quackdudey, on 23 February 2016 - 10:40 PM, said:
>LRMS
>Strong Asset to team
Pick one.
LRMS are the most easily counterable weapon platform in the game. Aswell as that, they have no way of focusing components. Damage is useless if it's spread, except for maybe padding c-bills and PSR.
I honestly classify LRM boats in the same category as troll mechs, as they have similar effectiveness.
Every weapon is easily conterable
Let's say something very common in the meta... such as a Gauss rifle of Large pulse laser.
You know how to counter those? get into cover. Done. There is nothing he can do to hurt you now besides come over to you and than hit you from another angle. Which may not be the best idea if say you are a dual gauss jagermech and he is a Kingcrab with 4 x SRM 4's and 2 AC 20's and a few medium lasers... Especially if that different angle means getting right up and personal under 200 meters... however if he still doesn't want to say hello again, he goes around the cover as you just gone around.
Vola, it's literally impossible for you to take him out unless you are faster than him, have jumpjets in quantity on a lighter chassis. Or have a situation with your team that'll make it a bit easier and have someone else take him from the other side. (which is far from always being an option especially the quantity of both teams are low.)
The ultimate way to counter LRM's that can occur on every map? Not able to be detected via sensors. (typically losing LOS).
however even though this. typically a no go zone for many many weapons as if you can't see the enemy you can't hit him. (Unless you got LRM's where if you still got a lock you can hit him). However unlike other weapons the LRM'er has many many counters to this counter.
TAG (able to target ECM mechs)
NARC (able to target mechs after LOS is broken / disrupt ECM)
BAP (disrupt ECM at a closer range)
UAV (ultimate counter, only counter is arm mounted direct fire weapons that can aim high enough and hit... which isn't always the easiest thing to do as the UAV can be well hidden)
Spotters (someone, not just a light mech, keeping a lock... could be that 1 annoying raven 800 meters away or that 1 atlas 50 meters in front of your face)
Can any of these help out a guy who has a gauss rifle and the enemy isn't at LOS? Nope.
Sure LRM's has many counters (ECM, Breaking LOS with enemy mechs, being in min range, etc). However as there are dozen ways to counter an LRM, There are dozens of ways to counter those.
Meanwhile all other weapons the only real counter is the brute force method of just getting in there and evading the enemy cover and losing your own cover in the process (or friendly forces support, or simply being vulnerable charging 900 meters at at an enemy on alpine peaks, etc).
LRM's damage spreads, sure. Most of the damage goes for the CT. (especially when using smaller LRM's where on larger mechs nearly all hit the CT.) BUt does it really matter to be 100% accurate? with most direct fire weapons people fail to ALWAYS hit the location targeted, mainly because mechs simply do not stand very up close to you and do nothing or do not move. People role their armour, they get into angles that are awkward for you, or are at ranges that are hard to hit...
You fire your ER Large laser on an enemy at range- yay congratulations you hit him! But guess what, you hit every single component on him besides his right arm and head and you got his left arm slightly more damage than everything else but you were not trying to aim their specifically. In this case LRM's are more accurate than most energy weapons at range because at least they do not hit 6+ components randomly . However ballistics (ie gauss) is a different story as you can't spread that 15 damage. That's an acception.
However if you deem any weapon that spreads before delivering their full damage OR can not do serious damage without spreading I guess you must find many weapons in MW: O trollish because in this boat you got...
Small laser
Medium laser
Large laser
ER large laser
Cl ER Small laser
Cl ER Medium laser
Cl ER Large laser
Cl ER PPC
Small pulse laser
Medium pulse laser
Large pulse laser
Cl Small pulse laser
Cl Medium pulse laser
Cl Large pulse laser
Flamer
Cl Flamer
SRM 2
SRM 4
SRM 6
Cl SRM 2
Cl SRM 4
Cl SRM 6
SSRM 2
Cl SSRM 2
Cl SSRM 4
Cl SSRM 6
LRM 5
LRM 10
LRM 15
LRM 20
Cl LRM 5
Cl LRM 10
Cl LRM 15
Cl LRM 20
AC 2
AC 5
UAC 5
Cl UAC 2
Cl UAC 5
Cl UAC 10
Cl UAC 20
LBX 10
Cl LBX 2
Cl LBX 5
Cl LBX 10
Cl LBX 20
Machine gun
Cl Machine gun
Huh... the only weapons left is the AC 10, AC 20, Gauss rifle, Clan Gauss Rifle, PPC, and ER PPC.
