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Petition To Save Alpine! = Verdict: It Stays


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#41 Cyrano47

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Posted 01 January 2016 - 09:31 AM

God no. It's an interesting map in conquest but insanely boring in any other mode. Most maps offer a decent mix of ways to play it, but Alpine is just dominated by long range weapons. Conquest forces people to go to areas where that isn't the case, but your average assault or skirmish features people camping out in the big, open areas 90% of the time.

It's also way too big for a 12 on 12 game. THe last surviving light mech can run and needlessly delay the end of the match way to easily and it just takes too long to develop. Not all maps need to be tiny little brawl arenas but this one took it too far. Maybe, MAYBE rehab it as a CW map - those benefit from larger map sizes.

#42 METAL SEPARATOR

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Posted 01 January 2016 - 09:36 AM

I'd rather start a petition about making a map smaller than Veridian Bog, which is way too large and thus so boring. We need smaller maps, so that the opponent would spawn just in front of you and you start shooting each other immediately after spawn. I think that should be the right trend for mwo.
Next, they might just disable the movement controls and leave 2 groups of weapon hard band to LFM and RMB.

Posted Image. (no joking yo)

Edited by MWn00b, 01 January 2016 - 09:38 AM.


#43 Aresye

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Posted 01 January 2016 - 09:36 AM

Just fix the spawn points. That's literally all that's needed for Skirmish and Assault. For Conquest a couple points need to be tweaked, but all in all Alpine suffers from one-dimensional gameplay because the current spawns encourage that.

It's a good map that's different than a lot of others, and I'd certainly like to see it stay in rotation.

#44 Devorum

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Posted 01 January 2016 - 09:42 AM

The only map worse than Alpine is Terra Therma, and I'm so beyond tried of seeing it constantly because all the Bads vote for it so they can spew laser vomit without having to worry about heat as much.

Good riddance, may its name and legacy be stricken from the records kthxbai.

#45 Johny Rocket

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Posted 01 January 2016 - 09:45 AM

View PostDevorum, on 01 January 2016 - 09:42 AM, said:

The only map worse than Alpine is Terra Therma, and I'm so beyond tried of seeing it constantly because all the Bads vote for it so they can spew laser vomit without having to worry about heat as much.

Good riddance, may its name and legacy be stricken from the records kthxbai.

All the Bads huh? You ever think a lot of players disagree with your opinion and don't deserve being called bads for it.
My opinion the best map/mode combo is Alpine/Conquest.
For what its worth the only thing wrong with Terra is the same boring plan of ignore 95% of the map and fight in the little hole in the middle.

#46 Khobai

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Posted 01 January 2016 - 09:49 AM

Quote

As opposed to what exactly? Most of the map isn't used in any game mode.


but alpine is also much bigger than most other maps. honestly it should be a CW map.

#47 1Grimbane

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Posted 01 January 2016 - 09:53 AM

SAVE ALPINE FROM THE COMMIE PROGRAMMERS!!!!!

#48 oldradagast

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Posted 01 January 2016 - 09:55 AM

Alpine, in its current form, is junk.

There is nothing but the I9 hill - the rest of the map may as well not exist.

The concept of a big, open map on a clear, snowy day in the mountains is a good one, but the execution is badly flawed in the current map design. They don't have to "get rid" of it, but it needs to be heavily reworked.

#49 4EVR

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Posted 01 January 2016 - 09:59 AM

I have a much better idea.

Allow variant switching after the map voting. That way I can switch from the 3M pulse vomit to the 1G Gauss+ERLL for alpine. We'd actually get some use out of specialist builds in quick play.

At least keep it for private lobbies!

Alpine is unfair because with random maps you should not bring a long range specialist because that hurts your team on the majority of maps. But if a group syncs their deck and the leader plays the voting mini-game well... same with Terra Therma.

#50 Devorum

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Posted 01 January 2016 - 10:00 AM

View PostTractor Joe, on 01 January 2016 - 09:45 AM, said:

You ever think a lot of players disagree with your opinion and don't deserve being called bads for it.


Is this a question? It's worded as a question, but ends with a period. Are you a grammar Bad?

Regardless, the coldest map gets voted in about 85% of the time because laser-vomit Bads can't ride their heat well.

I'm sorry if any Bads had their feelings hurt by being Bad.

Bad.

#51 Scratx

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Posted 01 January 2016 - 10:29 AM

View Postoldradagast, on 01 January 2016 - 09:55 AM, said:

Alpine, in its current form, is junk.

There is nothing but the I9 hill - the rest of the map may as well not exist.

The concept of a big, open map on a clear, snowy day in the mountains is a good one, but the execution is badly flawed in the current map design. They don't have to "get rid" of it, but it needs to be heavily reworked.


Said reworking from PGI's standpoint was so extensive as to effectively be better off starting fresh. That's what I understood from Russ Bullock's posts.


Anyway, a note to y'all petitioners... You do realize PGI's got to justify keeping the map somehow? I'm neither in favor or against getting rid of it... I'm just pointing out that the map takes up non-trivial amount of installation space and that's bandwidth that costs PGI money, on top of bloating installations on the player's side.

