#161
Posted 29 February 2016 - 02:08 PM
#162
Posted 29 February 2016 - 02:25 PM
Quicksilver Kalasa, on 29 February 2016 - 02:06 PM, said:
That's why I think the Kingfisher with its high hardpoints (my reference is the shoulder laser in the TRO art, that thing is eye level) could be strong despite being short on tonnage, it could potentially have really good hardpoints.
#163
Posted 29 February 2016 - 02:28 PM
Gas Guzzler, on 29 February 2016 - 02:25 PM, said:
That's why I think the Kingfisher with its high hardpoints (my reference is the shoulder laser in the TRO art, that thing is eye level) could be strong despite being short on tonnage, it could potentially have really good hardpoints.
If it doesn't have 6 high mounted laser mounts (or more than the Exe), it probably won't be worth it. I don't remember the hardpoint counts, but I don't think they would meet that requirement, nor would you really be able to pull off 4 LPL very well iirc.
Edited by Quicksilver Kalasa, 29 February 2016 - 02:29 PM.
#164
Posted 29 February 2016 - 02:47 PM
Quicksilver Kalasa, on 29 February 2016 - 02:28 PM, said:
It could potentially have 5 depending on where they put the CT hardpoints. There is a 2 energy CT, a 2 energy side torso and then 1 energy on the other side. The ECM variant has ECM in the CT, so only 4 if you ECM.
#165
Posted 29 February 2016 - 02:51 PM
Gas Guzzler, on 29 February 2016 - 02:47 PM, said:
It could potentially have 5 depending on where they put the CT hardpoints. There is a 2 energy CT, a 2 energy side torso and then 1 energy on the other side. The ECM variant has ECM in the CT, so only 4 if you ECM.
I'd be very wary then, the inability to mount 2 LPL-4 ERML high mounted really limits its ability to play against the 5 LPL Banshee very well.
#166
Posted 29 February 2016 - 03:00 PM
Quicksilver Kalasa, on 29 February 2016 - 02:51 PM, said:
2LPL-3ER ML isn't too shabby though. High mounted quad ER LL is good.
#167
Posted 29 February 2016 - 03:07 PM
Gas Guzzler, on 29 February 2016 - 03:00 PM, said:
I wouldn't say high mounted quad ERLL is good for a 90 ton mech though, but there isn't much else you can do on the Clan side with the harsher ghost heat threshold other than try and match it with Gauss (which I'm not a fan of).
#168
Posted 29 February 2016 - 03:15 PM
Quicksilver Kalasa, on 29 February 2016 - 03:07 PM, said:
What about high mounted PPCS and Gauss? Go full meta with ECM too.
#169
Posted 29 February 2016 - 03:24 PM
cazidin, on 29 February 2016 - 03:15 PM, said:
What about high mounted PPCS and Gauss? Go full meta with ECM too.
That isn't really meta, it has started to make a comeback and it may be tempting, but I don't know if it makes the Kingfisher worth it.
I still wouldn't mind the Kingfisher over the Turkina just because it isn't a worse Dire Wolf and may offer something interesting, especially if STD engines ever get buffed appropriately.
#170
Posted 29 February 2016 - 03:29 PM
#171
Posted 29 February 2016 - 04:20 PM
#172
Posted 29 February 2016 - 07:35 PM
#173
Posted 03 March 2016 - 12:12 AM
Omni:
- Fire Moth (I hate it's arms but the Clans need a 20 tonner)
- Viper/Phantom/Coyotl (Clans need a 40 tonner)
- Nightgyr
- Kingfisher (Clans need an ECM assault)
Battlemech:
- Piranha (fun namesake & fills 20t slot)
- Corvis (40t Stormcrow battlemech)
- Glass Spider or Black Python
- Bane (cuz dakka & lrmageddon)
#174
Posted 03 March 2016 - 12:29 AM
I mean, if we are talking about swapping future weapons for comparable current ones to give the Clanners an ECM Assault, wouldn't be easier for PGI to come with a variant of a 'Mech that is in MWO already?
PGI would save money and fans would get ECM variant of Daishi that is more powerful than Kingfisher.
#175
Posted 03 March 2016 - 12:47 AM
Some Clan Omnis like the Night Gyr need to be released before we advance the timeline though, so I can understand the move.
#176
Posted 03 March 2016 - 01:25 AM
as for the next clan mech, here are my suggestions:
light:
Fire Falcon
Locust IIC
Incubus
Medium:
Great Wyrm
Conjurer
Wyvern IIC
Griffin IIC
Mongrel
Huntsman
Heavy:
Glass Spider
Black Python
Rifleman IIC
Guillotine IIC
Assault:
Marauder IIC
Phoenix Hawk IIC
Supernova
Annihilator
#177
Posted 03 March 2016 - 01:38 AM
Vanguard319, on 03 March 2016 - 01:25 AM, said:
"Laser Heat Sinks" had no effect in game, as of the TRO printing. They might have added them in one of the later technical upgrade manuals, but there's no reason why the mech can't just have Clan DHS. Granted, I still prefer the Linebacker, but the Night Gyr isn't a terrible option either.
#178
Posted 03 March 2016 - 01:38 AM
Vanguard319, on 03 March 2016 - 01:25 AM, said:
Nah, thats fine.
Functionally identical to a Clan-tech double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. For the same reason, laser heat sinks are completely incompatible with Coolant Trucks.
While computer simulations showed laser heat sinks had great promise, advances and improvements upon them were not fast enough in coming for the Warrior-castes of the Clans. Removed from front line service, the Scientist-caste continue to tinker with the technology.
They dont need to add new tech, just give the Gyr a quirk like the Hellslinger, so it somewhat ignores environmental heat.
Edited by Widowmaker1981, 03 March 2016 - 01:39 AM.
#179
Posted 03 March 2016 - 01:41 AM
SkaerKrow, on 03 March 2016 - 01:38 AM, said:
Lol, really?
I think thats one of the worst mechs in existence.
65 tonner with 385. MASSIVE waste of tonnage. Lowest arms ive ever seen on a mech. I don't think it has any redeeming qualities at all, unless you think being able to run around pointlessly fast and do nothing is a redeeming quality...
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