch of unknown changes that they plan to dump on us potentially on December 1st we have a big problem headed our way because nothing on the PTS is ready for going live.

View PostRonan, on 11 November 2015 - 02:02 PM, said:

Whinging about rebalance going live, due to an announcement of another round of PTS changes? Yup, I'm on the MWO forums.
Read what Russ said. It appears they are planning on going live with the changes Dec. 1st. The OP I'm sure is fine with additional rounds of testing, but what he is concerned about is any changes going live before they are ready.

Edited by WarHippy, 11 November 2015 - 02:21 PM.


#7 TheCharlatan

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Posted 11 November 2015 - 02:22 PM

View PostKristian Radoulov, on 11 November 2015 - 01:50 PM, said:

Apparently Russ and Co. think that the rebalance will be good to go on December 1st. I've played the PTS extensively and can vouch for the fact that balance on there is a huge mess currently. If a rebalance resembling anything like what we have seen on the PTS goes live on Dec. 1 it will be a catastrophe.


Thanks to infotech, we still have Maddog's that can't even acquire misslelock with their own tag past 500 meters in PTS 3 (yeah 3 iterations in!). Amongst many other glaring problems.

Please contact Russ and tell him not to rush the rebalance and explain to him that the playerbase will gladly wait for a finished rebalance.

I belive there is difference between the words "hopes" (which Russ used) and "thinks" (which you used)... :mellow:
BTW, yes, we need much more testing.

Edited by TheCharlatan, 11 November 2015 - 02:23 PM.


#8 Tennex

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Posted 11 November 2015 - 02:23 PM

If its anything like the voting system. They are just going to patch it in without telling anyone about it. It will be a huge disaster

#9 Mudhutwarrior

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Posted 11 November 2015 - 02:25 PM

PGI is on the path of Poo.

They need to work on the septic tank map.

#10 WarHippy

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Posted 11 November 2015 - 02:28 PM

View PostTheCharlatan, on 11 November 2015 - 02:22 PM, said:

I belive there is difference between the words "hopes" (which Russ used) and "thinks" (which you used)... :mellow:
BTW, yes, we need much more testing.

Russ can hope all he wants, but the glacial pace at which the testing is going he needs to understand that it should probably be months before these changes are considered for going live. The testing on the PTS has been very incremental, and we are missing a lot of extra context with too many place holder stats for proper testing to be done.

#11 His Holiness Pope Buster

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Posted 11 November 2015 - 02:28 PM

LOL I cannot wait for the chaos!

#12 Dolph Hoskins

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Posted 11 November 2015 - 02:36 PM

Imagine that. The bi polar perceived notion of balance frequently screamed out by all of the patients might not be something they wanted.

Whatever happens, I'd say it was well earned by all parties.

#13 C E Dwyer

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Posted 11 November 2015 - 02:44 PM

I thought December was gong to be bad enough but a veiled threat to go live with the pts bull, and map voting this month lol

Abandon ship ! Abandon ship ! beep beep

#14 Jman5

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Posted 11 November 2015 - 02:52 PM

There is still stuff that needs fixing, but there is also a lot I'm looking forward to.

The ECM change can't come soon enough. PGI has been overdoing it with the amount of ECM mechs released this year and it's gotten out of control.

I like the direction PGI is going in making IS mechs defensively powerful, while Clan mechs retain much of their offensive strength that's innate with Clan Tech. The big problem though is that we have too much inconsistency between IS mechs that are functionally similar.

I like some of the sensor changes, but there is a lot of work left to do to get the right sensor quirks in the right mechs. Right now it's not always given to the right mechs.

Some of the weapon buffs are good. I think the AC/2 heat change makes a bigger difference than people realize. My one concern is that the LRM cooldown increase is unnecessary since it appears that the weapon quirks are going bye-bye.

Frankly, we need more eyeballs and hands on experience with the changes if we want to get balance right and there aren't enough people playing PTS. It took all my time just to figure out the state of the hunchbacks. So we'll see what changes PTS 4 has, offer some last minute feedback and then I think it's past time to release it to the wild. There will be problems, but I do think it will be better than what we have now on live server.

Edited by Jman5, 11 November 2015 - 02:53 PM.


#15 Mcgral18

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Posted 11 November 2015 - 02:52 PM

I wonder if they'll actually implement their proposed AC2 Crit damage buff, or improve the SRM buffs (for both speed, and to differentiate the double weight isSRMs).


They can do so much wrong with this...it'll be a nice laugh anyhow.
I still don't know if Ghost Torsi are Working as Intended™

#16 DAYLEET

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Posted 11 November 2015 - 03:01 PM

View PostKristian Radoulov, on 11 November 2015 - 01:50 PM, said:

we still have Maddog's that can't even acquire misslelock with their own tag past 500 meters in PTS 3 (yeah 3 iterations in!).


That's good news. 2 days ago i spectated yet another clueless lrm boat who thought he was some kind of sneaky ninja. Maybe now he will actually hit something with his missiles.

#17 Matthew Ace

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Posted 11 November 2015 - 03:03 PM

I agree that if the rebalance were to go live by Dec 1 it will be far too rushed.

Before we set ourselves off on a panic attack though, the first time I read this had me interpreting that tweet as "any adjustments that had turned out well will go live on Dec 1" as opposed to the whole rebalance. Things like the ghost heat on IS MPL, reduced heat on AC2, Maximum range adjustment on ER lasers, SRM velocity etc.

Edited by Matthew Ace, 11 November 2015 - 03:04 PM.


#18 Troutmonkey

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Posted 11 November 2015 - 03:17 PM

Eh. I'm not too worried. I've lived through worse and the while the PTS changes are drastic, it's far from a game killer for me.
Nerfs to Clan lasers, Nerfs to ECM, and some form of info tech seem okay. My only fear was the laser-lock-range changes, which have been dropped.

I'll be away from MWO over Christmas anyway, so that gives them till middle of January to sort it out.

#19 Felbombling

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Posted 11 November 2015 - 03:35 PM

Everything together when it actually goes live, not just a segment of it like you've been testing lately. Does PGI have to put the patch notes in crayon for people to actually understand what is going on? I'll be right there with you if a MadDog cannot target beyond 500m with its own sensor package when the whole thing goes live, but I doubt that will actually be the case.

#20 lol lol lol lol lol lol lol lol

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Posted 11 November 2015 - 03:43 PM

View PostKristian Radoulov, on 11 November 2015 - 01:50 PM, said:

Apparently Russ and Co. think that the rebalance will be good to go on December 1st. I've played the PTS extensively and can vouch for the fact that balance on there is a huge mess currently. If a rebalance resembling anything like what we have seen on the PTS goes live on Dec. 1 it will be a catastrophe.

Posted Image


Thanks to infotech, we still have Maddog's that can't even acquire misslelock with their own tag past 500 meters in PTS 3 (yeah 3 iterations in!). Amongst many other glaring problems.

Please contact Russ and tell him not to rush the rebalance and explain to him that the playerbase will gladly wait for a finished rebalance.


Even better yet, you need to PM him and ask to "Turf the idea so we can all sleep" if that's how you really feel.

He does read PM's on the forums, so if you don't feel like using Twitter, you can message him here. Just make sure you use the phrase "Turf the idea so we can all sleep."





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