New Map Metropolitan Ruins
#81
Posted 15 March 2016 - 04:19 AM
#83
Posted 15 March 2016 - 04:32 AM
TheArisen, on 15 March 2016 - 04:19 AM, said:
They are way way back in the forum... waiting for someone to lock a target...so they can go "swus swus swus"....
Edited by NoiseCrypt, 15 March 2016 - 04:32 AM.
#84
Posted 15 March 2016 - 05:45 AM
#85
Posted 17 March 2016 - 04:12 AM
This needs to be a thing in MWO. (Not the mission... the "terrain" )
Edited by NoiseCrypt, 17 March 2016 - 04:16 AM.
#86
Posted 19 March 2016 - 10:10 PM
#87
Posted 20 March 2016 - 03:13 PM
LRMs have their place in a battle, as does lock-ons for your own targeting benefit, and for the sake of fire support.
Getting back to the topic....maybe some destructible aspects of the map, which cause damage to nearby mechs would make this map idea unique....and the ability of mechs to somewhat 'hide' in buildings, underpasses, etc, would be cool (kind of like in the Crysis series).
#88
Posted 21 March 2016 - 08:26 AM
#89
Posted 21 March 2016 - 02:34 PM
#90
Posted 23 March 2016 - 04:13 AM
#91
Posted 23 March 2016 - 04:42 AM
I know that its a good way to teach general movement... but you don't even need it on any of the city maps because the buildings are so far apart.
Edited by NoiseCrypt, 23 March 2016 - 08:29 AM.
#93
Posted 23 March 2016 - 05:56 PM
KursedVixen, on 23 March 2016 - 07:20 AM, said:
https://docs.google....dit?usp=sharing
You realize the art team isn't the same as the people in charge of balance? (Which is in a fairly decent state ATM). Your issue isn't related to getting a new map.
#94
Posted 24 March 2016 - 02:13 AM
KursedVixen, on 23 March 2016 - 07:20 AM, said:
https://docs.google....dit?usp=sharing
TheArisen, on 23 March 2016 - 05:56 PM, said:
In addition, I'm sure the Art, Modeling, and Map teams are also separate. So that's a total of four different teams that KursedVixen sadly tried to lump together. We'll have to hope they take their mind out of the sand and change their vote about this map idea.
~D. V. "Don't you just hate these mistaken notions?" Devnull
#95
Posted 24 March 2016 - 02:24 AM
TheArisen, on 23 March 2016 - 05:56 PM, said:
#96
Posted 24 March 2016 - 12:26 PM
KursedVixen, on 24 March 2016 - 02:24 AM, said:
Or maybe a map takes a long long time to make... and we are getting new mechs every month....
Status of 2016 so far is: one game mode, two maps, three mechs and 2K mech skins. In 3 months.
That is a mindbogglingly amount of artist/design hours...
Edited by NoiseCrypt, 24 March 2016 - 12:33 PM.
#97
Posted 24 March 2016 - 02:38 PM
KursedVixen, on 24 March 2016 - 02:24 AM, said:
Paul is the guy in charge of balance, Dennis De Koning is the art team director.
They're not a big company by any means but they have enough for different departments.
#98
Posted 27 March 2016 - 12:50 AM
#99
Posted 27 March 2016 - 07:56 AM
#100
Posted 06 April 2016 - 08:53 PM
Edited by scgt1, 06 April 2016 - 08:53 PM.
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