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Performance Packs No Longer Available In The Gift Store


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#81 Nightshade24

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Posted 20 November 2015 - 06:06 AM

View PostIdealsuspect, on 20 November 2015 - 05:46 AM, said:


I am just saying with imminent steam release and also release of steam dedicated bundles,

if community massive bought thoses hyper expensives mechs and be happy in this forum about increasing of specials variants price well dont wonder if they (PGI) create average bundle with high price that only few steam customer will buy ... ( specially if they ( new players form steam ) try the game before :lol: :lol: how many stomps before they will began to really enjoy the game enough for put money whatever how many premium time or MC inside... )

Hyper expensive mechs?

For starters they are barely the same price as if you bought these mechs with MC in the store right now, Than you also get 2 mech bays, 30 days premium, GE, and C-bills.

I'm sorry if your panties are in a twist and you want to order this pack 100% because of the 2 mechs in it and ignore the rest of the package which makes it the best value package in MW: O yet. (even though if you do look at these 2 mechs as the pack alone they still have better value for the 1:1 ratio. As well as better compared to say the arctic cheetah (first tier) pack for clan wave 3....

"1 premium light mech" vs "2 premium light mechs".
What about the 2 standard cheetahs? lets apply your logic- they do not matter. I only care about the premiums and besides- standard can be bought with c-bills i earned with the premium mechs am I right?

#82 Bud Crue

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Posted 20 November 2015 - 06:10 AM

Nightshade24,

I agree with your point about the straight up value of these packs as you have broken them down. Your analysis does reflect the currency value if reality was the issue. But it is not, the issue with all marketing is not reality but perception.

From the existing player perspective:
$60 bucks for 2 mechs? I can buy 6-12 mechs for $60 bucks in the Resistance or Wave packs. Those packs come with all sorts of extra goodies too. For less money I can get any one of the unseen packs in total. etc.

To sell these to existing players I would make them have three mechs of only IS or Clan with the bells and whistles.

From the new player (Steam) perspective:
"Wow that is a lot of money even for "premium" content." If they spend even a few moments perusing the Store, they will see that as far as mechs go (and lets face it that is why they are here: the mechs, the big stompy robots) they can get a lot more bang for their buck with other packs.

To better market to newbs I would do as others have suggested and put one mech from each weight class and include some corresponding bells and whistles (perhaps a couple of weapons or mech upgrades, consumables, etc in lieu of the MC and/or C-bills).

Unlike you, I don't think either of the general groups I am characterizing really care about much of the extras including the "special" nature of the mechs, their patterns, even the MC. The c-bills might be an attraction to some, but even there it is still in game currency that you gain by playing, so even that is a bit of a stretch as something that will drive large sales.

Whatever, PGI will do as they will. I wish them the best. MY perception is that I want to spend money with PGI but these packs do not encourage me to do so. Now a straight up mech sale would fit my reality nicely (hint, hint PGI).

#83 Navid A1

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Posted 20 November 2015 - 06:18 AM

View PostBud Crue, on 20 November 2015 - 06:10 AM, said:

Nightshade24,

I agree with your point about the straight up value of these packs as you have broken them down. Your analysis does reflect the currency value if reality was the issue. But it is not, the issue with all marketing is not reality but perception.

From the existing player perspective:
$60 bucks for 2 mechs? I can buy 6-12 mechs for $60 bucks in the Resistance or Wave packs. Those packs come with all sorts of extra goodies too. For less money I can get any one of the unseen packs in total. etc.

To sell these to existing players I would make them have three mechs of only IS or Clan with the bells and whistles.

From the new player (Steam) perspective:
"Wow that is a lot of money even for "premium" content." If they spend even a few moments perusing the Store, they will see that as far as mechs go (and lets face it that is why they are here: the mechs, the big stompy robots) they can get a lot more bang for their buck with other packs.

To better market to newbs I would do as others have suggested and put one mech from each weight class and include some corresponding bells and whistles (perhaps a couple of weapons or mech upgrades, consumables, etc in lieu of the MC and/or C-bills).

