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Remove The New Map


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#141 Dimento Graven

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Posted 20 January 2016 - 08:00 AM

View Postmogs01gt, on 20 January 2016 - 07:46 AM, said:


ding ding ding!! Typical SKILLED player doesnt support the foundation of Battletech and utter reliance some people have on computer guided weaponry in MWO.


YAY!! Lets all run the same equipment learn to aim for ourselves!! Such fun!!!


FTFY

#142 DeadEye COTP

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Posted 20 January 2016 - 08:03 AM

I thought the new map was fantastic and opens an array of strategies due to the size and layout of it. I've had trench fights, open ground fights, covering behind building 50m away from the enemy team with the old fashioned peek and poke.

Haven't even taken out my cheetah there yet which I'm sitting on a 3.0 KD with simply because I finally feel like heavies have a chance to be a part of the game in a meaningful way once again. That being said, I can see a lot of new light lance strats coming in to play on this map with how huge the darn thing is.

Really felt like I was playing some oldschool MW game. We need more maps of this scale that aren't nascar fests.

Edited by DeadEye COTP, 20 January 2016 - 08:04 AM.


#143 mogs01gt

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Posted 20 January 2016 - 08:05 AM

View PostDimento Graven, on 20 January 2016 - 08:00 AM, said:

FTFY

So you want MWO to be an FPS, got it. Thanks for being part of the problem!!!

View PostRed Shrike, on 20 January 2016 - 07:53 AM, said:

Then don't. It certainly won't keep me awake at night. Just don't come crying when the map doesn't cater to you. You have plenty of other maps for that.
Yes and No.
Yes, AMS is a viable option. I make a calculated risk whenever I don't equip AMS.
No, Polar Highlands is not poorly designed.
Get a faster mech.
He said shoot them, not chase them. There's a difference.
Isn't that what NARC is for?
There are plenty of people who care about teammates, they're just not as common as everyone would like.
Kill the UAV or kill the NARC light. If you can't, you should tunnelvision less.

So you have no concept of balance, got it!! Everyone is just crying!!

It's already been covered, not all weapons can hit UAVs.

Yeah kill that NARC light, yeah the one you cant see because trenches exist or its too fast to keep up with. Ohh yeah thats right, everyone has to run fast mechs in your opinion...

#144 Lyoto Machida

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Posted 20 January 2016 - 08:07 AM

View PostMrMadguy, on 19 January 2016 - 11:39 PM, said:

Yeah. This map will definitely meet Therma and Alpine in my list of worst maps in this game. Just yesterday we were talking about removing terrible, unfair, unbalanced Meta Maps from rotation. And what now? Instead of having Therma and Alpine deleted, we are getting LRM-fest Meta Map, that nobody will want to play at the end, instead! Why? I guess, because PGI is selling LRM Meta 'Mech now - Archer! So, the loop of Meta is closed now. Gratz! We have returned to LRM Meta.


"We have returned to the LRM Meta."

Posted Image

#145 jonfett

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Posted 20 January 2016 - 08:08 AM

View PostAlistair Winter, on 19 January 2016 - 11:44 PM, said:

The problem is, 90% of MWO players don't know what flanking means. And I'm not exaggerating.

They think 'flanking' means that the whole team should circle the enemy and attack from a different angle. So when someone calls for the team to 'flank their position', everyone starts circling and the Nascar begins.

Flanking actually means to attack from side in addition to the front. Normally, you hold the front line with slower, heavier forces (e.g. heavies and assaults) and you send faster forces (e.g. lights and mediums) to flank the enemy by attacking an exposed side.

As long as the average player doesn't understand such fundamental concepts, as long as they believe circling the enemy is the key to victory, it's kind of hard to get any kind of advanced gameplay going. And people won't understand why they're getting smashed, and then they'll complain.


Completely agree with you. I've been a longtime player of the Total War series, and have studied many historical battles. It's all about the Hammer and Anvil.

#146 Dimento Graven

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Posted 20 January 2016 - 08:09 AM

View Postmogs01gt, on 20 January 2016 - 08:05 AM, said:


So you want MWO to be an FPS, got it. Thanks for being part of the problem!!!
No. I just think that people who play the:

1. Hide behind friendlies, show as little face as possible.
2. Wait for big square.
3. Put little circle in big square.
4. Wait for big circle.
5. Pull trigger.
6. Let computer deliver missiles to target.
7. Act like a superior ****** should I get a good score/complain like a whiney little girl should it not go well.

