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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#101 Mystere

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Posted 02 January 2016 - 08:54 AM

View PostW A R K H A N, on 02 January 2016 - 03:49 AM, said:

Rushing pays nothing and gives peanuts for loyalty points.

View PostCurccu, on 02 January 2016 - 04:07 AM, said:

What would anyone gain by just taking out of the omega? few hundred thousand CB and 100 LP, by killing all of you they gained 1-1.5M CB and 1000-1500 LP
So yeah just killing gens is bad business unless it's only the planet someone wants (and you gain NOTHING from owning/conquering planets)


Which is why I think all rewards in CW should be based solely on winning.


View PostTWIAFU, on 02 January 2016 - 03:54 AM, said:

There is nothing that PGI can do to stop that unless they bar solo play in Unit/Group play, which might not be a bad idea since the source if all issues in CW revolve around solo play in the Group/Unit focused part of the game.


Ahem!
Ahem!
Ahem!

No.

Edited by Mystere, 02 January 2016 - 08:55 AM.


#102 Sable

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Posted 02 January 2016 - 09:19 AM

More money for more damage and kills. Also you don't need to "commit" huge amounts of time to be in a unit. They are just people you can group with when you are on. I don't get why people think you HAVE to on all the time to run with a unit. Just join one and then drop with them when you're around. It's that frickin easy.

Edited by Sable, 02 January 2016 - 09:30 AM.


#103 Johny Rocket

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Posted 02 January 2016 - 09:28 AM

Look at the map, find your faction, pick a planet on your border and you should get a team that is all your faction, then invite other pugs of your faction to use TS.
Did this just last night, 1st drop we decided to make a group out of who was there and we went on a 7 game winning streak and I made lots of new friends in my units new faction (doing the grind tour of all the houses)

Coms is usually the deciding factor. The team that doesn't talk to each other loses almost every time.

#104 -Natural Selection-

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Posted 02 January 2016 - 09:36 AM

I though when CW came out there would an end game. Fight to the objective, winners receive some type of credit or reward and then it start over.

Well, it just got reset. Then I think reset again. Not really sure, we quit after the first one.

If there really is no final objective and just gets reset we just assume sit in a short queue and play a short game and get better over rewards.

#105 Ghogiel

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Posted 02 January 2016 - 09:48 AM

I dropped against 12man MS yesterday. My mouse laser failed and I thought I was going to just quit, ejected my TBR which still had armor in frustration, then thought F that, started digging around for 5mins to find a potato mouse, MB1 didn't work right, had to switch gauss to MB2 to get it to charge correctly, sensitivity fubar. total scrub performance... still did 2k.

Most of the players on your team probably made half a dozen error in positioning alone before the other team even openned the gates.

#106 Summon3r

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Posted 02 January 2016 - 09:51 AM

you do realize there is no MM in CW right? you know that warning that initially pops up when you go to the faction screen? yea read that..... that said i do agree it would be nice to have something of a MM even if it only kept small groups with pugs and larger groups with groups.

but i doubt at current player levels that would work. shame PGI chased so many people away in the last 3 years.

#107 TLBFestus

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Posted 02 January 2016 - 09:56 AM

View PostLeggin Ho, on 01 January 2016 - 06:37 PM, said:

I would agree with it IF PGI put in a timer that after 2 mins if you are still hiding in the drop zone you self destruct and self report for each instance in that game and face actual penalties. Folks whine about the que time and how they don't want to get farmed out in spawn, well guess what the other team waited in que as well and really would prefer not to fight Ol "Dropship Dan" with his 2 sec recharge 12 ERLrg laser fire because you prefer to hide in spawn instead of just comming to fight. So next time you throw a suggestion out there to screw one side and protect the other, try to make it a balanced suggestion that does not only help the side screaming the loudest.


View PostVxheous Kerensky, on 02 January 2016 - 03:29 AM, said:


Only thing is there are actually teams that will troll you and waste your time for 30 minutes by non-participation and sit in the dropzone. If there was no way to get that them, you would be forced to sit and wait that 30 minutes as well.


The Irony of this would be delicious. Imagine a force field around the drop zone that will not allow fire either into or out of this area.

Instead of the puggers being farmed relentlessly by the Organized group, they sit in the drop zone and talk about "stuff". Essentially the mirror image of pug farming, except it would be Group kill denying. The gnashing of teeth by those denied their easy kills would be amazing.

Cries of "fix it, they won't play our game" and "This is ridiculous" would be heard over every comm available.

Somewhere in this thread I missed a comment about Groups having to wait for a match too, but isn't it set up so that Groups jump to the head of the queue and get matched up faster?


View PostLeggin Ho, on 01 January 2016 - 07:10 PM, said:

Exactly, CW was never meant to be a place for folks to run around as 12 individuals and do what took their fancy. It was meant as the end game for teams to have competitive matchs and play as teams / factions.

