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Gman's Salty About Polar Highlands


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#101 Gas Guzzler

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Posted 22 January 2016 - 08:41 AM

View PostBishop Steiner, on 22 January 2016 - 08:33 AM, said:

know what else sucks a lot? Getting shot.


Getting shot by direct fire weapons is directly in your control though, which is why it generates less salt. "Damnit I shouldn't have poked there" vs "**** I'm NARCed. Someone play a kazoo and I'll run around like a chicken with its head cut off. Bailout!" Don't want to get shot? Don't poke. NARC + rain in certain places is essentially out of your hands.

I mean it really doesn't matter. I just think getting NARCed sucks. Getting shot sucks too but its easier to avoid.

Edited by Gas Guzzler, 22 January 2016 - 08:43 AM.


#102 1Grimbane

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Posted 22 January 2016 - 08:43 AM

View PostBarantor, on 22 January 2016 - 08:36 AM, said:



I look at the mech as the weapon.



That said, I think this new map is one of their best and allows for new and interesting movement tactics that don't rely on artificial feeling cliffs and corners. I can understand the dislike for some who are more used to the lanes and cover that are the hallway maps of CW, but this is a map for those like me, not those that like those other things. I do want urban maps that are full cities, but as far as a rolling field of battle, this one is friggin awesome.

the mind is the weapon the mech just gets you close enough to think and hear hear the new map it king t*tS imo

#103 Pika

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Posted 22 January 2016 - 08:44 AM

View PostGas Guzzler, on 22 January 2016 - 08:41 AM, said:


Getting shot by direct fire weapons is directly in your control though, which is why it generates less salt. "Damnit I shouldn't have poked there" vs "**** I'm NARCed. Someone play a kazoo and I'll run around like a chicken with its head cut off. Bailout!" Don't want to get shot? Don't poke. NARC + rain in certain places is essentially out of your hands.

I mean it really doesn't matter. I just think getting NARCed sucks. Getting shot sucks too but its easier to avoid.


Break LOS and then power down, wait about 6 seconds. NARC falls off. Done. :D

#104 Lord0fHats

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Posted 22 January 2016 - 08:44 AM

I can get what GMan means even if I think he's overblowing it. Polar Highlands is too big for what MWO currently offers. The lack of LRM cover is a problem, and the map will likely force a change at some point to LRM and NARC mechanics (if none are already in the works which wouldn't surprise me). I think NARC has always been out of balance, but LRMs have typically sucked as a weapon system for a number of reasons, one of them being that most maps have abundant cover which mitigated the NARC's usefulness. In Polar Highlands though a coordinated NARC LRM group is terrifying..

#105 Gas Guzzler

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Posted 22 January 2016 - 08:45 AM

View PostPika, on 22 January 2016 - 08:44 AM, said:


Break LOS and then power down, wait about 6 seconds. NARC falls off. Done. Posted Image


Does that work? I thought NARC worked through power down?

#106 CDLord HHGD

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Posted 22 January 2016 - 08:45 AM

View PostGas Guzzler, on 22 January 2016 - 08:45 AM, said:


Does that work? I thought NARC worked through power down?

As far as I know, only BAP works through a power down.

#107 Mystere

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Posted 22 January 2016 - 08:47 AM

View PostZenFool, on 22 January 2016 - 06:58 AM, said:

I have an idea, use your "comp" player tourney winnings, buy the IP, start your own damn software company, and do it right.


<silently chuckles in both agreement and amusement>

#108 Gas Guzzler

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Posted 22 January 2016 - 08:47 AM

If that is really true then color me baffled.

#109 Pika

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Posted 22 January 2016 - 08:47 AM

View PostGas Guzzler, on 22 January 2016 - 08:45 AM, said:


Does that work? I thought NARC worked through power down?


I THINK the only thing that will hold a lock through power-down is someone with a BAP, he can then feed you out to the rest of the team and then LRMs may still come in that case.