If there were a "DLC-like" infrastructure in place to allow private matches to have their own maps, it'd be a no brainer to punt Alpine Peaks to that, but since there isn't...

I admit the idea of converting current Alpine into a CW map doesn't sound THAT crazy, too. At least sounds remotely viable.

#52 Tyler Valentine

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Posted 01 January 2016 - 10:47 AM

I tweeted Russ in case nobody else has. Hopefully he'll see the community support for saving Alpine and rethink things.

#53 Felicitatem Parco

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Posted 01 January 2016 - 10:51 AM

Alpine can be a good community Warfare map and is already a GREAT Conquest map (assuming they move the resource collectors to intelligent locations).

Alpine has several small installations, multiple locations to make stands (aside from candy mountain), and is one of the few maps that let you see your target clearly.

It should not be removed from rotation - it needs the spawn points and resource collectors moved.

#54 stocky0904

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Posted 01 January 2016 - 10:56 AM

Dont let Alpine die. Its always fun to play it. If you have to shut down a map shut down HPG. Posted Image

#55 Johny Rocket

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Posted 01 January 2016 - 11:00 AM

View PostDevorum, on 01 January 2016 - 10:00 AM, said:


Is this a question? It's worded as a question, but ends with a period. Are you a grammar Bad?

Regardless, the coldest map gets voted in about 85% of the time because laser-vomit Bads can't ride their heat well.

I'm sorry if any Bads had their feelings hurt by being Bad.

Bad.

I know its a big word, but it was rhetorical, try saying it slow you'll get it.
You win the internet today for pure childishness.

#56 Appogee

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Posted 01 January 2016 - 11:07 AM

I completely agree with the OP.

Keep the map, do some quick-and-dirty fix to The Mountain, put the spawns in different places, and keep it in rotation.

There aren't enough maps to be discarding any of them.

Also, bring back the old Forest Colony as an additional map.

View Post4EVR, on 01 January 2016 - 09:59 AM, said:

Allow variant switching after the map voting. That way I can switch from the 3M pulse vomit to the 1G Gauss+ERLL for alpine.

No, there's enough min/maxing in this game already without providing further opportunities.

#57 Evan20k

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Posted 01 January 2016 - 11:07 AM

I hate hate hate Alpine, but I don't mind it on Conquest as much. I feel like if the entire mountain were leveled into a crater, the map would be a lot better off.

#58 Mystere

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Posted 01 January 2016 - 11:08 AM

View Postadamts01, on 01 January 2016 - 04:14 AM, said:

I wouldn't say it's unfair for conquest and assault. Maybe slightly for skirmish, but only slightly, it really comes down to teamwork.


If players had the requisite patience, then that mountain is insignificant. Of course, given the apparently large zombie and ADHD composition of the player base ,,,

Edited by Mystere, 01 January 2016 - 11:09 AM.


#59 AnimeFreak40K

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Posted 01 January 2016 - 11:11 AM

View PostCathy, on 01 January 2016 - 07:12 AM, said:

I'm not really that fussed. I thought it was a good map, just people played it over and over in the same dull way and rarely went to places that were a damn site better to fight on and around, than that noob mountain. Having said that, just making improvements to it, isn't going to change anything. You have to look at River City, and Caustic, and how they play to realise that making them larger and more detailed was a waste of time, because people still nascar around the crater, and on river city still mostly cluster around the citadel, like a bunch of sheep. I think it's a shame its going, but I understand why it's being withdraw


You know, I think you hit on something right here.

I remember one of the biggest complaints of River City and Forest Colony was that the maps were too small. I was one of them, because they were very small... but I noticed very quickly after PGI reworked both Forest Colony and River City that the vast majority of these maps were not being used or explored because people continued to fight in the same general areas as they did before.

Personally, I see this as a major problem as you have large, gorgeous maps that are being underutilized with vast areas going ignored...

...and then you have people continuing to complain about the maps. It's like 'come on, try doing something different with what you have before complaining about it!'

Now, the reason why Caustic Cally is still the same is because it wasn't really changed. There were some alterations to the geography, but for the most part the skins were just updated and destructible terrain (trees and rocks) were added. The actual layout and size of the map is unchanged.

#60 TyphonCh

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Posted 01 January 2016 - 11:13 AM

View PostScratx, on 01 January 2016 - 10:29 AM, said:


Said reworking from PGI's standpoint was so extensive as to effectively be better off starting fresh. That's what I understood from Russ Bullock's posts.


Anyway, a note to y'all petitioners... You do realize PGI's got to justify keeping the map somehow? I'm neither in favor or against getting rid of it... I'm just pointing out that the map takes up non-trivial amount of installation space and that's bandwidth that costs PGI money, on top of bloating installations on the player's side.

If there were a "DLC-like" infrastructure in place to allow private matches to have their own maps, it'd be a no brainer to punt Alpine Peaks to that, but since there isn't...

I admit the idea of converting current Alpine into a CW map doesn't sound THAT crazy, too. At least sounds remotely viable.


Because the top complaint I see in this game besides balance, is the apparent lack of content.
Content that ISN'T new mechs.
In my opinion it just shouldn't simply go to waste. The map is already there. It's functional.





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