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Like A Champion - Mark Iii - Update (Event Fixed!)


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#161 K19

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Posted 16 January 2016 - 01:38 AM

To slow :P same end

#162 Mercarryn

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Posted 16 January 2016 - 05:03 AM

So far a nice event this time and the KMD-condition should be used more often I think. Haven't finished it, yet, but could earn 15 points starting last night, so yes, this event can be done rather fast.

I thought of taking out my Catapult or Trebuchet for LRM, but direct fire is really better. Allmost all points so far have been done with my new 3 AC2 SHD-H :D

Question: The applejack pattern for Cicadas, does it also apply for the CDA-3F(L) with its special camo system? For example I know that the Loyalty-Zeus cannot use the faction patters that came with the resistance packs for the other Zeus in my mechlab.

#163 The Wakelord

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Posted 16 January 2016 - 05:34 AM

Love the new metric of kill most damage.

Would prefer the '100 match point' requirement was not there, but I am glad that the match point is nice low (just 100) instead of some of the previous, higher requirements like 250(?).

#164 MovinTarget

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Posted 16 January 2016 - 05:49 AM

View PostThe Wakelord, on 16 January 2016 - 05:34 AM, said:

Love the new metric of kill most damage.

Would prefer the '100 match point' requirement was not there, but I am glad that the match point is nice low (just 100) instead of some of the previous, higher requirements like 250(?).


This requirement is there to prevent someone from essentially doing a kamikaze run, hoping to do the most damage to one mech before dying.

Since you'd have to do ~200dmg to get a match score of 100 (on a losing team) you cut out that strategy for all but the highest damage dealers.

Most mech just can't run in solo, crank out 200 damage before being focused down...

#165 Rexipher Evergrey

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Posted 16 January 2016 - 05:50 AM

View PostMercarryn, on 16 January 2016 - 05:03 AM, said:

Question: The applejack pattern for Cicadas, does it also apply for the CDA-3F(L) with its special camo system? For example I know that the Loyalty-Zeus cannot use the faction patters that came with the resistance packs for the other Zeus in my mechlab.


Yes it does.

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#166 L A V A

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Posted 16 January 2016 - 07:30 AM

Had a game last night in my direct fire (i.e., laser vomit) Ebon Jaguar where I didn't get a single kill... but got 3 "Kills most damage dealt."

I think it is a great metric for a challenge. The kill stealers get nothing and the folks who carry the brunt of the battle, whether you see it in the final score or not, get rewarded.

Well done, PGI!

Hope we have more challenges like this one.

#167 shopsmart

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Posted 16 January 2016 - 07:37 AM

So far about 2-3 kills most damage dealt on an average game using Hunch IIc designs. Something about that mech is raw damage for a medium. ets me me into ques faster while the hvy is jammed up. To many LRM boats trying to compensate for something they don't have too. yuck yuck yuck....

Edited by shopsmart, 16 January 2016 - 07:38 AM.


#168 L A V A

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Posted 16 January 2016 - 07:46 AM

View PostPopWillie, on 16 January 2016 - 07:35 AM, said:

The newer players have a hard enough time trying to make it without game glitches.


While I can understand your sentiment concerning new players, this is the first time PGI has used this metric for a challenge. The fact that there was a bug in it, shouldn't be too surprising. If only we all were as perfect as we expect PGI to be.

The remainder of the event should now run smoothly and hopefully we will see more of this in the future.

To be quite frank, I'm tired of kill stealers and having my own teammates heap the friendly fire on me as they desperately try to kill someone.

#169 mikerso

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Posted 16 January 2016 - 07:48 AM

View Postshopsmart, on 16 January 2016 - 07:37 AM, said:

So far about 2-3 kills most damage dealt on an average game using Hunch IIc designs. Something about that mech is raw damage for a medium. ets me me into ques faster while the hvy is jammed up. To many LRM boats trying to compensate for something they don't have too. yuck yuck yuck....


Now that i'm done, i'm gonna pull out my tag and narc machines to reap bonuses from the lrm boats.

#170 shopsmart

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Posted 16 January 2016 - 08:55 AM

View PostPopWillie, on 16 January 2016 - 08:25 AM, said:


I have not been here long enough to know how PGI have or have not run other contests I am only basing my observations on this one and it does not sit well so this is the kind of thing that makes new players question the continuing play of games when the players has to spend money to get everything. Also this is the kind of thing that makes players to to the Dark side and become some of those players that you have said you don't like only to get ahead in the game.

When you have tons of code and maybe 3 people working on something. A simple X or Y can throw off something. You would be surprised. Pull up a webpage code for this thread and try to find something in it. Your brain will go cross eyed if you stare too long. Until your in a programmers shoes, then you have no idea. Been there myself.

