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Next Clan Mech?

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#161 CDLord HHGD

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Posted 29 February 2016 - 02:08 PM

Firemoth (Dasher) and Viper (Dragonfly) FTW!

#162 Gas Guzzler

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Posted 29 February 2016 - 02:25 PM

View PostQuicksilver Kalasa, on 29 February 2016 - 02:06 PM, said:

The irony is, the best Banshee firepower wise is one that near matches the Executioner's speed (375 vs 380). The major difference however is the Banshee has a bunch of high mounted torso lasers, while the Executioner is stuck with 3. This has and probably always will be the major difference. If the IS assaults didn't have so many mechs with high mounted energy, the IS assaults would be in a much worse place than they are.


That's why I think the Kingfisher with its high hardpoints (my reference is the shoulder laser in the TRO art, that thing is eye level) could be strong despite being short on tonnage, it could potentially have really good hardpoints.

#163 Quicksilver Aberration

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Posted 29 February 2016 - 02:28 PM

View PostGas Guzzler, on 29 February 2016 - 02:25 PM, said:


That's why I think the Kingfisher with its high hardpoints (my reference is the shoulder laser in the TRO art, that thing is eye level) could be strong despite being short on tonnage, it could potentially have really good hardpoints.

If it doesn't have 6 high mounted laser mounts (or more than the Exe), it probably won't be worth it. I don't remember the hardpoint counts, but I don't think they would meet that requirement, nor would you really be able to pull off 4 LPL very well iirc.

Edited by Quicksilver Kalasa, 29 February 2016 - 02:29 PM.


#164 Gas Guzzler

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Posted 29 February 2016 - 02:47 PM

View PostQuicksilver Kalasa, on 29 February 2016 - 02:28 PM, said:

If it doesn't have 6 high mounted laser mounts (or more than the Exe), it probably won't be worth it. I don't remember the hardpoint counts, but I don't think they would meet that requirement, nor would you really be able to pull off 4 LPL very well iirc.


It could potentially have 5 depending on where they put the CT hardpoints. There is a 2 energy CT, a 2 energy side torso and then 1 energy on the other side. The ECM variant has ECM in the CT, so only 4 if you ECM.

#165 Quicksilver Aberration

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Posted 29 February 2016 - 02:51 PM

View PostGas Guzzler, on 29 February 2016 - 02:47 PM, said:


It could potentially have 5 depending on where they put the CT hardpoints. There is a 2 energy CT, a 2 energy side torso and then 1 energy on the other side. The ECM variant has ECM in the CT, so only 4 if you ECM.

I'd be very wary then, the inability to mount 2 LPL-4 ERML high mounted really limits its ability to play against the 5 LPL Banshee very well.

#166 Gas Guzzler

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Posted 29 February 2016 - 03:00 PM

View PostQuicksilver Kalasa, on 29 February 2016 - 02:51 PM, said:

I'd be very wary then, the inability to mount 2 LPL-4 ERML high mounted really limits its ability to play against the 5 LPL Banshee very well.


2LPL-3ER ML isn't too shabby though. High mounted quad ER LL is good.

#167 Quicksilver Aberration

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Posted 29 February 2016 - 03:07 PM

View PostGas Guzzler, on 29 February 2016 - 03:00 PM, said:

High mounted quad ER LL is good.

I wouldn't say high mounted quad ERLL is good for a 90 ton mech though, but there isn't much else you can do on the Clan side with the harsher ghost heat threshold other than try and match it with Gauss (which I'm not a fan of).

#168 cazidin

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Posted 29 February 2016 - 03:15 PM

View PostQuicksilver Kalasa, on 29 February 2016 - 03:07 PM, said:

I wouldn't say high mounted quad ERLL is good for a 90 ton mech though, but there isn't much else you can do on the Clan side with the harsher ghost heat threshold other than try and match it with Gauss (which I'm not a fan of).


What about high mounted PPCS and Gauss? Go full meta with ECM too.

#169 Quicksilver Aberration

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Posted 29 February 2016 - 03:24 PM

View Postcazidin, on 29 February 2016 - 03:15 PM, said:


What about high mounted PPCS and Gauss? Go full meta with ECM too.

That isn't really meta, it has started to make a comeback and it may be tempting, but I don't know if it makes the Kingfisher worth it.

I still wouldn't mind the Kingfisher over the Turkina just because it isn't a worse Dire Wolf and may offer something interesting, especially if STD engines ever get buffed appropriately.

