Jump to content

Next Clan Mech?

BattleMechs

1212 replies to this topic

#221 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 03 March 2016 - 04:09 PM

View PostQuicksilver Kalasa, on 03 March 2016 - 03:47 PM, said:

You forgot the Hellion, which is more interesting than the Cougar (because a light slower than the SCrow is sad). The Cougar just gets in for nostalgia reasons.


True but the thing does pack quite a punch for a light mech right?

#222 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 03 March 2016 - 06:52 PM

View PostCK16, on 03 March 2016 - 04:09 PM, said:


True but the thing does pack quite a punch for a light mech right?


Yeah but it's got light mech armor. Light mechs need speed, simply put. The lack of speed is why no one wants the Pouncer.

#223 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 03 March 2016 - 07:11 PM

View PostTheArisen, on 03 March 2016 - 06:52 PM, said:

Yeah but it's got light mech armor. Light mechs need speed, simply put. The lack of speed is why no one wants the Pouncer.


Speak for yourself? Moves as fast as a Stormcrow, has jump jets, and a pretty good array of weapon systems and free pod space for its tonnage. It's basically a Clan Black Jack... 5 tons lighter.

#224 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 03 March 2016 - 07:40 PM

View PostTheArisen, on 03 March 2016 - 02:24 PM, said:


If Wave 4 looks something like:
- Fire Moth/Fire Falcon
- Viper/Phantom/Coyotl
- Nightgyr
- Kingfisher

It'll be pretty solid. Perhaps not as good as Wave 1 or 3 but better than 2.


Not hard to be better than wave 2.... Just needs more than one decent Mech....

#225 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 03 March 2016 - 07:42 PM

View PostCK16, on 03 March 2016 - 04:09 PM, said:

True but the thing does pack quite a punch for a light mech right?

Its punch is only a tiny bit higher than the Adder's, when we factor in having several PoorDubs.

#226 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 03 March 2016 - 07:45 PM

View PostMetus regem, on 03 March 2016 - 07:40 PM, said:

Not hard to be better than wave 2.... Just needs more than one decent Mech....


Kinda tired of seeing mechs that do exactly the same thing as other mechs already in the game, but do it worse. I'd rather just have something different. Besides, PGI seems to like to theme these packs out... and since we're in the post Invasion wave, and past the Resistance wave... maybe it's time for a Clan Response wave, with nothing but mechs released from the start of the clan invasion to the current time period (3053).

So keeping those two things in mind, I'm still voting for the Fire Falcon, Black Lanner, Linebacker, and Turkina.

#227 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 03 March 2016 - 08:32 PM

View PostCK16, on 03 March 2016 - 04:09 PM, said:

True but the thing does pack quite a punch for a light mech right?

Yes, it should be able to carry more than the Cheetah, the Cougar doesn't really gain that much for dropping 17kph or so.

#228 RedDevil

    Member

  • PipPipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 702 posts

Posted 03 March 2016 - 09:02 PM

Just curious as to why someone would want a Linebacker over a Night Gyr.

#229 Ordin Hall

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 123 posts

Posted 03 March 2016 - 09:16 PM

Just gonna go ahead and throw out Rifleman IIC as it's one of the most likely at this point.

Other than that, Blood Kite or Bane.

#230 SkaerKrow

    Member

  • PipPipPipPipPipPip
  • The Howl
  • The Howl
  • 258 posts
  • LocationLuthien

Posted 03 March 2016 - 09:43 PM

View PostRedDevil, on 03 March 2016 - 09:02 PM, said:

Just curious as to why someone would want a Linebacker over a Night Gyr.
Either because they want more speed, or they like Clan Wolf mechs. Or the Night Gyr flew under their radar (pun not intended but hey why not?).

#231 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 03 March 2016 - 11:18 PM

View PostSkaerKrow, on 03 March 2016 - 09:43 PM, said:

Either because they want more speed, or they like Clan Wolf mechs. Or the Night Gyr flew under their radar (pun not intended but hey why not?).


Well, there are a lot of reasons, of course, but one of the most important is that it fills a niche that's not being filled right now, rather than simply being a poorer retread of a better mech that already exists in the game.

It has limited pod space due to the high speed, yes, but it has the hardpoints to use that pod space to great effect. Those hardpoint locations are all excellent, the body configuration is wonderful, and it's taylor-made for CW. We are currently short a good fast striker in the Heavy class, and you couldn't get better than the Linebacker.

