Deathlike, on 27 March 2016 - 12:31 PM, said:
You're totally overrating the damage reduction.
Back when the Centurion was all the rage, it was primarily done through the damage transfer mechanism with the "missing arm pieces". The Centurion nowadays w/o those hitboxes and certainly w/o the missile bay doors aren't as optimal for that (the AH is somewhat of a fad to boot).
Nowadays, the only missile bay doors that "seem to matter" are the Catapult's ears... but that's because they had to be overquirked armor/structure-wise, and it's just easier to remove a side torso (or CT) instead of trying to hit those large ears. Catapults still aren't really a thing despite those missile doors.
So, overrated is the correct term for this.
I have seen them since the quirks went in, and they are markedly more tanky. As I said, not the most durable in the game, but still quite tanky.
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Again, no.
You know... I explicitly mentioned the 3M... the one with the better durability quirks. It is to my understanding that ECM isn't necessary (due in part nerfs), but the tankability/durability in the 3M is why one even bothers to do it.
http://mwo.smurfy-ne...683b1d5b7a827a5
I still see lots of 2Ns, but I suppose you could go either way...
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Yes, Clan Gauss Rifles were nerfed to hell... oh wait, no.
Clan Laser Vomit isn't overwhelmingly dominant, which wasn't even the case previously. It was literally everything (and then some).
Clan Gauss that dangles a 1-2' off the ground is too low, and the ST is too vulnerable with it mounted there in the TW, the ST hit box is too big to reliably shield it well.
You can run SRMs and SPLs, but you are extremely short ranged, and other mechs are better at it...
You can run ERLLs, but the HBR does that better...
You can run LPL-ERML, but the EBJ does that better...
You can run all ERMLs or MPLs, but the HBR does that better...
You can run dual Gauss, but the EBJ does that better...
You can run dakka like 2 UAC10s or 3 UAC5s, but, once again, the EBJ is better at that by a wide margin...
You can try to run lots of small lasers, but the SCR is better at it...
Even Gauss + LPL is better on EBJ.
Gauss + ERPPC can be done with JJs, but it is not really suitable for jump sniping.
If you are so confident the TW is best at something...please...tell me objectively...what is the TW best at?
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Um, I already see some artifacts with the Hunchback IIC. The Timberwolf is already great for what it offers.
Ok, care to say what it is you think it offers?
Is it the fact that it has the second most pod space for a clan heavy, or, objectively the worst hit boxes for a clan heavy, or, that it is the second best laser platform for a clan heavy, or, the second, or third (counting Gauss/UAC5s on HBR), best dakka platform for clans, or, the hardlocked omnipods with JJs that are the one thing it offers that make it super compared to the other options?
Be objective for a moment, and explain to me factually what makes the TW "great".
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Chances are, it will coincide with some requirkening. Today, it's still not there at all.
Umm...likely not...we will see...
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Still no. You can specialize in the Timberwolf, but you choose not to or don't know when to. That's the difference.
No, I am using the equipment optimally...
Let us examine:
Best Clan Dakka heavies:
1.) EBJ
2.) HBR
3.) TW
Best Clan mid-range laser heavies:
1.) EBJ
2.) TW
3.) HBR
Best long range Clan laser heavies:
1.) HBR
2.) EBJ
3.) TW
Best Clan brawlers:
1.) SCR
2.) EXE
3.) SMN
4.) TW
Best clan jump snipers:
1.) SHC
2.) SMN
3.) TW
Best Clan SRM mechs:
1.) MDD
2.) SCR
3.) SMN
4.) EBJ
5.) TW
Best Clan LRM mechs
1.) WHK
2.) MDD
3.) SCR
4.) SMN
5.) EBJ
6.) TW
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lol no.
I see Maulers now for a different reason altogether, but LOL NO at the King Crabs. Still no.
Maulers are more mobile with similar DPS and good mounts...that is why they replace DWs, because the mobility is so gimped nobody can be assed to baby sit one in a comp drop.
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The Kodiak is likely to be closer aligned to an Atlas... and "Clan Atlas" if you will (there is an Atlas IIC IIRC, but that's not the discussion at hand). The Dire Wolf will still serve a role that the Kodiak will not. Still we'll find out soon enough.
It will be a glass cannon with vastly higher mobility, and you will see them far more than DWs until they nerf the bejeezus out of them...when that happens, it will probably drive most clan players back away from the game again because clan new shiny always hit with jackhammer when IS douche canoes cry.
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CERMEDs are still the most useful weapon in the Clan mech's build regardless. It won't win necessarily on duration, but for damage over time for the tonnage consumed at the distance covered, it's still better.
Actually considering the max range difference on a 10% quirked IS ML right now is a whopping 80m after a range 5 module for clans...it is not really that big a deal any more, and you pay an enormous amount of heat for that 80m max range too.
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CSPL is the optimal choice of weapon for Clan Lights as it's covers minimal stare time with decent damage for its tonnage. CSML isn't necessarily in a good spot IMO.
You realize that SPLs were nerfed in the fall off nerf "by accident" and PGI has still not gotten around to fixing it? Their max range is ~220m -ish. The ERSL is nerfed equally as badly...both are in a **** spot to be honest. They should un-nerf the ranges on small/medium class clan lasers.
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CMPL is pretty effective Wub... a somewhat cheaper form of the IS LPL for what you're paying for it (slightly more duration over the ISLPL, but covers the same effective distance when it comes to optimal range).
Remember that fall off nerf that was not supposed to effect pulses? Well, the MPL is caught up in that too...you do not even get close to LPL range. Sure would be good of you to check this stuff before you start talking about how great it is...
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Clan Gauss Rifle is still outright better than IS Gauss Rifle (not that anyone wants to run dual Gauss on the Onion IICs) straight up.
By the time you put energy weapons with that Gauss rifle, the weight savings are eaten up by the crappier cDHS.
You have to consider the tech across the board.
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CLPL doesn't even suffer from the range nerf, and does better work than the CERLL at its range (CERLL will be used for the obvious extreme long range/sniper role that it has always been in) and is more than capable holding its own vs unquirked ISERLL. It doesn't synergize as well as it once did with the CERMED, but they still function fairly well despite that.
The CLPL is the only actually strong energy weapon clans have at the moment, and you can only fire 2 at once, pay high heat, and have double the burn time of the most OP energy weapon in the game...the IS LPL. Yes you get more range, but with range quirks and modules it is not as big a gap as many want to make it out to be...
This coming from someone who has over 300 drops in a wubhammer since it dropped, and I can assure you, the cLPL does not out trade me very often...duration is too long to be of significance, and inside IS LPL range, the cLPL is flat out performed hands down. Especially being able to fire 3 at a time.
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So, I don't know what to tell you Gyrok. I simply know that you're not using the tools you have been provided to be effective and that's not my problem.
Accept you are doing it wrong and making ASSumptions?