#170 Widowmaker1981

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Posted 29 February 2016 - 03:29 PM

Trouble with the kingfisher is its yet another clan assault that brings the weapons loadout of a fast heavy. It would most likely be a decent mech in its own right, but just not worth the 90 ton pricetag in terms of the firepower it brings.. If it is a choice between that or the Turkey, i vote Kingfisher, because the Turkey is just another immobile whale turret thats not as good as the Dire. Id MUCH rather another IIC pack and the Phoenix Hawk IIC being the assault. That would be a very interesting, different mech. 80 tons, 400 engine cap, chest mouned ST ballistics in each side, 5JJ limit. The Marauder-IIC would be better most likely, but not as different and not as fun.

#171 Gas Guzzler

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Posted 29 February 2016 - 04:20 PM

I know I know, with this last Omni wave I will shut up about omnis forever, I just think we need another batch of omnis to round out the Clan options..

#172 pbiggz

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Posted 29 February 2016 - 07:35 PM

If it is an omni, the Blood Asp is the only choice.

#173 TheArisen

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Posted 03 March 2016 - 12:12 AM

How about these two packs?

Omni:
- Fire Moth (I hate it's arms but the Clans need a 20 tonner)
- Viper/Phantom/Coyotl (Clans need a 40 tonner)
- Nightgyr
- Kingfisher (Clans need an ECM assault)

Battlemech:
- Piranha (fun namesake & fills 20t slot)
- Corvis (40t Stormcrow battlemech)
- Glass Spider or Black Python
- Bane (cuz dakka & lrmageddon)

#174 martian

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Posted 03 March 2016 - 12:29 AM

Instead of Kingfisher, there is Daishi C that comes with Clan ECM suite. Or Highlander IIC has one or two ECM variants (albeit with equipment not yet present in MWO).

I mean, if we are talking about swapping future weapons for comparable current ones to give the Clanners an ECM Assault, wouldn't be easier for PGI to come with a variant of a 'Mech that is in MWO already?

PGI would save money and fans would get ECM variant of Daishi that is more powerful than Kingfisher.

#175 Hit the Deck

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Posted 03 March 2016 - 12:47 AM

Why are PGI pushing another Clan Omni pack instead of adding the number of Clan Battlemechs available? I want mah Kraken

Some Clan Omnis like the Night Gyr need to be released before we advance the timeline though, so I can understand the move.

#176 Vanguard319

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Posted 03 March 2016 - 01:25 AM

I don't see the night gyr as a possibility, due to it having laser heat sinks, (tech not available in game)

as for the next clan mech, here are my suggestions:

light:

Fire Falcon

Locust IIC

Incubus

Medium:

Great Wyrm

Conjurer

Wyvern IIC

Griffin IIC

Mongrel

Huntsman

Heavy:

Glass Spider

Black Python

Rifleman IIC

Guillotine IIC

Assault:

Marauder IIC

Phoenix Hawk IIC

Supernova

Annihilator

#177 SkaerKrow

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Posted 03 March 2016 - 01:38 AM

View PostVanguard319, on 03 March 2016 - 01:25 AM, said:

I don't see the night gyr as a possibility, due to it having laser heat sinks, (tech not available in game)

"Laser Heat Sinks" had no effect in game, as of the TRO printing. They might have added them in one of the later technical upgrade manuals, but there's no reason why the mech can't just have Clan DHS. Granted, I still prefer the Linebacker, but the Night Gyr isn't a terrible option either.

#178 Widowmaker1981

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Posted 03 March 2016 - 01:38 AM

View PostVanguard319, on 03 March 2016 - 01:25 AM, said:

I don't see the night gyr as a possibility, due to it having laser heat sinks, (tech not available in game)


Nah, thats fine.

Functionally identical to a Clan-tech double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance. For the same reason, laser heat sinks are completely incompatible with Coolant Trucks.
While computer simulations showed laser heat sinks had great promise, advances and improvements upon them were not fast enough in coming for the Warrior-castes of the Clans. Removed from front line service, the Scientist-caste continue to tinker with the technology.

They dont need to add new tech, just give the Gyr a quirk like the Hellslinger, so it somewhat ignores environmental heat.

Edited by Widowmaker1981, 03 March 2016 - 01:39 AM.


#179 Widowmaker1981

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Posted 03 March 2016 - 01:41 AM

View PostSkaerKrow, on 03 March 2016 - 01:38 AM, said:

Granted, I still prefer the Linebacker, but the Night Gyr isn't a terrible option either.


Lol, really?

I think thats one of the worst mechs in existence.

65 tonner with 385. MASSIVE waste of tonnage. Lowest arms ive ever seen on a mech. I don't think it has any redeeming qualities at all, unless you think being able to run around pointlessly fast and do nothing is a redeeming quality...

#180 martian

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Posted 03 March 2016 - 01:47 AM

View PostVanguard319, on 03 March 2016 - 01:25 AM, said:

I don't see the night gyr as a possibility, due to it having laser heat sinks, (tech not available in game)


The majority of Night Gyrs have been refitted with standard Clan Double Heat Sinks.





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