Mister Blastman, on 09 February 2016 - 09:36 AM, said:
Go to a scalable armor hitbox/plate system.
Light 'mechs get 6 boxes in torso section (2 for LT, 2 for CT, 2 for RT)
Medium 'mechs get 9 boxes (3 for LT, 3 for CT, 3 for RT)
Heavies get 18 boxes (6 for LT, 6 for CT, 6 for RT in a 2x3 column per section)
Assaults get 27 boxes (9 for LT, 9 for CT, 9 for RT in a 2x6 or 3x3 column)
Each box has full armor value of the respective section... i.e. 42 pts in RT, 42 pts per box independent of each other. Damage one box--only that box goes down in armor value.
Internal structure is still the same as it is now. Result: Aim is rewarded, skill is rewarded, mech TTK goes up for the average player.
Watch and understand:
The scalable armor system will allow us to keep convergence.
I like the idea of B, but Leg Day bares its head.
Already, legging is a solid choice with a single ST hitbox.
You'd also need to add a few Leg hitboxes.
FupDup, on 09 February 2016 - 10:09 AM, said:
Is that mech wearing a hat?
Besides headgear, my first concern/thought/whatever is that the number of "new hitboxes" per weight class isn't distributed equally. I really don't think heavies and assaults need more advantages in that form (they are already popular enough, especially dem heavies) so I'd rather keep it consistent across the classes.
You could give Assaults 3, Lights 2, and whatever on a case by case basis.
Code the "SidesToDie" to take each segment as a Engine slot.
IS would still have 3 (of 6) on an Assault mech, but improves Assault isXL viability.
cXL...4? I guess. Lose an entire side, plus one more.
CT is not affected (unless they want it to be, then you add another few integers to SidesToDie)
Of course, lots of changes, lots of unintended consequences. You could give Mr Gargles more hitboxes than the TimberGod, meaning it could potentially be more survivable, or the PeaceDove more than the Whale (because Durability VS MOAR GUNS)