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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#61 dervishx5

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Posted 01 January 2016 - 10:43 PM

View PostJC Daxion, on 01 January 2016 - 10:18 PM, said:

the reason why clan wars is bad... is because it is always available.. If they turned it into Event driven, it would be so much better,. run in a few nights a week, or a weekend.. make it tournament style,,... it would be 10X what is is

the problem is there is really no reason to play it,, outside of groups Pug stomping. when they have events the numbers skyrocket, so why not just make it an event driven aspect of the game?


Or, to borrow from World of Warships, have some sort of event going constantly.

#62 Sandpit

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Posted 01 January 2016 - 10:58 PM

View PostTed Wayz, on 01 January 2016 - 10:15 PM, said:

What percent of the community uses VOIP

what does that have to do with anything? VOIP is as simple as turning on the options in your game settings. period. If you CHOOSE to actively not use it, don't complain about others who do having some "unfair advantage".

And again, this is PGI's fault how....?

#63 vandalhooch

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Posted 02 January 2016 - 01:42 AM

View PostMothermoy, on 01 January 2016 - 08:27 PM, said:



i didnt start throwing a fit, till i realized half way through what was happening.


And you view throwing a fit is a reasonable course of action?

I notice that you failed to address the insulting and name calling you engaged in as well?

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You had already won, very much so.


We knew we had won during the loading screen. We didn't go out of our way to find a skittle drop. We were trying to work with a team from another unit in taking a planet for our current faction. That is the whole point of Faction Play, war between factions. If that isn't what you are interested in, then I highly suggest you stick to the quick play section of the game.

For the rabid anti-unit nuts out there, our next drop we shifted to defense on the Steiner border in order to find a full MS team. We got a 10-man match and had a great time beating them in a close duel.

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I just had a hard time comprehending that there would be folks out there who would rather humiliate the other team, for a couple of extra cbills, then be a pro about it and end the obvious slaughter.


And how many of your team mates would have been happy to get less then 100 match points for the stocking stuffer event? Did you even ask them what they wanted? Or is this all about what YOU think Faction Play should be and how YOU think other players should play this game?

We destroy all of our opponents mechs because it allows our team members to afford more mechs and modules, just as it allows our opponents to get more c-bills than simply losing in one wave.

I'm fairly confident that you are too new to this game to even recall when light rushing objectives was a thing during phase 1. My unit got to be very, very good at ending a CW match in under 3 minutes. You should have heard the wailing of tears from solo's that couldn't get enough points for events occurring at that time.

Seems like we are damned if we do and damned if we don't. So, we choose to do.

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Have you ever taken a moment and think or examine what your farming of pugs does to them?


Have you ever taken a moment to think what your being a perpetual PUG does to the quality of matches in Faction Play? Stop trying to get this mode turned into just another Quick Play. The lack of discipline and coordination in matches made up of randomly assorted players makes me cringe.

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You needed to know that its a massively negative feeling that makes me want to never come back.


I've said it before and I'll say it again here. Far too many players of this game failed to learn how to win and lose graciously as children. Someone who was properly taught how to compete as a child should be capable of dealing with losses and should not be experiencing "massive negative feelings."

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i was trying to adequately express to you and your team how i was feeling at the time, and throwing an over the top fit was the only way (turns out i was right here you are)..


Temper tantrums do attract attention. That's why young children throw them. I'm not sure I would be trying to justify such a behavior in an adult, however.

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HOWEVER notice when i started, in no way did i claim we had a chance. Noticed how i gave your team all the credit you had coming to you (skill wise you folks were amazing no doubt). And notice i in no way tried to name or shame.


No. You were trying to get attention and draw sympathy from others.

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I was just trying to get you folks to realize the effect you are having on the pugs.


