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Dev Blog 1 - Community Warfare

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#221 TwitchTv Morkani

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Posted 27 February 2012 - 07:46 PM

i'd like to toss my hat into the ring as "concerned" about decaying LP, I hope it's not a rapid decline, sometimes i need a couple weeks break from any game I play & I don't like the thought of being severly punished for this.

I love most of everything else in here though.

(seems wierd though that there'd be a "leap day" in the whole universe since that's something just for earth, but then again, i guess that's splitting hairs since 365 days in a year is also only an earth thing) :)

#222 ChewySmokey

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Posted 04 March 2012 - 04:44 PM

A persistent war!? Oh man oh man oh man, I loved that in Chromehounds, but this sounds oh so much deeper and cooler!

#223 Arch Angel 09

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Posted 06 March 2012 - 12:25 PM

I can't wait to jump into this game. It seems like an eternity since I played mech warrior mercs. everything I have read so far tells me this is the game Mech Warrior was always meant to be. Just hope they support my Saitek throttle and Flight stick. Keep up the great work

#224 AIecto

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Posted 12 March 2012 - 09:01 AM

Interesting read; I've honestly never played a previous Mech Warrior game (unfortunately for me) but I have been a fan of games in the Armoured Core series which are similar. I'm also a fan of territory control concepts so I'm definitely looking forward to seeing more more info on this. Though as previously mentioned at a glance the "lone wolf" play style appears to be lacking the incentive to play, though the info is quite old now so I'll keep digging for new info.

Thanks! ;)

#225 IronSardaukar

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Posted 19 March 2012 - 08:46 PM

I wonder if Luthien is in reference to The Silmarillion

#226 n0thing

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Posted 12 April 2012 - 01:12 PM

While mercenary companies are always out for Cbills, Might we ever see merc companies bing paid off by a faction allowing the mercs to fight on the faction worlds for the faction that paid them?

#227 Voridan Atreides

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Posted 08 May 2012 - 05:04 AM

Looks pretty sweet. I have good memory's of past MW games and I can't wait to try it out. :huh:

#228 Apehung

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Posted 09 May 2012 - 06:02 PM

I can't wait...This is exactly what we alway's wanted way back in the Battle Tech day's. Salaris got boring after a while.

Apehung

#229 Apehung

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Posted 09 May 2012 - 06:08 PM

View PostMorkani, on 27 February 2012 - 07:46 PM, said:

i'd like to toss my hat into the ring as "concerned" about decaying LP, I hope it's not a rapid decline, sometimes i need a couple weeks break from any game I play & I don't like the thought of being severly punished for this.

I love most of everything else in here though.

(seems wierd though that there'd be a "leap day" in the whole universe since that's something just for earth, but then again, i guess that's splitting hairs since 365 days in a year is also only an earth thing) Posted Image



Earth is in this game too..Its the center of the universe and its called Terra..You should read the books..They are great .

#230 PANZERBUNNY

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Posted 10 May 2012 - 11:34 AM

LP's decay over time?

Really....scrap this idea. Someone takes 3 months off from the game and has to start from 0 LP?(In theory.)

That is sort of like old school WOW pvp ranks where you had to constantly maintain your rank through dozens and dozens of matches or you will lose rank and access to items as other people surpass you.

I do not approve.

Perhaps a concession is to apply that theory to only select high ranks to make sure that only people very active with the game are directing the goals of a faction, but your LP points will only decay to a certain point.

You might as well strip XP from people who haven't been playing as often as they used too.

#231 Blastaar

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Posted 12 May 2012 - 04:20 AM

can there be a lone wolf/merc. in other words, as a lone wolf, can i still accept merc contracts?

#232 soulfire

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Posted 12 May 2012 - 11:44 PM

My guess is that a merc contract would be something a lone wolf could not do alone. i would image that you could join a merc company that is doing a certain contract but I dont if you would get something as alone wolf. Too bad they couldnt come up with some type of bounty hunter system for a lone wolf a good way for them to earn c-bills while still playing alone.

Edited by soulfire, 12 May 2012 - 11:56 PM.


#233 FrostPaw

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Posted 13 May 2012 - 03:43 AM

My concern about Loyalty Points being awarded for winning is that same old chestnut from every system that rewards winning.

The strong get stronger and the weak get weaker, people won't want to compete for a faction that is weak and will gravitate towards the strong factions that always win, because always winning gets you better loyalty.

In my opinion, loyalty is what you show for not winning all the time but continuing to fight and support your faction anyway. It's damn easy to show loyalty to a team that helps you win all the time, quite a different matter to show loyalty when your team isn't winning for you.

#234 Zardac

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Posted 17 May 2012 - 01:34 PM

My view on Loyalty Points is it needs to be more granular.