Unlike you, I don't think either of the general groups I am characterizing really care about much of the extras including the "special" nature of the mechs, their patterns, even the MC. The c-bills might be an attraction to some, but even there it is still in game currency that you gain by playing, so even that is a bit of a stretch as something that will drive large sales.

Whatever, PGI will do as they will. I wish them the best. MY perception is that I want to spend money with PGI but these packs do not encourage me to do so. Now a straight up mech sale would fit my reality nicely (hint, hint PGI).


^^
this guy got it right!


proving this over-priced thing is less over-priced than that mega over-priced thing does not change the reality (yes, i call 15$ for a raven, mega over-priced)

The point is that the whole pricing is done for short term nostalgia whale hunting!
With lower prices and better, more practical packs (that include more mechs), PGI could generate more sales on steam targeting a wide range of users other than a few nostalgia whales, and have a bigger overall income... rather than hoping for some whales to show up!

(its our fault... we whales gave them a bad habit)

Edited by Navid A1, 20 November 2015 - 06:30 AM.


#84 CainenEX

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Posted 20 November 2015 - 06:33 AM

View PostNightshade24, on 19 November 2015 - 07:40 PM, said:



These mechs isn't a scam. It would be if you throw money at this without playing a single game and you thought a Raven can take as much damage as a direwolf.

It is funny really... people been asking PGI to release the current mechs as specials and stop making every pack a new mech and as soon that has happened with better value for what could have happened people are up in arms... PGI can never win


102 dollars worth of content for 30 dollars for the lowest price pack out there to much with enough MC to buy your fave new Raven hero mech as well?


...You do know that if they tried to sell the mechs but not provide the respective mech bays that they'd have a financial scandal on their hands... You might might want to rethink that BEFORE you factor in your "price value".

Ok you just compared these things to the ALREADY overpriced mechs in the game. If we weren't all mech junkies this game would have gone out of business long ago. By all means why don't you go ahead and explain how much "value" the first clan mech packs and their gold mechs have. I'd love to hear your explanation. I know one thing is certain: The steam player is going to see that page and be immediately turned off.

I've already earned those mechs in game (been here less than a year) and so has most of the veterans on here. So they aren't really for us. These are for the steam players. I still don't see any sort of $20 "beginner's kit" for the new players (4 mechs of different weights, and 30 days premium time), and I think quite a few players have already brought that up with support. Mechs, mechbays, weapons, and modules are what matter. Everything else is to tickle your ego.

They need to lower the prices on ALL mechs. While the new style of packs have been ok-ish, the older packs are still prohibitively expensive.

I've sent my money on the game to what I deemed was fair, and wanted to support the developer. Thats about it.

I will support PGI where they are right but provide my criticism where they are wrong. I'm not going to white knight everything they do.

#85 CainenEX

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Posted 20 November 2015 - 06:37 AM

View PostBud Crue, on 20 November 2015 - 06:10 AM, said:

Nightshade24,

I agree with your point about the straight up value of these packs as you have broken them down. Your analysis does reflect the currency value if reality was the issue. But it is not, the issue with all marketing is not reality but perception.

From the existing player perspective:
$60 bucks for 2 mechs? I can buy 6-12 mechs for $60 bucks in the Resistance or Wave packs. Those packs come with all sorts of extra goodies too. For less money I can get any one of the unseen packs in total. etc.

To sell these to existing players I would make them have three mechs of only IS or Clan with the bells and whistles.

From the new player (Steam) perspective:
"Wow that is a lot of money even for "premium" content." If they spend even a few moments perusing the Store, they will see that as far as mechs go (and lets face it that is why they are here: the mechs, the big stompy robots) they can get a lot more bang for their buck with other packs.

To better market to newbs I would do as others have suggested and put one mech from each weight class and include some corresponding bells and whistles (perhaps a couple of weapons or mech upgrades, consumables, etc in lieu of the MC and/or C-bills).

Unlike you, I don't think either of the general groups I am characterizing really care about much of the extras including the "special" nature of the mechs, their patterns, even the MC. The c-bills might be an attraction to some, but even there it is still in game currency that you gain by playing, so even that is a bit of a stretch as something that will drive large sales.