Having attained over 70 ranks in all ten factions (including rank 20 in Kurita), I've dropped several thousand solo CW drops. I've gotten my head handed to me an many, many occasions. During the "map" event, where you had to get wins on all the different maps, I dropped over thirty times in a row before I finally got Hellebore Springs. I was solo pugging and it was my last map to finish all the challenge levels, of course my opponents were a 12-man of NKVA. I laughed at the irony, joked with them on chat and then got my behind spanked hard. Never did get that achievement and I never threw a fit or created a forum thread to try to draw sympathy!

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The only shot i had to get any kind of message through your heads is to throw an over the top tantrum.


Little kids throw tantrums to get attention. They are not teaching tools and any functioning adult should know that.

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And it worked. The match is long over, and you still remember. i had no expectation of winning, or even doing great. just decent. And you decided to not only win the match, but humiliate me in the process. Is this what you wanted?


You humiliated yourself by throwing a tantrum.

Losing at a video game or any sort of game can only be considered humiliation if you have too much of your ego or self worth tied to your success. Once again, this is something you should have learned as a child.

#64 Mothermoy

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Posted 02 January 2016 - 02:27 AM

View Postvandalhooch, on 02 January 2016 - 01:42 AM, said:


And you view throwing a fit is a reasonable course of action?

I notice that you failed to address the insulting and name calling you engaged in as well?



We knew we had won during the loading screen. We didn't go out of our way to find a skittle drop. We were trying to work with a team from another unit in taking a planet for our current faction. That is the whole point of Faction Play, war between factions. If that isn't what you are interested in, then I highly suggest you stick to the quick play section of the game.

For the rabid anti-unit nuts out there, our next drop we shifted to defense on the Steiner border in order to find a full MS team. We got a 10-man match and had a great time beating them in a close duel.



And how many of your team mates would have been happy to get less then 100 match points for the stocking stuffer event? Did you even ask them what they wanted? Or is this all about what YOU think Faction Play should be and how YOU think other players should play this game?

We destroy all of our opponents mechs because it allows our team members to afford more mechs and modules, just as it allows our opponents to get more c-bills than simply losing in one wave.

I'm fairly confident that you are too new to this game to even recall when light rushing objectives was a thing during phase 1. My unit got to be very, very good at ending a CW match in under 3 minutes. You should have heard the wailing of tears from solo's that couldn't get enough points for events occurring at that time.

Seems like we are damned if we do and damned if we don't. So, we choose to do.



Have you ever taken a moment to think what your being a perpetual PUG does to the quality of matches in Faction Play? Stop trying to get this mode turned into just another Quick Play. The lack of discipline and coordination in matches made up of randomly assorted players makes me cringe.



I've said it before and I'll say it again here. Far too many players of this game failed to learn how to win and lose graciously as children. Someone who was properly taught how to compete as a child should be capable of dealing with losses and should not be experiencing "massive negative feelings."



Temper tantrums do attract attention. That's why young children throw them. I'm not sure I would be trying to justify such a behavior in an adult, however.



No. You were trying to get attention and draw sympathy from others.



Having attained over 70 ranks in all ten factions (including rank 20 in Kurita), I've dropped several thousand solo CW drops. I've gotten my head handed to me an many, many occasions. During the "map" event, where you had to get wins on all the different maps, I dropped over thirty times in a row before I finally got Hellebore Springs. I was solo pugging and it was my last map to finish all the challenge levels, of course my opponents were a 12-man of NKVA. I laughed at the irony, joked with them on chat and then got my behind spanked hard. Never did get that achievement and I never threw a fit or created a forum thread to try to draw sympathy!



Little kids throw tantrums to get attention. They are not teaching tools and any functioning adult should know that.



You humiliated yourself by throwing a tantrum.

Losing at a video game or any sort of game can only be considered humiliation if you have too much of your ego or self worth tied to your success. Once again, this is something you should have learned as a child.



