J Echo, on 08 December 2011 - 03:45 AM, said:
No lone wolf option = I do not support the game.
The solution is to get rid of the arbitrary disadvantages for lone wolves, not to get rid of the lone wolf option. Lone wolves have enough of a disadvantage naturally from being out-numbered (locally and often strategically also). That's what "teamwork" is, after all--ganging up on a single lone wolf, one at a time. Two lone wolves are two separate battles for a two-man team, each of which battles is a two-on-one. So we lone wolfers don't need any more disadvantages manufactured for us. And don't even think about trying to force us into joining a herd, 'cause it won't work.
Hmm... lets take this in the context of the battletech universe. There are almost NO lone wolfs. What I mean is that statistically 99.9999% of battlemechs are controlled by a group of people. Mercs, houses, bandit groups, etc. The bounty hunter is one of the few to be a lone wolf.
I foresee lone wolf being where every one starts. They fight some battle and gain some LP and join a faction, or join a merc.
In terms of mechs available if they stay with cannon the new tech goes to house units and then some very loyal merc groups. The Dragoons are a huge aberration and they will be dev controlled I'm betting. For every one the new and better tech should be in the houses until the clans arrive, at that point the clans have the best.
What, you dont' like that the houses control the research and production of new tech and mechs... welcome to the life of an independent. The Lone Wolf for a long period should be by far the hardest to be successful at.
In order of how easy it is to get good pay and tech it should be.
House
Clans (easier tech but must obey the clan honor rules so mroe work)
Mercs
Lone Wolfs
House and clan troops get many advantages by virtue of their houe having mech factories, training facilities, armies of techs, etc.
Mercs have a large group to work as a team and can build a reputation with a specific faction and gain help from the house (Brion's Legion is a good example of receiving a lot from a faction). By cannon 97% of merc groups fail in the first five years.
Lone wolfs live by what work they find and what they can salvage. It isn't an easy road. If you choose the Lone Wolf, you chose the hardest road and that makes walking around in your Warhawk C all the more rewarding.