Broken down to Faction Points. Which do not degrade and is used for determining deranking. If FRP drops below 90% of required or what ever percent decided. Rank determine some bonuses

Favor Points which do degrade. Use to determine whether one qualifies for a new rank as well as FVP bonuses. A Captain in favor has more bonuses then a Captain out of favor, but they are still a Captain. This allows some one to go away a while but not loose all bonuses that they have worked hard for, just some of them.

Finally a catagory of Gung Ho Bonuses for having a close ratio between FRP/FVP. This indicates the pilot is a rising star and very committed to the cause. This will cause special missions to be open to them, special gear or the like. Maybe qualifying for a mech a little sooner than normal?

This would lend to a more realistic system to rank and benifits.

#235 farrel wolf

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Posted 25 May 2012 - 04:35 AM

so the merc core don't fight battles for their worlds?

#236 Kethrus Pryde

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Posted 27 May 2012 - 05:46 AM

Ah well. Just a 1 year points grind until all the Power Gamers roll clans and ruin the Lore for the rest of us. Remember Operation Revival was 3049-3052. :)

#237 Memnoich

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Posted 30 May 2012 - 09:24 AM

How about Reputation for lone wolf players. The loyalty point translate into a Reputation rank, that way faction and merc palyers have an Idea of how good the Lone wolf player is. It would be like hearing, through the rumor mill, that such and such pilot is known as a Bad A$$, yet this other pilot just doesn't know what he's doing.

#238 Lettuce Prey

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Posted 31 May 2012 - 06:22 PM

View PostMemnoich, on 30 May 2012 - 09:24 AM, said:

How about Reputation for lone wolf players. The loyalty point translate into a Reputation rank, that way faction and merc palyers have an Idea of how good the Lone wolf player is. It would be like hearing, through the rumor mill, that such and such pilot is known as a Bad A$$, yet this other pilot just doesn't know what he's doing.


i like this idea.
i would like to see something like WOT has with your record with each tank/mech would be seen so that you could easily look at my record like you can with my WOT record and see that i am top drawer with large or small SPG's, very good as a scout, sort of moderate with fast mediums, and very bad with my tier 10 heavy.

#239 Lettuce Prey

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Posted 31 May 2012 - 06:45 PM

View Postplodder, on 08 February 2012 - 07:06 PM, said:

Rotten causes, riddled by meaningless banter. Decadence leads a frothing path through and beyond the accepted the fresh,also, have you ever smelled a daisy? Decay? Hope is lost when good men fail, and fail they must when the rectitude the profit mongers tires of adding upon the ledger. For where will the "good" find cash? And even decay has it's favors. And I believe it is the fifth flavor, decay. Without a goal, you lose the game. You know I think you lie, and tell not the truth, you cannot possibly like everything. Have you in fact enjoyed piloting a Firefly?

I think the finances of transport will play an important part of this universe if that is what is wanted. To capture a jumpship would be a stupendous thing, to lose one horrendous! yet will it be contiguous, transportation and battle retaliation?Time desired, as time be? Will there be a "Spaceward Ho" element, hopefully a "Tradewar's" element??? Knowledge may be a key, but it may also be a Molotov cocktail, depends on the incentives given, or taken.

If it will take 2 weeks to get to a mission's objective in subjective time log, but only a couple of minutes of real time game, the stratagy of leaving your home world, or whatever, becomes problematic, if your troops are over extended, not mended, just befriended, come here little buddy, what is left of your world can swear allegiance to me, or be destroyed, oh, and pick up that soap. You come home, wow, our unit is shooting at us,hmmmm, this does not seem right, what the heck over?

But how could the almost turnbase time bind with the real time, or should I say twine to equivalent outcomes?
This is how, the travel time back, makes null the time traveled there. the difficult part would be the balance of all the other timelines, but since the time is a realtime 3049 and month and follow in succession in 24 hour cycles, perhaps it is in no way realistic. But time is not going to be real either, a unit will drop, scout, destroy, in an hour, where if it were not make believe, it would take much much longer, see.

I know I am rambling, but I think you need to pull the stops sometimes and see what you get. Thanks uncle danno, eruto


i was quite sure that i was going to be a lone wolf in this game because there were no groups that i would want to join.
but after reading this i have my doubts.
if this is representative of the members of the Northwind Highlanders i will take a look at this group in consideration of joining them.

i could fight along side warrior poets of this caliber feel like i had found people i could think of as peers.

#240 Lettuce Prey

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Posted 31 May 2012 - 06:52 PM

View PostKethrus Pryde, on 27 May 2012 - 05:46 AM, said:

Ah well. Just a 1 year points grind until all the Power Gamers roll clans and ruin the Lore for the rest of us. Remember Operation Revival was 3049-3052. :)


i have only done a short search for this information, just how will the clans be introduced?
i have not found a mention of it and that may be because i have not looked in the right places, or it has not been released yet.





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