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Next Clan Mech?

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#181 SkaerKrow

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Posted 03 March 2016 - 01:53 AM

View PostWidowmaker1981, on 03 March 2016 - 01:41 AM, said:


Lol, really?

I think thats one of the worst mechs in existence.

65 tonner with 385. MASSIVE waste of tonnage. Lowest arms ive ever seen on a mech. I don't think it has any redeeming qualities at all, unless you think being able to run around pointlessly fast and do nothing is a redeeming quality...

Fool's hope that we'll see mobility warfare play a more important role during the upcoming capture system and game mode changes? Also the fact that I don't see the Night Gyr bringing much that the Timber Wolf isn't already taking care of.

#182 Hit the Deck

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Posted 03 March 2016 - 01:55 AM

View PostSkaerKrow, on 03 March 2016 - 01:53 AM, said:

Also the fact that I don't see the Night Gyr bringing much that the Timber Wolf isn't already taking care of.

Dual Gauss..... Because of dual Gauss......

#183 Widowmaker1981

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Posted 03 March 2016 - 01:57 AM

View PostSkaerKrow, on 03 March 2016 - 01:53 AM, said:

Fool's hope that we'll see mobility warfare play a more important role during the upcoming capture system and game mode changes? Also the fact that I don't see the Night Gyr bringing much that the Timber Wolf isn't already taking care of.


Being able to run Ballistics well? Timby has a hard time making good B builds due to locked gear and lack of tonnage. Gyr is a very very different mech to the Timby.

Putting stupidly oversized engines into mechs to make them move like something from the class below is STUPID. if you want to run around at medium mech speeds, drive a medium. Because of the rapid tonnage increase of engines past 350, the medium will have more firepower anyway.

Edited by Widowmaker1981, 03 March 2016 - 01:59 AM.


#184 SkaerKrow

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Posted 03 March 2016 - 02:02 AM

View PostWidowmaker1981, on 03 March 2016 - 01:57 AM, said:


Being able to run Ballistics well? Timby has a hard time making good B builds due to locked gear and lack of tonnage. Gyr is a very very different mech to the Timby.

Putting stupidly oversized engines into mechs to make them move like something from the class below is STUPID. if you want to run around at medium mech speeds, drive a medium. Because of the rapid tonnage increase of engines past 350, the medium will have more firepower anyway.

Fair enough, I certainly can't fault your logic there. Night Gyr it is!

#185 martian

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Posted 03 March 2016 - 03:07 AM

View PostSkaerKrow, on 03 March 2016 - 01:53 AM, said:

Fool's hope that we'll see mobility warfare play a more important role during the upcoming capture system and game mode changes? Also the fact that I don't see the Night Gyr bringing much that the Timber Wolf isn't already taking care of.

It seems to me that the difference is about 10 tons of weapons, ammo and/or heat sinks:
  • Mad Cat - 27.5 tons of pod space available
  • Night Gyr - 38 tons of pod space available

Edited by martian, 03 March 2016 - 03:07 AM.


#186 Alex Gorsky

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Posted 03 March 2016 - 03:32 AM

View PostHit the Deck, on 03 March 2016 - 01:55 AM, said:

Dual Gauss..... Because of dual Gauss......

and quad uac5, or triple uac10

Edited by Alex Gorsky, 03 March 2016 - 03:45 AM.


#187 Eddison Trend

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Posted 03 March 2016 - 04:56 AM

Hello guys , i ve read through all 10 pages of this thread and i have to say that i saw alot of good arguments and decent points..

But i would like to contribute my point of view aswell in this already good discussion , which has more to do with the CW rather than mechs in general . Lets say a more "practical" aproach..
So , not long ago , the big units left the clans and joined the IS for their own reasons , leaving a bunch of pugs and small units to try and hold against the onslaught of 2-3 waves of solid IS assault . And when they run out of assaults , they throw some realy good strikers like the cicadas , ravens , etc and get what they wanted (kill gens , blunt a counter atack , etc) As a result the clanners pushed back to only occuping 2-3 planets each clan . One could say that there were many reasons for that , but to me it was obvious beyond any doubt that we were lacking the neccessary tools to effectively counter those onslaughts .