You have made my point. You have no idea or dont care what your actions are causing. Without us pugs your game mode is dead. and your team has nothing to farm. Keep up the thuggery, and your que times will get longer and longer. You name me ONE online game where open world PVP has EVER worked. It hasent. the mass majority get tired of getting spawn-farmed and they move on. I didnt and dont expect to win that match, i knew when i saw the loading screen that the match was over as well. However when you have an obvious mismatch like that, perhaps dignity, and respect from you wouldn't hurt? you know instead of spawn farming them. hang back let the pugs get their 12 mechs grouped then charge in again. But no, you dont care about the other guy. All you care about is yourself. Keep it up and CW stays dead.......

#65 Mothermoy

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Posted 02 January 2016 - 02:43 AM

View PostZolaz, on 02 January 2016 - 02:31 AM, said:

[redacted]


so even if the fact that every one is "mean" and it keeps your game mode dead, you are fine with that? are you saying there is no room for dignity in the face of obviously overwhelming victory? Really?

Edited by Marvyn Dodgers, 04 January 2016 - 04:37 PM.
Unconstructive in quote


#66 Weeny Machine

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Posted 02 January 2016 - 02:45 AM

I play with rl friends in a very small unit. My most entertaining matches were when a mix of small units and puggers met each other. Sure, there is now and then where you wish certain people to hell :)


CW is a paradox mode anyway.

It supposedly caters to large units yet...
  • If there are no puggers the mode is dead, yet PuGers are called out and told to gtfo
  • Large units try to avoid each other - so much for being competetive
  • You gain nothing from being loyal to one side - quite the opposite

Edited by Bush Hopper, 02 January 2016 - 02:51 AM.


#67 Satan n stuff

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Posted 02 January 2016 - 03:04 AM

View PostMothermoy, on 02 January 2016 - 02:43 AM, said:


so even if the fact that every one is "mean" and it keeps your game mode dead, you are fine with that? are you saying there is no room for dignity in the face of obviously overwhelming victory? Really?

If I'm reading all this right you decided to throw a tantrum ingame and now on the forums, so you yourself threw away what dignity you had.

View PostBush Hopper, on 02 January 2016 - 02:45 AM, said:

CW is a paradox mode anyway.

It supposedly caters to large units yet...
  • If there are no puggers the mode is dead, yet PuGers are called out and told to gtfo
  • Large units try to avoid each other - so much for being competetive
  • You gain nothing from being loyal to one side - quite the opposite




I've never tried to avoid any unit and I don't know any Davion loyalists that have done so. In fact by far the most interesting match I've had yesterday was against a 12 man from a single unit.
Posted Image

Notice how the reds aren't salty despite having lost? That's losing with dignity.

Edited by Satan n stuff, 02 January 2016 - 03:11 AM.


#68 Spr1ggan

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Posted 02 January 2016 - 03:08 AM

OP basically reads as. The problem with Clan wars is Clans.

LULZ.

#69 vandalhooch

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Posted 02 January 2016 - 03:11 AM

View PostMothermoy, on 02 January 2016 - 02:27 AM, said:



You have made my point. You have no idea or dont care what your actions are causing.


My actions? You are the one who decided to drop solo in the game mode specifically designed to reward teamwork. You are the one who decided to take a huge loss personal. Those weren't my actions.

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Without us pugs your game mode is dead.


It isn't my game mode. It is the game mode.

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and your team has nothing to farm.


Many of the better players in my unit choose to drop Faction Play sparingly because solo PUGs have made it very boring at times. We also have many new pilots who are just learning the game. Most of the time we drop in groups of 4-8. You just happened to catch us with a full company and with several true aces in the drop.

I don't think you truly appreciate what a force multiplier a true MWO ace can be in a drop. I was in a drop the other day that had only four NS pilots (me and 3 aces) mixed with a whole bunch of brand new pilots from other factions. We were up against a veteran, 12-man unit and we ended up wiping the floor with them.

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Keep up the thuggery, and your que times will get longer and longer.


There you go with the name calling again. We aren't thugs just because we are much, much better at the game than you. I don't think of KCom as thugs just because they are better pilots than I am. I laugh and trade jokes with them every time I solo drop against one of their 6-mans. I then try my best to do well while getting smashed.

