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It's Official, Pgi Splitting Cw Queues Gl&gh

Balance Gameplay Metagame

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#81 El Bandito

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Posted 14 January 2016 - 02:19 PM

The change is worth trying out.

We need to put out a notice that says, "All soloers who does not want to be stomped repeatedly in the face should remove their units tags." Let them play in their solo CW queue. Me and my unit want actual challenge, in order to become better.

Edited by El Bandito, 14 January 2016 - 02:20 PM.


#82 Tyler Valentine

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Posted 14 January 2016 - 02:19 PM

View PostMoonUnitBeta, on 14 January 2016 - 02:05 PM, said:

So.. I'm in a unit of 1. It's me, and that's it. What happens then? lol.

It's a very secretive, and highly exclusive unit, and members are allowed to join on an invite only basis.


awwwww... that's the only unit I've ever wanted to be in :)

#83 Flutterguy

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Posted 14 January 2016 - 02:19 PM

Tagless: Farmed Fresh.

#84 Sandpit

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Posted 14 January 2016 - 02:22 PM

View PostGas Guzzler, on 14 January 2016 - 01:55 PM, said:




Unit vs group queue? Already cited my source there, 1 or 2 pages back. That is what I was referring to about factually incorrect information.


I specifically told you where to find the info. Twitter
Today
within the past couple of hours
from Russ
directly

No solo players will be allowed to drop with anyone in a group having a unit tag
period
exactly as he stated to another solo players who specifically asked him about it

seal clubbing...?
http://mwomercs.com/...ed/page__st__20
http://mwomercs.com/...6752-hilarious/
http://mwomercs.com/...ou/page__st__60
http://mwomercs.com/...se/page__st__40
http://mwomercs.com/...ner-than-later/
http://mwomercs.com/...=clubbing+seals

you can't go three threads without running into people clamoring about clubbing seals. Want me to post more of them as citations?

Russ
Forums
PGI
are ALL saying it's at the basis of splitting queues.

Dont' be so dense bud, you've participated in more than one of those threads. Next time before you call someone out for "misinformation' I'd suggest doing your homework though ;)

#85 TexAce

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Posted 14 January 2016 - 02:26 PM

View PostSandpit, on 14 January 2016 - 01:47 PM, said:

ding ding ding

They jsut made it easier to identify and target all those players.

As I've stated before, this isn't going to hurt the group queue much if at all, good luck to the poor souls getting trounced in the solo queue though.

We'd like to help you, but we can't as PGI has decided anyone dropping solo will not be allowed to drop with those in a unit.
Player in Twitter "I can't drop with friends in units now?
Russ' response to that?
No, unfortunately you can't do that, Just join the unit.

"I like to jump around a lot"
Russ' response to that?
Form your own unit then

That is almost word for word the exchange on twitter between a solo player and Russ regarding this.


pugs dont care about if the one who wrecks them is a pro in disguise or not. They care about having a fair team battle. So for every wolf in disguise in the enemy team there will be the same amount of them in the own team. Making it a fair battle. I'm saying it as a pug myself.

#86 Sandpit

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Posted 14 January 2016 - 02:28 PM

View PostLyoto Machida, on 14 January 2016 - 02:04 PM, said:


Pretty sure Gas posted the response from Russ, where he clarifies and states that if you solo drop with unit tags, you're still in group queue.

You cannot drop with groups as a solo player. You can drop with other units as a solo player but you cannot drop in the group queue unless you belong to a unit.

Solo players without any "unit" affiliation will not be allowed to drop with any players that have unit tags.
period

That's specifically what was stated.

View PostFlutterguy, on 14 January 2016 - 02:19 PM, said:

Tagless: Farmed Fresh.

^
Which, unfortunately, just became very easy to farm by putting them in their own queue.

All the time all we hear about is "save the PUGs" "save the solos" "save the new players", because they're getting constantly farmed.

The solution?
Easily point them out to the players doing that so they have an easier time.

Again, group queue isn't the one hurt by this and that's the truly sad part. Most of the "unit" players are the ones trying to tell you it isn't going to hurt groups. It just isn't. It might make queue times go up slightly, but other than that? No change, other than we no longer have to worry about helping new players and solos because they aren't able to play alongside us anyhow.

#87 Screech

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Posted 14 January 2016 - 02:30 PM

View PostSandpit, on 14 January 2016 - 01:54 PM, said:



hate to break it to you but 12mans get dropped almost immediately upon joining a queue.
Groups don't have long wait times because they ARE a group.




You do understand that they then mostly dropped against a pug group that was waiting in the queue. Now they will have to wait for another 12 man group for their drop. I think you really are missing the point. Whenever I asked a large group how often they played against another large group they usually said once every 10 or so games. I see the solo CW queue time to dropping substantially and inversely proportional to the increase in the group CW queue time.

Though it probably will cause an increase in the regular solo queue.

