But here some my opinons of the non Prime variants the mech offer.
Mad Cat Mk. II 2 This version of the Mad Cat Mk. II keeps a single Gauss Rifle, found in the right arm, and two ER Medium Lasers of the standard configuration. The torso LRM systems have been replaced by a quartet of Streak SRM-4s. The left arm houses a massive LB 20-X autocannon. Armor and movement profile remain the same, but to make room for the weapons this variant had to drop one heat sink, leaving it with thirteen. BV(2.0)=2,822[14]
*While not that different from the Prime it would bring a nice SRM+LBX build like the Scorch but without the paywall (After it comes out for cbills and a extra 15 for the bonus pack)
Mad Cat Mk. II 3 This variant removes the Gauss Rifles, jump jets, and one heat sink of the original and replaces them with a HAG/30 in each arm. The side torsos each mount an LRM-10 and a pair of ER Medium Lasers. A Light Active Probe is mounted in the head, and the remaining tonnage is given over to more armor protection. BV(2.0)=3,168[15]
*Not much different from the Prime, just with HAG's 30, so it future tech and we don't know if it gonna be implemented or not, (If so it maybe a fusion between UAC's and Guass, bright side it will have a devastating alpha)
Mad Cat Mk. II 4 This variant of the Mad Cat carries two ER Large Lasers in each arm and a pair of LRM-15 launchers. A Light Active Probe identifies hidden units. It retains the 120 meter jump radius of the base model. BV (2.0) = 2,962[16] *This make variant makes the Supernova look like it full of a hardpoints.
Not worth picking up unless they inflate the hardpoints like crazy.
Mad Cat Mk. II 5 This variant carries a Gauss Rifle in the right arm, supported by an Improved Heavy Large Laser and Improved Heavy Medium Laser in the left arm. Six Improved Jump Jets allow it to cover 180 meters at a time. BV (2.0) = 2,491[17]
*Not much to say since it also uses future tech, only option for is single gauss and 2 erppcs, or dual uac10 and 2 meds. Not many options for this one.
Mad Cat Mk. II 6 This version carries an ER PPC in each arm, backed up by a pair of ER Medium Lasers in each side torso. Each arm, leg, and torso location is equipped with a Harjel III repair system. BV (2.0) = 2,663[18]
* Uses future tech in a sense of a utility item that repairs your mech (doubt pgi will let a system like that to be in the game). Only thing worth doing on this mech is quad er ppc with a huge TC, and not much to do with it unless you do some lazer vomit, but that's all you can do with it.
But this my opinion of each varaint of the MCAT MKII not many choices in variants to play, but still have enough to be worth while.
Edited by Battlemaster56, 20 January 2017 - 10:14 AM.