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You name me ONE online game where open world PVP has EVER worked.


Couldn't tell you. While I'm an old fart, I'm pretty new to online PvP gameplay.

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It hasent. the mass majority get tired of getting spawn-farmed and they move on.


I think that says more about the integrity and fragile egos of the players more than it does about the games themselves.

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I didnt and dont expect to win that match, i knew when i saw the loading screen that the match was over as well. However when you have an obvious mismatch like that, perhaps dignity, and respect from you wouldn't hurt?


Says the guy who insulted us and called us names?

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you know instead of spawn farming them. hang back let the pugs get their 12 mechs grouped then charge in again.


We've tried that in the past. You know what happens every single time? The PUGs all cower in their drop zone while everyone twiddles their thumbs doing nothing. There are even organized units who are notorious for trying to hide in their spawn zone when faced with tough opponents.

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But no, you dont care about the other guy.


Actually we do. We have taken numerous opportunities over the last several weeks to drop with new Kurita pilots and teach them how not to be you. There was even one guy on your own team who admitted it was his first Faction Play drop and he called you out for being a whiny jerk.

We apologized for what was going to happen before a single shot was fired.

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All you care about is yourself. Keep it up and CW stays dead.......


Thanks new guy. We'll add your prediction of the eminent death of CW to all the others who've been wrong for the last twelve months.

#70 vandalhooch

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Posted 02 January 2016 - 03:16 AM

View PostMothermoy, on 02 January 2016 - 02:43 AM, said:


so even if the fact that every one is "mean" and it keeps your game mode dead, you are fine with that? are you saying there is no room for dignity in the face of obviously overwhelming victory? Really?


You wouldn't find it to be the least bit condescending if say we ejected out of our first two mechs? You feel respected when your opponents go out of their way to only pretend to play hard to beat you? You would cross the goal line with your dignity intact if your opponents simply stepped out of the way and let you score?

You really never learned the proper lessons from youth sports as a child, did you? Oh, Mr. Miagi! Where are you when we need you most?


#71 Vxheous

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Posted 02 January 2016 - 03:29 AM

View PostMauttyKoray, on 01 January 2016 - 06:20 PM, said:

All drop zones need to be placed off limits to the other team, it would stop the spawn camping at least.

There need to be barriers to prevent sniping into them, as well. We pushed attackers back to their drop on the 2 gate canyon one and just sat there sniping them as they dropped in. It really was terrible but it was nearly the end of the match and they hadn't pushed much, we got restless.


Only thing is there are actually teams that will troll you and waste your time for 30 minutes by non-participation and sit in the dropzone. If there was no way to get that them, you would be forced to sit and wait that 30 minutes as well.

#72 Ace Selin

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Posted 02 January 2016 - 03:32 AM

View PostMothermoy, on 01 January 2016 - 06:02 PM, said:


just don't have the time to commit to a unit or group.

Sorry. No. If you have time to Play CW then you have time to join a Unit. Every Faction (and ive played all IS & Clan) have untis that are both new player friendly and fine with limited and short burst play times. So you join a unit and play when you normally play CW, but instead you play with a group of people and have more fun win or lose.

All this bull about people who say they cant join a unit (for any reason) is just that.... bull....

So the real problem is you OP. You refuse to make things easier for you, to help yourself have more fun, but you'll complain till the cows come home about how unfair things are but never do anything to help even your odds.

Edited by Ace Selin, 02 January 2016 - 03:34 AM.


#73 Unreliable Mercenary

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Posted 02 January 2016 - 03:42 AM

Competitive players engaging in activity that kills the game mode designed for them, interesting.

#74 Satan n stuff

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Posted 02 January 2016 - 03:45 AM

View PostOwen Miller, on 02 January 2016 - 03:42 AM, said:

Competitive players engaging in activity that kills the game mode designed for them, interesting.

Pugs demanding a game mode designed for competitive players cater to them specifically, interesting.