Conversely, the Night Gyr has a ton of problems. You've got a slow-moving 75-tonner with locked Endo AND Ferro. So you're going to be short on slots to mount weapons, even though you've got a good amount of pod space. And that wouldn't be a problem so much if it had the hardpoints to boat small weapons, but it's a very hardpoint-starved mech. And you wouldn't have the space to mount enough heat sinks to keep massed lasers cool anyway, even if there were enough hardpoints for them. The Timberwolf is better in every conceivable way at 75 tons.

Given the choice between a good niche 65-tonner and a straight out bad 75-tonner, I'll take the former.

#232 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 03 March 2016 - 11:28 PM

I just see the Night Gyr all but replaced by its predecessor anyway in the Nova cat short. Atleast the Nova Cat would be a good 70 ton option. Either way they both kinda don't seem like they stack up against the Timberwolf, Ebon Jag, or Hellbringer much.

From what you just said the Night Gyr would be like the Summoner, even the Linebacker would be kinda eh, faster sure but still compared to the golden clan standard in the Timberwold it is very short. Nothing I guess is that close to good.

I just want a wave 4 that will be close to atleast wave 3.

#233 Alex Gorsky

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,283 posts
  • LocationRussia

Posted 03 March 2016 - 11:36 PM

View PostScarecrowES, on 03 March 2016 - 11:18 PM, said:

Conversely, the Night Gyr has a ton of problems. You've got a slow-moving 75-tonner with locked Endo AND Ferro. So you're going to be short on slots to mount weapons, even though you've got a good amount of pod space. And that wouldn't be a problem so much if it had the hardpoints to boat small weapons, but it's a very hardpoint-starved mech. And you wouldn't have the space to mount enough heat sinks to keep massed lasers cool anyway, even if there were enough hardpoints for them. The Timberwolf is better in every conceivable way at 75 tons.

70 km\ph not slow, it normal speed for 75 tonner. it easy fit a lot of ballistics 4uac5, 3uac5+uac10, 3uac10, 2gr+4erml. gg close to timby against that

Edited by Alex Gorsky, 03 March 2016 - 11:38 PM.


#234 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 03 March 2016 - 11:41 PM

I require a Vapor Eagle.

#235 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 04 March 2016 - 12:11 AM

View PostScarecrowES, on 03 March 2016 - 11:18 PM, said:


Well, there are a lot of reasons, of course, but one of the most important is that it fills a niche that's not being filled right now, rather than simply being a poorer retread of a better mech that already exists in the game.

It has limited pod space due to the high speed, yes, but it has the hardpoints to use that pod space to great effect. Those hardpoint locations are all excellent, the body configuration is wonderful, and it's taylor-made for CW. We are currently short a good fast striker in the Heavy class, and you couldn't get better than the Linebacker.

Conversely, the Night Gyr has a ton of problems. You've got a slow-moving 75-tonner with locked Endo AND Ferro. So you're going to be short on slots to mount weapons, even though you've got a good amount of pod space. And that wouldn't be a problem so much if it had the hardpoints to boat small weapons, but it's a very hardpoint-starved mech. And you wouldn't have the space to mount enough heat sinks to keep massed lasers cool anyway, even if there were enough hardpoints for them. The Timberwolf is better in every conceivable way at 75 tons.

Given the choice between a good niche 65-tonner and a straight out bad 75-tonner, I'll take the former.


Linebacker has good hardpoint locations?
http://www.sarna.net...ebacker.jpg.png
It's a knuckledragger.

As for the Nightgyr, it can boat ballistics better than the Twolf. It could do ×2 gauss & ×4 MLAs or ×4 uac5 and so on. The Twolf could never do either of those. And 70kph isn't slow, especially considering the amount of weapons it can bring.

#236 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 04 March 2016 - 12:18 AM

View PostMetus regem, on 29 February 2016 - 08:13 AM, said:



I would so pilot it. Can you imaging the hit reg issues it would cause with such tiny hit boxes?

flamers would have a purpose with in your own team ... insta kills.

#237 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 04 March 2016 - 12:27 AM

View PostScarecrowES, on 03 March 2016 - 11:18 PM, said:


Well, there are a lot of reasons, of course, but one of the most important is that it fills a niche that's not being filled right now, rather than simply being a poorer retread of a better mech that already exists in the game.

