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Anybody Else Hate These Mobility Changes?


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#21 Sandpit

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Posted 01 December 2015 - 10:36 AM

View PostBishop Steiner, on 01 December 2015 - 10:26 AM, said:

and you still will. Notice that most Assault got decent sized agility quirks?

The only thing I use the notes for is to gain an idea on what PGI is doing.

The math doesn't amount to much for me. .5% increase? Great! It means nothing to me really. I want to see how it works practically before I judge it most times. Especially with stuff like this. I'm less concerned with the hard numbers and more concerned with how it "feels"

#22 C E Dwyer

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Posted 01 December 2015 - 10:39 AM

torso twisting is over rated.. ;)

#23 Bishop Steiner

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Posted 01 December 2015 - 10:39 AM

View PostSandpit, on 01 December 2015 - 10:36 AM, said:

The only thing I use the notes for is to gain an idea on what PGI is doing.

The math doesn't amount to much for me. .5% increase? Great! It means nothing to me really. I want to see how it works practically before I judge it most times. Especially with stuff like this. I'm less concerned with the hard numbers and more concerned with how it "feels"

Truth. That's why I tested every little mech I could on the PTS4.... and honestly..IMO it's a lot of crying about nothing.

#24 Sandpit

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Posted 01 December 2015 - 10:43 AM

View PostBishop Steiner, on 01 December 2015 - 10:39 AM, said:

Truth. That's why I tested every little mech I could on the PTS4.... and honestly..IMO it's a lot of crying about nothing.

Most patch notes and changes are. Every time something gets changes it's the "end of the world" or "death of MWO" or "PGI sucks" or some such nonsense and 90% of the time it's a minor adjustment.

#25 MischiefSC

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Posted 01 December 2015 - 10:44 AM

The concept of reduced mobility I like, across the board. However every mech in the game needs a buff to hill climbing. The trouble climbing hills and getting stuck on pebbles is beyond absurd.

The issue is quirks as a 'balancing mechanic'. We've had quirks for a while. What they have proven beyond all doubt is they are not a 'balancing mechanic'. They are a means of drastically limiting the number of viable mechs. They should be minimal and related to structure/durability and some mobility stuff, though that only given to mechs with flat out inferior hitboxes and hardpoint placement. Otherwise balancing needs done via the weapons and mechanics themselves and, ideally, a better overall set of combat mechanics. We looked at the concept (though perhaps not the best method) in PTS2/3, then gave up and went back to what we knew failed.

So this is what we get. This is what we wanted and what the chosen intelligentsia cheered for. Congrats. Here you go. This is MW:O, as good as it's really ever going to get because anything better than this would, inherently, involve changing the actual gameplay and for some that's just not an option.

Have fun.

#26 sycocys

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Posted 01 December 2015 - 10:44 AM

The game won't feel like MWarcade anymore oh noes....

#27 Cyborne Elemental

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Posted 01 December 2015 - 10:48 AM

Hillclimbing needs to be addressed.

And it needed addressing long before the mobility nerfs that we'll be seeing from this patch.

Its just going to make the problem of getting stuck on ramps 1 degree to steep, and 200 foot high 1 inch pebbles even more blaring of an issue.

We need to Twitter-Strike Russ about this issue before it goes too long.

#28 Revis Volek

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Posted 01 December 2015 - 10:53 AM

View PostNight Thastus, on 01 December 2015 - 10:23 AM, said:

People may not realize it, but this mobility change is actually just a Clan nerf in disguise. They took away the mobility skills, and added what? Mobility quirks for the IS. Not for the clans, but for IS. Most IS 'Mechs will remain about as mobile. Some less, some more. But on average, they get it back. But clans? They get none of that.

I was really in approval when I thought it was a flat change across the board, so that all 'Mechs would feel heavier and more 'Mech than ballerina. But now, some assaults are even more maneuverable on the IS side.



They also nerfed Clam engines once we get halved...

But can ya say (with a straight face) you didnt see it coming?

#29 BigBenn

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Posted 01 December 2015 - 10:55 AM

Light mechs as a whole are fine as is, a small speed adjustment isnt going to hurt. However, the Arctic Cheeter could certainly use a hitch so it can hook up a plow to slows it down a bit. Damn.

#30 Bishop Steiner

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Posted 01 December 2015 - 10:57 AM

View PostDarthRevis, on 01 December 2015 - 10:53 AM, said:



They also nerfed Clam engines once we get halved...

But can ya say (with a straight face) you didnt see it coming?

Better question...can you say (with a straight face) it would be better to have IS Xls?

#31 Sandpit

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Posted 01 December 2015 - 10:58 AM

View PostMister D, on 01 December 2015 - 10:48 AM, said:

Hillclimbing needs to be addressed.

And it needed addressing long before the mobility nerfs that we'll be seeing from this patch.

Its just going to make the problem of getting stuck on ramps 1 degree to steep, and 200 foot high 1 inch pebbles even more blaring of an issue.

We need to Twitter-Strike Russ about this issue before it goes too long.