#75 Jack Booted Thug

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Posted 02 January 2016 - 03:48 AM

View PostAce Selin, on 02 January 2016 - 03:32 AM, said:

Sorry. No. If you have time to Play CW then you have time to join a Unit. Every Faction (and ive played all IS & Clan) have untis that are both new player friendly and fine with limited and short burst play times. So you join a unit and play when you normally play CW, but instead you play with a group of people and have more fun win or lose.

All this bull about people who say they cant join a unit (for any reason) is just that.... bull....

So the real problem is you OP. You refuse to make things easier for you, to help yourself have more fun, but you'll complain till the cows come home about how unfair things are but never do anything to help even your odds.


I would add they don't even really have to join a unit, we have new players dropping with us in public dropships on Kurita hub every night. They don't even need a mic or have to talk if they don't feel like it. These aren't the try hard groups, everyone brings what they want, many in trial mechs.

It's all good, we have a blast.

#76 MischiefSC

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Posted 02 January 2016 - 03:49 AM

Tons of us pug in CW all the time.

We don't throw fits when the other team plays to kills instead of objectives.

OPs opinion in no way shape or form should be taken as a majority opinion nor are groups going to 'kill the game' by not beating disorganized teams that plays like pugs in CW.

It's alright to pug in CW.

It's not alright to play like a pug in CW.

You need to play like you're in a 12man, you just don't know the other 11 most the time.

#77 Aiden Skye

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Posted 02 January 2016 - 03:49 AM

Without getting at least 500k cbills and 1k loyalty points the match is not worth it. Rushing pays nothing and gives peanuts for loyalty points.

People that give up are annoying and are demoralizing. I don't understand how people can go through 4 mechs without doing at least 1000 damage. Even the trials are not that bad. And this right here the the core of the problem in so, so many games. Dropzone camping is incredibly lame though.

Edited by W A R K H A N, 02 January 2016 - 03:53 AM.


#78 Kjudoon

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Posted 02 January 2016 - 03:51 AM

Mothermoy, welcome to online gaming.

Ethics are a heresy.
Mercy is a blasphemy.
Good Sportsmanship is a mockery.
Dissent is tomfoolery.
Legalism is necessary.
Narcissism is reality.


If you don't believe me... I once again refer to the sage, Sweeney Todd:

You are young. Life has been good to you. You will learn.

Edited by Kjudoon, 02 January 2016 - 03:51 AM.


#79 Ace Selin

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Posted 02 January 2016 - 03:53 AM

View PostJack Booted Thug, on 02 January 2016 - 03:48 AM, said:


I would add they don't even really have to join a unit, we have new players dropping with us in public dropships on Kurita hub every night. They don't even need a mic or have to talk if they don't feel like it. These aren't the try hard groups, everyone brings what they want, many in trial mechs.

It's all good, we have a blast.
Agreed, i was going to add that. Same happens in FRR TS, where im mostly found these days. Us 2323 guys and other units i know will take anyone if we dont have a full 12man ourselves, people pop in say hay, ask if we doing CW, and if they can join.

Edited by Ace Selin, 02 January 2016 - 03:54 AM.


#80 TWIAFU

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Posted 02 January 2016 - 03:54 AM

View PostKhobai, on 01 January 2016 - 07:18 PM, said:


yet pugs are still allowed to play it.

which means a mechanism needs to be in place to prevent pugs from fighting premades.


whats your alternative? ban pugs from playing CW at all? because thats dumb as !@#$


Potential solutions;

1. No Trails allowed.
2. Add CW Training to the Academy and make it mandatory for all.
3. Make the CW warning box show up every single time a solo tries to drop in CW with a confirm.
4. Make it so to play in CW must be in a group of no less then 4.

So long as solo pugs bring the Quick Play mentality to CW they will get stomped. There is nothing that PGI can do to stop that unless they bar solo play in Unit/Group play, which might not be a bad idea since the source if all issues in CW revolve around solo play in the Group/Unit focused part of the game.

I eagerly await the "nerf 4man premade" in Phase III from solo pug 4mans.





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