PGI has went to some lengths to tell Pugs before they drop into CW it's at a higher leverl, I'd be happy if you could not play until you had at least a full drop deck that you owned and no trials, that would help alot to keep the truly "new" players from getting stomped on.


That's true, but the Organized Groups refuse to accept that they NEED pugs to fill out the game. As pointed out in several threads many Groups intentionally "harvest" PUG drops to maximize their points, avoid fighting each other and prefer clubbing seals and "winning" rather than risking losing.

So when the PUGs start to complain, the Groups get their backs up and tell them to L2P or get out of CW it's "high level end game sorta stuff". Shortly thereafter you hear the same people complain about the lack of players in CW,

As far as the OP being a whining complainer, he's admitted it, but how many times have people encountered the same type of bad behavior from players in a group who insult and demean the opponent? LOTS. The pot is calling the kettle black here.

View PostMauttyKoray, on 01 January 2016 - 08:11 PM, said:

I've seen plenty of CW matches of 12 singles in an unorganized team against one another. The mode is quite a *********** and is the opposite end of the spectrum from the organized 12 man groups. Everyone only likes to bring up these 12 man versus singles games because they're the mid-ground where the use of tactics shows the difference between 12 mans and unorganized drops.

I remember people whining to remove 12 mans from public queue and let them have CW to themselves, now its flipped and people are complaining that they aren't wining against ORGANIZED 12 mans while pugging in CW? This community is ridiculous.


View PostSatan n stuff, on 02 January 2016 - 03:45 AM, said:

Pugs demanding a game mode designed for competitive players cater to them specifically, interesting.


So is the thought of 12 mans complaining about the lack of players for good CW matches when they do everything they can to make the first introduction to CW be a crushing blow. I say give the 12 mans back CW and block any group smaller than 6 players from CW.

Then, sit back and watch.


View PostTed Wayz, on 01 January 2016 - 10:07 PM, said:

The idea that WE the community need to fix CW and not PGI continues to confound me.



^^^Nailed it!^^^^

View PostBush Hopper, on 02 January 2016 - 02:45 AM, said:

I play with rl friends in a very small unit. My most entertaining matches were when a mix of small units and puggers met each other. Sure, there is now and then where you wish certain people to hell Posted Image

CW is a paradox mode anyway.

It supposedly caters to large units yet...
  • If there are no puggers the mode is dead, yet PuGers are called out and told to gtfo
  • Large units try to avoid each other - so much for being competetive
  • You gain nothing from being loyal to one side - quite the opposite





^^^ Look! another Nail!^^^

Edited by TLBFestus, 02 January 2016 - 09:58 AM.


#108 Kjudoon

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Posted 02 January 2016 - 09:56 AM

View Postvandalhooch, on 02 January 2016 - 05:37 AM, said:

Why the edit? You erased your frank admission and are now trying to backtrack?

Erasing the word "and?" as a genaric dismissal of your accusation then, replacing it with a more accurate statement about your attempts at mendacity is not an obfuscation.. Now go away. I won't entertain your foolishness anymore. I'm done with you projecting your mental state on to me.

edit: done to trigger a crackpot conspiracy response and provide more clarity yet again you will claim I tried to hide.

edit... did I really edit this again?

edit... messing with you. Or am I?

Edited by Kjudoon, 02 January 2016 - 09:59 AM.


#109 Satan n stuff

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Posted 02 January 2016 - 09:59 AM

View PostTractor Joe, on 02 January 2016 - 09:28 AM, said:

Look at the map, find your faction, pick a planet on your border and you should get a team that is all your faction, then invite other pugs of your faction to use TS.
Did this just last night, 1st drop we decided to make a group out of who was there and we went on a 7 game winning streak and I made lots of new friends in my units new faction (doing the grind tour of all the houses)

Coms is usually the deciding factor. The team that doesn't talk to each other loses almost every time.

Figured that wasn't a typical pug group, you beat us in our first match of the day, our drop caller wasn't really on point the first match though.

#110 Kjudoon

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Posted 02 January 2016 - 09:59 AM

Quote

Posted ImageTed Wayz, on 02 January 2016 - 12:07 AM, said:

The idea that WE the community need to fix CW and not PGI continues to confound me.

(TLBFestus said:)
^^^Nailed it!^^^^


Mostly. We, community cannot fix a broken game. We the community need to be aware of our part of being a problem as well.

Edited by Kjudoon, 02 January 2016 - 10:00 AM.


#111 Ghogiel

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Posted 02 January 2016 - 10:00 AM

View PostCoolant, on 02 January 2016 - 08:28 AM, said:


You are mistaking what the OP posted. He/she is not talking about a gen rush. It's the up-by-20 kills and, rather than end it (where some of your team is perma dead anyway), they get all up in your spawn and wait for you to get dropped off to farm you. They could just go do the O-Gens and then Omega, they choose to run up the score. Horrible sportsmanship and not healthy for CW at all. But, it doesn't matter to them as long as they can boast internally.