It has limited pod space due to the high speed, yes, but it has the hardpoints to use that pod space to great effect. Those hardpoint locations are all excellent, the body configuration is wonderful, and it's taylor-made for CW. We are currently short a good fast striker in the Heavy class, and you couldn't get better than the Linebacker.

Conversely, the Night Gyr has a ton of problems. You've got a slow-moving 75-tonner with locked Endo AND Ferro. So you're going to be short on slots to mount weapons, even though you've got a good amount of pod space. And that wouldn't be a problem so much if it had the hardpoints to boat small weapons, but it's a very hardpoint-starved mech. And you wouldn't have the space to mount enough heat sinks to keep massed lasers cool anyway, even if there were enough hardpoints for them. The Timberwolf is better in every conceivable way at 75 tons.

Given the choice between a good niche 65-tonner and a straight out bad 75-tonner, I'll take the former.


It has significantly less pod space than a Stormcrow. ~6 tons
It moves the same speed as a stormcrow
It has awful geometry with the lowest mounted arms ive seen on any mech artwork ever.
Its just a strictly worse Scrow, that costs an extra 10 tons for the dropdeck.
- the godlike hitboxes on the Scrow probably count for more than the armour of a mech ten tons heavier, i know i think the Scrow is tougher than the Ebon...

Lineback is terribad.

Vote for IIC pack!
Locust-IIC (25T) - decent 25 tonner. CW dropdeck options.
Griffin-IIC (40T) - 40 tonner! CW dropdeck options
Rifleman-IIC (65T) - Good hardpoints. Bit slow, likely engine cap of 255..
Phoenix Hawk-IIC (80T) - literally the boss. I want this more than any other mech. Just check it out on sarna, 80 tonner, has B, M and E boating variants. 400 engine cap. 5 JJ cap. High mount chest weapons. Humanoid. Slender.

Marauder-IIC (85T) as reward for owners of Origins 1 and 2. Go.

Edited by Widowmaker1981, 04 March 2016 - 12:31 AM.


#238 SkaerKrow

    Member

  • PipPipPipPipPipPip
  • The Howl
  • The Howl
  • 258 posts
  • LocationLuthien

Posted 04 March 2016 - 01:43 AM

View PostWidowmaker1981, on 04 March 2016 - 12:27 AM, said:

Vote for IIC pack!
Locust-IIC (25T) - decent 25 tonner. CW dropdeck options.
Griffin-IIC (40T) - 40 tonner! CW dropdeck options
Rifleman-IIC (65T) - Good hardpoints. Bit slow, likely engine cap of 255..
Phoenix Hawk-IIC (80T) - literally the boss. I want this more than any other mech. Just check it out on sarna, 80 tonner, has B, M and E boating variants. 400 engine cap. 5 JJ cap. High mount chest weapons. Humanoid. Slender.

Marauder-IIC (85T) as reward for owners of Origins 1 and 2. Go.

Devil's advocate here, but are there not enough viable original Clan second-line designs to populate a pack? Must we go with more iS retreads? I understand that IIC mechs are neat, but it seems like there would be an undesirable quality of same-ness.

#239 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 04 March 2016 - 02:14 AM

Any of these:

Black Python (fully customizable Timberwolf with 8 cockpit level energy hardpoints and low profile)

Bane (100 ton fully customizable gunboat with high mounted hardpoints)

Marauder IIC (85 ton fully customizable laser boat with access to XL400)

#240 Widowmaker1981

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 5,032 posts
  • LocationAt the other end of the pretty lights.

Posted 04 March 2016 - 02:23 AM

View PostSkaerKrow, on 04 March 2016 - 01:43 AM, said:

Devil's advocate here, but are there not enough viable original Clan second-line designs to populate a pack? Must we go with more iS retreads? I understand that IIC mechs are neat, but it seems like there would be an undesirable quality of same-ness.


Basically, no.

the vast, vast majority of Clan original mech designs are Omnimechs. I can't think of any non IIC light battlemechs for example - mosf of the Original design Battlemechs are assaults (Stone Rhino, Kodiak, Bane, Supernova, MadCat MKII). In addition, those IICs i mentioned? Not ONE of them is the same tonnage as its progenitor, with the biggest change being PHX going from 45 tons to 80 tons. I wouldn't call them the same...

Edited by Widowmaker1981, 04 March 2016 - 02:23 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users