Agreed here, although I think path finding in general needs work. Too many times you get stuck on ridiculously small objects that are next to impossible to even see. I understand you cant' scale a mountain, but in a walking, two-legged gyroscopically balanced robot style tank, I should at least be able to traverse terrain like ankle high rocks.

#32 Bregor Edain

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Posted 01 December 2015 - 11:01 AM

View PostBishop Steiner, on 01 December 2015 - 10:57 AM, said:

Better question...can you say (with a straight face) it would be better to have IS Xls?


Yes.



















Sorry, I tried and failed.

#33 Lugh

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Posted 01 December 2015 - 11:04 AM

View PostAlistair Winter, on 01 December 2015 - 10:34 AM, said:

Nope, I like the mobility changes. The pace of the matches in MWO has been too high in 2014-2015, with hyper-mobile Clan mechs, super-quirked Inner Sphere mechs, etc. Now we're getting both a nerf to TTK and a nerf to mobility. On top of that, PGI is trying to introduce some semblance of role warfare, even if it does leave a lot to be desired.

Maybe MWO will some day be a thinking man's shooter after all.

When 4v4 arrives, MWO may become the best it has been in a long while. No more 12-0 roflstomps in 3 minutes.

I look forward to the Wahh on the new OMG 4-0 stomps have to stop!! Waahhh.

And those will be done faster in games with faster mechs. And slower in games with assaults.

#34 Bishop Steiner

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Posted 01 December 2015 - 11:04 AM

View PostBregor Edain, on 01 December 2015 - 11:01 AM, said:


Yes.















Posted Image



Sorry, I tried and failed.

FTFY

#35 Aiden Skye

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Posted 01 December 2015 - 11:05 AM

View PostcSand, on 01 December 2015 - 10:04 AM, said:


Whoa the kitty has claws!!!!!
:lol:



I honestly don't care about the mobility nerf... so, losing what, 2.5% speed bonus? If your mech goes 80 before speed tweak, it would go 88 after it. Now, it will go 86.


Ok let's take then the example of a light mech, that goes 125 before tweak. As of now, you go 137.5 kph. Later today, you will go ~ 134 kph.

Ok let's take a very fast theory mech, 160 kph before tweak. 176 tweaked (now.) With nerf... 172.
Oh man, the fastest mech in the game lost 4km/h.

I dunno about you guys, but at most a 4 kph loss.... is hardly worth even commenting about. let alone a thread


Don't think anyone is complaining about that.

I think people are complaning about


Quote

• Twist X: 10% -> 2.5%
• Hard Brake: 25% -> 7.5%
• Twist Speed: 20% -> 2.5%
• Arm Reflex: 15% -> 2.5%
• Anchor Turn: 10% -> 2.5%


As you can see it's a massive nerf to mobility.

Edited by W A R K H A N, 01 December 2015 - 11:06 AM.


#36 Malagant

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Posted 01 December 2015 - 11:06 AM

View PostBishop Steiner, on 01 December 2015 - 10:25 AM, said:

and you still have immortal XLs, and clantech Endo, Ferro, DHS and weapons.

Cry me a river.

Someone forgot to take their Midol today...

#37 Bishop Steiner

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Posted 01 December 2015 - 11:07 AM

View PostMalagant, on 01 December 2015 - 11:06 AM, said:

Someone forgot to take their Midol today...

apparently a lot of Clanners. Maybe it's Lostech in Clanspace?

Would have thought with that test tube perfection ya'll would be a lot less whiny and mood swingy. ;)

#38 Bregor Edain

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Posted 01 December 2015 - 11:26 AM

View PostBishop Steiner, on 01 December 2015 - 11:04 AM, said:

FTFY



Hmm I am sure I did add a gif in there but it seems to have been eaten by a forum bug! That one is good enough and I will leave my post as is. :)

#39 Rogue Jedi

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Posted 01 December 2015 - 11:29 AM

View PostBigBenn, on 01 December 2015 - 10:55 AM, said:

Light mechs as a whole are fine as is, a small speed adjustment isnt going to hurt. However, the Arctic Cheeter could certainly use a hitch so it can hook up a plow to slows it down a bit. Damn.

so the 5th slowest Mech needs slowing down?

sorry but ACH has never been too fast, its problem is that it is as durable as a standard engine Spider but has the leg hitpoints of a Mech 10 tonnes heavier.
besides, in my experience, it looses a dogfight with a Firestarter or Spider at least 2 times out of 3

the only reason it was considered too powerful was that it had near Firestarter level firepower and was only 8kph slower than most IS lights

#40 Revis Volek

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Posted 01 December 2015 - 11:31 AM

View PostBishop Steiner, on 01 December 2015 - 10:57 AM, said:

Better question...can you say (with a straight face) it would be better to have IS Xls?



I never said the IS XL was better...so why would you ask me that rhetorical question? :P

Again, if you drive Clam mechs...how can you say you didnt see this coming?


You seem to think i am in disagreement with this change...i am not. Clam XL is too strong...but the double nerf i fear is going to piss many off and be a NERF BAT HIT much like we used to get when they made wild crazy changes all the time.

Im sure all the kids will get used to it...but I dont see it being a painless change.

Edited by DarthRevis, 01 December 2015 - 11:32 AM.






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