Kjudoon, on 27 December 2015 - 03:17 PM, said:
Every game... heck EVERYTHING has a meta the instant it is created. It is the most efficient way to meet your goals. The question is how fast is it discovered.
Before WW2 everyone knew the battleship meta was it for naval warfare. Then came the Battle of Midway. Meta changed overnight as an entire enemy fleet was sunk without ships ever seeing each other. Welcome to the modern navy.
Agreed, that's how everything evolves in the world honestly.
We find the easiest way to do something and then others come along later and think "can I do it better?", which leads to new ways and easier ways which leads to a new "meta".
In MWO's case, any time a balance change is made, the min/max crowd hits the books and finds the "best" min/max builds. Those are the best min/max builds, not the best builds. There's a difference.
That's why I never pay much attention to the "meta", sometimes they're good ideas and foundations to use for an idea about building a mech, but nothing more to me.
I've always bucked the meta, I've always played what I think are "good" builds and I've always done better than average. When you get to upper tier and CW levels of play it's more about coordination and teamwork than specific builds. It's also about creating synergy with roles as opposed to specific meta builds. You see it all the time in CW.
In the pub drops, the tonnage restrictions are so tight that anything over about a 6man is severely out tonned, so the whole "premade boogeyman" thing holds even less water than before.
Point being, in my opinion anyhow, the meta is always in a constant state of flux due to the very nature of how the meta is calculated here. Dominant players aren't dominant because of a build, there's literally dozens if not hundreds of builds that post high damage and kill rates. They're dominant because they are very well coordinated and don't panic when things liek getting raked by a couple of MLs at 600 meters, or an LRM5 gets shot at them, or they're down on kill count , etc.
Playing with an organized (not militaristic or "mean") team is like night and day in terms of performance. You also have players playing very unselfishly as well. Sacrificing their mech to tie down enemy mechs, or acting as a shield for friendly mechs, pushing, charging, focusing targets, collapsing to a rally point instead of turning around and running like hell exposing your rear armor to enemy fire.
That right there? That's exactly why some teams and players are dominant. Not because of specific builds and/or metas
Simple things like always locking targets are second nature to players at those levels. There's never a discussion about "holding locks" because it's automatic. There's DAM sure not any players in those top levels complaining about having to lock targets. Instead they call out good solid locked targets so those lurms can rain on the enemy instead of "insert whatever silly argument you want here" for not locking, calling out targets, etc.
That's the true difference in the skill levels here.
TL;DR
Those who play as a team are top tier because they play as a team, not because of any "magical" metas or builds.