Rhent, on 27 December 2015 - 08:11 PM, said:
If you don't respect LRM's, you aren't carrying AMS, ECM or Radar Dep, and I love players that do that.
I tend to carry Radar Derp, but not because of LRM's. I certainly don't carry AMS.
And how often do I die to LRM's, or take any relevant amount of damage? Virtually never. Every now and then, I'll do something stupid, but that happens to everything.
The thing is, I can have 99% protection from the very best LRM player in the game simply by playing reasonably smartly, as a non-comp T2 player. I have zero respect for LRM's, even though I use them myself. Unlike other weapons, as the target, whether or not LRM's are a threat to me is up to
me, not the attacker.
That's why LRM's are garbage at higher levels of play. And they
are. This isn't up for debate or interpretation, it's not a Cunning Ploy by the evil e-sports/comp crowd who simply hate IDF. They are simply garbage, atrociously bad weapons.
You certainly can bring all those defensive tools, and they too serve to reduce the impact of LRM's, but none are necessary if you have even a moderate grasp of how to play. That they exist and make LRM's
even worse is just depressing.
Look, I want LRM's to be usable, I sincerely do. But the current paradigm, with them only being good for low to mid level play, it's just depressing. At higher levels of play, they're not just "sub-optimal but technically viable" (see: lots of weapons, like ERPPC's for exampel), they're almost completely wasted tonnage that will inflict virtually zero damage.
Their current implementation is simply broken, and desperately needs to be fixed. I don't pretend to know how to fix them, but I do believe that the fix is in relation to how IDF works. Not necessarily it's removal, but certainly it's reduction in strength.
LRM's are so effective at low end play because in the early phases of matches, players tend to move around out of cover, and aren't sufficiently close to LRM-suitable cover to get there in time. What happens is one mech gets spotted, and the whole team of noobs suddenly unleashes hell on that one poor sod. It allows a low-tier pug team to do what high tier teams do: focus fire. Not via skill, but rather because he's the only dorito around, and he's not going to be in cover any time soon. He's just going to die.
That's certainly a L2P issue, as a player who moves from cover to cover - or at least proximity to it - need not fear that happening. However, you can't just ignore those T5 "crybabies" when LRM's dominate their matches, because they're not going to take the time to learn, they're just going to assume the game is totally broken and LRM's are grossly OP.
This needs to be fixed. LRM's need to be worse for unschooled nooblets, and better for players who know what they're doing.
As I've said twice already, it can't be via stat changes.
It also can't be via hard or soft counters (such as ECM, AMS, Radar Derp, etc) as these things make them simply more unreliable. At higher end play, weapons that may end up 100% unusable just because your opposing team elected to take a couple modules or drop 1.5t per mech to create a anti-missile shield are simply a bad investment.
That really leaves LRM IDF/DF flight mechanics. There's nothing else.
And Mystere, while I really respect your opinions, this is a case where you're meaning well but venturing into very dangerous territory:
Mystere, on 27 December 2015 - 08:10 PM, said:
Which is why a clear line should separate the lore from the eSports side of MWO. We get our lore, they get their generic robot shooter. The latter can waive their epeens all they want via their 3-lance Clan companies (Yuck! Yuck! Yuck!).
I wonder though if PGI has the intestinal fortitude to do such a thing.
You should know well that trying to do that would be totally suicidal for MWO. There are barely enough players for matchmaking as things stand, fracturing the playerbase more - and this would essentially double the number of buckets of players - would totally destroy any sort of matchmaking for
everyone.
So, no, PGI doesn't have the intestinal fortitude to do such a thing, because it would be (from a purely business standpoint) suicide. Hell, they weren't even willing to give us another game mode while we still hard hard game mode selection ability, because just adding one more bucket there would have impacted things too negatively.