Whatever, PGI will do as they will. I wish them the best. MY perception is that I want to spend money with PGI but these packs do not encourage me to do so. Now a straight up mech sale would fit my reality nicely (hint, hint PGI).


Most agreed with your response here. Honestly they would earn so much more from the players if they decreased their profit margins abit. The potential earnings lost is so much greater when you try to inflate those margins.

#86 Nightshade24

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Posted 20 November 2015 - 07:29 AM

View PostBud Crue, on 20 November 2015 - 06:10 AM, said:

Nightshade24,

I agree with your point about the straight up value of these packs as you have broken them down. Your analysis does reflect the currency value if reality was the issue. But it is not, the issue with all marketing is not reality but perception.

From the existing player perspective:
$60 bucks for 2 mechs? I can buy 6-12 mechs for $60 bucks in the Resistance or Wave packs. Those packs come with all sorts of extra goodies too. For less money I can get any one of the unseen packs in total. etc.

To sell these to existing players I would make them have three mechs of only IS or Clan with the bells and whistles.

From the new player (Steam) perspective:
"Wow that is a lot of money even for "premium" content." If they spend even a few moments perusing the Store, they will see that as far as mechs go (and lets face it that is why they are here: the mechs, the big stompy robots) they can get a lot more bang for their buck with other packs.

To better market to newbs I would do as others have suggested and put one mech from each weight class and include some corresponding bells and whistles (perhaps a couple of weapons or mech upgrades, consumables, etc in lieu of the MC and/or C-bills).

Unlike you, I don't think either of the general groups I am characterizing really care about much of the extras including the "special" nature of the mechs, their patterns, even the MC. The c-bills might be an attraction to some, but even there it is still in game currency that you gain by playing, so even that is a bit of a stretch as something that will drive large sales.

Whatever, PGI will do as they will. I wish them the best. MY perception is that I want to spend money with PGI but these packs do not encourage me to do so. Now a straight up mech sale would fit my reality nicely (hint, hint PGI).

I have been around many games and looked into others and games like World of Tanks, War Thunder, Star Citizen, Robocraft, etc have similar prices if not worse. At least to my WT knowledge- The WT premium packages which offered less relative content for a higher price (granted- it also came with 2 separate single player campaigns... but no one ever plays single player in WT) and for a game with an indie developer the prices are not to bad- BUT I have mentioned on another thread that the formula for MC to hero mech ratio as well as cockpit items would require a reduction- as packages float in a good value area because they often side step the current economic situation of the game.

To be honest- I personally do not have a problem knowing the relativity and the fact that PGI was essentially bankrupt when they first started thanks to harmony gold. However in another thread i have mentioned that times are no longer like that anymore and a small reduction of MC or a change to the hero formula is needed because let's be honest- no one ever buys stuff in this game with MC unless it's a large sale or they are already loaded with money.

Another thing that clouds my judgement is my sense of currency. for me. a large McDonnalds burger costs around about 4 USD or approx 7.50 NZD. For me the light performance pack has the same value as about 6 burgers from McDonnalds. Or about short shift on min wage for a day. (could be the fact I rarely spend money in general and that I could make a 100 dollar bill last a year in USA if I wanted to...). People in USA have a different story as most things relative to them is cheaper. ie their big burgers are 2 USD, half the time 1.5 USD. Or in Russia you can get 2 large burgers with 2.50 USD... For me it isn't an outrage to see a mech pack at 30-60 dollars. For some that'll blow a hole in their collage funding. I also look at other games and I see microstransactions at high prices as well, such as WT which recently released the only MRL (mobile rocket launchers) in game for ground forces for the player-but at quite high prices as well as al of them being premiums as well... not that I find this acceptable- but MW: O is doing better so far.

Back to the fact it isn't 2012 anymore- 1 problem with changing premium currency is that c-bill currency should be left alone thus causing odd connections from MC to C-bill. Which can be fixed with the c-bill purchases with MC is increased c-bill count or reduced MC requirement to make it better than simply buying a boars head and selling it to get a lot of c-bills.