Don't really have all that valid of an opinion when it comes to good map design.

When your primary method of play relies on making sure you're looking at the assends of your friendlies, really, how much of the actual map are you going to see or experience?

#147 Pika

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Posted 20 January 2016 - 08:10 AM

View Postmogs01gt, on 20 January 2016 - 08:05 AM, said:

So you want MWO to be an FPS, got it. Thanks for being part of the problem!!!


So you have no concept of balance, got it!! Everyone is just crying!!

It's already been covered, not all weapons can hit UAVs.

Yeah kill that NARC light, yeah the one you cant see because trenches exist or its too fast to keep up with. Ohh yeah thats right, everyone has to run fast mechs in your opinion...

  • Hit your VOIP Key
  • Tell your lights about the NARCing 'Mech. Declare it's location.
  • Seek what cover you can and minimise exposure until NARC falls off.
  • Hope your lights do their job and isolate the NARCer
  • When he's delt with resume battle.
One LRM 'Mech can only LRM one target. It don't mater how many NARCs that little bugger puts out, as he's limited by the number of 'Mechs boating LRMs. The new map will reward team work and punish those who are not using it. If they have someone NARCing, then they will get more damage out early. This is teamwork being rewarded. If your team fails to kill the NARCing units, due to a lack of communication or focused fire, then your team is being punished for it's lack of co-operation.

If you cannot hit the UAV, declare the UAVs grid ref as outlined above with VOIP. If your team fails to destroy it, your team will be punished due to a lack of team work and cooperation while the enemy team is being rewarded for it. This has been the MWO way for many years now. This has not changed.

I have yet to see what the the problem is.

#148 Tordin

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Posted 20 January 2016 - 08:13 AM

Someone just cant adapt. Variation seems to be way to scary for some people. So what? LRM finally can have a chance to be annoying and have a chance to be deadly at the same time. There are plenty counters, use them! You only want cluttered maps like tourmaline, the bog etc?

Dont you worry, there are more than enough maps with obstacles and places to hide. And again DONT worry, in the few voting screens i've been in, the new map got voted down pretty fast. Heck, even the other snow ones and the bog/ terra got more votes Posted Image Posted Image And here I thought laser meta heads could save the day?????

Just cant get the new map credit for what it is, huh? Open with a few places to seek cover is excellent, AC, PPC, Lasers, missiles all will get a better chance to hit. Sure lurming will need some cover but there are, look around! I like to lurm properly on this new map with a few backup weapons to the fullesT, its refreshing, dont take it away PGI!

BEST thing about the new map is that it has no OBVIOUS central rush point/ area. Players get spread more out and engaging 12 vs 12 spread out over thE open flats, its awesome. And reminds me of the big open snow planes of MW 4 Merc campaign where you have to destroy the production of prototype Templars. I got quite a powerful nostalgia trip with this new map, just badass.

Edited by Tordin, 20 January 2016 - 08:19 AM.


#149 Hawk_eye

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Posted 20 January 2016 - 08:38 AM

View PostMrMadguy, on 20 January 2016 - 02:35 AM, said:

No, that's why I wish we would have "I hate that map" at voting screen. Not only "I like" - but "I hate" too. So it will be harder to bring maps, everybody hates.


I played about 500 matches, since voting was introduced
On 13 maps.
Taking the average of this means, if totally random, I should have played about 38 games on each map.,

Of course, we have that voting system and since NOBODY wants to play on Terra and Alpine, this should actually be 45 games on the remaining maps and 0 games on Terra and Alpine.
Funnily enough, I played
19 games on Terra (about half as much as the average) and
34 on Alpine (almost the average)

In order for me to _get_ those maps, someone had to vote for them, so obviously, "maps, everybody hates" is complete bull!

#150 Pjwned

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Posted 20 January 2016 - 08:42 AM

AMS is your friend.

Start bringing it.

#151 Almond Brown

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Posted 20 January 2016 - 08:43 AM

Wow! That didn't take long. LMFAO! Thanks PGI, it is about time that the Players had to be "heads up", so to speak... Now please take out the "Missile Warning" alarm. Might as well maximize the Whine and QQ the new Map will provide... :)

Gotta love this place. LMAO again...

#152 pbiggz

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Posted 20 January 2016 - 08:45 AM

git gud

#153 CMDR Sunset Shimmer

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Posted 20 January 2016 - 08:47 AM

LMFAO.