A) Desent "striker"

What i mean by that , is a 40 ton mech with 120 kph+ "dry" speed (without MASC) , having at least 4 energy points and 2 missile ones , and somewhere to 11-13 tones avalible for weapons and DHS's. Sorry but neither the ice Ferret nor the Shadow Cat cut it . So basicaly what i am describing here is more or less a "clan omni version " of the cicada .
So as long as those criteria are met , i dont realy care which mech it will be . (JJ are good to have but not a neccessity in my opinion)

B ) A cheap assault of any tonnage

Lets face it guys , our assaults are too expensive to be purchased and elite/mastered . All of em are somewhere between 15-17mils c-bils range , which means that a new player needs at around 60mils c-bils to buy(3 mechs) , fix em and field em with questionable results . That fact with some other reasons included , pushed most new players to rely havily on their heavies and existing mediums . which are good (dont get me wrong here) , but they lack the speed to chase down strikers and the seer armor/structure of the IS assaults to go toe-to-toe with em .
That said , i am thinking about in line of a Marauder IIC , Supernova , or any even older assault (even ancient ones) that it will be easy to elite/master and cheap to put it in the battle (at around 9-10mils c-bils per mech) . Speed or amount of weapons that it can carry it doesnt matter , as long as it can tank a huge amount of dmg which is what we clanners lack atm and help with a push like the atlases , battlemasters and stalkers do for the IS atm .
Again , lets face it guys , we are throwing heavies and mediums against anything out there , from lights to assaults ,due to lack of other more viable options . And as long as those criteria are met , i dont realy care which assault it will be ..

Thats all guys , ty for tolorating my bad english and cheers... Posted Image

Edited by Eddison Trend, 03 March 2016 - 05:01 AM.


#188 Metus regem

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Posted 03 March 2016 - 05:15 AM

View PostEddison Trend, on 03 March 2016 - 04:56 AM, said:

A) Desent "striker"

What i mean by that , is a 40 ton mech with 120 kph+ "dry" speed (without MASC) , having at least 4 energy points and 2 missile ones , and somewhere to 11-13 tones avalible for weapons and DHS's. Sorry but neither the ice Ferret nor the Shadow Cat cut it . So basicaly what i am describing here is more or less a "clan omni version " of the cicada .
So as long as those criteria are met , i dont realy care which mech it will be . (JJ are good to have but not a neccessity in my opinion)


Okay, so you just described the Coyotl, 40t, 15t pod space, with high mounts in all locations, jump capable pods that bring pod space down to 11.5t if all 7 JJ's are taken, 119km/h top speed and no MASC. All it needs is a third version of it....

#189 Eddison Trend

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Posted 03 March 2016 - 05:24 AM

View PostMetus regem, on 03 March 2016 - 05:15 AM, said:

Okay, so you just described the Coyotl, 40t, 15t pod space, with high mounts in all locations, jump capable pods that bring pod space down to 11.5t if all 7 JJ's are taken, 119km/h top speed and no MASC. All it needs is a third version of it....




....sure why not...i dont have any problem with any mech that matches the criteria i described above . As for its survivability it has nothing to do with any mech...but it has everything to do with how PGI will design it . But i do have a small issue on how PGI will implement its speed...it will be 119kph AFTER elited/mastered or , its will be 119kph before that?

Edited by Eddison Trend, 03 March 2016 - 05:24 AM.


#190 Metus regem

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Posted 03 March 2016 - 05:26 AM

View PostEddison Trend, on 03 March 2016 - 05:24 AM, said:




....sure why not...i dont have any problem with any mech that matches the criteria i described above . As for its survivability it has nothing to do with any mech...but it has everything to do with how PGI will design it . But i do have a small issue on how PGI will implement its speed...it will be 119kph AFTER elited/mastered or , its will be 119kph before that?