#88 Sandpit

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Posted 14 January 2016 - 02:31 PM

View PostTexAce, on 14 January 2016 - 02:26 PM, said:


pugs dont care about if the one who wrecks them is a pro in disguise or not. They care about having a fair team battle. So for every wolf in disguise in the enemy team there will be the same amount of them in the own team. Making it a fair battle. I'm saying it as a pug myself.

and I'm saying it doesn't work like that in the PUB queue now and isn't going to work like that in a more organized and structured environment that does nothing BUT help dbag players identify and pray on those poor "seals"
(also, I cry BS on that one Tex, you're not a PUG, you a Lowtax lol)

View PostScreech, on 14 January 2016 - 02:30 PM, said:


You do understand that they then mostly dropped against a pug group that was waiting in the queue. Now they will have to wait for another 12 man group for their drop. I think you really are missing the point. Whenever I asked a large group how often they played against another large group they usually said once every 10 or so games. I see the solo CW queue time to dropping substantially and inversely proportional to the increase in the group CW queue time.

Though it probably will cause an increase in the regular solo queue.

no they will have to drop tags and just wait for another 12man of non tagged seals to come along plain and simple because you don't have those organized groups able to identify that and interact by making them face our groups.

You really think the players doing stuff like this have any issue with just dropping their tags so they can continue pouncing on new players and such?

#89 TexAce

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Posted 14 January 2016 - 02:36 PM

View PostSandpit, on 14 January 2016 - 02:31 PM, said:

and I'm saying it doesn't work like that in the PUB queue now and isn't going to work like that in a more organized and structured environment that does nothing BUT help dbag players identify and pray on those poor "seals"
(also, I cry BS on that one Tex, you're not a PUG, you a Lowtax lol)


no they will have to drop tags and just wait for another 12man of non tagged seals to come along plain and simple because you don't have those organized groups able to identify that and interact by making them face our groups.

You really think the players doing stuff like this have any issue with just dropping their tags so they can continue pouncing on new players and such?


The pub queue became a much better place for pugs when all the groups got banished from it. Fact is 48-10 games like I had recently where I filled the 12th spot on a 11-man queue against sole pugs, won't happen in a split queue. Those are the games pugs can't stand.

#90 Flutterguy

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Posted 14 January 2016 - 02:40 PM

View PostTexAce, on 14 January 2016 - 02:36 PM, said:


The pub queue became a much better place for pugs when all the groups got banished from it. Fact is 48-10 games like I had recently where I filled the 12th spot on a 11-man queue against sole pugs, won't happen in a split queue. Those are the games pugs can't stand.

Yeah, now imagine how much the wait times would suck if you multiplied it by the number of factions. It's not really comparable.

#91 TexAce

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Posted 14 January 2016 - 02:41 PM

View PostScreech, on 14 January 2016 - 02:30 PM, said:


You do understand that they then mostly dropped against a pug group that was waiting in the queue. Now they will have to wait for another 12 man group for their drop. I think you really are missing the point. Whenever I asked a large group how often they played against another large group they usually said once every 10 or so games. I see the solo CW queue time to dropping substantially and inversely proportional to the increase in the group CW queue time.

Though it probably will cause an increase in the regular solo queue.


Big groups usually are ******* and instead to join a battle on a populated planet, they attack another one, and the pugs then have to fight them, because they get herassed with notifitications to defend their planet. Groups know this and aim for those matches since they can easily seal club there, while on a populated planet the chance would be higher to actually fight another group, they intentionally avoid that.

Edited by TexAce, 14 January 2016 - 02:42 PM.


#92 Sandpit

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Posted 14 January 2016 - 02:43 PM

View PostTexAce, on 14 January 2016 - 02:36 PM, said:


The pub queue became a much better place for pugs when all the groups got banished from it. Fact is 48-10 games like I had recently where I filled the 12th spot on a 11-man queue against sole pugs, won't happen in a split queue. Those are the games pugs can't stand.

those games don't happen with us in Marik now and we drop with everything from players in trial mechs to players who are lucky to break 400 damage.

Why is it our players aren't having that issue yet other factions are?

Use faction chat

Sorry, it's just not going to fix the issues. We'll spend another several months with a system that segregates the community
again
forces players to join units (not factions, but player created units) if they want to drop with friends
or
drop solo with absolutely no choice to drop with anyone else in the game that's unfortunate enough to have tags because they wanted to be part of a community.

That's really what this equates to any way you cut it and it's simply not going to stop seal clubbing, newb preying, or 48-10 games.

It fixed this in the pub queue?

Try dropping in the pub queue in tiers 3 & 4 some time. 12-0 roflstomps are still JUST as common as they were before the queue split.

Instead of blaming premades and such, since they took that scapegoat away, it became blaming
balance
builds
mechs
PGI
new players
trial mechs
etc.

It didn't change or fix anything. It just moved from one scapegoat to the next.

View PostTexAce, on 14 January 2016 - 02:41 PM, said:


Big groups usually are ******* and instead to join a battle on a populated planet, they attack another one, and the pugs then have to fight them, because they get herassed with notifitications to defend their planet. Groups know this and aim for those matches since they can easily seal club there, while on a populated planet the chance would be higher to actually fight another group, they intentionally avoid that.

please stop
no, groups don't.

not a single Marik unit, group, or PUG on our TS does this, it's not allowed and if we saw a unit or group doing this we would put a stop to it, or at least make sure it didn't happen on our servers. Can't control what they do beyond that, but again, this isn't a "group" thing.

