Tarogato, on 27 January 2016 - 05:23 AM, said:
Mediocre 1.06 kill ratio
Crazy inefficient 567-to-1 damage/kill ratio.
That's why LRMs are actually bad. It's right there in your data. =P
That's a really weird answer. My parameters in this case are:
- I want to get rich fast
- I want to increase my PSR
- I want to win (not necessarily a goal in itself, but it helps my PSR)
With those parameters, I don't care who lands the killing blow. It's totally irrelevant. And I don't care anything at all about damage to kill ratio, because I don't see how that is in any way relevant. That's like saying "You only do 600 damage, but if you landed 100% of all missiles you would do 3600 damage." Well, so what? It's a valid point, but it's irrelevant.
I'm not saying that everyone should play LRM boats, I don't even play them all that much. I play them when I need to get rich fast or increase my PSR fast. And as it happens, they also win matches.
TercieI, on 27 January 2016 - 05:24 AM, said:
"LRM boats are great for increasing PSR"
Wel, that's the final nail in PSR's coffin.
Hell, I wouldn't mind a more skill based skill rating system. What we have now is an XP system that heavily favours assault mechs and LRM boats. It severely punishes light mech pilots who, on average, do less damage. (I know some ACH and FS9 pilots can do as much damage as assault mechs, but it's rare to have the same average match score in a light mech)
XX Sulla XX, on 27 January 2016 - 05:29 AM, said:
Its not so much about being terrible its just most people would RATHER have a better direct fire mech than an LRM boat standing in back not taking its share of damage until the game is over. They would rather have a mech putting all of its damage on the open spot on the mech they call out. The would rather have some one on the high ground with them instantly punishing any mech that peeks with targeted direct damage.
Just think about one part of this. When peaking if you outnumber the peakers on the other side and call targets better you win. The LRM boat does not help that. They can peak get the shots off and get back into cover before missiles are even close to them most of the time.
Another aspect is just tanking damage. If your say Atlas is up front it can tank a HUGE amount of damage. It can keep other players alive and firing much longer. It increases your entire teams damage output if used correctly.
This just depends on how you play your LRM boats, really. People who have seen me play should know that I don't shy away from taking damage. It's certainly possible that even though my WLR is high, it kind of requires other teammates to die in that process.
But that's somewhat irrelevant to my main point, which is:
I play LRM boats to earn C-bills and increase PSR. And it's fantastic at both.
You can say that this is a problem, and that LRM boats are overpaid both in terms of C-bills and PSR, and I'd be inclined to agree with you. But it is what it is.
Black Fish, on 27 January 2016 - 05:32 AM, said:
People think numbers is everything. They are - if you take ALL of then into account like how much accuracy was reduced to the enemy as direct cause of lrms. I like your post. +1
Thanks! This is indeed an important factor. On a map like Polar Highlands or Alpine, for example, I try to just splurge LRMs on multiple targets now and again, in situations where I feel it's more important to pin the enemy rather than doing damage. The thing is, people often show a lot of respect for the "Incoming missile" warning, and they have no way of knowing that I actually switched targets right after firing a single LRM15 salvo at them. It's essentially a bluff that people very rarely call me out on. Of course, the negative side of it is that I'm not doing a lot of damage by just peppering LRMs at targets without hitting them, but sometimes artillery is there to pin the enemy down rather than do damage.