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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#161 Satan n stuff

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Posted 02 January 2016 - 04:04 PM

View PostBonger Bob, on 02 January 2016 - 03:18 PM, said:

simple solution, build teams stuff INTO THE GAME CLIENT, then no one can have a biased crymoar.

They did and guess what, most pugs never use it.

Edited by Satan n stuff, 02 January 2016 - 04:04 PM.


#162 Smotty

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Posted 02 January 2016 - 04:05 PM

View PostKjudoon, on 02 January 2016 - 03:10 PM, said:


And another example of my previous "ethics are heresy" post plus "I got mine..." for a double post score.

(oops. that's from another thread, but funny how it's applicable here...)


Not trying to score points, simply saying quit the crying. If you don't like the game mode as a solo pug, than don't drop as a solo pug. It's not meant for that. I do enjoy solo drops from time to time in CW, but it's not for everyone. And when I do drop solo, I use VOIP. Do the other pugs listen? Hardly ever, but at least I can say I attempted to help the pugs not get stomped.

View PostBonger Bob, on 02 January 2016 - 03:18 PM, said:



"anyone who is pug, should be available for my clubbing fun"
"pugs should join a team or get used to dying"
"don't remove pugs from CW ques or we don't get games fast"

see, i can spout nonsense and circular arguments too.

teamwork is not OP, its not built into the game client, that's is why many won't engage in "group" CW.

simple solution, build teams stuff INTO THE GAME CLIENT, then no one can have a biased crymoar.


Not really nonsense, as I was simply stating most units enjoy a good fight. The client does give you VOIP, which CAN be used to COMMUNICATE with your TEAM. (Wait, isn't that team stuff in the game client?, not to mention the ability to form a unit, oh and also faction chat??) We wish the pugs would use proper teamwork and try and put up a good fight, but instead everyone gets all scared when they see a big group on the other side. You dropped in CW to fight, so form up, use the VOIP and fight. Take enjoyment in the fight itself, and well, if you end up getting farmed than try harder next time. I've been the pug in CW that lead my pug team to victory against 12 mans on multiple occasions now...

Also yes we could end it instead of farming the pugs, but the rewards are crap and we do like our cbills. The unit I'm in normally doesn't want to spawn camp (the dropships hit like dump trucks) but we are forced to at times because coward pugs like to hide in the spawn area and/or attempt to fight from these areas. When this happens we have no remorse and all ethics go out the window. We see it as you are throwing in the towel and want to give up and have the match end, so we simply try to speed this up while still receiving our reward.

Also don't blame the units for this, as it's PGI's game mode. Ethics are for real life, not video games. It is simulated war, and we all know how ethical war in RL is.

Edit: I forgot to mention team and lance chat, along with taking command and using the built in commands to attempt to lead your pugs to victory.

Edited by Smotty, 02 January 2016 - 04:07 PM.


#163 Kjudoon

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Posted 02 January 2016 - 04:15 PM

Quote

EG: i have 4 kiddies and a wife im mortally afraid of. If i get on voip, i have to use headphones cause of the toxic vomit that comes across mic sometimes. if i wear the headset, the only indicator i get of my wifes desire for my attention at a given moment, is a large and usually weighted object hurled at high velocity at my head. So long story short, voip play is off the table for me.


Try the Seraphim. Clean coms. Lots of parents with young children who play there.

Quote

Not trying to score points, simply saying quit the crying. If you don't like the game mode as a solo pug, than don't drop as a solo pug. It's not meant for that. I do enjoy solo drops from time to time in CW, but it's not for everyone. And when I do drop solo, I use VOIP. Do the other pugs listen? Hardly ever, but at least I can say I attempted to help the pugs not get stomped.


Yeah, I won't drop CW as a solo pug. As a large group pug of players I know in the same teamspeak but do not practice together... sure. I'm not crying. I'm pointing out how unethical but legalistic the gaming community is as a whole.

Quote

Also don't blame the units for this, as it's PGI's game mode. Ethics are for real life, not video games. It is simulated war, and we all know how ethical war in RL is.


