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Dev Blog 1 - Community Warfare

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#141 Red Beard

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Posted 08 December 2011 - 08:08 AM

I stopped having "curiosities" about Barbie at 11.

#142 Red Beard

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Posted 08 December 2011 - 08:09 AM

View PostJ Echo, on 08 December 2011 - 03:45 AM, said:


No lone wolf option = I do not support the game.

The solution is to get rid of the arbitrary disadvantages for lone wolves, not to get rid of the lone wolf option. Lone wolves have enough of a disadvantage naturally from being out-numbered (locally and often strategically also). That's what "teamwork" is, after all--ganging up on a single lone wolf, one at a time. Two lone wolves are two separate battles for a two-man team, each of which battles is a two-on-one. So we lone wolfers don't need any more disadvantages manufactured for us. And don't even think about trying to force us into joining a herd, 'cause it won't work.


Echo,

I think you are letting your concerns get away from you a bit. I would wait till we here more.

#143 grayfalcon

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Posted 08 December 2011 - 08:23 AM

Really, why map made in 3067 ? ;)

#144 Haeso

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Posted 08 December 2011 - 08:37 AM

The map wasn't made in 3067, it's copy written until 3067 as I understand it.

If it were made in 3067, there would be some sort of time travel going on, not to mention the FRR would be a tiny speck and the clans would be on the map.

#145 AdamBaines

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Posted 08 December 2011 - 08:38 AM

View PostColddawg, on 07 December 2011 - 09:43 PM, said:

Will the UI show the IS as a whole and allow you to focus in on certain areas or will it be under a tab where you can switch back and forth quickly? Will we be able to see specific planet views?

Like for a planet view have the planet be rotating and if there's fighting on it you can show exaggerated explosions. (IDEA ALERT)


Colddawg,

I'm sure you know this, but you know your Signature is an direct insult to any Clanner right? :-) Makes me chuckle every time I see it. :-) +1 :-)

#146 SquareSphere

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Posted 08 December 2011 - 09:15 AM

loving how this is being planned out so far, can't wait to hear more about the merc system

#147 Mason Grimm

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Posted 08 December 2011 - 09:19 AM

Red Beard, while I am sure everyone appreciates your gusto and exuberance, it might be easier for folks to scan through posts if you would limit your responses to one multi-quote response rather than steamrolling threads. Just sayin ;)

#148 Gendou

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Posted 08 December 2011 - 09:54 AM

View PostPaul Inouye, on 07 December 2011 - 04:28 PM, said:

Ughhh.. as a previous WoW addict from vanilla WoW onward, I can guarantee you we will not allow that grind to happen again. That ladder system was a fail from the get go. Our "High Warlord" was a shared account between 15 people. We are mitigating this and will update further later on in the project as it touches into an area we don't have covered yet. Just rest assured, the person looking into this cringes at the thought of the old WoW PvP ranks.

I'm glad to hear that. Any time I hear about anything regarding 'point decay,' it reminds me of the old WOW PVP grind.
I want to be able to take a break from playing a game in order to do something that is not playing that game.

#149 Red Beard

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Posted 08 December 2011 - 10:00 AM

View PostMason Grimm, on 08 December 2011 - 09:19 AM, said:

Red Beard, while I am sure everyone appreciates your gusto and exuberance, it might be easier for folks to scan through posts if you would limit your responses to one multi-quote response rather than steamrolling threads. Just sayin ;)


It would appear that I have put off learning that talent long enough. I shall abide.

By the way...city or wildland? I was certified wild land for years and as a first responder. Never saw anything too crazy though.

#150 Helmer

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Posted 08 December 2011 - 10:02 AM

View PostGendou, on 08 December 2011 - 09:54 AM, said:

I'm glad to hear that. Any time I hear about anything regarding 'point decay,' it reminds me of the old WOW PVP grind.
I want to be able to take a break from playing a game in order to do something that is not playing that game.


Here too, anytime I read someone complaining about Point Decay in these forums it makes me want to rip my hair out. We don't even know HOW it's going to be implemented yet..

#151 Dayuhan

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Posted 08 December 2011 - 10:25 AM

I hope the LP decay rate for inactivity is slow, otherwise casual players will never be able to maintain any sort of rank within their faction.

#152 kamikaziechameleon

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Posted 08 December 2011 - 11:46 AM

What we really need to see to get a sense of how this all works it he payment model. Do you buy LP or do you buy equipment?