Yeah how about no. New map is fine, and I'm not even using my LRM's currently.

LRM SHOULD be a danger, they have the most hard counters in the game, and literally the most stacked against it than any other weapons system. It should be a threat in situations like the new map.

But here's a thought... this wouldn't be a problem if we didn't have map voting... when you don't know what map you're dropping on, and don't know what to prepare for... you're more likely to varry your loadout.

Told ya'll this **** would happen, but no one listened... now reap the rewards of the vote system.

#154 Trip Hammer

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Posted 20 January 2016 - 08:49 AM

View PostTripzter, on 19 January 2016 - 10:47 PM, said:

This map is by far worse than Alpine.

It's wide open, no where to hide.. Took my LRM boat on it to get my 2x xp.. Without even breaking a sweat i did over 1200 dmg. Did you guys seriously think a flat map is a good idea?


You sir have GOT to be high...this is a great map and I'm having a ton of fun on it...and I haven't even broke out the LRM boats yet!

#155 mekabuser

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Posted 20 January 2016 - 08:50 AM

only played once but was a welcome sight.. rolling hills.. game is headed in right direction.. numbers on steam are decent.. who knew..
Is original alp[ine still in rotation.?. was/is a good map. Many a great battle on alpine.
At least in skirmish,.the ahem, only proper way to play this game.

getting a drop deck style match ,quickplay in order to enjoy the gamemode and maps with fellow pugs would imo expand the playerbase.

the carnage possible with dropdeck ,, i miss it.


what would be nice... is perhaps an explosive effect or two thats new?
I mean why not? makes no sense to limit the boom

#156 kesmai

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Posted 20 January 2016 - 08:51 AM

i second the OP.
remove the new map.
remove him.
remove me
remove all the other scrubs in this thread.

#157 Novakaine

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Posted 20 January 2016 - 09:09 AM

Never fails to amaze me.

#158 stoogah

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Posted 20 January 2016 - 09:10 AM

I think even the legendary picard double facepalm is not enough here.

Or...I get it.

OP and others alike are just trolling... it has to be troll thread. These people can't be serious... right?

#159 Bishop Steiner

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Posted 20 January 2016 - 09:12 AM

View Poststoogah, on 20 January 2016 - 09:10 AM, said:

I think even the legendary picard double facepalm is not enough here.

Or...I get it.

OP and others alike are just trolling... it has to be troll thread. These people can't be serious... right?

Posted Image

#160 Aethon

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Posted 20 January 2016 - 09:12 AM

View Postmogs01gt, on 20 January 2016 - 07:40 AM, said:

Why should someone play the mech you want them to play?

So waste tonnage for one poorly designed map??


Rad. Derp does nothing when most LRM boats have the target module. Plus slow mechs cant get to cover fast enough, if they can even find cover....

chase the squirrel?? totally viable tactic......

Everyone knows once they are NARC'd they're ****** unless they can get to cover...which there isnt much on this map.


Since when do PUGs care about their teammates!! The games about cbills man!


This is exactly how most of the assaults are dying on my teams. One UAV they cant see or they get NARC'd and they're dead!


Answered in order:

I never told anyone what mech to play; I could care less. It was a suggestion for those who are finally having to deal with the downside of assault mechs, for what is probably the first time.

AMS is useful just about everywhere these days, not just the new map; I have started equipping it on all of my slower mechs; it hardly takes any weight, and you can turn it off if you are near good cover, to save ammo.

Radar Derp works just fine, even on my Highlander IIC's; aside from one of them, they all go 48kph, and they are fairly tall as well.

I ever said to chase the squirrel. I said to SHOOT the squirrel. Why? Because no light pilot with half a brain is going to sit there and take fire from an assault mech. You fire in their direction, they are going to duck and scoot, at least long enough to throw the LRM's off your tail.

NARC is not the end of the world; knuckle up with the others in the trench, preferably with those also mounting AMS. My buddy likes his AS7-K, so I sidle up next to him, giving us 3 or 4 AMS, depending on which mech I am piloting. The more pilots do this, the better it works.

As for the folks dying to UAV's they never notice...that is their own problem. Keeping an eye on the sky is always a good idea, and when it is directly over you, it will show up on your minimap.




In short, I find it rather effective to simply take a proactive mindset; it sounds cheesy, but when you are actively looking to deny the LRM boaters their damage/satisfaction, everything kind of falls into place.





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