Spadejack, on 20 December 2015 - 11:50 AM, said:
Im sorry to disagree with you, but the fact is that IS is indeed so OP. Been doing CW, and the fact is that overall performance of the team dropped down alot. Against another IS team, will loose i would say 75% out of the times. Only against pugs we can have a chance.
And upgrading my marauders, it was so easy compared to the IIC mechs now for example... and my opinion seems to be the same all around some of the clan units i usually go around.
By the way, wich unit are you in?
*shrugs* I pilot Nova's and Summoners and tend to hang around in the quickplay queue. I have a great time there and achieve a solid 500 dmg, give or take 100, per match. When I go to CW I tend to do quite well.
I've never once thought to myself that the IS was overpowered, and havn't recently gotten the impression that clans were OP either. Maybe it's because I don't mess around with meta builds, I build my own stuff.
I'm a part of CWI but I also hang out with Epsi frequently. I'm not sure that's relevant though. I hear the same groaning from some people in CWI about how clan mechs are broken now, just as I hear the opposite groaning from Pugs in PUG drops (Clams OP). What I don't hear near as frequently are calls for lore-based balance. Now there are some who do call for it, I could give you a name off the top of my head, but I'm not going to pull that person into this.
I personally find it unrealistic for PGI, bad for business, and bad for the player-base. I want this game to live on so I can continue to use my Nova for years to come. That's where my motivation stems from, player-base stability. Not perfect fairness, not perfect balance, not trueness to the lore, but a fun environment which will retain players... so I can shoot them >.>
Edited by Jack Shayu Walker, 20 December 2015 - 12:05 PM.