I guess MW: O should be renamed to Trollwarrior: Online with this logic.
And now for damage: Spreaded damage isn't useless, it amplifies weak points and causes immense distress to the enemy mech. Even if an LRM 20 doesn't do all 20 damage to the CT, it still does enough damage to the critical torso area than any weapon in game excluding the SRM's, AC 20, and Gauss rifle. (or clan ER PPC). And when they damage other sections it instead of killing a mech cripples it... oh yea, most mechs do not mount a single LRM 20 unless it's for multirange potential (Atlas, Highlander, Marauder, etc) or a light mech (Raven...). The average medium. ehavy mech has dual LRM 15's, more accurate than 20's and higher fire rate as well as higher overall payload, Meanwhile an assault can pack 4 x LRM 15's or a few 20's and some smaller 5's.
However this is obviously not the best weapon for a 1 vs 1, nor is it the best weapon to have isolated.
This is where the IS doctrines and Clan doctrines become rather clear in lore... the inner sphere do what is effective and have roles / jobs/ objectives for each mech to do. Kind of like Chess. You need every piece to work together to be the most effective. The LRM boats are support mechs and LRM's on other chassis (such as Centurion, Atlas, highlander, Shadowhawk, etc) are there to support each other when they are outside of effective range.
The Clans believing in their new reformed doctrines wants practically everything to be able ot do a 1 vs 1 with it's respective oponent and often have insane close range fire potential but all can reach range.
This is why mechs like the Naga, Bowman, etc are often shunned and why "LRM boats" like the Mad Dog has Large pulse and medium pulse lasers instead of more ammo. Or why mechs with LRM's often have higher firepower in non LRM weapons such as the Timberwolf. Direwolf, Warhawk, etc... and clans like Clan Goliath Scorpion completely shun and avoid using LRM's and SRM's. However it was clear when Natasha Kerensky brought a fully fledge LRM boat into a trial and won that shook the clan Idealology on LRM's and acted as a Catalyst in the change of mindsets... causing the Clans by the late 3060's to be barely recognisable to their former selves.
Similar applies to MW: O, Actually quite strongly. However most people do not like the ideas of having an LRM 15 or 20 on their highlander/ atlas/ kingcrab/ shadowhawk/ marauder/ timberwolf/ summoner/ what ever because most people can't be bothered to have more than 2 keys assigned to weapons. A little bit of a shame...
In terms of MW: O and how LRM boats performed. In a team (not a random 12 bafoons who do not care at all if they are shooting at blue or red marked units and just want to get the glory lerrooooy kill before disconnecting after they die and going to the next game) is a very critical mech and simply 1 LRM boat with 1 Lock can tip the scale of battle in their favour. Me being a user of LRM boats, fighting with LRM boats, and fighting against LRM boats I know this quite well, it's why in the days of 8 vs 8 that lights soul duty was to kill the LRM boats immediately before it does the damage to end the game for them.
(due to it being 12 vs 12 now, co ordination is harder overall and the percentage of effect that 1 mech has is dropped. as there are 12 mechs now and not 8 on each team).
However due to the fact that LRM's is one of the highest skill weapons in game to master (not to grasp the idea of how to use and fire, but to master it and use well) lots of people just look and base LRM's on the lower end of the spectrum of users who just sit back in their Stalker or battlemaster with nothing but LRM's and keep firing until they die or run out of ammo. Not caring if the enemy they fire at are behind anti LRM cover (tall buildings/ rocks) or what have you...
LRM's biggest weakness however is their potential to kill light mechs. THey are one of the least effective weapons to use against lights while lasers are some of the best. However every weapon has their strenghts and weaknesses.