Ethics are for all aspects of life, including games. Often games, where there is no reason NOT to be ethical is the greatest expose of a person's true character or lack of it. Unethical at play, probably is unethical in business and vice versa.

Edited by Kjudoon, 02 January 2016 - 04:17 PM.


#164 Bonger Bob

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Posted 02 January 2016 - 04:23 PM

View PostSmotty, on 02 January 2016 - 04:05 PM, said:

Not trying to score points, simply saying quit the crying. If you don't like the game mode as a solo pug, than don't drop as a solo pug. It's not meant for that. I do enjoy solo drops from time to time in CW, but it's not for everyone. And when I do drop solo, I use VOIP. Do the other pugs listen? Hardly ever, but at least I can say I attempted to help the pugs not get stomped.

Not really nonsense, as I was simply stating most units enjoy a good fight. The client does give you VOIP, which CAN be used to COMMUNICATE with your TEAM. (Wait, isn't that team stuff in the game client?, not to mention the ability to form a unit, oh and also faction chat??) We wish the pugs would use proper teamwork and try and put up a good fight, but instead everyone gets all scared when they see a big group on the other side. You dropped in CW to fight, so form up, use the VOIP and fight. Take enjoyment in the fight itself, and well, if you end up getting farmed than try harder next time. I've been the pug in CW that lead my pug team to victory against 12 mans on multiple occasions now...

Also yes we could end it instead of farming the pugs, but the rewards are crap and we do like our cbills. The unit I'm in normally doesn't want to spawn camp (the dropships hit like dump trucks) but we are forced to at times because coward pugs like to hide in the spawn area and/or attempt to fight from these areas. When this happens we have no remorse and all ethics go out the window. We see it as you are throwing in the towel and want to give up and have the match end, so we simply try to speed this up while still receiving our reward.

Also don't blame the units for this, as it's PGI's game mode. Ethics are for real life, not video games. It is simulated war, and we all know how ethical war in RL is.

Edit: I forgot to mention team and lance chat, along with taking command and using the built in commands to attempt to lead your pugs to victory.


If CW is for groups, then you have no issues with making it group only i take it ???
heres a tip, its not currently, its open for all, and until it closes to pugs, the statement "CW if for groups" is a pointless.

and group stuff is not worked into the client, its just barely there at all. If you want to join a team currently, you have to go to a 3rd party site, fill out apps giving info to nameless people, download a 3rd party voip app ( because there is no in game team lobby ), and then follow calendars in different TZ's also outside of client, to play at a time when some no-life-freak dictates when you HAVE to be online for your "teams" ops or practice rounds. There are no leader boards, no team management ( the ability to send / receive a team invite IN GAME ), no ability to track team members play, no team member lobby etc etc etc. ( and no, the factions lobby is not a team lobby, faction lobby is a global chat function for factions, thats it. )

the few things you refer to as "team" resources in game pale in comparison to many other MMO's. having a lance / team chat function in a live round, a friends list, and a team tag is not team functions embedded in the client by any measure. Its a pretty name tag and basic online chat functions only.

edit : oh and lets not forget the take command comment, why would anyone do that and use it in its current form ??? personally the mini map blocking icons for orders issued are a joke, all they do is obscure the view of the mini map usually at key times of battle, as they are not transparent and well oversized only resulting in making the mini map worthless.

Edited by Bonger Bob, 02 January 2016 - 04:30 PM.


#165 Smotty

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Posted 02 January 2016 - 04:54 PM

View Postvandalhooch, on 02 January 2016 - 04:25 PM, said:

quoted unapproved post


That summed it up nicely vandalhooch. On another note, my "play" life and RL are completely separate. Who I choose to be in game has nothing to do with who I or anybody else is in RL.

@bongerbob - I can give on the "CW is for groups" comment a bit and that's only because pugs can join, although CW was actually designed for group play and teamwork. (It also comes with a warning label) But hey, whatever. Also your take on what it takes to join a unit is pretty lame. It really is as simple as joining a TS server and finding people to drop with. If that's to much for you, well, that's on you, not the game.

Simply put I play to have fun. Whatever extra's they add are cool with me, but I really just show to shoot stuff with big stompy robots. If you don't enjoy a game mode than don't play it. All this talk about ethics and crap makes no difference. It's pretty simple really...

