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Next Clan Mech?

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#241 Quicksilver Aberration

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Posted 04 March 2016 - 07:26 AM

View PostWidowmaker1981, on 04 March 2016 - 12:27 AM, said:

Vote for IIC pack!
Locust-IIC (25T) - decent 25 tonner. CW dropdeck options.
Griffin-IIC (40T) - 40 tonner! CW dropdeck options
Rifleman-IIC (65T) - Good hardpoints. Bit slow, likely engine cap of 255..
Phoenix Hawk-IIC (80T) - literally the boss. I want this more than any other mech. Just check it out on sarna, 80 tonner, has B, M and E boating variants. 400 engine cap. 5 JJ cap. High mount chest weapons. Humanoid. Slender.

Marauder-IIC (85T) as reward for owners of Origins 1 and 2. Go.

If we are gonna go for battlemechs, then I want actually good battlemechs.
Incubus
Vapor Eagle
Black Python
Stone Rhino? (This one doesn't matter so much with the Kodiak announced)

#242 FupDup

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Posted 04 March 2016 - 07:41 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:26 AM, said:

If we are gonna go for battlemechs, then I want actually good battlemechs.
-
Stone Rhino? (This one doesn't matter so much with the Kodiak announced)

I'm trying to dig through Sarna for other Clam Assault BM choices, and the choices I've found are...

-Behemoth (Stone Rhino)
-Bane (Kraken)
-Phoenix Hawk IIC
-Warhammer IIC
-Marauder IIC
-Blood Kite

I'm not sure which of those would be the best.

Edited by FupDup, 04 March 2016 - 07:47 AM.


#243 Quicksilver Aberration

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Posted 04 March 2016 - 07:44 AM

View PostFupDup, on 04 March 2016 - 07:41 AM, said:

I'm trying to dig through Sarna for other Clam Assault BM choices, and the choices I've found are...

-Behemoth (Stone Rhino)
-Bane (Kraken)
-Phoenix Hawk IIC
-Warhammer IIC

I'm not sure which of those would be the best.

You forgot Marauder IIC and technically a few others that existed, but didn't have enough variants (like the Blood Kite I believe).
Stone Rhino is one of the few that has mixed combinations of hardpoints, which is probably more important for an assault that actually has the tonnage to abuse them imo. Though I would also love to see the Marauder IIC just so I could have an assault that runs 2 LPL-6 ERML cooler, but that is a bit limited sadly.

#244 FupDup

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Posted 04 March 2016 - 07:47 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:44 AM, said:

You forgot Marauder IIC and technically a few others that existed, but didn't have enough variants (like the Blood Kite I believe).
Stone Rhino is one of the few that has mixed combinations of hardpoints, which is probably more important for an assault that actually has the tonnage to abuse them imo. Though I would also love to see the Marauder IIC just so I could have an assault that runs 2 LPL-6 ERML cooler, but that is a bit limited sadly.

The Stoner might have wide body issues similar to the Whale...at least higher mounts though.

I overlooked the Kite because I thought it used Arrows...I had it mixed up with the Naga.

#245 Hit the Deck

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Posted 04 March 2016 - 07:57 AM

View PostFupDup, on 04 March 2016 - 07:41 AM, said:

I'm trying to dig through Sarna for other Clam Assault BM choices, and the choices I've found are...

-Behemoth (Stone Rhino)
-Bane (Kraken)
-Phoenix Hawk IIC
-Warhammer IIC

I'm not sure which of those would be the best.

Stone Rhino is like the awaited Blood Asp that it mounts its dual Gauss Rifles on the STs........ They will probably inflate its somewhat minimalist hardpoints.

We already know about the Kraken/Bane.

Phoenix Hawk IIC is hardpoint starved and many of the variants use FutureTech. But they will get hardpoint inflation so no worries there.

Warhammer IIC looks like a Clan Battlemaster which could be decent.

#246 Quicksilver Aberration

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Posted 04 March 2016 - 08:01 AM

View PostFupDup, on 04 March 2016 - 07:47 AM, said:

The Stoner might have wide body issues similar to the Whale...at least higher mounts though.