Buying LP is not really what I'd like(because it depletes) I'd rather be able to buy equipment and stuff to grab what I want off the bat and build a decent starting mech for 5-10 dollars then continue to buy stuff as I play. I hope they make it so you can build a mech for under 10 dollars that way we can all plan to have a mech for each weight class for 40 then everything else is gravy.

If this game allows me to play allot and feel the benefit of playing at the same time as recognizing that life gets in the way so some of us will loose allot of LP and would like to buy things that don't disappear. So maybe I get exposed to an item through constant play I really like and then I'm out for a couple months I come back and buy that and other items I was really digging for my builds. I know this cycle is how most of my friends game and the F2P makes it so you have no barrier to entry and no worry about leaving knowing you can come back any time. Maybe they do something were if you buy an item you unlocked through lp you get a discount. That way they get the money from you before you take your break. Time value of money. Seriously if a game like BF3 or COD allowed me to buy in game items(assuming you don't pay for the game upfront) I'd be game I hate wadding through some of the more filler weapons.

BEWARE of balancing since players will expect to buy an item and for it to stay as it was when purchased.

#153 Todd O Connor

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Posted 08 December 2011 - 12:39 PM

Can't wait to be able to earn LP's fighting for my House!

Long live the Captain General!

#154 MonkeyDCecil

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Posted 08 December 2011 - 01:10 PM

I am liking the way this is turning out.
Keep up the good work.
And Thank you for listening to the fans.

#155 Jaroth Corbett

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Posted 08 December 2011 - 01:19 PM

Quote

This means every time you log into MechWarrior® Online™something new has happened.


Feels so nice to be justified. :) What were those guys saying again? ;) Shhhhhhhhhhhhhhhhhhhhhhhhhhh

Do not even reply. Just read it & shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

Edited by Jaroth Winson, 08 December 2011 - 01:20 PM.


#156 King Curt

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Posted 08 December 2011 - 05:56 PM

Never realized the star map would be Eve-huge.

And Lone Wolf? Really? No taking orders from hotpocket-stained desk chair fuhrers? I hate those guys! I plan to be howlin' baby.

#157 Halfinax

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Posted 08 December 2011 - 06:33 PM

View PostAdamBaines, on 08 December 2011 - 08:38 AM, said:


Colddawg,

I'm sure you know this, but you know your Signature is an direct insult to any Clanner right? :-) Makes me chuckle every time I see it. :-) +1 :-)


You realize you used a contraction as well? ;)

Edited by Halfinax, 08 December 2011 - 06:33 PM.


#158 Iron Horse

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Posted 08 December 2011 - 07:31 PM

A quick point on Border Worlds and Faction Worlds in regards to where fighting will take place:

As I see it, the Border Worlds are the only place where fighting will be taking place. If the Faction-Controlled spaces are effectively "bordered" by Border worlds, it would be impossible for Faction units to directly attack another Faction without first passing through a "Border" region.
Therefore, I believe that all fighting will be done in the border areas, with Mercs in control, but reinforced by regulars and possibly lone wolves (if they are allowed to compete in the real-estate portions). This could lead to some very interesting fights! After what I thought would be just a "fluff" update, I can't wait to see what the rest of the month has in store! Just my two cents.

EDIT: I am definitely leaning towards being a faction player now!

Edited by Iron Horse, 08 December 2011 - 07:34 PM.


#159 Kaemon

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Posted 08 December 2011 - 08:12 PM

Interesting, so 7G owns IGP and 7GGS, which is the hosting arm. Hopefully they don't have to rob Peter to pay Paul (or vice versa) if things don't kick off right away.

Hopefully IGP gets a wicked rate on raised floor space/hardware.

Montreal, man the gaming scene has exploded, Russia, Canada, and America is standing there with it's thumb up it's *** missing the boat.

2 more AAA titles? Whatever could they be?

*edits*

wait a minute -
Anthony Brown, the ceo of parent company 7G Entertainment, stated his clients are Canadas first video game writer. The brand new Montreal venture will concentrate on high-quality AAA games. It’s already guaranteed three contracts – the very first of the online part of the overall game MechWarrior V, that is being produced by Vancouvers Piranha Games.

So is MW:O just a piece of MW V? As in there's going to be a tie in between the 2 somehow?

Is one of the other contracts MechWarrior V?

Is that why you guys aren't doing a console/retail version?

Edited by Kaemon, 08 December 2011 - 08:19 PM.


#160 Incarnadine

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Posted 08 December 2011 - 08:38 PM

Apologies if this has already been asked, but what is the maximum weight class of 'Mech that we will be able to start with?





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