With simple fix like this, they can easily change it from 75 mc per ton to say 40. Thus a Boars head is 4000 MC instead of 7500, while a Locust is 800 (hero mechs that is)

Following the logic of making things cheaper will resault in more people purchasing it because lets be honest- excluding us mech loving fans how many casuals and non-mechy fans purchased a hero mech?...
Also reduction in Cockpit and paint is quite necessary... I once made a suggestion before about really lowering the cost of these items BUT also including a c-bill price.

So for eg to get that paint colour.... you need 300 mc but 300,000 c-bills. (rough example, I'm tired and I forgot how much paint costs, I know the premium high end paint is like 750 while C-bill paints are 1,000,000 -ish).

However to reiterate- the packages at least the light pack is still worth it's buck- it's worth however is greater the more mechs you have- as the skin can be applied to the other raven/ ACH's as well as the colours to every mech.


I am rambling becuase it's 4 am... grrr....

Okay- your example of 60 bucks for 5 mechs. Ignoring extras. The price of 2 x 100 tonners hero is nearly equal to that. minus the skin for all variants and stuff- of course we are relating back to the games current state...

it is a bit hard to compare it to anything if the base game isn't- I can't start compiring it to WT because how doeso ne compare a Sherman Firefly to a Direwolf W (S) ? Or how do I look at this robot in Robocraft that can fly and shoot plasma but you can easily pull it appart and make it a car that shoots lasers to a Timberwolf (S)? Using other games as example isn't a good way as most likely you do not play these games as example... I can't relate it to real life due to relativity. for eg I can't sya how many cheese burgers a direwolf costs because for you, you can cram much more burgers than me for the same price...

Yes, I am drowning in confussion here on what is better to compare these mechs to compared to nothing. Besides sayign it's something rather than nothing...
Would I like most MC items to be cheaper? yes. Even if they are do I consider packs over priced? even if we reduce colours, mech bays, mechs, etc by 50%, these mech packs still have a kicker of value... for eg taking one of my lines of math above...

[Raven 3L (c)] / 2 + [Arctic cheetah Prime (c)] / 2 + [Phranken skin unlock] + [Phranken colours unlocked] / 2 + Posted Image + [premium time] + [mechbay / 2 ] x 2 + [c-bills]
16.35 / 2 + 21.52 / 2 + 6.65 + 16.68 / 2 + 8.43 + 13.90 + 1.67 + 9.27 = 67.195

67.195 is still muchh higher than the 30 dollars you spent- not the 100 dollars that it valued before I calculated but it's still more than double 30 dollars- and this is halfing most of the values above in a theoretical situation that PGI right now cuts all prices in half.... Now I compare the mech pack with "not" over priced mechs and it still holds out well...


Another topic is that I have said that the speical mechs which comes with a 30% c-bill bonus is more 'concentrated' than other packs as I have demonstrated when compairing it to the marauder pack. It issn't the fact you could get 12 standard mechs for the price of 2 premium ,but it's the fact with those 2 premium mechs you buy you get 30% more c-bilsl which means you can get other content with c-bills 30% faster. It's part of the deal with these packages compaired to the others...

I'm sorry- I'm rambling like a headless chicken due to the fact i haven't slept in a long time. I hope I got some info through such as I wouldn't mind-if anything I support a drop in price for all current MC dominant mechs (packages still hold up lots of value, it's just not in the hundreds as before... I remembered the locust pack for phoenix was worth 150 dollars for that tier alone while the top tier of clan wave 1 saved over 600 USD (meaning even if you got a golden mech you saved 100... 'saved'...))
Those big numbers do not really mean anything if they just reflect the big numbers on the normal level...

I wounder if PGI has any plans for economic changes... probably not... I hope one comes for heroes when the clan heros arive...