It would be more like the King Crab minus the low mounted arms. I'm not a fan of the side torso ballistics even if high mounted, but it is better than nothing.

I want the Mad IIC more than the others, but the Rhino gets the nostalgia vote and is a little more varied.

Also we are neglecting the Supernova.

Edited by Quicksilver Kalasa, 04 March 2016 - 08:03 AM.


#247 Widowmaker1981

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Posted 04 March 2016 - 08:03 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:26 AM, said:

If we are gonna go for battlemechs, then I want actually good battlemechs.
Incubus
Vapor Eagle
Black Python
Stone Rhino? (This one doesn't matter so much with the Kodiak announced)


Don't see whats bad about the IICs i mentioned.

Locust.. well, lights do suck if they arent 35t tons, but what can you do? We need tonnage options and that means 20 or 25 tons. We already have good 30 and 35 ton lights (because the adder is in fact good with its current quirks)

Griffin IIC - we need a 40 tonner, its fully customisable, full of missile hardpoints for splatting, griffins have good hitboxes and its smaller. plus large engine cap and JJs, whats not to like?

Rifleman-IIC - yeah, it does have a problem with engine cap, but its got high mounts and JJs.. wouldnt suck.

Phoenix Hawk IIC in my opinion adds more to this game than anything since Clan wave I was released. Base is a ballistic boat (likely 8B after inflation, 3 in each ST, 1 in head 1 in CT), IIC-2 is a missile boat (likely 8M after inflation, 4M in each ST),
IIC-3 is an energy boat, at least 2 high mounted E per ST. (cant find full layout for this one, anyone have a replacement for solaris7 since that site is defunct now?). It has a 400 engine cap and up to 5 JJs. Artwork has it being humanoid and slender so ideal potential hitboxes... how is that bad??

#248 Quicksilver Aberration

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Posted 04 March 2016 - 08:12 AM

View PostWidowmaker1981, on 04 March 2016 - 08:03 AM, said:

Griffin IIC - we need a 40 tonner, its fully customisable, full of missile hardpoints for splatting, griffins have good hitboxes and its smaller. plus large engine cap and JJs, whats not to like?

It's 40 tons, and the Vapor Eagle is one of the few mechs that could possibly give the SCrow a run for its money. People talk about the Huntsman like a 5 ton lighter SCrow, but this is a much better Huntsman, it can do the dakka and boat lasers and mix the two.

View PostWidowmaker1981, on 04 March 2016 - 08:03 AM, said:

Rifleman-IIC - yeah, it does have a problem with engine cap, but its got high mounts and JJs.. wouldnt suck.

It also has the hat, which if it is anything like the Rifleman and Jagermech's fin, would limit it, also being that slow is death for a heavy regardless of the firepower. Where as the Black Python is capable of doing the dakka the Night Gyr is wanted for, and being a Timby with a bird like profile. Oh, it also gets ECM and has plenty of JJs.

View PostWidowmaker1981, on 04 March 2016 - 08:03 AM, said:

Phoenix Hawk IIC in my opinion adds more to this game than anything since Clan wave I was released. Base is a ballistic boat (likely 8B after inflation, 3 in each ST, 1 in head 1 in CT), IIC-2 is a missile boat (likely 8M after inflation, 4M in each ST),
IIC-3 is an energy boat, at least 2 high mounted E per ST. (cant find full layout for this one, anyone have a replacement for solaris7 since that site is defunct now?). It has a 400 engine cap and up to 5 JJs. Artwork has it being humanoid and slender so ideal potential hitboxes... how is that bad??

All ballistic boat isn't really that amazing for an 80 tonner, not that it couldn't be good, but half of the 8 you think it should be inflated to would be pointless for anything but MGs and maybe AC2 troll boat. The IIC-2 would be nice for a Clan super brawler, so that would be nice. The IIC-3 could be ok. Still, there are potentially better options with more varied hardpoints rather than a HBK-IIC that is 30 tons heavier.

