Bushmaster0, on 27 December 2015 - 11:11 AM, said:
what clan mechs, other that the worst chassis, have structure quirks?
What clan mechs have structure quirks along the lines of the blackjack, giving it internal structure comparable to an assault?
"Worst chassis" is a matter of opinion, AND, beyond that it sounds like you're mad because the 'BEST' Clan Chassis don't ALSO get quirks too...
Whoop-de-friggin'-do... Again, this is where I get dismissive and extremely sarcastic because the whole gist of this type of argument from the Clans is "ONE 'MECH" gets REALLY GOOD INTERNALS, and it's harder to kill than most other IS 'mechs, so IS is OP".
<sigh>
(Just focusing on the energy range quirks as that seems to be the primary '*****' from the Clans any time balance is brought up)
BJ-1 - 2 BAL, 4 Energy - Energy Range +25%
BJ-1DC - 2 BAL, 6 Energy - Energy Range +25%
BJ-1X - 8 Energy - Energy Range +10%
BJ-3 - 6 Energy - Energy Range +20%
BJ-A - 6 BAL, 3 Energy - Energy Range +20%
Load up weapon module "5" and get another 10%
Weapon - Base Range - Module 5 Increase + Quirk
SL - 270 + 27 + 67.5 = 364.5 vs. (Clan BASE, non-moduled range) = 360 (
396 w/Level 5 module, 423 w/TC7) - Clan Advantage
ML - 540 + 54 + 135 = 729 vs. (Clan BASE, non-moduled range) = 688 (
756.8 w/Level 5 module, 808.4 w/TC7) - Clan Advantage
LL - 900 + 90 + 225 = 1215 vs. (Clan BASE, non-moduled range) =
1480 (1628 w/Level 5 module, 1739 w/TC7) - Clan Advantage
ERLL - 1350 + 135 + 337.5 =
1822.5 vs. (Clan BASE, non-moduled range) = 1480 (1628 w/Level 5 module) - IS
Range Advantage
SPL - 220 + 22 + 55 = 297 vs. (Clan BASE, non-moduled range) = 297 (
326.7 w/Level 5 module, 319.25 w/TC7) - Clan Advantage
MPL - 440 + 44 + 110 = 594 vs. (Clan BASE, non-moduled range) = 561 (
617.1 w/Level 5 module, 659.175 w/TC7) - Clan Advantage
LPL - 730 + 73 + 182.5 = 985.5 vs. (Clan BASE, non-moduled range) =
1200 (1320 w/Level 5 module, 1410 w/TC7) - Clan Advantage
PPC - 1080 + 108 + 270 = 1485 vs. (Clan BASE, non-moduled range) =
1620 (1782 w/Level 5 module, 1903 w/TC7) - Clan Advantage
ERPPC - 1620 + 162 + 405 =
2187 vs. (Clan BASE, non-moduled range) = 1620 (1782 w/Level 5 module, 1903 w/TC7) - IS
Range Advantage
Now, IF, IS could reliably load an XL in their BJ's and survive a side torso loss, I'd say, "Wow, some of the Energy Range quirks are "exceptional" along with the structure quirks, because, dang talk about survivability and range."
The fact is, the only way the IS gets a clear RANGE advantage is to load those 25% range quirked 'mechs with either ERLL's or ERPPC's.
Considering that Clan ERLL's and ERPPC's are lighter, smaller, and do more damage than the IS versions, the Clan not only has the opportunity to load MORE weapons and heat sinks, BUT ALSO, given that the Clan enemy will be using an XL, they'll have the speed to close in and completely mitigate the IS advantage on those two particular weapons.
Sorry, but complaining the IS is OP because ONE 'mech, that's kind of hard to kill, that is loading a SMALLER alpha than most Clanner builds, can also when loading two particular weapons has slightly longer range, is just silly.
The build options are rather limited when you're forced to stick with heavier standard engines, for survivability and your weapons are generally at least 1 ton and 1 crit slot larger than the enemy.
You Clanners get a FREE 4 tons worth of CASE quirk. You get 100% survivable ST loss XL's quirks. Your weapons are generally quirked to be lighter and smaller. Your weapons quirked to generally hit harder. Your weapons are quirked, except for a specific few cases, to be longer ranged.
Again, I don't see HOW Clanners can complain that the IS is OP, and that they need even MORE quirks...
Edited by Dimento Graven, 27 December 2015 - 02:55 PM.