No he didn't. He is saying he would be more pissed if they actually gen rushed instead of trying to farm. If they gen rush then Odin wouldn't be able to farm his 3k dmg off them and get a good pay out. In a gen rush everyone is basically a loser.

#112 Kjudoon

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Posted 02 January 2016 - 10:03 AM

View PostGhogiel, on 02 January 2016 - 10:00 AM, said:

No he didn't. He is saying he would be more pissed if they actually gen rushed instead of trying to farm. If they gen rush then Odin wouldn't be able to farm his 3k dmg off them and get a good pay out. In a gen rush everyone is basically a loser.

Yes, Gen rush is an irritating mix of boring and stressful and frustrating. The problem is, gamers here being generally what they are, how do you change that without incentivizing farming for profit (let alone other reasons) while not discouraging actual combat play? Currently, the only way I could see this being done is if you set a kill superiority level or at least a minimum kill ratio before killing omega. That feels so artificial and silly.

I really don't know.

Edited by Kjudoon, 02 January 2016 - 10:04 AM.


#113 Davegt27

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Posted 02 January 2016 - 10:08 AM

Looks to me they already tweaked things towards the Clan yesterday

So everyone is worrying to much


#114 B0oN

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Posted 02 January 2016 - 10:10 AM

Proposing anti dropzone spawncamping mechanic :

Any mech that hasnt moved out of the dropzone 15 secs after being deployed starts taking damage at the rate of 5dmg/sec to random parts of the mech .
Apply to mechs from both sides within both sides´ spawnpoints.
Disregard non-connected mechs in the above schematic.

#115 Major Lag

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Posted 02 January 2016 - 10:14 AM

nvm.

Edited by Major Lag, 08 November 2016 - 03:07 PM.


#116 Kjudoon

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Posted 02 January 2016 - 10:20 AM

View PostMajor Lag, on 02 January 2016 - 10:14 AM, said:

As soon as it becomes clear that it's only farming, hit K and keep it pressed.

Can't eject the last mech. And they get credit for the 'kill' too IIRC. Plus they get to do it again quicker. There's no good win against farming units beyond dragging it out as long as possible.

Edited by Kjudoon, 02 January 2016 - 10:21 AM.


#117 Alienized

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Posted 02 January 2016 - 10:21 AM

as long as there is no population control in CW there will never be a balanced CW at all.
too many units riding the meta at the same faction is just not working.

besides, there is more than simple stupid laservomit that works.
i had a conversation with a good shooting unit from italy. they all been laservomiting with the usual stuff, thunderbolts, quickdraw, battlemaster.
because *what else should we play?*
i mean come on, most units are better than that.

i been playing a totally different dropdeck each CW battle. there are so many things working well in CW if you play in a unit yet it gets reduced to what we have. laservomit spam.
is ANYBODY really surprised that we dont have a good balance at all?
no one is experimenting. no one is trying something new. everyone aboard the lemmingtrain.

with good teamwork everything will work. units just dont want to. they go the easy overquirk mode and then cry they get a nerf. jump to the next thing and overdo it again until its nerfed.

we as community fk this game up so badly.

#118 Kjudoon

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Posted 02 January 2016 - 10:23 AM

Alienized, this is what happens when a social group confuses legal with ethical and goes all in for the 'I got mine, I don't care what happens to you' that is very common with human society.

#119 Ghogiel

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Posted 02 January 2016 - 10:27 AM

View PostMajor Lag, on 02 January 2016 - 10:14 AM, said:

As soon as it becomes clear that it's only farming, hit K and keep it pressed.

Please RNGesus let this man only ever get farmed and keep him pressing K.

#120 Skoll

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Posted 02 January 2016 - 10:46 AM

View PostMothermoy, on 01 January 2016 - 08:27 PM, said:



i didnt start throwing a fit, till i realized half way through what was happening. You had already won, very much so. I just had a hard time comprehending that there would be folks out there who would rather humiliate the other team, for a couple of extra cbills, then be a pro about it and end the obvious slaughter. Have you ever taken a moment and think or examine what your farming of pugs does to them? You needed to know that its a massively negative feeling that makes me want to never come back. i was trying to adequately express to you and your team how i was feeling at the time, and throwing an over the top fit was the only way (turns out i was right here you are).. HOWEVER notice when i started, in no way did i claim we had a chance. Noticed how i gave your team all the credit you had coming to you (skill wise you folks were amazing no doubt). And notice i in no way tried to name or shame. I was just trying to get you folks to realize the effect you are having on the pugs. The only shot i had to get any kind of message through your heads is to throw an over the top tantrum. And it worked. The match is long over, and you still remember. i had no expectation of winning, or even doing great. just decent. And you decided to not only win the match, but humiliate me in the process. Is this what you wanted?


lol





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