Deathlike, on 27 March 2016 - 04:59 PM, said:
I've already explained it.
More heatsinks (sustainability) and more mobility (in the form of JJs).
I'm not sure what you're skipping.
Mobility in the form of JJs I conceded, more DHS is disingenuous...the EBJ can mount as many...
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It's actually VERY IMPORTANT.
While mix tech isn't in play, comparing the two actually matters in terms of the overall balance.
For instance, the # of Clan DHS that can be fitted on a laservomit Timberwolf FAR exceeds the # of IS DHS that can be fitted on any laservomit IS mech of choice. This is not debatable. This in part is why we have heat gen quirks up the wazoo and also why heat gen quirks on sub-250 mechs are actually necessary (both Clan+IS).
Sure, and CDHS are nerfed, 30% less heat cap...and a measly ~7% increase in dissipation does not offset a 30% loss of heat cap. I would be more accepting had they at least made dissipation something like .165 or something in the arena of 15-20% to make it at least
seem like they tried. As it stands that was a poor substitution and a blanket nerf to many mechs that did not need it...
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This isn't even talking about weapons, but other equipment.
For instance, Clan Gauss is literally MORE DURABLE than IS Gauss by design.
The only partially valid argument I could possibly see coming from this is the single less crit slot. If you are talking about a slightly less typical chance to be crit in an exposed component, there is a tiny bit of water in the bottom of the bucket. We are talking literally about an 8% difference in opportunity to crit.
If you want to make a mountain out of an ant hill...so be it.
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Same with BAP vs CAP (CAP has an increased shutdown detection range to boot).
Source? I have never seen a documented difference in detection range...unless that was a nerf overlooked at some point...PGI and their "features".
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Clan NARC is much more efficient than IS NARC and it's not like anyone gives a damn about NARC. Mind you, there are more options and direct comparisons
Efficient in what way? Tonnage?
Really? NARC is not something to parade out as a game changing difference maker...
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(Clan ECM is better than IS ECM by current values just as well), but you can't just "write it off" as is.
Tonnage? Again?
To point out, there are mechs with locked CAP that do not need/want/use it...
There are also no clan battlemechs that can mount ECM. Since that is the case, omnimechs with ECM mounts have many other hard locked components. If the TW could mount a cXL325-350 instead, it would be amazingly OP that clans have lower tonnage weapons/equipment. Since it cannot, that weapon system is designed around locked equipment. IIC mechs were actually a later thing than the original omnimechs, and partially get some benefit from it. However, IIC mechs being what they currently are, I doubt anyone would insinuate that they are OP by any stretch.
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To say it doesn't matter on a tech level is disingenuous, and is NOT LIMITED TO JUST WEAPONS, thus why comparing CMPL to NOT JUST ISMPL but also ISLPL is warranted due to what the actual tradeoffs are... they belong in the same area just as much as CERMEDs are compared to ISMEDs AND ISLL.
IS needs ER lasers across the board, I have said so on numerous occasions.
As long as people draw disingenuous comparisons on separate tech trees that cannot properly be compared as they are separate classes of weapons, there can be no real comparison.
Conversations we have about balance now all go out the window the day IS tech 2-4 drops. Why? Because IS will have OP new toys that change the game. This tech
is coming at some point, we can either get it out of the way now and balance everything as it should be balanced equally...or we can keep arguing over disingenuous comparisons that flatter one side or the other because we are comparing apples and oranges.
Apples are OP because they weigh different than oranges and taste differently.
Oranges are OP because they are softer and juicier than apples.
You see my point?
These conversations, especially the BS about "make the XL engines the same" is disingenuous. You cannot compare asymmetrical balance in tech terms using mirror balance comparisons. It does not work that way...and until you get even tech in the game, the entire conversation is essentially a waste of time beyond trying to get the "Clamz OP" ******** to go away...which is the only reason I bloody well bother with this worthless **** anyway...
Clans are not OP, IS is stronger right now.
Karmen Baric, on 27 March 2016 - 06:25 PM, said:
wow Gyrok seems to be like the biggest whiner on these forums. He is also really really wrong a lot of the time, not sure if he believes the crap he is saying or not, because its so wrong and hes just that bad at the game or he simply wants Clan mechs to be OP over everything in every respect.
Same for me, Timberwolf is best mech
I am not bad at the game, I do not want clan mechs to be OP.
Right now IS is a bit stronger in terms of balance, and I want equal scale tech trees with actual balance being done between comparable weapon systems.
The game designers at FASA who wrote BattleTech rules knew enough that comparisons between IS tech 1 and Clan tech 4 were asinine. How on earth the people on these forums, and the developers of this game are so ignorant of that fact is beyond me.
Edited by Gyrok, 27 March 2016 - 06:32 PM.