#249 Hit the Deck

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Posted 04 March 2016 - 08:17 AM

Rifleman IIC will probably have one of the most instantly recognized silhouette on the battlefield because of its "radar hat":

Posted Image

#250 Metus regem

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Posted 04 March 2016 - 08:25 AM

View PostFupDup, on 04 March 2016 - 07:41 AM, said:

I'm trying to dig through Sarna for other Clam Assault BM choices, and the choices I've found are...

-Behemoth (Stone Rhino)
-Bane (Kraken)
-Phoenix Hawk IIC
-Warhammer IIC
-Marauder IIC
-Blood Kite

I'm not sure which of those would be the best.



Well the Marauder IIC is the current meta given shape into something that is pure spite and malice... Marauder hit boxes + Clan XL+Clan Endo+Clan FF = bad times...

the Warhammer IIC, is a Warhammer, but with Clan tech, and 10t more to work with...

The Stone Rhino is just out and out mean.

The Bane would be great for LOL-Ballistic spam.

#251 Afuldan McKronik

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Posted 04 March 2016 - 08:53 AM

Black Lanner -55t with masc.
Night Gyr -75t
Cougar -35t, resembles an Adder thats heavily armed.
Turkina -95t jumpy omniassault, 42t of pod space.

#252 Widowmaker1981

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Posted 04 March 2016 - 08:56 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 08:12 AM, said:

It's 40 tons, and the Vapor Eagle is one of the few mechs that could possibly give the SCrow a run for its money. People talk about the Huntsman like a 5 ton lighter SCrow, but this is a much better Huntsman, it can do the dakka and boat lasers and mix the two.


It also has the hat, which if it is anything like the Rifleman and Jagermech's fin, would limit it, also being that slow is death for a heavy regardless of the firepower. Where as the Black Python is capable of doing the dakka the Night Gyr is wanted for, and being a Timby with a bird like profile. Oh, it also gets ECM and has plenty of JJs.


All ballistic boat isn't really that amazing for an 80 tonner, not that it couldn't be good, but half of the 8 you think it should be inflated to would be pointless for anything but MGs and maybe AC2 troll boat. The IIC-2 would be nice for a Clan super brawler, so that would be nice. The IIC-3 could be ok. Still, there are potentially better options with more varied hardpoints rather than a HBK-IIC that is 30 tons heavier.


You really think an 80 kph, jumping 80 tonner with 4x high mounted UAC5s would be anything other than awesome sauce? really? Based on the artwork it would also have MUCH better hitboxes than the HBK lol (i was calling that having horrible ST issues long before it was ever announced, it was obvious)
Stone Rhino does nothing the Kodiak doesnt do better due to geometry, because the KDK-3 got 4B. Id buy it instantly regardless, its my favourite mech in terms of looks bar nothing, but im under no illusions. the Kodiak-3 will be much better

We need a 40 ton clan mech for dropdeck options. we dont have one. We DONT especially need another good 55 tonner, cos we have the Scrow.

RFL is a bit slow, but if that is death for a heavy then the Night Gyr (and the MAD-BH) is DOA? Because the RFL with a 255 is the same speed as the Gyr (close enough). No arguements that the Black Python is better, but the IIC is more well known and i think would sell better. (and you never know, the RFL might get +85 engine cap like the PHX just did and have a 280 cap)

Edited by Widowmaker1981, 04 March 2016 - 09:06 AM.


#253 Quicksilver Aberration

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Posted 04 March 2016 - 09:05 AM

View PostWidowmaker1981, on 04 March 2016 - 08:56 AM, said:

You really think an 80 kph, jumping 80 tonner with 4x high mounted UAC5s would be anything other than awesome sauce? really?

It won't be 80kph with 4 UAC5s, and I do like the idea of the variant, but I would prefer something that isn't restricted to just that build to be useful.

View PostWidowmaker1981, on 04 March 2016 - 08:56 AM, said:

Stone Rhino does nothing the Kodiak doesnt do better due to geometry, because the KDK-3 got 4B. Id buy it instantly regardless, its my favourite mech in terms of looks bar nothing, but im under no illusions. the Kodiak-3 will be much better

It will have more balanced hardpoints than the Kodiak (like the 10E variant....) and a bit more variety (even some missiles for those missile boaters). That said it may be hard to beat the Kodiak, and that said, I'd almost prefer the Marauder IIC now.