As far as retroactive scoring. If the data isn't there, then how do you give players what they earned? No way to do it. Other than a blanket +5 / +100 / +11000 to what ever scoring to compensate the problem. Or just lower the goal posts down a tad. Like 1 each level. That would work and "fair". Thank fully the bug was discovered early/fixed and not last day.

#171 mikerso

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Posted 16 January 2016 - 09:03 AM

View PostPopWillie, on 16 January 2016 - 08:25 AM, said:


I have not been here long enough to know how PGI have or have not run other contests I am only basing my observations on this one and it does not sit well so this is the kind of thing that makes new players question the continuing play of games when the players has to spend money to get everything. Also this is the kind of thing that makes players to to the Dark side and become some of those players that you have said you don't like only to get ahead in the game.


Every challenge will create some unsportsmanlike game play. But I do like the unknown variable of this challenge. You don't really know if you got that point til the end. Yes it caused everyone to bring out the bruisers, but not being able to know I think has caused players to stick more with the team.

Past events with a straight kill requirement caused people to kill one mech, then disco. This time around it feels a little more right to me.

On a side note I wish all new players a fond welcome, and hope to drop with you. Good luck whether your on our side or in our sights.

#172 NRP

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Posted 16 January 2016 - 09:10 AM

This was actually a pretty fun and mello event. Took me two evenings to complete it. Everyone in game was pretty cool and I didn't see any of the bad behaviors I've seen in past challenges. My Maulers were very useful for this one.

#173 Wildstreak

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Posted 16 January 2016 - 09:13 AM

I don't get how Kill Most Damage Dealt works but it is interesting that I have to use different Mechs to get this event compared to previous ones.

#174 Tom Sawyer

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Posted 16 January 2016 - 09:27 AM

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#175 Tank

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Posted 16 January 2016 - 09:40 AM

View PostBrioS, on 15 January 2016 - 03:23 PM, said:

This event highlights how LRMs are becoming Meta. Every game in the solo queue is like a monsoon of LRMs! With ECM nerfed, this, I feel, has come to a stage that it is a problem. Any plans by PGI to reduce the effectiveness of LRMs? Too much off a good thing is detrimental to the game.

With regards to the updated event, maybe an extension please? I personally lost a few KMDD but due to my hectic work schedule, those few were precious. #ExtrinsicallyMotivated #Greed #NoHarmAsking

I hate LRMs, but right now they are ok. More then often I find that LRM centered mech are incapable of stopping me if not caught in open field. Can't count how many times I sneaked up upon LRM lance and decimated them all by myself during this event. Close combat trade off is immense specially for IS mechs.

#176 NRP

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Posted 16 January 2016 - 09:50 AM

LRM boats are perfect for this event. Get a fast ecm light with a bunch of pulse lasers and go hunt them. Shoot the legs. Easy way to get a kill most damage point. And you get the added satisfaction of killing those cowards.

#177 Ron Kramer

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Posted 16 January 2016 - 10:10 AM

not sure what I'm trying to earn? to get this - but I almost have all the challenges. Can someone say what I'm doing right? or looking for?

#178 Rexipher Evergrey

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Posted 16 January 2016 - 10:21 AM

View PostRon Kramer, on 16 January 2016 - 10:10 AM, said:

not sure what I'm trying to earn? to get this - but I almost have all the challenges. Can someone say what I'm doing right? or looking for?


You want to make the most damage on an enemy. You don't have to land the killing blow, as long as you made most of the dmg to bring him down.

You - did 55% dmg
Someone else - did 45% dmg
Enemy is dead, you did most dmg, congrats!

#179 MovinTarget

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Posted 16 January 2016 - 11:22 AM

View PostRon Kramer, on 16 January 2016 - 10:10 AM, said:

not sure what I'm trying to earn? to get this - but I almost have all the challenges. Can someone say what I'm doing right? or looking for?


Are you logging on to the website and looking at your profile? There is a stats page with a challenges sub page that show progress and rewards.

#180 Ironically Ironclad Irony

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Posted 16 January 2016 - 11:38 AM

Okay while I wanted to see my jenner's 4 kmd match displayed... but will only be 3 since they won't fix retroactively... I won't be mad about a bug they addressed in under 24 hours of discovery. it was also done w/o bumping users so far as I know...

I have been in software development for 10+ years on a VB6 (yes that's VISUAL @!#!$%$@#% BASIC !@#$!@$# SIX) project that is over a million lines long (hence employer's reluctance to move on).

I know all about the ridiculous number of dependencies, variables, and yes... assumptions that have to be made when implementing something new. It could very well be easy to say "Well, Kills, Assists still count after death so KMD should too" or to not even ask that in the first place because it was assumed.

This I can overlook, and for the record new people, you will see a lot of complaints from players in these forums and some *will* be legitamate, but PGI does actually try and they often even listen. They have gone through quite a bit of effort to rebalance the game recently and while people disagree with the results, they went through quite a bit of time and effort trying to make it work and get community feedback.





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