Should be 119km/h after basic speed tweak... I'd rather there was no speed tweak....

#191 Eddison Trend

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Posted 03 March 2016 - 05:30 AM

View PostMetus regem, on 03 March 2016 - 05:26 AM, said:

Should be 119km/h after basic speed tweak... I'd rather there was no speed tweak....



Then this might be a small issue since us clanners cannot change our engines , and that means that it will be at around 108 -09 kph before the tweak which will make it a bit difficult to elite/master , especialy if PGI design its hitboxes poorly (they do have a tendency to do that with almost all clan mechs , crow excluded).

Edited by Eddison Trend, 03 March 2016 - 05:31 AM.


#192 Metus regem

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Posted 03 March 2016 - 05:37 AM

Should be around 113km/h before speed tweak, if a 280 equipped cicada is looked at as an example as it is the same weight as the Coyotl.

#193 Eddison Trend

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Posted 03 March 2016 - 05:46 AM

View PostMetus regem, on 03 March 2016 - 05:37 AM, said:

Should be around 113km/h before speed tweak, if a 280 equipped cicada is looked at as an example as it is the same weight as the Coyotl.


I doubt that PGI will pick this mech to create cuz it only has 2 variants which are almost identical conserning the omnipods .

#194 Hit the Deck

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Posted 03 March 2016 - 05:51 AM

View PostEddison Trend, on 03 March 2016 - 05:30 AM, said:

Then this might be a small issue since us clanners cannot change our engines....

Then ask PGI to release more Clan BattleMechs, like the Kraken for example, although it doesn't fit your requirements.

#195 Metus regem

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Posted 03 March 2016 - 05:52 AM

View PostEddison Trend, on 03 March 2016 - 05:46 AM, said:


I doubt that PGI will pick this mech to create cuz it only has 2 variants which are almost identical conserning the omnipods .


The pods are not identical.... The torsos contain dual missile launchers and JJ's in the Alpha, the Alpha CT contains 1E and a JJ, the legs in the Alpha have JJ's as well....

#196 Eddison Trend

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Posted 03 March 2016 - 06:10 AM

View PostMetus regem, on 03 March 2016 - 05:52 AM, said:

The pods are not identical.... The torsos contain dual missile launchers and JJ's in the Alpha, the Alpha CT contains 1E and a JJ, the legs in the Alpha have JJ's as well....


...then sure why not..


View PostHit the Deck, on 03 March 2016 - 05:51 AM, said:

Then ask PGI to release more Clan BattleMechs, like the Kraken for example, although it doesn't fit your requirements.


well , i wouldnt ask for any particular mech for many reasons...most of all , because i am not that familiar with the lore and what mech exist in that particular timeline . But as a MWO player , i noticed some "weaknesses" that clans have as of now conserning CW . Thus i avoided proposing certain mechs rather than proposing certain specifics/criteria .
It doesnt matter to me if it will that mech or the other...i just want to have a good fast striker at 40 tons in order to free more tonnage for a cheap assault ....what i have in mind is a drop deck like 2x strikers+2 x cheap durable and tanky assaults...thats is all Posted Image

Edited by Eddison Trend, 03 March 2016 - 06:14 AM.


#197 Quicksilver Aberration

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Posted 03 March 2016 - 08:02 AM

View PostWidowmaker1981, on 03 March 2016 - 01:57 AM, said:

Because of the rapid tonnage increase of engines past 350, the medium will have more firepower anyway.

Too be fair, if it were 5 tons lighter, it would actually be on par with the Stormcrow if I remember my math right, just with more armor thanks to the jump in classes and a bump to structure.

#198 Gas Guzzler

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Posted 03 March 2016 - 08:07 AM

View PostSkaerKrow, on 03 March 2016 - 01:53 AM, said:

Fool's hope that we'll see mobility warfare play a more important role during the upcoming capture system and game mode changes? Also the fact that I don't see the Night Gyr bringing much that the Timber Wolf isn't already taking care of.