Just like the pub queue was never a premade thing

same people getting rolled for 3 years now
new players still getting stomped for 3 years now
roflstomps still going on regularly for 3 years now

What changed?\
The excuse for it happening. That's it.

#93 TexAce

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Posted 14 January 2016 - 02:43 PM

View PostFlutterguy, on 14 January 2016 - 02:40 PM, said:

Yeah, now imagine how much the wait times would suck if you multiplied it by the number of factions. It's not really comparable.


I dont recall pub queue having long wait times. When the pugs realise they cant face 8-12 mans or any x-mans there anymore, they will much rather want to play CW (+ phase 3 will come with much more stuff to make you play it more).

You cant compare the current CW queue with the one pugs will have in Phase 3.

#94 Captain Stiffy

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Posted 14 January 2016 - 02:43 PM

View PostSandpit, on 14 January 2016 - 12:27 PM, said:

It's going to be sad watching all those new players get clubbed and have no access to organized help and that's exactly what I see happening.

CW by its nature and mechanics is not "easy" for solo and new players regardless of queue separation and segregation. Most times the players I see trying to help ARE the units and premades because that's where we recruit from honestly.

Helping those players, getting them to have a better time in MWo and/or CW is how we build our unit strength and numbers. We want the exact opposite of seal clubbing. That does nothing but run players away.

Do you really think the players donating money to keep up free public TS servers want smaller crowds?
DO you really think those units like that want new players to go away?
Do you really think that those players want a smaller player base?

If you do, you grossly misunderstand or misrepresent what the majority of those players want and mean to this community.


Forcing people to join third-party organizations and all the bullcrap that normally has to be gone through to do so was never a viable option to begin with. Like at all.

#95 TexAce

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Posted 14 January 2016 - 02:45 PM

View PostSandpit, on 14 January 2016 - 02:43 PM, said:

those games don't happen with us in Marik now and we drop with everything from players in trial mechs to players who are lucky to break 400 damage.

Why is it our players aren't having that issue yet other factions are?



You are not bordering CLANS.

View PostSandpit, on 14 January 2016 - 02:43 PM, said:

Try dropping in the pub queue in tiers 3 & 4 some time. 12-0 roflstomps are still JUST as common as they were before the queue split.



I got Tier 2 two weeks ago, guess where I was all the time pugging before that? Please dont try to educate me about Puglandia. This is my hometown.

Edited by TexAce, 14 January 2016 - 02:46 PM.


#96 Lupis Volk

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Posted 14 January 2016 - 02:46 PM

So the game mode that has been on life support just had it's tubes tied. Thanks PGI.

Though PUG vs units is a issue. The several times i've pugged alone most people ignore any and all attempts to try and organise. first wave dies give them a regroup point, watch as they all go straight back into the base one at a time.

Pugs are mostly unreasonable. "i want to play the game my way" they cry. "i'm trying to help us win or at least bloody the enemies nose" i reply back.

Edited by Lupis Volk, 14 January 2016 - 02:47 PM.


#97 Screech

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Posted 14 January 2016 - 02:47 PM

View PostSandpit, on 14 January 2016 - 02:31 PM, said:


no they will have to drop tags and just wait for another 12man of non tagged seals to come along plain and simple because you don't have those organized groups able to identify that and interact by making them face our groups.

You really think the players doing stuff like this have any issue with just dropping their tags so they can continue pouncing on new players and such?


Huh? Not even sure what you are talking about. I am saying that the solo CW queue will have no issue because there will be enough solo players to support it, as has been the case in MWO in general. Sure there might be some D-bag groups trying to claw their way in but they will be few and far between like they are with synch droppers in the solo queue, which is the healthiest of the queues.

A solo only CW, which I was never actually for, will be able to support itself easily as it will gain more solo players who have avoided it in the past for obvious reasons.

#98 Zfailboat

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Posted 14 January 2016 - 02:56 PM

Calling it right now. This will work okay in euro time zone andUS time zone however it will turn Oceanic time zone into a ghost town for CW

Oceanic will revert to only having a chance to play CW on weekends like it was in phase 1. But you know, that just means we will have to go smash players in the normal game mode. This will make them be unable to play cw because of population, and not want to play normal mode due to getting rolled......

TBH its probably not a bad idea in general, but I cannot help but be pessimistic about Oceanic low population time zone. Hope I am wrong.

#99 Tyler Valentine

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Posted 14 January 2016 - 02:57 PM

View PostThomasMarik, on 14 January 2016 - 12:31 PM, said:

So what is stopping units from simply dropping their tags?


Pride?...... BAHAHAHAHAHAHAHAHAHAHAHA! nm

#100 Revis Volek

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Posted 14 January 2016 - 02:59 PM

View PostDeathlike, on 14 January 2016 - 11:56 AM, said:

So, even more easier farming?

This will be glorious.



So i can synch drop with like 1 or 2 other friends and be guaranteed a easy drop because there is NO CHANCE a real unit will show up and stop us. Posted Image


Way to go Pee Gee eye





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