Pika, on 22 January 2016 - 08:50 AM, said:
Ehh~ but it takes at least two people to do mediocre damage to one target. The only way damage gets bad enough to worry about like it's a DoT would be if there are at least two LRMers, in which case three people took you down. You wouldn't face-tank 3 guys at 200 meters with laser vomit would you? So I don't know what the problem is, at least now NARCs and LRMs have a point, right?
And if that's the case then I stand corrected. Maybe for me it's always been a case of timing\placebo effect.
I believe that a game is about counters. You have a thing, i can do something that counters that thing. You have a 60 damage laser vomit build? I can feint, i can twist, i can do loads of things.
On Hoth there is apparently no counter to NARC.
AMS is unreliable, ECM is useless if it's yours, cover dosen't work on Hoth, and powering down apparently does not work (or maybe it does... really don't know).
All i want is a counter. If it's not in game, it should be. Powering down would be cool, if it's not already like that.
Edit: i think NARC should be used to say "skip a turn" to a mech. Not "Die with no way out".
Edited by TheCharlatan, 22 January 2016 - 09:00 AM.