On another note- the concept of 1 of each weight class is one I actually haven't heard before. It may be a bad idea in the long run for some as most often than not most people want a specific weight class or so. A guy who wants to be a slow tanky juggernaut does not want to play with the other 2 or 3 weight classes that odesn't like his atlas-like skills... Part of what makes MW unique... but anyway. In the short run it does help people experiment HOWEVER in the end of the day it isn't enoguh,... if the pack made it so that 1 of them is a harraser/ short range/ scout (light), one of them is a fast mobile sniper (medium), one of them is a heavy LRM boat (heavy), and one of them is a juggernaut heavy armoured behemoth (assault) it will make it vary a lot more...

BUT an LRM boat is different from 20 tons to 100 tons, very different rules, as well as if you got B + M or E + M or both... or if you have 30% of your firepower LRM's or 100%... etc... Let alone sniper rules, harraser, juggernaut, brawler, skirmishers, etc... in reality 1 of each weight class isn't really enough and this is where trail mechs come in...

I think it would be better if we cut it to a cheap medium and heavy mech pack. SImply because throughout BT these are the easiest mechs to play due to the ballance of firepower, speed, and armour (For eg in all games besides I think MW2, the tutorial had you in either a medium or heavy with a specific focus on ballance... including MW: O's original and current tutorial).
Making it a little duo of the same tech base with most of the special stuff cut away for modules, 15 day premium time, and maybe a reduced C-bill bonus (ie 10% but 10% exp as well?) could make a great starter pack while they have a light and assault seperately as upgrades to that pack as a way to progress from your medium to a light or a heavy to an assault as many MW: O players have. (those who often start as light/ assault usually take a long time to get used to it or abandone hope and go to a medium/ heavy before returning.). I thought the exp/ c-bill reduced combo will cut the price down but improve what makes a new person experience the easiest- Exp bonus for modules and c-bills for buying stuff...

I also just realised they can not use a module they got until they unlocked it... so module idea is a bit of a bust..

I am rambling again- pm me tomorrow.

#87 jozkhan

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Posted 20 November 2015 - 07:38 AM

PGI remember the greed, stupidity and laziness around the launch of Transverse? That didn't go so well did it?

Please don't make the same mistake with the steam launch. We all want to see it succeed and do well but steam players are very savvy and communicate very well and quickly.

If you don't address the pricing issues in addition to some of the more silly gameplay issues then MWO is just gonna flop on steam.

#88 Lorian Sunrider

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Posted 20 November 2015 - 07:49 AM

View PostNightshade24, on 20 November 2015 - 02:25 AM, said:



Did these calculations satisfy you? I should mention this is just 1 way to compare them and I have had made decisions to try to find the best amd most fair ways to do this. Rather it be deciding between what 'average' I should use ie mean, medium, mode, range, etc... which can give completely different resaults. Or my guesstimation on hte worth of the premium mechs [minus BH2].


No it doesn't. Because I'm measuring by actual in game value as opposed to an imaginary dollar figure based off of a hero mech.

I appreciate how you've broken it down, but I vehemently disagree overall. Just because you are going off of MC value, which to be frank this game has moved away from MC for the most part. Sure you can buy things with it, but PGI has made it clear this isn't their preferred way of doing sales. I used to buy MC instead of packs, but the value wasn't even remotely close. Even when I was buying MC in $100 packs, it still made more sense to go for the packages.

Even if you don't take preorder bonuses I still feel the $20 Marauder package is BETTER VALUE for a new player than the current packages, especially when you compare prices.

#89 Tiger Dad

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Posted 20 November 2015 - 08:35 AM

I think all this logical thinking and pricing out value is fantastic. It helps me as an experienced player identify cost and value. But as a new Steam player coming in? I'd have no basis of this comparison and math. I'd look and see 30 bucks for just 2 items? They don't understand premium time, mechbays, mc, etc. I think the point would be to get them into the game and have them enjoy it enough to stay and learn. Minimal cost would be the way to do it. But I am thinking back when I was a kid. 30 bucks was a fortune to me. It's hard enough to learn the game and nuances. MWO is far from a point and click game. It never was and was never meant to be. I don't blame PGI, it's economics and the state of gaming and Steam is whole different player base. People who initially came to MWO are "I love lore", "I know what it is", "I love the stompy robots to learn". Who are Steam players? Are they point and shoot people? Are they strategy people? I dunno. But it's still a steep learning curve if they get in at all. And maybe not selling Mechs to them is the right thing. Maybe selling just MC and Cbills and maybe even XP is the way to go... Cause they won't be able to tell the difference between a light vs a heavy. A hunchie vs a cheetah. etc.
Maybe they need rethink the approach.
That's just my two cents.