Mobility is already an extremely important role. Where have you been? 75 tonners running around at 87 kph has been extremely strong since the Clans came out. That doesn't mean a 65 tonner running around like a Stormcrow is going to add more mobility to the game. We already have the Stormcrow, and can't it pack more weapons? I wouldn't mind getting it in game, but would rather see the Night Gyr (3 UAC10 or 4 UAC 5, Dual gauss, 4 cERMLs) or Nova Cat first.

Edited by Gas Guzzler, 03 March 2016 - 08:08 AM.


#199 Gas Guzzler

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Posted 03 March 2016 - 08:31 AM

View PostVanguard319, on 03 March 2016 - 01:25 AM, said:

I don't see the night gyr as a possibility, due to it having laser heat sinks, (tech not available in game)

as for the next clan mech, here are my suggestions:

light:

Fire Falcon

Locust IIC

Incubus

Medium:

Great Wyrm

Conjurer

Wyvern IIC

Griffin IIC

Mongrel

Huntsman

Heavy:

Glass Spider

Black Python

Rifleman IIC

Guillotine IIC

Assault:

Marauder IIC

Phoenix Hawk IIC

Supernova

Annihilator


I find it much more likely that an heavy Omni-mech will be the heavy of the next Omni-mech pack, instead of the BattleMechs that you listed here.

Besides, according to http://www.sarna.net/wiki/Night_Gyr it was a test bed for those heat sinks, but they were phased out. Other than that early mention, there is no evidence anywhere that it had Laser Heat Sinks, as everywhere else it says double heat sinks.

View Postmartian, on 03 March 2016 - 12:29 AM, said:

Instead of Kingfisher, there is Daishi C that comes with Clan ECM suite. Or Highlander IIC has one or two ECM variants (albeit with equipment not yet present in MWO).

I mean, if we are talking about swapping future weapons for comparable current ones to give the Clanners an ECM Assault, wouldn't be easier for PGI to come with a variant of a 'Mech that is in MWO already?

PGI would save money and fans would get ECM variant of Daishi that is more powerful than Kingfisher.


I don't think this game is ready for an ECM Dire Wolf frankly. I don't get why swapping a HAG30 for a Gauss Rifle is such a big hurdle to overcome. Between the Dire Turkey and the Kingfisher at least the Fisher is a little different and will get some high hardpoints.



Pbiggz, I don't think the Blood Asp will get here prior to the Mad Cat Mk. II, and if it does, I could see them putting it into a single mech pack not Wave 4

#200 martian

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Posted 03 March 2016 - 09:03 AM

View PostGas Guzzler, on 03 March 2016 - 08:31 AM, said:

Besides, according to http://www.sarna.net/wiki/Night_Gyr it was a test bed for those heat sinks, but they were phased out. Other than that early mention, there is no evidence anywhere that it had Laser Heat Sinks, as everywhere else it says double heat sinks.

The actual canon text says that some Night Gyrs have kept those Laser Heat Sinks and some Night Gyrs have not. Not that it would matter too much, because I doubt that PGI would introduce Laser Heat Sinks anyway.

View PostGas Guzzler, on 03 March 2016 - 08:31 AM, said:

I don't think this game is ready for an ECM Dire Wolf frankly.

When MWO had only Inner Sphere 'Mechs, the game was ready for ECM Atlas as the king of MWO 'Mechs.

View PostGas Guzzler, on 03 March 2016 - 08:31 AM, said:

I don't get why swapping a HAG30 for a Gauss Rifle is such a big hurdle to overcome. Between the Dire Turkey and the Kingfisher at least the Fisher is a little different and will get some high hardpoints.

Because many people will probably simply check two important numbers:
  • Daishi - 50.5 tons tons of pod space available
  • Kingfisher - 24 tons of pod space available

Edited by martian, 03 March 2016 - 09:03 AM.






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