View PostWidowmaker1981, on 04 March 2016 - 08:56 AM, said:

We DONT especially need another good 55 tonner, cos we have the Scrow.

Or we could get more variety by having something that is able to do things the SCrow can't, and do them really well. Also I still want the Viper for the 40 ton slot but wouldn't mind the Griffin IIC.

View PostWidowmaker1981, on 04 March 2016 - 08:56 AM, said:

Because the RFL with a 255 is the same speed as the Gyr (close enough)

The difference there is the Night Gyr has the better armor and firepower to make up for it. That and the hat worries me, its the same reason I really don't want the Glass Spider (and I <3 that mech). Let's be honest though, the Black Python is still the better choice since it could be a Timby with a better profile, and do most of the things the Night Gyr would do on top of that, all with ECM that neither have.

Edited by Quicksilver Kalasa, 04 March 2016 - 09:08 AM.


#254 Metus regem

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Posted 04 March 2016 - 09:10 AM

View PostAfuldan McKronik, on 04 March 2016 - 08:53 AM, said:

Black Lanner -55t with masc.
Night Gyr -75t
Cougar -35t, resembles an Adder thats heavily armed.
Turkina -95t jumpy omniassault, 42t of pod space.



The Black Lanner is just bad... only 13t of pod space, yes it does have laser vomit covered, but with so little pod space, it is forced to laser vomit, and with the changes coming this just might be the kiss of death to this mech...


The Night Gry is a good mech, well rounded reasonably quick for a heavy, ample pod space.

The Cougar is one of the few Clan Lights that I like, I even run one of my Adders a Cougar prime knock off. That being said, she is a little slow for a light, and has thin armour....


The Turkina is just a Dire Wolf on a diet that lost 5t of mass. It will handle just like the jumping Dire Wolf.

#255 Afuldan McKronik

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Posted 04 March 2016 - 09:12 AM

The Black Python would relegate both the Hellbringer and the Timby to tier 2. ECM heavy with 10t over the HBR, maybe better hitboxes than the TBR with ECM.

#256 Gas Guzzler

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Posted 04 March 2016 - 09:22 AM

No to the Black Python because the TRO art looks ******* ********.

#257 Afuldan McKronik

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Posted 04 March 2016 - 09:23 AM

The problem is the timeline restriction and the equipment restriction. Lots of good omnis in all weight classes are a little farther ahead in the timeline plus ATM, HAG or Heavy Lasers. Same with the IS battlemechs.

#258 Pariah Devalis

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Posted 04 March 2016 - 09:24 AM

View PostMetus regem, on 04 March 2016 - 09:10 AM, said:



The Black Lanner is just bad... only 13t of pod space, yes it does have laser vomit covered, but with so little pod space, it is forced to laser vomit, and with the changes coming this just might be the kiss of death to this mech...


The Night Gry is a good mech, well rounded reasonably quick for a heavy, ample pod space.

The Cougar is one of the few Clan Lights that I like, I even run one of my Adders a Cougar prime knock off. That being said, she is a little slow for a light, and has thin armour....


The Turkina is just a Dire Wolf on a diet that lost 5t of mass. It will handle just like the jumping Dire Wolf.


11.5 tons, actually, on the Badlanner. It comes underarmored. -_-

#259 Quicksilver Aberration

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Posted 04 March 2016 - 09:24 AM

View PostGas Guzzler, on 04 March 2016 - 09:22 AM, said:

No to the Black Python because the TRO art looks ******* ********.

http://www.sarna.net...lack_Python.jpg

This looks a bit better, I can only imagine what Alex would do with this once he got his hands on it.

#260 Gas Guzzler

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Posted 04 March 2016 - 09:28 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 09:24 AM, said:

http://www.sarna.net...lack_Python.jpg

This looks a bit better, I can only imagine what Alex would do with this once he got his hands on it.


That does look better, resembles the Cougar a bit actually.

Edited by Gas Guzzler, 04 March 2016 - 09:28 AM.






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