#90 Lorian Sunrider

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Posted 20 November 2015 - 08:41 AM

Realistically, if they wanted to lure in and keep steam players, they should have presented two types of packages.

CW packages, one Inner Sphere and one Clan. Buy em seperate or buy them together for slightly cheaper. Give them 4 mechs per pack of competitive to semi-competitive Mechs that equals the drop limit or damn near it.

Second package would essentially just be the mastery bundles but for money instead of MC and labelled as the MWO beginners package. Easy to use mechs that are decent to great.

#91 Gordon Gecko

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Posted 20 November 2015 - 08:58 AM

Hey look more crap to buy w no new content yay!!!

#92 Gumon Choji

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Posted 20 November 2015 - 09:01 AM

Here is the math for people who only play one team or only like one mech.
29.95 is 6500mc

light pack is 30.00
1 Camo, 1250mn
3 premium colors 3000mc
2 mechbays are if you like only one mech4850mc (if they were half price) 2425
one more phraken is 1250mc (total 6100mc) (3050 half price)

2.2 mil is 1600 mc
30 days is 2500mc
1500 mc for 1500mc (5600 mc)

Here it goes best case scenario you get 11700 mc value and 2 mechs for a 0.05$ premium on 6500mc. This does not include the mechs. If you wait for sales like I do it is 8650mc value. This is still good and does not include the mechs. This is a good deal. even if you only like one side. If you only like one of the mechs and play them frequently then you will appreciate this set. The only down side I see is some players will now field app premium meta builds in CW. We hafe all fought a team of only storm crows now we will see teams of all storm crows with MC bonuses. ehhh. SSDD.

I may get one of these some time but I include this info to aid shoppers and silence the inevitable whining about a good thing PGI is doing to raise money to pay the bills. The F2P model takes cash to run and someone who values their time over their money needs to pay the way for the rest. especially with CW making 1-2 mil per hour if you are remedial in skill.

#93 Gumon Choji

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Posted 20 November 2015 - 09:04 AM

To aid new players 2mc is about 1 cent.

#94 Tordin

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Posted 20 November 2015 - 09:17 AM

They reallt should have just put all the 4 IS mechs in one package, same for the Clan mechs. or light and medium in one and heavy and assault in another. While mixing IS and Clan is a nice idea, they should have added 3 variants of each, so new players could really get a starter kit kinda experience. Like some kind of "greater mastery bundle"

#95 Splatshot

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Posted 20 November 2015 - 09:17 AM

Remember buying these during this time period will not qualify you for the annual rewards that only cover Jan to Sept.

#96 Lorian Sunrider

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Posted 20 November 2015 - 09:26 AM

View PostGumon Choji, on 20 November 2015 - 09:01 AM, said:

Here is the math for people who only play one team or only like one mech.
29.95 is 6500mc

light pack is 30.00
1 Camo, 1250mn
3 premium colors 3000mc
2 mechbays are if you like only one mech4850mc (if they were half price) 2425
one more phraken is 1250mc (total 6100mc) (3050 half price)

2.2 mil is 1600 mc
30 days is 2500mc
1500 mc for 1500mc (5600 mc)

Here it goes best case scenario you get 11700 mc value and 2 mechs for a 0.05$ premium on 6500mc. This does not include the mechs. If you wait for sales like I do it is 8650mc value. This is still good and does not include the mechs. This is a good deal. even if you only like one side. If you only like one of the mechs and play them frequently then you will appreciate this set. The only down side I see is some players will now field app premium meta builds in CW. We hafe all fought a team of only storm crows now we will see teams of all storm crows with MC bonuses. ehhh. SSDD.