#110 TheCharlatan

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Posted 22 January 2016 - 08:48 AM

I need to ask a question: if a mech could take a DoT weapon that if hit an enemy mech ONCE would cause incredible amounts of damage to it that basically takes it out of the game, would that be ok?
Because being NARCed on Hoth is exactly that: you get NARCed, you die or get heavily crippled, unless you are lucky and someone (who is not you) has brought ECM and is near you.
Is NARC OP? Absolutely not. And it's nice that it is useful on Hoth. But maybe it's just a little too useful there, understand what i'm saying?
Having cover that actually works (just having the gullies a bit deeper) would not kill the map, it would just make being NARCed not be a death sentence.

BTW, i made a thread about NARC and powering down a few days a go. Most people were saying that it dosen't work for breaking NARC lock.

Edited by TheCharlatan, 22 January 2016 - 08:50 AM.


#111 Kjudoon

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Posted 22 January 2016 - 08:49 AM

View PostSkoll, on 22 January 2016 - 07:07 AM, said:

The new map is fine, tryhards just mad it upsets their meta. God forbid you have a map that tries to make everything viable and introduce some ******* maneuver warfare.

"Stop making me respect LRMs... They suck because I don't like them and anyone who uses them!!!

...and making me walk! I could damage a leg actuator on my Dire Turret!

...but at least nothing impedes my visibility... not even night. Posted Image

#112 Gas Guzzler

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Posted 22 January 2016 - 08:49 AM

View PostPika, on 22 January 2016 - 08:47 AM, said:


I THINK the only thing that will hold a lock through power-down is someone with a BAP, he can then feed you out to the rest of the team and then LRMs may still come in that case.


Posted Image

#113 Pika

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Posted 22 January 2016 - 08:50 AM

View PostTheCharlatan, on 22 January 2016 - 08:48 AM, said:

I need to ask a question: if a mech could take a DoT weapon that if hit an enemy mech ONCE would cause incredible amounts of damage to it that basically takes it out of the game, would that be ok?
Because being NARCed on Hoth is exactly that: you get NARCed, you die or get heavily crippled, unless you are lucky and someone (who is not you) has brought ECM and is near you.
Is NARC OP? Absolutely not. And it's nice that it is useful on Hoth. But maybe it's just a little too useful there, understand what i'm saying?
Having cover that actually works (just having the gullies a bit deeper) would not kill the map, it would just make being NARCed not be a death sentence.

BTW, i made a thread about NARC and powering down a few days a go. Most people were saying that it dosen't work.


Ehh~ but it takes at least two people to do mediocre damage to one target. The only way damage gets bad enough to worry about like it's a DoT would be if there are at least two LRMers, in which case three people took you down. You wouldn't face-tank 3 guys at 200 meters with laser vomit would you? So I don't know what the problem is, at least now NARCs and LRMs have a point, right?

And if that's the case with NARCs\Powerdown then I stand corrected. Maybe for me it's always been a case of timing\placebo effect.

View PostGas Guzzler, on 22 January 2016 - 08:49 AM, said:


Posted Image


I don't get it. >.>

Edited by Pika, 22 January 2016 - 08:53 AM.


#114 Khereg

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Posted 22 January 2016 - 08:52 AM

View PostBishop Steiner, on 22 January 2016 - 08:36 AM, said:

The simple fact that boating small lasers is considered effective and desired meta on bloody heavy and assault mechs is ridiculous in the first place.


Yeah, I never understood people trying to do this on slow mechs. It's pretty simple logic, if you need them to be less than 250 meters away from you to actually hit them and you don't have the speed to catch them or surprise them, there's a very simple counter that completely neuters you: just stay away...

I get razzed for this being a "troll build", but it's staggeringly effective if you play it right - largely owing to the excellent heat efficiency of the SPL's. I've brought it to CW and done over 1k damage with it. That's nuts considering it's a brawler and can't do the poke and hide thing to generate really lopsided trades.

