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Petition To Save Alpine! = Verdict: It Stays
#41
Posted 01 January 2016 - 09:31 AM
It's also way too big for a 12 on 12 game. THe last surviving light mech can run and needlessly delay the end of the match way to easily and it just takes too long to develop. Not all maps need to be tiny little brawl arenas but this one took it too far. Maybe, MAYBE rehab it as a CW map - those benefit from larger map sizes.
#42
Posted 01 January 2016 - 09:36 AM
Next, they might just disable the movement controls and leave 2 groups of weapon hard band to LFM and RMB.
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/laugh.png)
Edited by MWn00b, 01 January 2016 - 09:38 AM.
#43
Posted 01 January 2016 - 09:36 AM
It's a good map that's different than a lot of others, and I'd certainly like to see it stay in rotation.
#44
Posted 01 January 2016 - 09:42 AM
Good riddance, may its name and legacy be stricken from the records kthxbai.
#45
Posted 01 January 2016 - 09:45 AM
Devorum, on 01 January 2016 - 09:42 AM, said:
Good riddance, may its name and legacy be stricken from the records kthxbai.
All the Bads huh? You ever think a lot of players disagree with your opinion and don't deserve being called bads for it.
My opinion the best map/mode combo is Alpine/Conquest.
For what its worth the only thing wrong with Terra is the same boring plan of ignore 95% of the map and fight in the little hole in the middle.
#46
Posted 01 January 2016 - 09:49 AM
Quote
but alpine is also much bigger than most other maps. honestly it should be a CW map.
#47
Posted 01 January 2016 - 09:53 AM
#48
Posted 01 January 2016 - 09:55 AM
There is nothing but the I9 hill - the rest of the map may as well not exist.
The concept of a big, open map on a clear, snowy day in the mountains is a good one, but the execution is badly flawed in the current map design. They don't have to "get rid" of it, but it needs to be heavily reworked.
#49
Posted 01 January 2016 - 09:59 AM
Allow variant switching after the map voting. That way I can switch from the 3M pulse vomit to the 1G Gauss+ERLL for alpine. We'd actually get some use out of specialist builds in quick play.
At least keep it for private lobbies!
Alpine is unfair because with random maps you should not bring a long range specialist because that hurts your team on the majority of maps. But if a group syncs their deck and the leader plays the voting mini-game well... same with Terra Therma.
#50
Posted 01 January 2016 - 10:00 AM
Tractor Joe, on 01 January 2016 - 09:45 AM, said:
Is this a question? It's worded as a question, but ends with a period. Are you a grammar Bad?
Regardless, the coldest map gets voted in about 85% of the time because laser-vomit Bads can't ride their heat well.
I'm sorry if any Bads had their feelings hurt by being Bad.
Bad.
#51
Posted 01 January 2016 - 10:29 AM
oldradagast, on 01 January 2016 - 09:55 AM, said:
There is nothing but the I9 hill - the rest of the map may as well not exist.
The concept of a big, open map on a clear, snowy day in the mountains is a good one, but the execution is badly flawed in the current map design. They don't have to "get rid" of it, but it needs to be heavily reworked.
Said reworking from PGI's standpoint was so extensive as to effectively be better off starting fresh. That's what I understood from Russ Bullock's posts.
Anyway, a note to y'all petitioners... You do realize PGI's got to justify keeping the map somehow? I'm neither in favor or against getting rid of it... I'm just pointing out that the map takes up non-trivial amount of installation space and that's bandwidth that costs PGI money, on top of bloating installations on the player's side.
If there were a "DLC-like" infrastructure in place to allow private matches to have their own maps, it'd be a no brainer to punt Alpine Peaks to that, but since there isn't...
I admit the idea of converting current Alpine into a CW map doesn't sound THAT crazy, too. At least sounds remotely viable.
#52
Posted 01 January 2016 - 10:47 AM
#53
Posted 01 January 2016 - 10:51 AM
Alpine has several small installations, multiple locations to make stands (aside from candy mountain), and is one of the few maps that let you see your target clearly.
It should not be removed from rotation - it needs the spawn points and resource collectors moved.
#54
Posted 01 January 2016 - 10:56 AM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#55
Posted 01 January 2016 - 11:00 AM
Devorum, on 01 January 2016 - 10:00 AM, said:
Is this a question? It's worded as a question, but ends with a period. Are you a grammar Bad?
Regardless, the coldest map gets voted in about 85% of the time because laser-vomit Bads can't ride their heat well.
I'm sorry if any Bads had their feelings hurt by being Bad.
Bad.
I know its a big word, but it was rhetorical, try saying it slow you'll get it.
You win the internet today for pure childishness.
#56
Posted 01 January 2016 - 11:07 AM
Keep the map, do some quick-and-dirty fix to The Mountain, put the spawns in different places, and keep it in rotation.
There aren't enough maps to be discarding any of them.
Also, bring back the old Forest Colony as an additional map.
4EVR, on 01 January 2016 - 09:59 AM, said:
No, there's enough min/maxing in this game already without providing further opportunities.
#57
Posted 01 January 2016 - 11:07 AM
#58
Posted 01 January 2016 - 11:08 AM
adamts01, on 01 January 2016 - 04:14 AM, said:
If players had the requisite patience, then that mountain is insignificant. Of course, given the apparently large zombie and ADHD composition of the player base ,,,
Edited by Mystere, 01 January 2016 - 11:09 AM.
#59
Posted 01 January 2016 - 11:11 AM
Cathy, on 01 January 2016 - 07:12 AM, said:
You know, I think you hit on something right here.
I remember one of the biggest complaints of River City and Forest Colony was that the maps were too small. I was one of them, because they were very small... but I noticed very quickly after PGI reworked both Forest Colony and River City that the vast majority of these maps were not being used or explored because people continued to fight in the same general areas as they did before.
Personally, I see this as a major problem as you have large, gorgeous maps that are being underutilized with vast areas going ignored...
...and then you have people continuing to complain about the maps. It's like 'come on, try doing something different with what you have before complaining about it!'
Now, the reason why Caustic Cally is still the same is because it wasn't really changed. There were some alterations to the geography, but for the most part the skins were just updated and destructible terrain (trees and rocks) were added. The actual layout and size of the map is unchanged.
#60
Posted 01 January 2016 - 11:13 AM
Scratx, on 01 January 2016 - 10:29 AM, said:
Said reworking from PGI's standpoint was so extensive as to effectively be better off starting fresh. That's what I understood from Russ Bullock's posts.
Anyway, a note to y'all petitioners... You do realize PGI's got to justify keeping the map somehow? I'm neither in favor or against getting rid of it... I'm just pointing out that the map takes up non-trivial amount of installation space and that's bandwidth that costs PGI money, on top of bloating installations on the player's side.
If there were a "DLC-like" infrastructure in place to allow private matches to have their own maps, it'd be a no brainer to punt Alpine Peaks to that, but since there isn't...
I admit the idea of converting current Alpine into a CW map doesn't sound THAT crazy, too. At least sounds remotely viable.
Because the top complaint I see in this game besides balance, is the apparent lack of content.
Content that ISN'T new mechs.
In my opinion it just shouldn't simply go to waste. The map is already there. It's functional.
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