I may get one of these some time but I include this info to aid shoppers and silence the inevitable whining about a good thing PGI is doing to raise money to pay the bills. The F2P model takes cash to run and someone who values their time over their money needs to pay the way for the rest. especially with CW making 1-2 mil per hour if you are remedial in skill.


See you can justify it all you want, but to me you are simply making it worse.

Buying c-bills with MC is one of the worst conversions in the entire game and you include it as if its actually worth while.

Colours and Patterns are overpriced as they are. I don't know about most people but the only ones I have are the one that came with the packages I've bought. And the ones for c-bills I suppose.

You can try to justify the digital goodies as much as you want, but in the end its still not a good deal. Especially when you consider that its aimed at Steam players who there is a whole contingent who are notorious penny pinchers and won't buy games until they are over 75% off.

#97 Tvrdoglavi

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Posted 20 November 2015 - 09:35 AM

The prices on these packs are just ridiculous. You can buy Fallout 4 for less than what a pack of 2 mechs costs. It makes no sense to me. This is probably the worst pack pricing to date, especially if they expect to draw in new players with them.

The packs themselves are pretty bad on top of everything. I can't imagine why anyone would want 1 clan and 1 IS mech. It just makes no sense.

They definitely need to change the pricing if they want to increase revenue. I was tempted by the Rifleman, but at $40.00 there is absolutely no way I am spending that much on it. If it had been $20.00 I would have definitely picked it up, and I’m sure I’m not alone in this.

I’ve spent money on this game every year in order to support it, but that is getting harder and harder since the game has not gone very far in the past few years and the outrageous pricing is not helping.

Edited by Tvrdoglavi, 20 November 2015 - 09:36 AM.


#98 Tvrdoglavi

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Posted 20 November 2015 - 09:38 AM

View PostLorian Sunrider, on 20 November 2015 - 09:26 AM, said:


See you can justify it all you want, but to me you are simply making it worse.

Buying c-bills with MC is one of the worst conversions in the entire game and you include it as if its actually worth while.

Colours and Patterns are overpriced as they are. I don't know about most people but the only ones I have are the one that came with the packages I've bought. And the ones for c-bills I suppose.

You can try to justify the digital goodies as much as you want, but in the end its still not a good deal. Especially when you consider that its aimed at Steam players who there is a whole contingent who are notorious penny pinchers and won't buy games until they are over 75% off.

Maybe that 75% off is why they jacked up the price so high. I wonder if they are planning to do a discount like that shortly after release.

Edited by Tvrdoglavi, 20 November 2015 - 09:38 AM.


#99 jozkhan

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Posted 20 November 2015 - 09:42 AM

steam players are not going to stick around for a labyrinthine explanation and breakdown of how it really is a good deal honestly. They will simply spend their money on something else (or most likely a whole bunch of games) instead.

For some unknown reason PGI has a really bad habit of making something that should be simple and elegant into something over complex and mystifying to new players in interface design, gameplay mechanics, pricing etc. Taken as a combination it has one huge effect: to drive away potential new players.

Edited by jozkhan, 20 November 2015 - 09:46 AM.


#100 Twilight Fenrir

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Posted 20 November 2015 - 11:31 AM

Why is everyone claiming the price is so high overlooking the MC included in the pack? The $60 Assault pack comes with $20 worth of MC. Plus $12 worth of premium time, ignoring all the rest of the fluff, that leaves $15 per 100 ton mech, which is significantly cheaper than a 100 ton hero mech.

I'm quite impressed with this offering, actually. I'm somewhat considering buying the Assault pack just to have another 30% Cbill boost KGC.

I would agree that mechs on the whole are a bit overpriced, but I'm usually not paying for the mech, I'm paying to keep the game going... Which I'm sure is a sentiment newcommers from Steam are not likely to share... But I think these packs are actually a pretty good value on the MWO pricing spectrum.

The kind of funny thing, is that the newest packs have all been relatively cheeper than their forebears, but aren't recognized as such by the genrral population... PGI needs to work on their marketing tactics.

Edited by Twilight Fenrir, 20 November 2015 - 11:35 AM.






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