Edited by Catalina Steiner, 15 January 2016 - 05:48 AM.


#166 MauttyKoray

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Posted 02 January 2016 - 04:57 PM

Something that would've been neat.

Attack/Defend: Infinite respawn, must take all 4 mechs before choosing any a second time.

CA: 2 waves, first spawn and single reinforcement.

Just throwing ideas out.

#167 Bonger Bob

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Posted 02 January 2016 - 05:06 PM

View PostMauttyKoray, on 02 January 2016 - 04:57 PM, said:

Something that would've been neat.

Attack/Defend: Infinite respawn, must take all 4 mechs before choosing any a second time.

CA: 2 waves, first spawn and single reinforcement.

Just throwing ideas out.


oh noes......not the "R" word....... here we go.....

#168 Kjudoon

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Posted 02 January 2016 - 05:10 PM

View PostMauttyKoray, on 02 January 2016 - 04:57 PM, said:

Something that would've been neat.

Attack/Defend: Infinite respawn, must take all 4 mechs before choosing any a second time.

CA: 2 waves, first spawn and single reinforcement.

Just throwing ideas out.

Infinite spawncamp mode?

#169 Chemie

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Posted 02 January 2016 - 05:15 PM

one person's "spawn camping" is another premade's "get this game over as quickly as possible"/ It is mercy not trolling

#170 Kjudoon

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Posted 02 January 2016 - 05:18 PM

View PostChemie, on 02 January 2016 - 05:15 PM, said:

one person's "spawn camping" is another premade's "get this game over as quickly as possible"/ It is mercy not trolling

Then kill omega and end the round if you're not trolling. Unless the mode does not permit the easy conclusion. But understand killing players with no chance of mounting a defense just because your able has serious consequences on the community at large. Why would I play any mode of infinite spawns if all I was going to get was shot in the face the instant I hit ground... if not before I hit ground? For the same reason, Dropships need to remain indestructable. I know there are several players who would love to wipe out people's mechs by shooting down dropships and win before they could even hit the ground.

#171 Hotthedd

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Posted 02 January 2016 - 05:20 PM

View PostMauttyKoray, on 02 January 2016 - 04:57 PM, said:

Something that would've been neat.

Attack/Defend: Infinite respawn, must take all 4 mechs before choosing any a second time.

CA: 2 waves, first spawn and single reinforcement.

Just throwing ideas out.

Throw this idea out...

...into the garbage.

The game you are looking for already exists, go play it if you need to.

#172 CanadianCyrus

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Posted 02 January 2016 - 05:24 PM

PGI's best bet would be to implement Co-op missions vs AI at some point. Allowing casuals and IMO a lot of the current Solo players of CW a mode to cut their teeth on while still being in the CW community. Those who want Strict Objective based gameflow instead of 12 on 12 to eventually 12 on 1by1by1 zerging would appreciate a Co-op mode. Maybe a group of 4 max on a co-op mission. Obviously not the same, but reading some of the posts on this thread, I think co-op would satisfy a lot of people not feeling the current CW 12 on 12.

#173 wanderer

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Posted 02 January 2016 - 05:35 PM

View PostSandpit, on 02 January 2016 - 02:35 PM, said:

so have i, but that has nothing to do with them being PUG


Watching the utter flail-and-fail of defenders made up of multiple factions, mostly without unit tags going against 8+man CW farming groups is why I stick to my own faction's fights whenever possible.

PUGs are attracted to quick queues, regardless of where it is, like flies. So are farmers.

#174 patataman

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Posted 02 January 2016 - 05:37 PM

View PostJack Booted Thug, on 02 January 2016 - 03:48 AM, said:


I would add they don't even really have to join a unit, we have new players dropping with us in public dropships on Kurita hub every night. They don't even need a mic or have to talk if they don't feel like it. These aren't the try hard groups, everyone brings what they want, many in trial mechs.

It's all good, we have a blast.