I've also done 1k+ with it in solo queue, so maybe it's not that nuts.

#115 Mystere

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Posted 22 January 2016 - 08:53 AM

View PostBishop Steiner, on 22 January 2016 - 07:06 AM, said:

and the problem with "competitive gamers"?

They state time and again, by their posts, that they have zero use for immersion (heck most turn their video settings to pong levels for that "edge"), and so anything that adds actually immersiveness and real war feel to a wargame ...is "bad". And anything that reduces what they consider "skill" (aka ability to click a pixel totally unimpeded) is bad. (Funnily this is the antithesis of a skilled operator IRL...where real skill is acknowledging the factors outside your control, and adapting and overcoming it to succeed at your mission anyhow). Basically, as near as I can tell, the only thing they live for is epeen, which is fine, I suppose.. But since they represent like...1% of the playerbase of most games?


Why else do you think PGI is sticking with this ridiculous 12 Clan vs. 12 IS situation in Community Warfare, or why quirks are used as a balancing tool instead of providing flavor between Mechs and variants?

Edited by Mystere, 22 January 2016 - 10:13 AM.


#116 Kjudoon

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Posted 22 January 2016 - 08:57 AM

View PostSkoll, on 22 January 2016 - 08:51 AM, said:


You suck at both trolling and being sarcastic. You should probably IRL try some 12 gauge mouth wash.

Full disclosure : I late LRMs and LRM boats and all my builds are brawl based. Doesn't mean I don't think there shouldn't be a variety in playstyles no matter how much I personally find them annoying. Of course, an autistic ****** such as yourself wouldn't get that.


Wow.... Lose it much?

I was actually agreeing with you.

There's nothing wrong with the map, only the people complaining about it.

Might I suggest stepping away from the game for a year or so and getting some help? that kind of outburst is a sign of poor anger management.

Edited by Kjudoon, 22 January 2016 - 09:00 AM.


#117 Skoll

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Posted 22 January 2016 - 08:59 AM

View PostKjudoon, on 22 January 2016 - 08:57 AM, said:


Wow.... Lose it much?


No, I'm just a naturally disdainful person with no respect for anyone else.

#118 TheCharlatan

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Posted 22 January 2016 - 08:59 AM

View PostPika, on 22 January 2016 - 08:50 AM, said:


Ehh~ but it takes at least two people to do mediocre damage to one target. The only way damage gets bad enough to worry about like it's a DoT would be if there are at least two LRMers, in which case three people took you down. You wouldn't face-tank 3 guys at 200 meters with laser vomit would you? So I don't know what the problem is, at least now NARCs and LRMs have a point, right?

And if that's the case then I stand corrected. Maybe for me it's always been a case of timing\placebo effect.


I believe that a game is about counters. You have a thing, i can do something that counters that thing. You have a 60 damage laser vomit build? I can feint, i can twist, i can do loads of things.
On Hoth there is apparently no counter to NARC.
AMS is unreliable, ECM is useless if it's yours, cover dosen't work on Hoth, and powering down apparently does not work (or maybe it does... really don't know).
All i want is a counter. If it's not in game, it should be. Powering down would be cool, if it's not already like that.
Edit: i think NARC should be used to say "skip a turn" to a mech. Not "Die with no way out".

Edited by TheCharlatan, 22 January 2016 - 09:00 AM.


#119 Gas Guzzler

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Posted 22 January 2016 - 08:59 AM

View PostPika, on 22 January 2016 - 08:50 AM, said:

I don't get it. >.>


I was most pleased to hear that news.

#120 Speedkermit

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Posted 22 January 2016 - 09:00 AM

Personally, I like having a map where combat can and does happen anywhere on the map. Instead of the same predictable location as happens in most of the others.

I like having more choices about where to go other than left/centre/right corridor.





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