This x 1000. I wasn't able to play much lately, but i had lots of fun droping with you guys on dropship 3. And it's the easiest way for a player without a unit to enjoy CW: Download TS (free),
join your faction TS server, ???????, profit. Btw i usually don't use a mic because i'm playing quite late in the night and my english isn't very good. I hope i can play a bit tomorrow Posted Image

I think the problem is that wining by objectives is simply not rewarded. A team can rush the gens and win quite fast, just to get a laughable payout and match score (that's ok if they want the planet, but if they are trying to get rewards from the event they need match score); if they ignore the objectives and kill the other team the rewards raise to the sky.

#175 Kjudoon

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Posted 02 January 2016 - 05:47 PM

View PostFunzo, on 02 January 2016 - 05:24 PM, said:

PGI's best bet would be to implement Co-op missions vs AI at some point. Allowing casuals and IMO a lot of the current Solo players of CW a mode to cut their teeth on while still being in the CW community. Those who want Strict Objective based gameflow instead of 12 on 12 to eventually 12 on 1by1by1 zerging would appreciate a Co-op mode. Maybe a group of 4 max on a co-op mission. Obviously not the same, but reading some of the posts on this thread, I think co-op would satisfy a lot of people not feeling the current CW 12 on 12.

Already in the 'coming soon' planning for PGI. Right now the big thing in the pipe slowing things down is CW Phase 3 (all hail Phase 3). But, you see hints of it all over the training academy and in it's new 'war zone' where you get to shoot at aimbot enabled stationary mechs. I use the term aimbot tongue in cheek because it's just the nature of how they shoot. I like to call it the "Weeping Angel Training Academy" because it seems that some mechs 'teleport' in when you're not looking in certain activities, but remain rooted to the spot, always facing you when you watch.

It's a sign of progress.

#176 MechWarrior3671771

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Posted 02 January 2016 - 06:11 PM

View PostChemie, on 02 January 2016 - 05:15 PM, said:

one person's "spawn camping" is another premade's "get this game over as quickly as possible"/ It is mercy not trolling


That's so much bull. The Steamers I know that are ditching CW are not doing it because they are getting crushed, they are doing it because people like you won't even let them form up and play the game.

This is turning into the r_glow thread where all the kiddies play every excuse they have to justify doing something they know is wrong.

Edited by Fen Tetsudo, 02 January 2016 - 06:12 PM.


#177 Kjudoon

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Posted 02 January 2016 - 06:15 PM

View PostFen Tetsudo, on 02 January 2016 - 06:11 PM, said:


That's so much bull. The Steamers I know that are ditching CW are not doing it because they are getting crushed, they are doing it because people like you won't even let them form up and play the game.

This is turning into the r_glow thread where all the kiddies play every excuse they have to justify doing something they know is wrong.

The Thief's Motto
Whatever isn't nailed down is mine.
Whatever I can pry loose isn't nailed down.

This is also known as whatever is legal and benefits me is good rather than a universal ethical code which is based on the golden rule: "Treat others as you yourself wish to be treated."

Unfortunately, the vast majority of gamers live by situational ethics like the Thief's Motto, rather than the Golden Rule.

Cue angry refutations and counter-attacks in 3...2...1...

#178 Revis Volek

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Posted 03 January 2016 - 01:41 AM

View PostFen Tetsudo, on 02 January 2016 - 06:11 PM, said:


That's so much bull. The Steamers I know that are ditching CW are not doing it because they are getting crushed, they are doing it because people like you won't even let them form up and play the game.

This is turning into the r_glow thread where all the kiddies play every excuse they have to justify doing something they know is wrong.



Quite a stretch there, altering game files PGI deemed not allowed being put on par with playing with a 12 man unit and playing well?

So by this logic 12 mans are cheating? :P

#179 Weeny Machine

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Posted 03 January 2016 - 02:32 AM

View PostKjudoon, on 02 January 2016 - 02:59 PM, said:

Beeeecause their easy prey they claimed they didn't want left the hunting ground for safe gameplay elsewhere leaving them to starve or become cannibalistic?

Do I get a cookie?


*hands over a cookie...grudgingly*

Posted Image

#180 Kjudoon

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Posted 03 January 2016 - 03:13 AM

Well played sir... well played.





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